Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,505 @@
<w>
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_trade_background</texture>
</trade_bg>
<!-- Right side -->
<player x="686.5" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="339.5" y="0" width="347" height="768" stretch="1">
<background x="0" y="0" width="347" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</background>
<!-- Slots -->
<cont_equ x="-23.5" y="8" width="356" height="480" stretch="1"><!-- x = 14.5 - 38 -->
<scroll width="318" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="12" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="39" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="39" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="255" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="310" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="39" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="255" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="147" y="163" width="100" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="20" y="152" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="255" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="255" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="147" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="147" y="-1000" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14"></text>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="147" y="55" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</cell_12>
<blocker_12 x="147" y="55" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="147" y="325" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</cell_13>
<blocker_13 x="147" y="325" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="14.5" y="510" width="318" height="58" stretch="1">
<scroll width="318" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="58" stretch="1"/>
<cell width="41" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="8.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="73.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="65" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="138.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="130" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="203.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="195" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="268.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="260" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="14.5" y="440" width="210" height="48">
<scroll width="210" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="210" height="48" stretch="1"/>
<cell width="44" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="56" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="110" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="164" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter is now in file "actor_sorter.xml" -->
<!-- Picker -->
<cont_picker x="14.5" y="576" width="318" height="148" stretch="1">
<texture>ui_item_picker_background</texture>
</cont_picker>
<!-- Status is now in file "actor_state_info.xml" -->
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<trash x="0" y="0" width="339" height="768" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="1184">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="339" height="768">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_repair_panel</texture>
</background>
<!-- info is now in file "actor_info.xml" -->
<!-- upgrade window -->
<repair_button x="235" y="124" width="88" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="28.5" y="288" width="282" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="282" height="98"/>
<item_static x="169.5" y="202" width="323" height="117" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="90" height="44"/>
<cell_1b x="0" y="24" width="90" height="44"/>
<cell_2 x="0" y="49" width="90" height="44"/>
<cell_3 x="96" y="0" width="90" height="44"/>
<cell_3b x="96" y="24" width="90" height="44"/>
<cell_4 x="96" y="49" width="90" height="44"/>
<cell_5 x="192" y="0" width="90" height="44"/>
<cell_5b x="192" y="24" width="90" height="44"/>
<cell_6 x="192" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="596" height="100">
<background x="0" y="0" width="596" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="556" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>