Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -192,6 +192,30 @@ _G.CUIMessagesWindow__AddIconedPdaMessage = function(UIWindow, UITimeText, UICap
SendScriptCallback("on_news_received", UIWindow, UITimeText, UICaptionText, UIMsgText, UIIconStatic, tags)
end
-- NPC on item before pickup callback
AddScriptCallback("npc_on_item_before_pickup")
_G.CAI_Stalker__OnBeforeOwnershipTake = function(npc, item)
local flags = { ret_value = true }
SendScriptCallback("npc_on_item_before_pickup", npc, item, flags)
return flags.ret_value
end
-- actor_on_task_callback
AddScriptCallback("actor_on_task_callback")
task_callback = task_manager.task_callback
task_manager.task_callback = function(tsk, state)
local tm = task_manager.get_task_manager()
local id = tsk:get_id()
SendScriptCallback("actor_on_task_callback", tsk, state, tm, id)
task_callback(tsk, state)
end
-- on_phrase_callback
AddScriptCallback("on_phrase_callback")
_G.CAI_Stalker_OnPhraseCallback = function(sound_name, obj)
SendScriptCallback("on_phrase_callback", sound_name, obj)
end
-- Improve NPCs pathfinding by reducing actual anomaly damage radius
-- Works only when npc:get_enable_anomalies_pathfinding() == true or ai_die_in_anomalies cvar is 1
function is_outside_damage_radius(zone, obj)