Added New Mods; Swapped Mods and Removed Some
Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
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defaults = {
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["enable_mod"] = false,
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["mutant_part_chance_mult"] = 1,
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["mutant_meat_chance_mult"] = 1,
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["mutant_pelt_chance_mult"] = 1,
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["mutant_other_chance_mult"] = 1,
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["always_give_parts"] = false,
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["always_give_meat"] = false,
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["always_give_pelt"] = false,
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["failsafe_loot"] = false,
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}
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function get_config(key)
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if ui_mcm then return ui_mcm.get("mutant_loot_config/"..key) else return defaults[key] end
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end
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function on_mcm_load()
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local options = {
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id = "mutant_loot_config", sh = true, gr = {
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{ id = "title", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_mutant_loot_config_title", size = { 512, 50 }, spacing = 20 },
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{id = "enable_mod", type = "check", val = 1, def = false},
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{ id = "always_give_parts", type = "check", val = 1, def = false},
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{ id = "mutant_part_chance_mult", type = "track", val = 2, min = 1, max = 5, step = 0.1, def = 1 },
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{ id = "always_give_meat", type = "check", val = 1, def = false},
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{ id = "mutant_meat_chance_mult", type = "track", val = 2, min = 1, max = 5, step = 0.1, def = 1 },
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{ id = "always_give_pelt", type = "check", val = 1, def = false},
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{ id = "mutant_pelt_chance_mult", type = "track", val = 2, min = 1, max = 5, step = 0.1, def = 1 },
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{ id = "mutant_other_chance_mult", type = "track", val = 2, min = 1, max = 3, step = 0.1, def = 1 },
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{id = "failsafe_loot", type = "check", val = 1, def = false},
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}
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}
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return options
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end
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