Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,48 @@
XML_bars = CScriptXmlInit()
XML_bars:ParseFile("ui_condition_bars.xml")
local bar_list = {
["condition_progess_bar"] = { min= {255,196,18,18,0}, mid= {255,255,255,118,0.5}, max= {255,107,207,119,1}, background= true},
["power_progess_bar"] = { def= GetARGB(255,86,196,209), background= true },
["uses_progess_bar"] = { def= GetARGB(255,255,255,255), background= false },
}
local lerp_color = utils_xml.lerp_color
function on_game_start()
_Add_ProgressBar = utils_ui.UICellItem.Add_ProgressBar
utils_ui.UICellItem.Add_ProgressBar = function(self, xml, obj, sec, clsid)
_Add_ProgressBar(self, xml, obj, sec, clsid)
if (not self.bar) or (self.manual) or (self.alt_bar_set == sec) then return end
-- Hide all bars
self.bar:Show(false)
local multiuse = IsItem("multiuse",sec)
self.bar = XML_bars:InitProgressBar(multiuse and "bar_uses" or "bar_cond", self.cell)
local h_bar = self.bar:GetHeight()
self.bar:SetWndPos(vector2():set( 0 , (self.H - h_bar)))
-- Set progress
local cond = multiuse and (obj:get_remaining_uses()/10) or round_idp(obj:condition(), 1)
self.bar:SetProgressPos( clamp(cond,0,1) )
-- Bar properties
local str = SYS_GetParam(0,sec, "condition_bar","condition_progess_bar")
local props = bar_list[str]
local color = props.def or lerp_color( cond , props.min , props.mid , props.max )
if color then
self.bar:SetColor( color )
end
self.bar:ShowBackground(props.background)
self.bar:Show(true)
self.alt_bar_set = sec -- so the bars don't constantly reset
end
end