Removed Unnecessary Mod Files; Updated Mods

This commit is contained in:
2024-03-20 06:40:41 -04:00
parent 7f0caa168b
commit 290378b961
185 changed files with 14333 additions and 8374 deletions
@@ -0,0 +1,19 @@
; Personal Adjustable Waypoint
; https://www.moddb.com/mods/stalker-anomaly/addons/personal-adjustable-waypoint-for-anomaly-151-152-and-gamma
; Changing things in this file will only bring you sadness
[task_placeable_waypoint]
icon = ui_inGame2_Mesta_evakuatsii
storyline = false
prior = 100
dont_send_update_news = true
;title = st_paw_placed_waypoint
title_functor = waypoint_task_text_functor
;descr = st_paw_proceed
descr_functor = waypoint_task_text_functor
condlist_0 = {+drx_sl_dummy_info} complete
stage_complete = 2
target_functor = waypoint_task_target_functor
@@ -0,0 +1,24 @@
; This set is intended to contain body
; markers for integration with the Milspec
; PDA addon's Kill Tracker. Feel free to
; customize the icon list.
;
; If you are never going to use PAW with
; MilPDA, you can safely delete this file.
[iconset_bodies]
name = ui_mcm_lst_pawsys_pg_bodies
default = death_small
[bodies_icons]
death_small
blue_circle
crosshair_white
crosshair_red
crosshair_green
mpda_white_x
mpda_skull
mpda_bluedot_sm
mpda_bluedot_md
mpda_bluedot_lg
redskull
@@ -0,0 +1,29 @@
[iconset_bwhr]
name = ui_mcm_lst_pawsys_pg_bwhr
default = bwhr_magn
[bwhr_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
bwhr_loot
bwhr_ak
bwhr_ammo
bwhr_signal
bwhr_death
bwhr_warn
bwhr_rad
bwhr_bio
bwhr_info
bwhr_magn
@@ -0,0 +1,30 @@
; This icon set MUST exist or bad things
; will probably happen.
;
; This is YOUR personal icon set! It will
; always be displayed at the top of PAW's
; MCM menu so that you can access it quickly.
;
; Be sure to back it up before updating PAW
; if you have customized it--Favorites are
; not currently saved anywhere else.
;
[iconset_faves]
; Leave this part alone
name = ui_mcm_lst_pawsys_pg_faves
default = redround32
[faves_icons]
; Put any icons here that you want to mark as
; a Favorite.
;
; Valid icons are listed in icons.ltx.
;
; The icons below are just examples. Feel
; free to add or remove any as you see fit.
bwhr_magn
diamond_friendly
redround32
stalker
stash_green
@@ -0,0 +1,36 @@
[iconset_npcs]
name = ui_mcm_lst_pawsys_pg_npcs
default = diamond_friendly
[npcs_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
diamond_friendly
diamond_neutral
diamond_enemy
chevron_friendly
chevron_neutral
chevron_enemy
flag_friendly
flag_neutral
flag_enemy
npc_mechanic
npc_trader
npc_guide
npc_food_trader
npc_medic
sleep_zone
obj_briefcase
obj_lock
@@ -0,0 +1,23 @@
[iconset_patches]
name = ui_mcm_lst_pawsys_pg_patches
default = stalker
[patches_icons]
; You can add icons to this file if you like,
; but don't remove the vanilla faction patch
; names that are here by default. They're used
; by the system in multiple ways.
army
bandit
csky
dolg
ecolog
freedom
killer
monolith
stalker
greh
isg
renegade
; Add anything you like below this line
@@ -0,0 +1,25 @@
[iconset_pins]
name = ui_mcm_lst_pawsys_pg_pins
default = redpush32
[pins_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
stalker32
redround32
redmodern32
redpush32
yelpush32
whtsimple32
@@ -0,0 +1,29 @@
[iconset_smartpins]
name = ui_mcm_lst_pawsys_pg_smartpins
default = chevron_enemy
[smartpins_icons]
; This icon set MUST exist or bad things
; will probably happen if you try to use
; the autotag/smart pin feature.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
chevron_friendly
chevron_neutral
chevron_enemy
redskull
crosshair_red
crosshair_gradient
bwhr_loot
bwhr_ak
stash_green
stash_white
@@ -0,0 +1,9 @@
; DO NOT MODIFY THIS FILE
; To customize icon sets, create a file named
; "icon_set_<yourname>.ltx" and place it in
; this folder. PAW will attempt to load any
; file named in that pattern. It is up to you
; to ensure that you are specifying valid
; mapspot information.
;
#include "icon_set_*.ltx"
@@ -0,0 +1,129 @@
[icons]
; To make an icon available to PAW, add
; it here like so:
;
; paw_icon_name = valid_mapspot_icon
;
; paw_icon_name must be lua-conformant name
; of your choice with no spaces, one which
; doesn't already exist in the game.
;
; valid_mapspot_icon must be exactly that:
; the name of a valid "mapspot" found in
; ui\map_spots.xml or any of the files it
; includes (such as map_spots_relations.xml).
;
; If you specify something invalid here,
; you will crash your game and it will suck.
;
; If you know the name of any internal
; Stalker mapspot ID, you can make use
; of it, but be aware that some mapspot IDs
; are used by the game to trigger events or
; flags, and can have unexpected effects. I
; CANNOT provide any support for issues that
; happen only while using custom mapspots.
; Default Pins
stalker32 = paw_pin_stalker32
redround32 = paw_pin_redround32
redmodern32 = paw_pin_redmodern32
redpush32 = paw_pin_redpush32
yelpush32 = paw_pin_yelpush32
whtsimple32 = paw_pin_whtsimple32
magnifier32 = paw_pin_magnifier32
; Default faction patches (vanilla inv icon, low-res)
army = paw_badge_army
bandit = paw_badge_bandit
csky = paw_badge_csky
dolg = paw_badge_dolg
ecolog = paw_badge_ecolog
freedom = paw_badge_freedom
killer = paw_badge_killer
monolith = paw_badge_monolith
stalker = paw_badge_stalker
greh = paw_badge_greh
isg = paw_badge_isg
renegade = paw_badge_renegade
; BW Hi-res POIs
bwhr_loot = paw_bwhr_loot
bwhr_ak = paw_bwhr_ak
bwhr_ammo = paw_bwhr_ammo
bwhr_signal = paw_bwhr_signal
bwhr_death = paw_bwhr_death
bwhr_warn = paw_bwhr_warn
bwhr_rad = paw_bwhr_rad
bwhr_bio = paw_bwhr_bio
bwhr_info = paw_bwhr_info
bwhr_magn = paw_bwhr_magn
; Hi-res (64x64 texture) faction patches
hr_army = paw_badge_hr_army
hr_bandit = paw_badge_hr_bandit
hr_csky = paw_badge_hr_csky
hr_dolg = paw_badge_hr_dolg
hr_ecolog = paw_badge_hr_ecolog
hr_freedom = paw_badge_hr_freedom
hr_killer = paw_badge_hr_killer
hr_monolith = paw_badge_hr_monolith
hr_stalker = paw_badge_hr_stalker
hr_greh = paw_badge_hr_greh
hr_isg = paw_badge_hr_isg
hr_renegade = paw_badge_hr_renegade
; Ultra hi-res (128x128 texture) faction patches
; These may incur a performance hit on some machines
; when a large number of icons are displayed at once
uhr_army = paw_badge_uhr_army
uhr_bandit = paw_badge_uhr_bandit
uhr_csky = paw_badge_uhr_csky
uhr_dolg = paw_badge_uhr_dolg
uhr_ecolog = paw_badge_uhr_ecolog
uhr_freedom = paw_badge_uhr_freedom
uhr_killer = paw_badge_uhr_killer
uhr_monolith = paw_badge_uhr_monolith
uhr_stalker = paw_badge_uhr_stalker
uhr_greh = paw_badge_uhr_greh
uhr_isg = paw_badge_uhr_isg
uhr_renegade = paw_badge_uhr_renegade
; Vanilla stash icons
stash_green = paw_stash_green
stash_red = paw_stash_red
stash_purple = paw_stash_purple
stash_white = paw_stash_white
; Body markers
death_small = paw_death_small
blue_circle = paw_blue_circle
crosshair_white = paw_crosshair_white
crosshair_red = paw_crosshair_red
crosshair_green = paw_crosshair_green
crosshair_gradient = paw_crosshair_gradient
mpda_white_x = deadbody_location_whtx
mpda_skull = deadbody_location_skul
mpda_bluedot_sm = deadbody_location_sdot
mpda_bluedot_md = deadbody_location_mdot
mpda_bluedot_lg = deadbody_location_ldot
redskull = paw_pin_redskull
; Relation and service indicators
diamond_friendly = paw_diamond_friendly
diamond_neutral = paw_diamond_neutral
diamond_enemy = paw_diamond_enemy
chevron_friendly = paw_chevron_friendly
chevron_neutral = paw_chevron_neutral
chevron_enemy = paw_chevron_enemy
flag_friendly = paw_flag_friendly
flag_neutral = paw_flag_neutral
flag_enemy = paw_flag_enemy
npc_mechanic = paw_npc_mechanic
npc_trader = paw_npc_trader
npc_guide = paw_npc_guide
npc_food_trader = paw_npc_food_trader
npc_medic = paw_npc_medic
sleep_zone = paw_sleep_zone
obj_briefcase = paw_obj_briefcase
obj_lock = paw_obj_lock
@@ -0,0 +1,180 @@
; This file allows you to customize the context menu options available
; when right-clicking on mapspots when PAW is active.
;
; enable: setting this to false will hard-killswitch an option to off
; order : not currently implemented
; mode : controls when the option is shown, see below
; text : translation string to display in the menu option
; act : the action executed by the option - currently only pn_add
; has any use beyond the existing option for that action
; icon : forces use of this icon - only for action pn_add
; Modes:
; -1: only when debug mode is enabled
; 0: disabled completely
; 1: enabled in normal view only
; 2: enabled in cartography mode only
; 4: enabled in both
; ==================================================
[my_stash_icon]
; This is an example of how you can add a
; new menu option that drops a pin with a
; specific icon. It is disabled by default.
;
; To make your own:
; 1. Make a copy of everything between the ==
; lines, including the [my_stash_icon]
; section name at the top.
; 2. Rename the section to something unique
; (different from any other in this file).
; 3. Change enable to true.
; 4. Choose any valid icon from icons.ltx and
; replace stash_green with that.
; 5. Change the mode number, if desired.
; 6. Edit the text as desired - this can be
; either a string literal as in the example,
; or the ID of a valid translation string as
; in most of the default functions.
mode = 4
enable = false
text = "Place stash icon"
act = pn_add
icon = stash_green
; Your new quick pin option should now appear
; in the context menu when you right-click on
; any mapspot. You can make more than one as
; long as each has a unique section name.
; ==================================================
[mping]
; Ping the map
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_mping
act = mping
[wp_set]
; Set a new waypoint here when one does not exist yet
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_set
act = wp_set
[waypoint_rename]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_rename
act = waypoint_rename
field = name
[waypoint_redesc]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_redesc
act = waypoint_redesc
field = desc
[wp_mov]
; Move an existing waypoint to here
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_mov
act = wp_mov
[wp_del]
; Remove the existing waypoint
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_del
act = wp_del
[pn_add]
; Add a new map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_add
act = pn_add
[pn_del]
; Delete a map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_del
act = pn_del
[pn_ren]
; Rename a map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_ren
act = pn_ren
[hud_vis_on]
; Shows a pin on the HUD
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_hud_vis_on
act = hud_vis_on
[hud_vis_off]
; Hides a pin from the HUD
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_hud_vis_off
act = hud_vis_off
[show_all_pins]
; Show pins if hidden
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_show_all_pins
act = show_pins
[hide_all_pins]
; Hides pins if shown
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_hide_all_pins
act = hide_pins
[lock_pin]
; Lock pin to prevent changes
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_lock_pin
act = lock_pin
[unlock_pin]
; Unlock pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_unlock_pin
act = unlock_pin
[pn_clr]
; Clear all map pins - no confirmation!
; Disabled by default
mode = 0
enable = true
text = ui_mcm_pawsys_pawmenu_pn_clr
act = pn_clr
;[pn_spt]
; Clear all map pins at this spot - no confirmation
; Not currently working, don't enable
;order = 7
;mode = 2
;enable = false
;text = ui_mcm_pawsys_pawmenu_pn_spt
;act = pn_spt
[cm_dbg]
; Debug menu
mode = -1
enable = false
text = ui_mcm_pawsys_pawmenu_cm_dbg
act = cm_dbg
@@ -0,0 +1,12 @@
; You can customize your waypoint task in this file.
; If either name or description are present, PAW will
; use what is here instead of its default text. The
; examples below will work, but are commented out by
; default.
;
; NOTE: you must place your text within quotes, or
; Anomaly will strip all spaces from it.
[task_config]
;name = "Personal Waypoint"
;desc = "Proceed to your chosen destination"
@@ -0,0 +1,7 @@
[valid_clsids]
smart_terrain = string
inventory_box_s = string
online_offline_group = string
online_offline_group_s = string
112 = number
140 = number
@@ -0,0 +1,73 @@
<!-- ======================================================================
Milspec PDA include file
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
Source: https://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
===========================================================================
Mapspot icon definitions for MilPDA's body markers
========================================================================-->
<deadbody_location_sdot hint="deadbody_sdot">
<level_map spot="deadbody_pda_spot_sdot"/>
<mini_map spot="deadbody_mini_spot_sdot"/>
</deadbody_location_sdot>
<deadbody_location_mdot hint="deadbody_mdot">
<level_map spot="deadbody_pda_spot_mdot"/>
<mini_map spot="deadbody_mini_spot_mdot"/>
</deadbody_location_mdot>
<deadbody_location_ldot hint="deadbody_ldot">
<level_map spot="deadbody_pda_spot_ldot"/>
<mini_map spot="deadbody_mini_spot_ldot"/>
</deadbody_location_ldot>
<deadbody_location_skul hint="deadbody_skul">
<level_map spot="deadbody_pda_spot_skull"/>
<mini_map spot="deadbody_mini_spot_skull"/>
</deadbody_location_skul>
<deadbody_location_whtx hint="deadbody_whtx">
<level_map spot="deadbody_pda_spot_whtx"/>
<mini_map spot="deadbody_mini_spot_whtx"/>
</deadbody_location_whtx>
<deadbody_mini_spot_sdot width="7" height="7" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_sdot>
<deadbody_mini_spot_mdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_mdot>
<deadbody_mini_spot_ldot width="9" height="9" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_ldot>
<deadbody_pda_spot_sdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_sdot>
<deadbody_pda_spot_mdot width="10" height="10" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_mdot>
<deadbody_pda_spot_ldot width="12" height="12" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_ldot>
<deadbody_pda_spot_skull width="9" height="11" stretch="0" alignment="c" location_level="5">
<texture>ui_mapspot_skull_large</texture>
</deadbody_pda_spot_skull>
<deadbody_mini_spot_skull width="7" height="9" stretch="0" alignment="c">
<texture>ui_mapspot_skull_small</texture>
</deadbody_mini_spot_skull>
<deadbody_mini_spot_whtx width="7" height="7" stretch="0" alignment="c">
<texture>ui_AlphaLion_XCorpseMarker-small</texture>
</deadbody_mini_spot_whtx>
<deadbody_pda_spot_whtx width="9" height="9" stretch="0" alignment="c" location_level="5">
<texture>ui_AlphaLion_XCorpseMarker-large</texture>
</deadbody_pda_spot_whtx>
@@ -0,0 +1,157 @@
<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
===========================================================================
Mapspot icon includes and runtime asset definitions
========================================================================-->
#include "ui\map_spots_paw_pins.xml"
#include "ui\map_spots_paw_patches.xml"
#include "ui\map_spots_paw_bwhr.xml"
#include "ui\map_spots_paw_npcs.xml"
#include "ui\map_spots_milpda.xml"
<!-- Cartography Mode icon for smart terrain -->
<paw_pin_magnifier32>
<level_map spot="paw_pin_magnifier32_spot"/>
<mini_map spot="paw_pin_magnifier32_spot"/>
</paw_pin_magnifier32>
<paw_pin_magnifier32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_magnifier32</texture>
</paw_pin_magnifier32_spot>
<!-- Cartography Mode icon for pings, opaque and semi-transparent -->
<paw_ping ttl="5">
<level_map spot="paw_ping_spot"/>
<mini_map spot="paw_ping_spot"/>
</paw_ping>
<paw_ping_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_ping_spot_alpha</texture>
</paw_ping_spot>
<paw_ping_alpha50 ttl="5">
<level_map spot="paw_ping_spot"/>
<mini_map spot="paw_ping_spot"/>
</paw_ping_alpha50>
<paw_ping_alpha50_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_ping_spot_alpha</texture>
</paw_ping_alpha50_spot>
<paw_task_default ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="paw_task_default_spot"/>
</paw_task_default>
<paw_task_default_spot x="-8" y="-40" width="39" height="39" stretch="1" light_anim="new_task_highlight_00" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture color="blue">ui_pda2_stask_last_01a</texture>
</paw_task_default_spot>
<!-- Vanilla icons -->
<!-- These are given new names to avoid conflict with vanilla scripts that key off of the mapspot ID -->
<paw_stash_green>
<level_map spot="paw_stash_green_spot"/>
<mini_map spot="paw_stash_green_spot"/>
</paw_stash_green>
<paw_stash_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_green</texture>
</paw_stash_green_spot>
<paw_stash_white>
<level_map spot="paw_stash_white_spot"/>
<mini_map spot="paw_stash_white_spot"/>
</paw_stash_white>
<paw_stash_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_white</texture>
</paw_stash_white_spot>
<paw_stash_purple>
<level_map spot="paw_stash_purple_spot"/>
<mini_map spot="paw_stash_purple_spot"/>
</paw_stash_purple>
<paw_stash_purple_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_purple</texture>
</paw_stash_purple_spot>
<paw_stash_red>
<level_map spot="paw_stash_red_spot"/>
<mini_map spot="paw_stash_red_spot"/>
</paw_stash_red>
<paw_stash_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_red</texture>
</paw_stash_red_spot>
<!-- Body marks -->
<paw_death_small>
<level_map spot="paw_death_small_spot"/>
<mini_map spot="paw_death_small_spot"/>
</paw_death_small>
<paw_death_small_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_death64</texture>
</paw_death_small_spot>
<paw_blue_circle>
<level_map spot="paw_blue_circle_spot"/>
<mini_map spot="paw_blue_circle_spot"/>
</paw_blue_circle>
<paw_blue_circle_spot width="7" height="7" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_blue_circle</texture>
</paw_blue_circle_spot>
<paw_crosshair_white>
<level_map spot="paw_crosshair_white_spot"/>
<mini_map spot="paw_crosshair_white_spot"/>
</paw_crosshair_white>
<paw_crosshair_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_white</texture>
</paw_crosshair_white_spot>
<paw_crosshair_red>
<level_map spot="paw_crosshair_red_spot"/>
<mini_map spot="paw_crosshair_red_spot"/>
</paw_crosshair_red>
<paw_crosshair_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_red</texture>
</paw_crosshair_red_spot>
<paw_crosshair_green>
<level_map spot="paw_crosshair_green_spot"/>
<mini_map spot="paw_crosshair_green_spot"/>
</paw_crosshair_green>
<paw_crosshair_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_green</texture>
</paw_crosshair_green_spot>
<paw_crosshair_gradient>
<level_map spot="paw_crosshair_gradient_spot"/>
<mini_map spot="paw_crosshair_gradient_spot"/>
</paw_crosshair_gradient>
<paw_crosshair_gradient_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_gradient</texture>
</paw_crosshair_gradient_spot>
<paw_pin_redskull>
<level_map spot="paw_pin_redskull_spot"/>
<mini_map spot="paw_pin_redskull_spot"/>
</paw_pin_redskull>
<paw_pin_redskull_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_pin_redskull</texture>
</paw_pin_redskull_spot>
@@ -0,0 +1,105 @@
<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
===========================================================================
Hi-res BW mapspot icons - custom-made for PAW
========================================================================-->
<paw_bwhr_loot>
<level_map spot="paw_bwhr_loot_spot"/>
<mini_map spot="paw_bwhr_loot_spot"/>
</paw_bwhr_loot>
<paw_bwhr_loot_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_loot64</texture>
</paw_bwhr_loot_spot>
<paw_bwhr_warn>
<level_map spot="paw_bwhr_warn_spot"/>
<mini_map spot="paw_bwhr_warn_spot"/>
</paw_bwhr_warn>
<paw_bwhr_warn_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_warn64</texture>
</paw_bwhr_warn_spot>
<paw_bwhr_ak>
<level_map spot="paw_bwhr_ak_spot"/>
<mini_map spot="paw_bwhr_ak_spot"/>
</paw_bwhr_ak>
<paw_bwhr_ak_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_ak64</texture>
</paw_bwhr_ak_spot>
<paw_bwhr_signal>
<level_map spot="paw_bwhr_signal_spot"/>
<mini_map spot="paw_bwhr_signal_spot"/>
</paw_bwhr_signal>
<paw_bwhr_signal_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_signal64</texture>
</paw_bwhr_signal_spot>
<paw_bwhr_death>
<level_map spot="paw_bwhr_death_spot"/>
<mini_map spot="paw_bwhr_death_spot"/>
</paw_bwhr_death>
<paw_bwhr_death_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_death64</texture>
</paw_bwhr_death_spot>
<paw_bwhr_ammo>
<level_map spot="paw_bwhr_ammo_spot"/>
<mini_map spot="paw_bwhr_ammo_spot"/>
</paw_bwhr_ammo>
<paw_bwhr_ammo_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_ammo64</texture>
</paw_bwhr_ammo_spot>
<paw_bwhr_rad>
<level_map spot="paw_bwhr_rad_spot"/>
<mini_map spot="paw_bwhr_rad_spot"/>
</paw_bwhr_rad>
<paw_bwhr_rad_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_rad64</texture>
</paw_bwhr_rad_spot>
<paw_bwhr_info>
<level_map spot="paw_bwhr_info_spot"/>
<mini_map spot="paw_bwhr_info_spot"/>
</paw_bwhr_info>
<paw_bwhr_info_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_info64</texture>
</paw_bwhr_info_spot>
<paw_bwhr_magn>
<level_map spot="paw_bwhr_magn_spot"/>
<mini_map spot="paw_bwhr_magn_spot"/>
</paw_bwhr_magn>
<paw_bwhr_magn_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_magn64</texture>
</paw_bwhr_magn_spot>
<paw_bwhr_bio>
<level_map spot="paw_bwhr_bio_spot"/>
<mini_map spot="paw_bwhr_bio_spot"/>
</paw_bwhr_bio>
<paw_bwhr_bio_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_bio64</texture>
</paw_bwhr_bio_spot>
@@ -0,0 +1,164 @@
<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20231012
===========================================================================
Hi-res colored NPC and service icons
========================================================================-->
<paw_diamond_friendly>
<level_map spot="paw_diamond_friendly_spot"/>
<mini_map spot="paw_diamond_friendly_spot"/>
</paw_diamond_friendly>
<paw_diamond_friendly_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_diamond_f</texture>
</paw_diamond_friendly_spot>
<paw_diamond_neutral>
<level_map spot="paw_diamond_neutral_spot"/>
<mini_map spot="paw_diamond_neutral_spot"/>
</paw_diamond_neutral>
<paw_diamond_neutral_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_diamond_n</texture>
</paw_diamond_neutral_spot>
<paw_diamond_enemy>
<level_map spot="paw_diamond_enemy_spot"/>
<mini_map spot="paw_diamond_enemy_spot"/>
</paw_diamond_enemy>
<paw_diamond_enemy_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_diamond_e</texture>
</paw_diamond_enemy_spot>
<paw_chevron_friendly>
<level_map spot="paw_chevron_friendly_spot"/>
<mini_map spot="paw_chevron_friendly_spot"/>
</paw_chevron_friendly>
<paw_chevron_friendly_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_chevron_f</texture>
</paw_chevron_friendly_spot>
<paw_chevron_neutral>
<level_map spot="paw_chevron_neutral_spot"/>
<mini_map spot="paw_chevron_neutral_spot"/>
</paw_chevron_neutral>
<paw_chevron_neutral_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_chevron_n</texture>
</paw_chevron_neutral_spot>
<paw_chevron_enemy>
<level_map spot="paw_chevron_enemy_spot"/>
<mini_map spot="paw_chevron_enemy_spot"/>
</paw_chevron_enemy>
<paw_chevron_enemy_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_chevron_e</texture>
</paw_chevron_enemy_spot>
<paw_flag_friendly>
<level_map spot="paw_flag_friendly_spot"/>
<mini_map spot="paw_flag_friendly_spot"/>
</paw_flag_friendly>
<paw_flag_friendly_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_flag_f</texture>
</paw_flag_friendly_spot>
<paw_flag_neutral>
<level_map spot="paw_flag_neutral_spot"/>
<mini_map spot="paw_flag_neutral_spot"/>
</paw_flag_neutral>
<paw_flag_neutral_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_flag_n</texture>
</paw_flag_neutral_spot>
<paw_flag_enemy>
<level_map spot="paw_flag_enemy_spot"/>
<mini_map spot="paw_flag_enemy_spot"/>
</paw_flag_enemy>
<paw_flag_enemy_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_cursor_flag_e</texture>
</paw_flag_enemy_spot>
<paw_npc_mechanic>
<level_map spot="paw_npc_mechanic_spot"/>
<mini_map spot="paw_npc_mechanic_spot"/>
</paw_npc_mechanic>
<paw_npc_mechanic_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_mechanic</texture>
</paw_npc_mechanic_spot>
<paw_npc_trader>
<level_map spot="paw_npc_trader_spot"/>
<mini_map spot="paw_npc_trader_spot"/>
</paw_npc_trader>
<paw_npc_trader_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_trade</texture>
</paw_npc_trader_spot>
<paw_npc_guide>
<level_map spot="paw_npc_guide_spot"/>
<mini_map spot="paw_npc_guide_spot"/>
</paw_npc_guide>
<paw_npc_guide_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_person</texture>
</paw_npc_guide_spot>
<paw_npc_food_trader>
<level_map spot="paw_npc_food_trader_spot"/>
<mini_map spot="paw_npc_food_trader_spot"/>
</paw_npc_food_trader>
<paw_npc_food_trader_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_food</texture>
</paw_npc_food_trader_spot>
<paw_npc_medic>
<level_map spot="paw_npc_medic_spot"/>
<mini_map spot="paw_npc_medic_spot"/>
</paw_npc_medic>
<paw_npc_medic_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_medic</texture>
</paw_npc_medic_spot>
<paw_sleep_zone>
<level_map spot="paw_sleep_zone_spot"/>
<mini_map spot="paw_sleep_zone_spot"/>
</paw_sleep_zone>
<paw_sleep_zone_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_bed</texture>
</paw_sleep_zone_spot>
<paw_obj_briefcase>
<level_map spot="paw_obj_briefcase_spot"/>
<mini_map spot="paw_obj_briefcase_spot"/>
</paw_obj_briefcase>
<paw_obj_briefcase_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_impobj_briefcase</texture>
</paw_obj_briefcase_spot>
<paw_obj_lock>
<level_map spot="paw_obj_lock_spot"/>
<mini_map spot="paw_obj_lock_spot"/>
</paw_obj_lock>
<paw_obj_lock_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_obj_lock</texture>
</paw_obj_lock_spot>
@@ -0,0 +1,339 @@
<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
===========================================================================
Mapspots for faction patches
===========================================================================
Faction badge icons - low-res, same as used for patches in inv
========================================================================-->
<paw_badge_army>
<level_map spot="paw_badge_army_spot"/>
<mini_map spot="paw_badge_army_spot"/>
</paw_badge_army>
<paw_badge_army_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_army</texture>
</paw_badge_army_spot>
<paw_badge_bandit>
<level_map spot="paw_badge_bandit_spot"/>
<mini_map spot="paw_badge_bandit_spot"/>
</paw_badge_bandit>
<paw_badge_bandit_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_bandit</texture>
</paw_badge_bandit_spot>
<paw_badge_csky>
<level_map spot="paw_badge_csky_spot"/>
<mini_map spot="paw_badge_csky_spot"/>
</paw_badge_csky>
<paw_badge_csky_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_csky</texture>
</paw_badge_csky_spot>
<paw_badge_dolg>
<level_map spot="paw_badge_dolg_spot"/>
<mini_map spot="paw_badge_dolg_spot"/>
</paw_badge_dolg>
<paw_badge_dolg_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_dolg</texture>
</paw_badge_dolg_spot>
<paw_badge_ecolog>
<level_map spot="paw_badge_ecolog_spot"/>
<mini_map spot="paw_badge_ecolog_spot"/>
</paw_badge_ecolog>
<paw_badge_ecolog_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_ecolog</texture>
</paw_badge_ecolog_spot>
<paw_badge_freedom>
<level_map spot="paw_badge_freedom_spot"/>
<mini_map spot="paw_badge_freedom_spot"/>
</paw_badge_freedom>
<paw_badge_freedom_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_freedom</texture>
</paw_badge_freedom_spot>
<paw_badge_killer>
<level_map spot="paw_badge_killer_spot"/>
<mini_map spot="paw_badge_killer_spot"/>
</paw_badge_killer>
<paw_badge_killer_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_killer</texture>
</paw_badge_killer_spot>
<paw_badge_monolith>
<level_map spot="paw_badge_monolith_spot"/>
<mini_map spot="paw_badge_monolith_spot"/>
</paw_badge_monolith>
<paw_badge_monolith_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_monolith</texture>
</paw_badge_monolith_spot>
<paw_badge_stalker>
<level_map spot="paw_badge_stalker_spot"/>
<mini_map spot="paw_badge_stalker_spot"/>
</paw_badge_stalker>
<paw_badge_stalker_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_stalker</texture>
</paw_badge_stalker_spot>
<paw_badge_greh>
<level_map spot="paw_badge_greh_spot"/>
<mini_map spot="paw_badge_greh_spot"/>
</paw_badge_greh>
<paw_badge_greh_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_greh</texture>
</paw_badge_greh_spot>
<paw_badge_isg>
<level_map spot="paw_badge_isg_spot"/>
<mini_map spot="paw_badge_isg_spot"/>
</paw_badge_isg>
<paw_badge_isg_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_isg</texture>
</paw_badge_isg_spot>
<paw_badge_renegade>
<level_map spot="paw_badge_renegade_spot"/>
<mini_map spot="paw_badge_renegade_spot"/>
</paw_badge_renegade>
<paw_badge_renegade_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_renegade</texture>
</paw_badge_renegade_spot>
<!-- ======================================================================
Hi-res Faction badge icons - 64x64 source image
========================================================================-->
<paw_badge_hr_army>
<level_map spot="paw_badge_hr_army_spot"/>
<mini_map spot="paw_badge_hr_army_spot"/>
</paw_badge_hr_army>
<paw_badge_hr_army_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_army</texture>
</paw_badge_hr_army_spot>
<paw_badge_hr_bandit>
<level_map spot="paw_badge_hr_bandit_spot"/>
<mini_map spot="paw_badge_hr_bandit_spot"/>
</paw_badge_hr_bandit>
<paw_badge_hr_bandit_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_bandit</texture>
</paw_badge_hr_bandit_spot>
<paw_badge_hr_csky>
<level_map spot="paw_badge_hr_csky_spot"/>
<mini_map spot="paw_badge_hr_csky_spot"/>
</paw_badge_hr_csky>
<paw_badge_hr_csky_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_csky</texture>
</paw_badge_hr_csky_spot>
<paw_badge_hr_dolg>
<level_map spot="paw_badge_hr_dolg_spot"/>
<mini_map spot="paw_badge_hr_dolg_spot"/>
</paw_badge_hr_dolg>
<paw_badge_hr_dolg_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_dolg</texture>
</paw_badge_hr_dolg_spot>
<paw_badge_hr_ecolog>
<level_map spot="paw_badge_hr_ecolog_spot"/>
<mini_map spot="paw_badge_hr_ecolog_spot"/>
</paw_badge_hr_ecolog>
<paw_badge_hr_ecolog_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_ecolog</texture>
</paw_badge_hr_ecolog_spot>
<paw_badge_hr_freedom>
<level_map spot="paw_badge_hr_freedom_spot"/>
<mini_map spot="paw_badge_hr_freedom_spot"/>
</paw_badge_hr_freedom>
<paw_badge_hr_freedom_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_freedom</texture>
</paw_badge_hr_freedom_spot>
<paw_badge_hr_killer>
<level_map spot="paw_badge_hr_killer_spot"/>
<mini_map spot="paw_badge_hr_killer_spot"/>
</paw_badge_hr_killer>
<paw_badge_hr_killer_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_killer</texture>
</paw_badge_hr_killer_spot>
<paw_badge_hr_monolith>
<level_map spot="paw_badge_hr_monolith_spot"/>
<mini_map spot="paw_badge_hr_monolith_spot"/>
</paw_badge_hr_monolith>
<paw_badge_hr_monolith_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_monolith</texture>
</paw_badge_hr_monolith_spot>
<paw_badge_hr_stalker>
<level_map spot="paw_badge_hr_stalker_spot"/>
<mini_map spot="paw_badge_hr_stalker_spot"/>
</paw_badge_hr_stalker>
<paw_badge_hr_stalker_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_stalker</texture>
</paw_badge_hr_stalker_spot>
<paw_badge_hr_greh>
<level_map spot="paw_badge_hr_greh_spot"/>
<mini_map spot="paw_badge_hr_greh_spot"/>
</paw_badge_hr_greh>
<paw_badge_hr_greh_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_greh</texture>
</paw_badge_hr_greh_spot>
<paw_badge_hr_isg>
<level_map spot="paw_badge_hr_isg_spot"/>
<mini_map spot="paw_badge_hr_isg_spot"/>
</paw_badge_hr_isg>
<paw_badge_hr_isg_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_isg</texture>
</paw_badge_hr_isg_spot>
<paw_badge_hr_renegade>
<level_map spot="paw_badge_hr_renegade_spot"/>
<mini_map spot="paw_badge_hr_renegade_spot"/>
</paw_badge_hr_renegade>
<paw_badge_hr_renegade_spot width="18" height="18" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_hr_renegade</texture>
</paw_badge_hr_renegade_spot>
<!-- ======================================================================
Ultra-hi-res Faction badge icons - 128x128px source image,
high-visibility white outline
========================================================================-->
<paw_badge_uhr_army>
<level_map spot="paw_badge_uhr_army_spot"/>
<mini_map spot="paw_badge_uhr_army_spot"/>
</paw_badge_uhr_army>
<paw_badge_uhr_army_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_army</texture>
</paw_badge_uhr_army_spot>
<paw_badge_uhr_bandit>
<level_map spot="paw_badge_uhr_bandit_spot"/>
<mini_map spot="paw_badge_uhr_bandit_spot"/>
</paw_badge_uhr_bandit>
<paw_badge_uhr_bandit_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_bandit</texture>
</paw_badge_uhr_bandit_spot>
<paw_badge_uhr_csky>
<level_map spot="paw_badge_uhr_csky_spot"/>
<mini_map spot="paw_badge_uhr_csky_spot"/>
</paw_badge_uhr_csky>
<paw_badge_uhr_csky_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_csky</texture>
</paw_badge_uhr_csky_spot>
<paw_badge_uhr_dolg>
<level_map spot="paw_badge_uhr_dolg_spot"/>
<mini_map spot="paw_badge_uhr_dolg_spot"/>
</paw_badge_uhr_dolg>
<paw_badge_uhr_dolg_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_dolg</texture>
</paw_badge_uhr_dolg_spot>
<paw_badge_uhr_ecolog>
<level_map spot="paw_badge_uhr_ecolog_spot"/>
<mini_map spot="paw_badge_uhr_ecolog_spot"/>
</paw_badge_uhr_ecolog>
<paw_badge_uhr_ecolog_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_ecolog</texture>
</paw_badge_uhr_ecolog_spot>
<paw_badge_uhr_freedom>
<level_map spot="paw_badge_uhr_freedom_spot"/>
<mini_map spot="paw_badge_uhr_freedom_spot"/>
</paw_badge_uhr_freedom>
<paw_badge_uhr_freedom_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_freedom</texture>
</paw_badge_uhr_freedom_spot>
<paw_badge_uhr_killer>
<level_map spot="paw_badge_uhr_killer_spot"/>
<mini_map spot="paw_badge_uhr_killer_spot"/>
</paw_badge_uhr_killer>
<paw_badge_uhr_killer_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_killer</texture>
</paw_badge_uhr_killer_spot>
<paw_badge_uhr_monolith>
<level_map spot="paw_badge_uhr_monolith_spot"/>
<mini_map spot="paw_badge_uhr_monolith_spot"/>
</paw_badge_uhr_monolith>
<paw_badge_uhr_monolith_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_monolith</texture>
</paw_badge_uhr_monolith_spot>
<paw_badge_uhr_stalker>
<level_map spot="paw_badge_uhr_stalker_spot"/>
<mini_map spot="paw_badge_uhr_stalker_spot"/>
</paw_badge_uhr_stalker>
<paw_badge_uhr_stalker_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_stalker</texture>
</paw_badge_uhr_stalker_spot>
<paw_badge_uhr_greh>
<level_map spot="paw_badge_uhr_greh_spot"/>
<mini_map spot="paw_badge_uhr_greh_spot"/>
</paw_badge_uhr_greh>
<paw_badge_uhr_greh_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_greh</texture>
</paw_badge_uhr_greh_spot>
<paw_badge_uhr_isg>
<level_map spot="paw_badge_uhr_isg_spot"/>
<mini_map spot="paw_badge_uhr_isg_spot"/>
</paw_badge_uhr_isg>
<paw_badge_uhr_isg_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_isg</texture>
</paw_badge_uhr_isg_spot>
<paw_badge_uhr_renegade>
<level_map spot="paw_badge_uhr_renegade_spot"/>
<mini_map spot="paw_badge_uhr_renegade_spot"/>
</paw_badge_uhr_renegade>
<paw_badge_uhr_renegade_spot width="24" height="24" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_badge_uhr_renegade</texture>
</paw_badge_uhr_renegade_spot>
@@ -0,0 +1,89 @@
<!-- ======================================================================
Personal Adjustable Waypoint
Author: Catspaw (CatspawMods @ ModDB)
Updated: 20230830
===========================================================================
Mapspots for default pin-style icons
========================================================================-->
<paw_pin_redpush32>
<level_map spot="paw_pin_redpush32_spot"/>
<mini_map spot="paw_pin_redpush32_spot_mini"/>
</paw_pin_redpush32>
<paw_pin_redpush32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redpush32</texture>
</paw_pin_redpush32_spot>
<paw_pin_redpush32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redpush32</texture>
</paw_pin_redpush32_spot_mini>
<paw_pin_redmodern32>
<level_map spot="paw_pin_redmodern32_spot"/>
<mini_map spot="paw_pin_redmodern32_spot_mini"/>
</paw_pin_redmodern32>
<paw_pin_redmodern32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redmodern32</texture>
</paw_pin_redmodern32_spot>
<paw_pin_redmodern32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redmodern32</texture>
</paw_pin_redmodern32_spot_mini>
<paw_pin_redround32>
<level_map spot="paw_pin_redround32_spot"/>
<mini_map spot="paw_pin_redround32_spot_mini"/>
</paw_pin_redround32>
<paw_pin_redround32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redround32</texture>
</paw_pin_redround32_spot>
<paw_pin_redround32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_redround32</texture>
</paw_pin_redround32_spot_mini>
<paw_pin_stalker32>
<level_map spot="paw_pin_stalker32_spot"/>
<mini_map spot="paw_pin_stalker32_spot_mini"/>
</paw_pin_stalker32>
<paw_pin_stalker32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_stalker64</texture>
</paw_pin_stalker32_spot>
<paw_pin_stalker32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_stalker64</texture>
</paw_pin_stalker32_spot_mini>
<paw_pin_yelpush32>
<level_map spot="paw_pin_yelpush32_spot"/>
<mini_map spot="paw_pin_yelpush32_spot_mini"/>
</paw_pin_yelpush32>
<paw_pin_yelpush32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_yelpush32</texture>
</paw_pin_yelpush32_spot>
<paw_pin_yelpush32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_yelpush32</texture>
</paw_pin_yelpush32_spot_mini>
<paw_pin_whtsimple32>
<level_map spot="paw_pin_whtsimple32_spot"/>
<mini_map spot="paw_pin_whtsimple32_spot_mini"/>
</paw_pin_whtsimple32>
<paw_pin_whtsimple32_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_whtsimple32</texture>
</paw_pin_whtsimple32_spot>
<paw_pin_whtsimple32_spot_mini width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_whtsimple32</texture>
</paw_pin_whtsimple32_spot_mini>
@@ -0,0 +1,125 @@
<w>
<pawhudind x="0" y="0" width="136" height="75" stretch="1">
<head x="3" y="1" width="126" height="12" stretch="1">
<text color="ui_gray_2" align="c" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="3" y="7" width="126" height="12" stretch="1">
<text r="255" g="255" b="255" align="c" vert_align="c" stretch="1" font="letterica16"/>
</head2>
<curr x="52" y="33" width="32" height="37" stretch="1"/>
<prev x="9" y="36" width="24" height="28" stretch="1"/>
<next x="102" y="36" width="24" height="28" stretch="1"/>
</pawhudind>
<pawhudind_vertleft x="0" y="0" width="100" height="154" stretch="1">
<head x="5" y="3" width="100" height="12" stretch="1">
<text color="ui_gray_2" align="l" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="2000" y="2000" width="1" height="1" stretch="1" />
<curr x="7" y="70" width="32" height="37" stretch="1"/>
<prev x="11" y="121" width="24" height="28" stretch="1"/>
<next x="11" y="25" width="24" height="28" stretch="1"/>
</pawhudind_vertleft>
<pawhudind_vertright x="0" y="0" width="100" height="154" stretch="1">
<head x="-3" y="3" width="98" height="12" stretch="1">
<text color="ui_gray_2" align="r" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="2000" y="2000" width="1" height="1" stretch="1" />
<curr x="60" y="69" width="32" height="37" stretch="1"/>
<prev x="65" y="119" width="24" height="28" stretch="1"/>
<next x="65" y="26" width="24" height="28" stretch="1"/>
</pawhudind_vertright>
<pawhudind_gamma_left x="0" y="0" width="130" height="150" stretch="1">
<head x="5" y="3" width="124" height="12" stretch="1">
<text r="255" g="255" b="255" align="l" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="5" y="10" width="126" height="12" stretch="1">
<text r="255" g="255" b="255" align="l" vert_align="c" stretch="1" font="letterica16"/>
</head2>
<curr x="7" y="78" width="32" height="37" stretch="1"/>
<prev x="12" y="119" width="24" height="28" stretch="1"/>
<next x="12" y="41" width="24" height="28" stretch="1"/>
</pawhudind_gamma_left>
<pawhudind_gamma_right x="0" y="0" width="130" height="150" stretch="1">
<head x="-4" y="3" width="124" height="12" stretch="1">
<text r="255" g="255" b="255" align="r" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="-4" y="10" width="126" height="12" stretch="1">
<text r="255" g="255" b="255" align="r" vert_align="c" stretch="1" font="letterica16"/>
</head2>
<curr x="92" y="76" width="32" height="37" stretch="1"/>
<prev x="97" y="116" width="24" height="28" stretch="1"/>
<next x="97" y="41" width="24" height="28" stretch="1"/>
</pawhudind_gamma_right>
<pawhudind_minimal_h x="0" y="0" width="94" height="52" stretch="1">
<head x="1" y="2" width="90" height="12" stretch="1">
<text color="ui_gray_1" align="c" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="2000" y="2000" width="1" height="1" stretch="1" />
<curr x="31" y="17" width="32" height="37" stretch="1"/>
<prev x="3" y="17" width="24" height="28" stretch="1"/>
<next x="67" y="17" width="24" height="28" stretch="1"/>
</pawhudind_minimal_h>
<pawhudind_minimal_v x="0" y="0" width="92" height="112" stretch="1">
<head x="1" y="3" width="90" height="12" stretch="1">
<text color="ui_gray_1" align="c" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="2000" y="2000" width="1" height="1" stretch="1" />
<curr x="56" y="46" width="32" height="37" stretch="1"/>
<prev x="65" y="18" width="24" height="28" stretch="1"/>
<next x="65" y="83" width="24" height="28" stretch="1"/>
</pawhudind_minimal_v>
<pawhudind_minicom x="0" y="0" width="38" height="37" stretch="1">
<head x="2000" y="2000" width="1" height="1" stretch="1">
<text color="ui_gray_1" align="c" vert_align="c" stretch="1" font="arial_14"/>
</head>
<head2 x="2000" y="2000" width="1" height="1" stretch="1" />
<curr x="3" y="1" width="32" height="37" stretch="1"/>
<prev x="2000" y="2000" width="1" height="1" stretch="1"/>
<next x="2000" y="2000" width="1" height="1" stretch="1"/>
</pawhudind_minicom>
<pawhudind_compact_noui x="0" y="0" width="32" height="37" stretch="1">
<head x="2000" y="2000" width="1" height="1" stretch="1"/>
<head2 x="2000" y="2000" width="1" height="1" stretch="1"/>
<curr x="0" y="0" width="32" height="37" stretch="1"/>
<prev x="2000" y="2000" width="1" height="1" stretch="1"/>
<next x="2000" y="2000" width="1" height="1" stretch="1"/>
</pawhudind_compact_noui>
<paw_mcm_indicator x="0" y="0" width="563" height="50" stretch="1">
<desc complex_mode="1" x="10" y="16" width="270" height="24" stretch="1">
<text r="200" g="200" b="200" align="l" vert_align="c" stretch="1" font="letterica16"/>
</desc>
<curr x="283" y="0" width="41" height="50" stretch="1" align="c" vert_align="c">
<icon x="5" y="7" width="32" height="38" stretch="1" align="c" vert_align="c" />
</curr>
<head x="332" y="4" width="220" height="24" stretch="1">
<text r="200" g="200" b="200" align="l" vert_align="c" stretch="1" font="graffiti22"/>
</head>
<pname x="332" y="26" width="220" height="24" stretch="1">
<text r="250" g="218" b="94" align="l" vert_align="c" stretch="1" font="graffiti22"/>
</pname>
<mini_left x="-25" y="-6" width="24" height="31" stretch="1" vert_align="c">
<icon x="2" y="3" width="20" height="26" stretch="1" align="c" vert_align="c" />
</mini_left>
</paw_mcm_indicator>
<paw_mcm_pos_preview complex_mode="1" x="20" y="0" width="640" height="270" stretch="1" align="l">
<preview_4_3 x="0" y="0" width="360" height="270" stretch="1" />
<preview_16_9 x="0" y="0" width="480" height="270" stretch="1" />
<preview_16_10 x="0" y="0" width="420" height="262" stretch="1" />
<preview_21_9 x="0" y="0" width="640" height="270" stretch="1" />
<widget x="0" y="0" width="1" height="1" stretch="1" />
</paw_mcm_pos_preview>
</w>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<w>
<marker x="0" y="0" width="20" height="20" stretch="1" alignment="c" location_level="5">
<label_sh x="0" y="0" width="1" height="1" font="letterica16" stretch="1" alignment="c" r="0" g="0" b="0" />
<label x="0" y="-1" width="0" height="0" font="letterica16" stretch="1" alignment="c" r="255" g="255" b="255" />
<distance_sh x="0" y="0" width="1" height="1" font="letterica16" stretch="1" alignment="c" r="0" g="0" b="0" />
<distance x="0" y="-1" width="0" height="0" font="letterica16" stretch="1" alignment="c" r="255" g="255" b="255" />
</marker>
</w>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<w>
<marker x="0" y="0" width="20" height="20" stretch="1" alignment="c" location_level="5" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<!-- <texture>ui_inGame2_PDA_icon_Secondary_mission</texture>-->
<texture>ui_icons_paw_hud_waypoint</texture>
<distance_sh x="0" y="0" width="1" height="1" font="letterica16" stretch="1" alignment="c" r="0" g="0" b="0" >
<distance x="0" y="-1" width="0" height="0" font="letterica16" stretch="1" alignment="c" r="255" g="255" b="255" />
</distance_sh>
</marker>
</w>
@@ -0,0 +1,28 @@
<w>
<dialog x="392" y="341" width="240" height="110" stretch="1" >
<background x="0" y="0" width="240" height="110" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<titlebar x="6" y="3" width="230" height="32">
<paw x="200" y="0" width="10" height="10" align="r" stretch="1" font="arial_14"/>
<icon x="-1" y="0" width="24" height="32" align="c" vert_align="c" stretch="1" />
<text x="30" y="6" width="200" height="26" r="255" g="255" b="255" align="r" vert_align="c" font="graffiti19" />
</titlebar>
<input x="15" y="35" width="200" height="30" stretch="1">
<text x="5" font="letterica16" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_cancel x="35" y="72" width="70" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<btn_ok x="125" y="72" width="70" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
</dialog>
</w>
@@ -0,0 +1,219 @@
<!--
** Personal Adjustable Waypoint
** Author: Catspaw (CatspawMods @ ModDB)
Contents: Texture definitions. You probably shouldn't
mess with this unless you know what you're doing.
-->
<w>
<file name ="ui\paw\ui_icons_paw">
<texture id = "ui_icons_paw_pin_stalker32" x="0" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_redround32" x="32" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_redmodern32" x="64" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_redpush32" x="96" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_yelpush32" x="128" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_whtsimple32" x="160" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_skull32" x="192" y="0" width="32" height="32" />
<texture id = "ui_icons_paw_pin_stalker64" x="0" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_yelcircle256" x="480" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_yelcircle256" x="480" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_reticule256" x="736" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_reticule128" x="736" y="256" width="128" height="128" />
<texture id = "ui_icons_paw_magnifier32" x="64" y="32" width="64" height="64" />
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