Removed Unnecessary Mod Files; Updated Mods
This commit is contained in:
+24
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; This set is intended to contain body
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; markers for integration with the Milspec
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; PDA addon's Kill Tracker. Feel free to
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; customize the icon list.
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;
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; If you are never going to use PAW with
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; MilPDA, you can safely delete this file.
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[iconset_bodies]
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name = ui_mcm_lst_pawsys_pg_bodies
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default = death_small
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[bodies_icons]
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death_small
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blue_circle
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crosshair_white
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crosshair_red
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crosshair_green
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mpda_white_x
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mpda_skull
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mpda_bluedot_sm
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mpda_bluedot_md
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mpda_bluedot_lg
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redskull
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+29
@@ -0,0 +1,29 @@
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[iconset_bwhr]
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name = ui_mcm_lst_pawsys_pg_bwhr
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default = bwhr_magn
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[bwhr_icons]
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; It's best to leave the default groups
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; alone, although you can delete this file
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; if you never want to see this set again.
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;
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; You can customize this if you like, or
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; even create your own--but it's better
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; to edit the Favorites group, which can be
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; customized in icon_set_faves.ltx and will
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; always be displayed at the top of MCM.
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;
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; You'll lose any changes to default sets
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; when updating/reinstalling PAW. Be sure
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; to back up any sets you customize.
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bwhr_loot
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bwhr_ak
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bwhr_ammo
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bwhr_signal
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bwhr_death
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bwhr_warn
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bwhr_rad
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bwhr_bio
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bwhr_info
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bwhr_magn
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+30
@@ -0,0 +1,30 @@
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; This icon set MUST exist or bad things
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; will probably happen.
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;
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; This is YOUR personal icon set! It will
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; always be displayed at the top of PAW's
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; MCM menu so that you can access it quickly.
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;
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; Be sure to back it up before updating PAW
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; if you have customized it--Favorites are
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; not currently saved anywhere else.
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;
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[iconset_faves]
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; Leave this part alone
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name = ui_mcm_lst_pawsys_pg_faves
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default = redround32
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[faves_icons]
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; Put any icons here that you want to mark as
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; a Favorite.
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;
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; Valid icons are listed in icons.ltx.
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;
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; The icons below are just examples. Feel
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; free to add or remove any as you see fit.
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bwhr_magn
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diamond_friendly
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redround32
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stalker
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stash_green
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+36
@@ -0,0 +1,36 @@
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[iconset_npcs]
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name = ui_mcm_lst_pawsys_pg_npcs
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default = diamond_friendly
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[npcs_icons]
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; It's best to leave the default groups
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; alone, although you can delete this file
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; if you never want to see this set again.
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;
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; You can customize this if you like, or
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; even create your own--but it's better
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; to edit the Favorites group, which can be
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; customized in icon_set_faves.ltx and will
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; always be displayed at the top of MCM.
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;
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; You'll lose any changes to default sets
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; when updating/reinstalling PAW. Be sure
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; to back up any sets you customize.
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diamond_friendly
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diamond_neutral
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diamond_enemy
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chevron_friendly
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chevron_neutral
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chevron_enemy
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flag_friendly
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flag_neutral
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flag_enemy
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npc_mechanic
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npc_trader
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npc_guide
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npc_food_trader
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npc_medic
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sleep_zone
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obj_briefcase
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obj_lock
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+23
@@ -0,0 +1,23 @@
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[iconset_patches]
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name = ui_mcm_lst_pawsys_pg_patches
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default = stalker
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[patches_icons]
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; You can add icons to this file if you like,
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; but don't remove the vanilla faction patch
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; names that are here by default. They're used
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; by the system in multiple ways.
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army
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bandit
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csky
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dolg
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ecolog
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freedom
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killer
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monolith
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stalker
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greh
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isg
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renegade
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; Add anything you like below this line
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+25
@@ -0,0 +1,25 @@
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[iconset_pins]
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name = ui_mcm_lst_pawsys_pg_pins
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default = redpush32
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[pins_icons]
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; It's best to leave the default groups
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; alone, although you can delete this file
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; if you never want to see this set again.
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;
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; You can customize this if you like, or
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; even create your own--but it's better
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; to edit the Favorites group, which can be
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; customized in icon_set_faves.ltx and will
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; always be displayed at the top of MCM.
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;
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; You'll lose any changes to default sets
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; when updating/reinstalling PAW. Be sure
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; to back up any sets you customize.
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stalker32
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redround32
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redmodern32
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redpush32
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yelpush32
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whtsimple32
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+29
@@ -0,0 +1,29 @@
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[iconset_smartpins]
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name = ui_mcm_lst_pawsys_pg_smartpins
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default = chevron_enemy
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[smartpins_icons]
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; This icon set MUST exist or bad things
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; will probably happen if you try to use
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; the autotag/smart pin feature.
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;
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; You can customize this if you like, or
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; even create your own--but it's better
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||||
; to edit the Favorites group, which can be
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; customized in icon_set_faves.ltx and will
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; always be displayed at the top of MCM.
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||||
;
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; You'll lose any changes to default sets
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; when updating/reinstalling PAW. Be sure
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; to back up any sets you customize.
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chevron_friendly
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chevron_neutral
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chevron_enemy
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redskull
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crosshair_red
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crosshair_gradient
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bwhr_loot
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bwhr_ak
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stash_green
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stash_white
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@@ -0,0 +1,9 @@
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; DO NOT MODIFY THIS FILE
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; To customize icon sets, create a file named
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; "icon_set_<yourname>.ltx" and place it in
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; this folder. PAW will attempt to load any
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; file named in that pattern. It is up to you
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; to ensure that you are specifying valid
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; mapspot information.
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;
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#include "icon_set_*.ltx"
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@@ -0,0 +1,129 @@
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[icons]
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; To make an icon available to PAW, add
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; it here like so:
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;
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; paw_icon_name = valid_mapspot_icon
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;
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; paw_icon_name must be lua-conformant name
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; of your choice with no spaces, one which
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; doesn't already exist in the game.
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;
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; valid_mapspot_icon must be exactly that:
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; the name of a valid "mapspot" found in
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; ui\map_spots.xml or any of the files it
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; includes (such as map_spots_relations.xml).
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;
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; If you specify something invalid here,
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; you will crash your game and it will suck.
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;
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; If you know the name of any internal
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; Stalker mapspot ID, you can make use
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; of it, but be aware that some mapspot IDs
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; are used by the game to trigger events or
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; flags, and can have unexpected effects. I
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; CANNOT provide any support for issues that
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; happen only while using custom mapspots.
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; Default Pins
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stalker32 = paw_pin_stalker32
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redround32 = paw_pin_redround32
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redmodern32 = paw_pin_redmodern32
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redpush32 = paw_pin_redpush32
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yelpush32 = paw_pin_yelpush32
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whtsimple32 = paw_pin_whtsimple32
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magnifier32 = paw_pin_magnifier32
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; Default faction patches (vanilla inv icon, low-res)
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army = paw_badge_army
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bandit = paw_badge_bandit
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csky = paw_badge_csky
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dolg = paw_badge_dolg
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ecolog = paw_badge_ecolog
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freedom = paw_badge_freedom
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killer = paw_badge_killer
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monolith = paw_badge_monolith
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stalker = paw_badge_stalker
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greh = paw_badge_greh
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isg = paw_badge_isg
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renegade = paw_badge_renegade
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; BW Hi-res POIs
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bwhr_loot = paw_bwhr_loot
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bwhr_ak = paw_bwhr_ak
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bwhr_ammo = paw_bwhr_ammo
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bwhr_signal = paw_bwhr_signal
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bwhr_death = paw_bwhr_death
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bwhr_warn = paw_bwhr_warn
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bwhr_rad = paw_bwhr_rad
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bwhr_bio = paw_bwhr_bio
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bwhr_info = paw_bwhr_info
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bwhr_magn = paw_bwhr_magn
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; Hi-res (64x64 texture) faction patches
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hr_army = paw_badge_hr_army
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hr_bandit = paw_badge_hr_bandit
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hr_csky = paw_badge_hr_csky
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hr_dolg = paw_badge_hr_dolg
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hr_ecolog = paw_badge_hr_ecolog
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hr_freedom = paw_badge_hr_freedom
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hr_killer = paw_badge_hr_killer
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hr_monolith = paw_badge_hr_monolith
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hr_stalker = paw_badge_hr_stalker
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hr_greh = paw_badge_hr_greh
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hr_isg = paw_badge_hr_isg
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hr_renegade = paw_badge_hr_renegade
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; Ultra hi-res (128x128 texture) faction patches
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; These may incur a performance hit on some machines
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; when a large number of icons are displayed at once
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uhr_army = paw_badge_uhr_army
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uhr_bandit = paw_badge_uhr_bandit
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uhr_csky = paw_badge_uhr_csky
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uhr_dolg = paw_badge_uhr_dolg
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uhr_ecolog = paw_badge_uhr_ecolog
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uhr_freedom = paw_badge_uhr_freedom
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uhr_killer = paw_badge_uhr_killer
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uhr_monolith = paw_badge_uhr_monolith
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uhr_stalker = paw_badge_uhr_stalker
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uhr_greh = paw_badge_uhr_greh
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uhr_isg = paw_badge_uhr_isg
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uhr_renegade = paw_badge_uhr_renegade
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; Vanilla stash icons
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stash_green = paw_stash_green
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stash_red = paw_stash_red
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stash_purple = paw_stash_purple
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stash_white = paw_stash_white
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; Body markers
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death_small = paw_death_small
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blue_circle = paw_blue_circle
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crosshair_white = paw_crosshair_white
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crosshair_red = paw_crosshair_red
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crosshair_green = paw_crosshair_green
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crosshair_gradient = paw_crosshair_gradient
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mpda_white_x = deadbody_location_whtx
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mpda_skull = deadbody_location_skul
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mpda_bluedot_sm = deadbody_location_sdot
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mpda_bluedot_md = deadbody_location_mdot
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mpda_bluedot_lg = deadbody_location_ldot
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redskull = paw_pin_redskull
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; Relation and service indicators
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diamond_friendly = paw_diamond_friendly
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diamond_neutral = paw_diamond_neutral
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diamond_enemy = paw_diamond_enemy
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chevron_friendly = paw_chevron_friendly
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chevron_neutral = paw_chevron_neutral
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chevron_enemy = paw_chevron_enemy
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flag_friendly = paw_flag_friendly
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flag_neutral = paw_flag_neutral
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flag_enemy = paw_flag_enemy
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npc_mechanic = paw_npc_mechanic
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npc_trader = paw_npc_trader
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npc_guide = paw_npc_guide
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npc_food_trader = paw_npc_food_trader
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npc_medic = paw_npc_medic
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sleep_zone = paw_sleep_zone
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obj_briefcase = paw_obj_briefcase
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obj_lock = paw_obj_lock
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||||
+180
@@ -0,0 +1,180 @@
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; This file allows you to customize the context menu options available
|
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; when right-clicking on mapspots when PAW is active.
|
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;
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; enable: setting this to false will hard-killswitch an option to off
|
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; order : not currently implemented
|
||||
; mode : controls when the option is shown, see below
|
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; text : translation string to display in the menu option
|
||||
; act : the action executed by the option - currently only pn_add
|
||||
; has any use beyond the existing option for that action
|
||||
; icon : forces use of this icon - only for action pn_add
|
||||
|
||||
; Modes:
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||||
; -1: only when debug mode is enabled
|
||||
; 0: disabled completely
|
||||
; 1: enabled in normal view only
|
||||
; 2: enabled in cartography mode only
|
||||
; 4: enabled in both
|
||||
|
||||
; ==================================================
|
||||
|
||||
[my_stash_icon]
|
||||
|
||||
; This is an example of how you can add a
|
||||
; new menu option that drops a pin with a
|
||||
; specific icon. It is disabled by default.
|
||||
;
|
||||
; To make your own:
|
||||
; 1. Make a copy of everything between the ==
|
||||
; lines, including the [my_stash_icon]
|
||||
; section name at the top.
|
||||
; 2. Rename the section to something unique
|
||||
; (different from any other in this file).
|
||||
; 3. Change enable to true.
|
||||
; 4. Choose any valid icon from icons.ltx and
|
||||
; replace stash_green with that.
|
||||
; 5. Change the mode number, if desired.
|
||||
; 6. Edit the text as desired - this can be
|
||||
; either a string literal as in the example,
|
||||
; or the ID of a valid translation string as
|
||||
; in most of the default functions.
|
||||
mode = 4
|
||||
enable = false
|
||||
text = "Place stash icon"
|
||||
act = pn_add
|
||||
icon = stash_green
|
||||
; Your new quick pin option should now appear
|
||||
; in the context menu when you right-click on
|
||||
; any mapspot. You can make more than one as
|
||||
; long as each has a unique section name.
|
||||
; ==================================================
|
||||
|
||||
[mping]
|
||||
; Ping the map
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_mping
|
||||
act = mping
|
||||
|
||||
[wp_set]
|
||||
; Set a new waypoint here when one does not exist yet
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_wp_set
|
||||
act = wp_set
|
||||
|
||||
[waypoint_rename]
|
||||
mode = 2
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_waypoint_rename
|
||||
act = waypoint_rename
|
||||
field = name
|
||||
|
||||
[waypoint_redesc]
|
||||
mode = 2
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_waypoint_redesc
|
||||
act = waypoint_redesc
|
||||
field = desc
|
||||
|
||||
[wp_mov]
|
||||
; Move an existing waypoint to here
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_wp_mov
|
||||
act = wp_mov
|
||||
|
||||
[wp_del]
|
||||
; Remove the existing waypoint
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_wp_del
|
||||
act = wp_del
|
||||
|
||||
[pn_add]
|
||||
; Add a new map pin
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_pn_add
|
||||
act = pn_add
|
||||
|
||||
[pn_del]
|
||||
; Delete a map pin
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_pn_del
|
||||
act = pn_del
|
||||
|
||||
[pn_ren]
|
||||
; Rename a map pin
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_pn_ren
|
||||
act = pn_ren
|
||||
|
||||
[hud_vis_on]
|
||||
; Shows a pin on the HUD
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_hud_vis_on
|
||||
act = hud_vis_on
|
||||
|
||||
[hud_vis_off]
|
||||
; Hides a pin from the HUD
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_hud_vis_off
|
||||
act = hud_vis_off
|
||||
|
||||
[show_all_pins]
|
||||
; Show pins if hidden
|
||||
mode = 2
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_show_all_pins
|
||||
act = show_pins
|
||||
|
||||
[hide_all_pins]
|
||||
; Hides pins if shown
|
||||
mode = 2
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_hide_all_pins
|
||||
act = hide_pins
|
||||
|
||||
[lock_pin]
|
||||
; Lock pin to prevent changes
|
||||
mode = 2
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_lock_pin
|
||||
act = lock_pin
|
||||
|
||||
[unlock_pin]
|
||||
; Unlock pin
|
||||
mode = 4
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_unlock_pin
|
||||
act = unlock_pin
|
||||
|
||||
[pn_clr]
|
||||
; Clear all map pins - no confirmation!
|
||||
; Disabled by default
|
||||
mode = 0
|
||||
enable = true
|
||||
text = ui_mcm_pawsys_pawmenu_pn_clr
|
||||
act = pn_clr
|
||||
|
||||
;[pn_spt]
|
||||
; Clear all map pins at this spot - no confirmation
|
||||
; Not currently working, don't enable
|
||||
;order = 7
|
||||
;mode = 2
|
||||
;enable = false
|
||||
;text = ui_mcm_pawsys_pawmenu_pn_spt
|
||||
;act = pn_spt
|
||||
|
||||
[cm_dbg]
|
||||
; Debug menu
|
||||
mode = -1
|
||||
enable = false
|
||||
text = ui_mcm_pawsys_pawmenu_cm_dbg
|
||||
act = cm_dbg
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
; You can customize your waypoint task in this file.
|
||||
; If either name or description are present, PAW will
|
||||
; use what is here instead of its default text. The
|
||||
; examples below will work, but are commented out by
|
||||
; default.
|
||||
;
|
||||
; NOTE: you must place your text within quotes, or
|
||||
; Anomaly will strip all spaces from it.
|
||||
|
||||
[task_config]
|
||||
;name = "Personal Waypoint"
|
||||
;desc = "Proceed to your chosen destination"
|
||||
@@ -0,0 +1,7 @@
|
||||
[valid_clsids]
|
||||
smart_terrain = string
|
||||
inventory_box_s = string
|
||||
online_offline_group = string
|
||||
online_offline_group_s = string
|
||||
112 = number
|
||||
140 = number
|
||||
Reference in New Issue
Block a user