Removed Unnecessary Mod Files; Updated Mods
This commit is contained in:
-198
@@ -1,198 +0,0 @@
|
||||
|
||||
; UNUSED -- it works the same as wpn_binoc_inv and all traders sell that one, so this cannot be obtained normally
|
||||
; since most properties are defined here i'd say in 1.6 to delete the _inv version and keep and use this one instead
|
||||
[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$npc = on
|
||||
$prefetch = 8
|
||||
$spawn = "weapons\binocular"
|
||||
scheduled = off
|
||||
cform = skeleton
|
||||
|
||||
class = WP_BINOC
|
||||
slot = 4
|
||||
animation_slot = 13
|
||||
ef_main_weapon_type = 5
|
||||
ef_weapon_type = 0
|
||||
hand_dependence = 2
|
||||
single_handed = 0
|
||||
|
||||
default_to_ruck = true
|
||||
sprint_allowed = true
|
||||
show_ammo = false
|
||||
show_condition = false
|
||||
|
||||
inv_grid_height = 1
|
||||
inv_grid_width = 2
|
||||
inv_grid_x = 14
|
||||
inv_grid_y = 9
|
||||
inv_name = st_binocular_name
|
||||
inv_name_short = st_binocular_name
|
||||
description = st_binocular_descr
|
||||
highlight_equipped = true
|
||||
anim_item = true
|
||||
|
||||
kind = w_misc
|
||||
inv_weight = 1.0
|
||||
cost = 1580
|
||||
repair_type = lens
|
||||
|
||||
hud = wpn_binoc_hud
|
||||
visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf
|
||||
normal = 0, 1, 0
|
||||
position = -0.08, -0.05, 0.05
|
||||
orientation = 0, -90, 70
|
||||
direction = 0, 0, 1
|
||||
fire_point = 0.0, 0.133, 0.161
|
||||
ph_mass = 1
|
||||
|
||||
attach_bone_name = bip01_r_hand
|
||||
attach_position_offset = 0.080000, 0.021273, 0.100000
|
||||
attach_angle_offset = 3.080506, -1.493053, -1.202040
|
||||
auto_attach = false
|
||||
|
||||
catch_snd = none
|
||||
found_snd = none
|
||||
vis_frame_color = 0.0, 0.0, 0.0, 0.0
|
||||
vis_frame_speed = 0
|
||||
vision_present = true
|
||||
|
||||
flame_particles = weapons\generic_weapon05
|
||||
smoke_particles = weapons\generic_shoot_00
|
||||
|
||||
light_color = 0.6, 0.5, 0.3
|
||||
light_range = 3.0
|
||||
light_time = 0.2
|
||||
light_var_color = 0.05
|
||||
light_var_range = 0.5
|
||||
|
||||
upgrades = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc
|
||||
installed_upgrades =
|
||||
upgrade_scheme = upgrade_scheme_binoculars
|
||||
upgr_icon_x = 300
|
||||
upgr_icon_y = 1950
|
||||
upgr_icon_width = 150
|
||||
upgr_icon_height = 100
|
||||
upgr_icon_path = ui\ui_actor_weapons
|
||||
|
||||
ammo_class = ammo_binoc
|
||||
ammo_current = 0
|
||||
ammo_elapsed = 0
|
||||
ammo_limit = 0
|
||||
ammo_mag_size = 0
|
||||
|
||||
scope_status = 1
|
||||
scope_texture = wpn_crosshair_bino
|
||||
scope_zoom_factor = 20
|
||||
|
||||
silencer_status = 0
|
||||
|
||||
grenade_launcher_status = 0
|
||||
|
||||
hit_impulse = 0
|
||||
hit_power = 0
|
||||
hit_type = fire_wound
|
||||
fire_distance = 0
|
||||
bullet_speed = 0
|
||||
rpm = 0
|
||||
rpm_empty_click = 0
|
||||
|
||||
zoom_enabled = true
|
||||
reload_dof = 0.0, 0.5, 5, 1.7
|
||||
control_inertion_factor = 1.1
|
||||
fire_dispersion_base = 1
|
||||
fire_dispersion_condition_factor = 0
|
||||
|
||||
misfire_start_condition = 0
|
||||
misfire_start_prob = 0.003
|
||||
misfire_end_condition = 0
|
||||
misfire_end_prob = 0.02
|
||||
|
||||
condition_queue_shot_dec = 0
|
||||
condition_shot_dec = 0
|
||||
|
||||
cam_return = 0
|
||||
cam_relax_speed = 7
|
||||
cam_dispersion = 1.9
|
||||
cam_dispersion_frac = 1.1
|
||||
cam_dispersion_inc = 1.9
|
||||
cam_max_angle = 10.0
|
||||
cam_max_angle_horz = 10.0
|
||||
cam_step_angle_horz = 1.2
|
||||
|
||||
PDM_disp_accel_factor = 1.1
|
||||
PDM_disp_base = 0.5
|
||||
PDM_disp_crouch = 1.0
|
||||
PDM_disp_crouch_no_acc = 1.0
|
||||
PDM_disp_vel_factor = 1.1
|
||||
disp_crouch_factor = 0
|
||||
disp_jump_factor = 0
|
||||
disp_vel_factor = 0
|
||||
|
||||
cam_relax_speed_ai = 360
|
||||
min_radius = 0
|
||||
max_radius = 500
|
||||
|
||||
snd_close = weapons\generic_close
|
||||
snd_on_take = other
|
||||
|
||||
can_be_lowered = false
|
||||
|
||||
|
||||
[wpn_binoc_hud]:hud_base
|
||||
item_visual = dynamics\devices\dev_binoculars\dev_binoculars_hud
|
||||
attach_place_idx = 0
|
||||
zoom_hide_crosshair = true
|
||||
|
||||
item_position = 0, 0, 0
|
||||
item_orientation = 0, 0, 0
|
||||
|
||||
hands_position = 0.00064, 0.022937, 0.125213
|
||||
hands_position_16x9 = 0.00064, 0.022937, 0.125213
|
||||
hands_orientation = 0, 0, 0
|
||||
hands_orientation_16x9 = 0, 0, 0
|
||||
|
||||
aim_hud_offset_pos = 0.00428, -0.223465, -0.180631
|
||||
aim_hud_offset_pos_16x9 = 0.00428, -0.223465, -0.180631
|
||||
aim_hud_offset_rot = -0.8013, -0.02704, 0.001071
|
||||
aim_hud_offset_rot_16x9 = -0.8013, -0.02704, 0.001071
|
||||
|
||||
gl_hud_offset_pos = 0, 0, 0
|
||||
gl_hud_offset_rot = 0, 0, 0
|
||||
|
||||
lean_hud_offset_pos = 0, 0, 0
|
||||
lean_hud_offset_rot = 0, 0, 0
|
||||
|
||||
anm_hide = binoc_holster, idle
|
||||
anm_idle = binoc_idle, idle
|
||||
anm_idle_aim = binoc_idle, idle
|
||||
anm_idle_moving = binoc_walk, idle
|
||||
anm_idle_moving_crouch = binoc_walk, idle, 0.75
|
||||
anm_idle_sprint = binoc_sprint, idle, 1.2
|
||||
anm_show = binoc_draw, idle
|
||||
anm_bore = binoc_bore, idle
|
||||
|
||||
freelook_z_offset_mul = 0.75
|
||||
|
||||
;------------------------------------------------------------------------------------------------
|
||||
[wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc
|
||||
animation_slot = 2
|
||||
hand_dependence = 1
|
||||
|
||||
hud = wpn_binoculars_hud
|
||||
ph_mass = 3
|
||||
|
||||
scope_dynamic_zoom = off
|
||||
|
||||
control_inertion_factor = 1.28
|
||||
fire_dispersion_base = 1
|
||||
|
||||
holder_fov_modifier = 0.7
|
||||
holder_range_modifier = 2.0
|
||||
|
||||
anim_item = false
|
||||
|
||||
[wpn_binoculars_hud]:wpn_binoc_hud
|
||||
attach_place_idx = 0
|
||||
|
||||
Reference in New Issue
Block a user