Removed Unnecessary Mod Files; Updated Mods

This commit is contained in:
2024-03-20 06:40:41 -04:00
parent 7f0caa168b
commit 290378b961
185 changed files with 14333 additions and 8374 deletions
@@ -0,0 +1,24 @@
; This set is intended to contain body
; markers for integration with the Milspec
; PDA addon's Kill Tracker. Feel free to
; customize the icon list.
;
; If you are never going to use PAW with
; MilPDA, you can safely delete this file.
[iconset_bodies]
name = ui_mcm_lst_pawsys_pg_bodies
default = death_small
[bodies_icons]
death_small
blue_circle
crosshair_white
crosshair_red
crosshair_green
mpda_white_x
mpda_skull
mpda_bluedot_sm
mpda_bluedot_md
mpda_bluedot_lg
redskull
@@ -0,0 +1,29 @@
[iconset_bwhr]
name = ui_mcm_lst_pawsys_pg_bwhr
default = bwhr_magn
[bwhr_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
bwhr_loot
bwhr_ak
bwhr_ammo
bwhr_signal
bwhr_death
bwhr_warn
bwhr_rad
bwhr_bio
bwhr_info
bwhr_magn
@@ -0,0 +1,30 @@
; This icon set MUST exist or bad things
; will probably happen.
;
; This is YOUR personal icon set! It will
; always be displayed at the top of PAW's
; MCM menu so that you can access it quickly.
;
; Be sure to back it up before updating PAW
; if you have customized it--Favorites are
; not currently saved anywhere else.
;
[iconset_faves]
; Leave this part alone
name = ui_mcm_lst_pawsys_pg_faves
default = redround32
[faves_icons]
; Put any icons here that you want to mark as
; a Favorite.
;
; Valid icons are listed in icons.ltx.
;
; The icons below are just examples. Feel
; free to add or remove any as you see fit.
bwhr_magn
diamond_friendly
redround32
stalker
stash_green
@@ -0,0 +1,36 @@
[iconset_npcs]
name = ui_mcm_lst_pawsys_pg_npcs
default = diamond_friendly
[npcs_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
diamond_friendly
diamond_neutral
diamond_enemy
chevron_friendly
chevron_neutral
chevron_enemy
flag_friendly
flag_neutral
flag_enemy
npc_mechanic
npc_trader
npc_guide
npc_food_trader
npc_medic
sleep_zone
obj_briefcase
obj_lock
@@ -0,0 +1,23 @@
[iconset_patches]
name = ui_mcm_lst_pawsys_pg_patches
default = stalker
[patches_icons]
; You can add icons to this file if you like,
; but don't remove the vanilla faction patch
; names that are here by default. They're used
; by the system in multiple ways.
army
bandit
csky
dolg
ecolog
freedom
killer
monolith
stalker
greh
isg
renegade
; Add anything you like below this line
@@ -0,0 +1,25 @@
[iconset_pins]
name = ui_mcm_lst_pawsys_pg_pins
default = redpush32
[pins_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
stalker32
redround32
redmodern32
redpush32
yelpush32
whtsimple32
@@ -0,0 +1,29 @@
[iconset_smartpins]
name = ui_mcm_lst_pawsys_pg_smartpins
default = chevron_enemy
[smartpins_icons]
; This icon set MUST exist or bad things
; will probably happen if you try to use
; the autotag/smart pin feature.
;
; You can customize this if you like, or
; even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
;
; You'll lose any changes to default sets
; when updating/reinstalling PAW. Be sure
; to back up any sets you customize.
chevron_friendly
chevron_neutral
chevron_enemy
redskull
crosshair_red
crosshair_gradient
bwhr_loot
bwhr_ak
stash_green
stash_white
@@ -0,0 +1,9 @@
; DO NOT MODIFY THIS FILE
; To customize icon sets, create a file named
; "icon_set_<yourname>.ltx" and place it in
; this folder. PAW will attempt to load any
; file named in that pattern. It is up to you
; to ensure that you are specifying valid
; mapspot information.
;
#include "icon_set_*.ltx"
@@ -0,0 +1,129 @@
[icons]
; To make an icon available to PAW, add
; it here like so:
;
; paw_icon_name = valid_mapspot_icon
;
; paw_icon_name must be lua-conformant name
; of your choice with no spaces, one which
; doesn't already exist in the game.
;
; valid_mapspot_icon must be exactly that:
; the name of a valid "mapspot" found in
; ui\map_spots.xml or any of the files it
; includes (such as map_spots_relations.xml).
;
; If you specify something invalid here,
; you will crash your game and it will suck.
;
; If you know the name of any internal
; Stalker mapspot ID, you can make use
; of it, but be aware that some mapspot IDs
; are used by the game to trigger events or
; flags, and can have unexpected effects. I
; CANNOT provide any support for issues that
; happen only while using custom mapspots.
; Default Pins
stalker32 = paw_pin_stalker32
redround32 = paw_pin_redround32
redmodern32 = paw_pin_redmodern32
redpush32 = paw_pin_redpush32
yelpush32 = paw_pin_yelpush32
whtsimple32 = paw_pin_whtsimple32
magnifier32 = paw_pin_magnifier32
; Default faction patches (vanilla inv icon, low-res)
army = paw_badge_army
bandit = paw_badge_bandit
csky = paw_badge_csky
dolg = paw_badge_dolg
ecolog = paw_badge_ecolog
freedom = paw_badge_freedom
killer = paw_badge_killer
monolith = paw_badge_monolith
stalker = paw_badge_stalker
greh = paw_badge_greh
isg = paw_badge_isg
renegade = paw_badge_renegade
; BW Hi-res POIs
bwhr_loot = paw_bwhr_loot
bwhr_ak = paw_bwhr_ak
bwhr_ammo = paw_bwhr_ammo
bwhr_signal = paw_bwhr_signal
bwhr_death = paw_bwhr_death
bwhr_warn = paw_bwhr_warn
bwhr_rad = paw_bwhr_rad
bwhr_bio = paw_bwhr_bio
bwhr_info = paw_bwhr_info
bwhr_magn = paw_bwhr_magn
; Hi-res (64x64 texture) faction patches
hr_army = paw_badge_hr_army
hr_bandit = paw_badge_hr_bandit
hr_csky = paw_badge_hr_csky
hr_dolg = paw_badge_hr_dolg
hr_ecolog = paw_badge_hr_ecolog
hr_freedom = paw_badge_hr_freedom
hr_killer = paw_badge_hr_killer
hr_monolith = paw_badge_hr_monolith
hr_stalker = paw_badge_hr_stalker
hr_greh = paw_badge_hr_greh
hr_isg = paw_badge_hr_isg
hr_renegade = paw_badge_hr_renegade
; Ultra hi-res (128x128 texture) faction patches
; These may incur a performance hit on some machines
; when a large number of icons are displayed at once
uhr_army = paw_badge_uhr_army
uhr_bandit = paw_badge_uhr_bandit
uhr_csky = paw_badge_uhr_csky
uhr_dolg = paw_badge_uhr_dolg
uhr_ecolog = paw_badge_uhr_ecolog
uhr_freedom = paw_badge_uhr_freedom
uhr_killer = paw_badge_uhr_killer
uhr_monolith = paw_badge_uhr_monolith
uhr_stalker = paw_badge_uhr_stalker
uhr_greh = paw_badge_uhr_greh
uhr_isg = paw_badge_uhr_isg
uhr_renegade = paw_badge_uhr_renegade
; Vanilla stash icons
stash_green = paw_stash_green
stash_red = paw_stash_red
stash_purple = paw_stash_purple
stash_white = paw_stash_white
; Body markers
death_small = paw_death_small
blue_circle = paw_blue_circle
crosshair_white = paw_crosshair_white
crosshair_red = paw_crosshair_red
crosshair_green = paw_crosshair_green
crosshair_gradient = paw_crosshair_gradient
mpda_white_x = deadbody_location_whtx
mpda_skull = deadbody_location_skul
mpda_bluedot_sm = deadbody_location_sdot
mpda_bluedot_md = deadbody_location_mdot
mpda_bluedot_lg = deadbody_location_ldot
redskull = paw_pin_redskull
; Relation and service indicators
diamond_friendly = paw_diamond_friendly
diamond_neutral = paw_diamond_neutral
diamond_enemy = paw_diamond_enemy
chevron_friendly = paw_chevron_friendly
chevron_neutral = paw_chevron_neutral
chevron_enemy = paw_chevron_enemy
flag_friendly = paw_flag_friendly
flag_neutral = paw_flag_neutral
flag_enemy = paw_flag_enemy
npc_mechanic = paw_npc_mechanic
npc_trader = paw_npc_trader
npc_guide = paw_npc_guide
npc_food_trader = paw_npc_food_trader
npc_medic = paw_npc_medic
sleep_zone = paw_sleep_zone
obj_briefcase = paw_obj_briefcase
obj_lock = paw_obj_lock
@@ -0,0 +1,180 @@
; This file allows you to customize the context menu options available
; when right-clicking on mapspots when PAW is active.
;
; enable: setting this to false will hard-killswitch an option to off
; order : not currently implemented
; mode : controls when the option is shown, see below
; text : translation string to display in the menu option
; act : the action executed by the option - currently only pn_add
; has any use beyond the existing option for that action
; icon : forces use of this icon - only for action pn_add
; Modes:
; -1: only when debug mode is enabled
; 0: disabled completely
; 1: enabled in normal view only
; 2: enabled in cartography mode only
; 4: enabled in both
; ==================================================
[my_stash_icon]
; This is an example of how you can add a
; new menu option that drops a pin with a
; specific icon. It is disabled by default.
;
; To make your own:
; 1. Make a copy of everything between the ==
; lines, including the [my_stash_icon]
; section name at the top.
; 2. Rename the section to something unique
; (different from any other in this file).
; 3. Change enable to true.
; 4. Choose any valid icon from icons.ltx and
; replace stash_green with that.
; 5. Change the mode number, if desired.
; 6. Edit the text as desired - this can be
; either a string literal as in the example,
; or the ID of a valid translation string as
; in most of the default functions.
mode = 4
enable = false
text = "Place stash icon"
act = pn_add
icon = stash_green
; Your new quick pin option should now appear
; in the context menu when you right-click on
; any mapspot. You can make more than one as
; long as each has a unique section name.
; ==================================================
[mping]
; Ping the map
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_mping
act = mping
[wp_set]
; Set a new waypoint here when one does not exist yet
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_set
act = wp_set
[waypoint_rename]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_rename
act = waypoint_rename
field = name
[waypoint_redesc]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_redesc
act = waypoint_redesc
field = desc
[wp_mov]
; Move an existing waypoint to here
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_mov
act = wp_mov
[wp_del]
; Remove the existing waypoint
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_del
act = wp_del
[pn_add]
; Add a new map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_add
act = pn_add
[pn_del]
; Delete a map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_del
act = pn_del
[pn_ren]
; Rename a map pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_ren
act = pn_ren
[hud_vis_on]
; Shows a pin on the HUD
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_hud_vis_on
act = hud_vis_on
[hud_vis_off]
; Hides a pin from the HUD
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_hud_vis_off
act = hud_vis_off
[show_all_pins]
; Show pins if hidden
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_show_all_pins
act = show_pins
[hide_all_pins]
; Hides pins if shown
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_hide_all_pins
act = hide_pins
[lock_pin]
; Lock pin to prevent changes
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_lock_pin
act = lock_pin
[unlock_pin]
; Unlock pin
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_unlock_pin
act = unlock_pin
[pn_clr]
; Clear all map pins - no confirmation!
; Disabled by default
mode = 0
enable = true
text = ui_mcm_pawsys_pawmenu_pn_clr
act = pn_clr
;[pn_spt]
; Clear all map pins at this spot - no confirmation
; Not currently working, don't enable
;order = 7
;mode = 2
;enable = false
;text = ui_mcm_pawsys_pawmenu_pn_spt
;act = pn_spt
[cm_dbg]
; Debug menu
mode = -1
enable = false
text = ui_mcm_pawsys_pawmenu_cm_dbg
act = cm_dbg
@@ -0,0 +1,12 @@
; You can customize your waypoint task in this file.
; If either name or description are present, PAW will
; use what is here instead of its default text. The
; examples below will work, but are commented out by
; default.
;
; NOTE: you must place your text within quotes, or
; Anomaly will strip all spaces from it.
[task_config]
;name = "Personal Waypoint"
;desc = "Proceed to your chosen destination"
@@ -0,0 +1,7 @@
[valid_clsids]
smart_terrain = string
inventory_box_s = string
online_offline_group = string
online_offline_group_s = string
112 = number
140 = number