Added New Mods; Swapped Mods and Removed Some
Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
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function item_recipe.UIRecipe:Reset(section)
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self.section = section
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local name = ui_item.get_sec_name(section)
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-- Edited by Sota
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--self.cap_shadow:SetText( name )
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self.cap:SetText( name )
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-- Reset recipes
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empty_table(self.recipes)
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self:LoadRecipes()
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-- Clear scroll
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local xml = self.xml
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self.scroll:Clear()
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empty_table(self.cells)
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-- Collect valid items
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local itm_counter = {}
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db.actor:iterate_inventory( function(temp, item)
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local sec = item:section()
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local cnt = IsItem("multiuse",nil,item) and item:get_remaining_uses() or 1
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itm_counter[sec] = (itm_counter[sec] or 0) + cnt
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end)
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-- Edited by Sota
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--local fnt = GetFontSmall()
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for i=1,#self.recipes do
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local _st = xml:InitStatic("recipe:form", nil)
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self.cells[i] = {}
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xml:InitFrame("recipe:list:frame_1", _st)
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xml:InitFrame("recipe:list:frame_2", _st)
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--xml:InitStatic("recipe:list:light", _st)
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--xml:InitStatic("recipe:list:arrow", _st)
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local line = xml:InitStatic("recipe:list:pic_line",_st)
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-- Edited by Sota
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--line:InitTexture("ui_itm_line")
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local j=1
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while true do
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if (j ~= 1) and (not self.recipes[i][j-1]) then
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break
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end
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--xml_itm_shadow = xml:InitStatic("recipe:list:itm_" .. tostring(j) .. "_shadow", _st)
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--xml_itm_shadow:InitTexture("ui_button_light_h")
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local sec = (j == 1) and self.recipes[i].sec or self.recipes[i][j-1][1]
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local amount_req = (j == 1) and 1 or self.recipes[i][j-1][2]
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local multi = 1
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if IsItem("ammo",sec) then
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multi = IsItem("ammo",sec)
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end
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local txt = ""
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local clr = GetARGB(255, 255, 255, 255)
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if (j == 1) then
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txt = "x" .. (multi * amount_req)
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else
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txt = (multi * (itm_counter[sec] or 0)) .. "/" .. (multi * amount_req)
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-- Edited by Sota
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if ( (itm_counter[sec] or 0) >= amount_req ) then
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clr = GetARGB(255, 50, 255, 50)
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-- added red text color if not enough items
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else
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clr = GetARGB(255, 255, 50, 50)
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end
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end
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self.cells[i][j] = utils_ui.UICellItem( {path="container" , xml=xml , grid_size=35 } , { path="recipe:list:itm_" .. tostring(j) , base= _st } )
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self.cells[i][j].showcase = 2
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self.cells[i][j].disable_bar = true
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self.cells[i][j]:Set(sec)
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-- Edited by Sota - container with text can now be configured via xml file "ui_items_recipe.xml"
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--self.cells[i][j]:Add_CustomText( txt, 4, nil, clr, fnt)
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self.cells[i][j].txt = xml:InitTextWnd("recipe:list:itm_" .. tostring(j), _st)
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self.cells[i][j].txt:SetText(txt)
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self.cells[i][j].txt:SetTextColor(clr)
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j = j + 1
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end
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self.scroll:AddWindow(_st, true)
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_st:SetAutoDelete(true)
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end
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-- Showing toolkit icon
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if self.toolkit then
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self.cells_tool:Set(self.toolkit)
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end
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end
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