Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,93 @@
function item_recipe.UIRecipe:Reset(section)
self.section = section
local name = ui_item.get_sec_name(section)
-- Edited by Sota
--self.cap_shadow:SetText( name )
self.cap:SetText( name )
-- Reset recipes
empty_table(self.recipes)
self:LoadRecipes()
-- Clear scroll
local xml = self.xml
self.scroll:Clear()
empty_table(self.cells)
-- Collect valid items
local itm_counter = {}
db.actor:iterate_inventory( function(temp, item)
local sec = item:section()
local cnt = IsItem("multiuse",nil,item) and item:get_remaining_uses() or 1
itm_counter[sec] = (itm_counter[sec] or 0) + cnt
end)
-- Edited by Sota
--local fnt = GetFontSmall()
for i=1,#self.recipes do
local _st = xml:InitStatic("recipe:form", nil)
self.cells[i] = {}
xml:InitFrame("recipe:list:frame_1", _st)
xml:InitFrame("recipe:list:frame_2", _st)
--xml:InitStatic("recipe:list:light", _st)
--xml:InitStatic("recipe:list:arrow", _st)
local line = xml:InitStatic("recipe:list:pic_line",_st)
-- Edited by Sota
--line:InitTexture("ui_itm_line")
local j=1
while true do
if (j ~= 1) and (not self.recipes[i][j-1]) then
break
end
--xml_itm_shadow = xml:InitStatic("recipe:list:itm_" .. tostring(j) .. "_shadow", _st)
--xml_itm_shadow:InitTexture("ui_button_light_h")
local sec = (j == 1) and self.recipes[i].sec or self.recipes[i][j-1][1]
local amount_req = (j == 1) and 1 or self.recipes[i][j-1][2]
local multi = 1
if IsItem("ammo",sec) then
multi = IsItem("ammo",sec)
end
local txt = ""
local clr = GetARGB(255, 255, 255, 255)
if (j == 1) then
txt = "x" .. (multi * amount_req)
else
txt = (multi * (itm_counter[sec] or 0)) .. "/" .. (multi * amount_req)
-- Edited by Sota
if ( (itm_counter[sec] or 0) >= amount_req ) then
clr = GetARGB(255, 50, 255, 50)
-- added red text color if not enough items
else
clr = GetARGB(255, 255, 50, 50)
end
end
self.cells[i][j] = utils_ui.UICellItem( {path="container" , xml=xml , grid_size=35 } , { path="recipe:list:itm_" .. tostring(j) , base= _st } )
self.cells[i][j].showcase = 2
self.cells[i][j].disable_bar = true
self.cells[i][j]:Set(sec)
-- Edited by Sota - container with text can now be configured via xml file "ui_items_recipe.xml"
--self.cells[i][j]:Add_CustomText( txt, 4, nil, clr, fnt)
self.cells[i][j].txt = xml:InitTextWnd("recipe:list:itm_" .. tostring(j), _st)
self.cells[i][j].txt:SetText(txt)
self.cells[i][j].txt:SetTextColor(clr)
j = j + 1
end
self.scroll:AddWindow(_st, true)
_st:SetAutoDelete(true)
end
-- Showing toolkit icon
if self.toolkit then
self.cells_tool:Set(self.toolkit)
end
end