Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box</texture>
</box_v>
</default>
<pda hold_delay="40" width="923" height="17" width_v="17" height_v="543" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="905" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="20" y="0" width="883" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="21" y="2" width="21" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="17" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="923" height="17" width_v="17" height_v="524" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="17" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>