Removed Unnecessary Mod Files; Updated Mods
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@@ -172,12 +172,15 @@ function xr_corpse_detection.evaluator_corpse:find_valid_target()
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if (self.a.selected_corpse_id) then -- looting process
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local corpse = db.storage[self.a.selected_corpse_id] and db.storage[self.a.selected_corpse_id].object or level.object_by_id(self.a.selected_corpse_id)
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local state = state_mgr.get_state(self.object)
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if corpse and not xr_corpse_detection.near_actor(corpse) then
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-- Code demonized - add check for looting state so the npc wont stop looting if actor is near a corpse
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if corpse and (state == "search_corpse" or state == "field_dress" or state == "scaner_crouch" or not xr_corpse_detection.near_actor(corpse)) then
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return true
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elseif (db.storage[self.a.selected_corpse_id]) then
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db.storage[self.a.selected_corpse_id].corpse_already_selected = nil
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end
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-- code end
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end
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local tg = time_global()
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