Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,23 @@
local ratio = utils_xml.screen_ratio()
local uisleep_initcontrols = ui_sleep_dialog.UISleep.InitControls
ui_sleep_dialog.UISleep.InitControls = function(self)
uisleep_initcontrols(self)
self.wide = false
end
local uisleep_initialize = ui_sleep_dialog.UISleep.Initialize
ui_sleep_dialog.UISleep.Initialize = function(self)
uisleep_initialize(self)
self.sleep_static:SetWndSize(vector2():set(self.sleep_static:GetWidth() * ratio, self.sleep_static:GetHeight() ))
self.sleep_static2:SetWndSize(vector2():set(self.sleep_static2:GetWidth() * ratio, self.sleep_static:GetHeight() ))
self.sleep_static2:SetWndPos(vector2():set(self.sleep_static:GetWndPos().x + self.sleep_static:GetWidth(), self.sleep_static:GetWndPos().y ))
end
local uisleep_update = ui_sleep_dialog.UISleep.Update
ui_sleep_dialog.UISleep.Update = function(self)
uisleep_update(self)
if self:IsShown() then
self.st_marker:SetWndPos(vector2():set(self.st_marker:GetWndPos().x * ratio, 5))
end
end