Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
This commit is contained in:
+64
-74
@@ -1,22 +1,72 @@
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;--------- SIMULATION --------
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;tunnel near Limansk-Red Forest lc
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![lim_smart_terrain_1]:default_base
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sim_avail = {+mortal_sin} false, true
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sim_avail = {+mortal_sin -stalker_rogue_mortal_sin_destruction} false, true
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surge = 1
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territory = 1
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stalker = 2
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csky = 2
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killer = 5
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stalker = 1
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csky = 1
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killer = 1
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bandit = 0
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lair = 1
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zoo_monster = 1
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monster = 1
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monster_predatory_day = 1
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monster_predatory_night = 1
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monster_vegetarian = 1
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monster_zombied_day = 1
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monster_zombied_night = 1
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monster_special = 1
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![lim_smart_terrain_3]:default_lair
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sim_avail = {+lim_monolith_commander_dead} true, false
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 1
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killer = 0
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monolith = 1
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![lim_smart_terrain_4]:default_lair
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sim_avail = {+lim_monolith_commander_dead} true, false
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resource = 1
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 0
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monolith = 1
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killer = 1
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bandit = 1
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![lim_smart_terrain_5]:default_lair
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sim_avail = true
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 0
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monolith = 0
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killer = 1
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zombied = 1
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![lim_smart_terrain_6]:default_base
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sim_avail = {+lim_monolith_commander_dead} false, true
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surge = 1
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territory = 1
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stalker = 0
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csky = 0
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monolith = 1
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monolith_heli = 0
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![lim_smart_terrain_7]:default_lair
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sim_avail = true
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greh = 0
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zombied = 1
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![lim_smart_terrain_8]:default_lair
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sim_avail = true
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territory = 1
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;construction site
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![lim_smart_terrain_9]:default_base
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sim_avail = {+lim_monolith_commander_dead} false, true
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surge = 1
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stalker = 0
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csky = 0
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monolith = 1
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greh = 1
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killer = 0
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monolith_heli = 0
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![lim_smart_terrain_10]:default_base
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sim_avail = true
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@@ -25,7 +75,7 @@ territory = 1
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stalker = 0
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csky = 0
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ecolog = 0
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monolith = 5
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monolith = 1
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greh = 1
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killer = 0
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monolith_heli = 1
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@@ -38,63 +88,3 @@ monster_vegetarian = 1
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monster_zombied_day = 1
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monster_zombied_night = 1
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monster_special = 1
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![lim_smart_terrain_3]:default_lair
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sim_avail = true
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 1
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killer = 0
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monolith = 1
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![lim_smart_terrain_4]:default_lair
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sim_avail = true
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resource = 1
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 0
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monolith = 1
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killer = 3
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bandit = 1
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![lim_smart_terrain_5]:default_lair
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sim_avail = true
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surge = 1
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stalker = 1
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csky = 1
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ecolog = 0
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monolith = 1
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killer = 1
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zombied = 1
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![lim_smart_terrain_6]:default_base
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sim_avail = {+lim_monolith_commander_dead} false, true
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surge = 1
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territory = 1
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stalker = 0
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csky = 0
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monolith = 5
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monolith_heli = 0
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![lim_smart_terrain_7]:default_lair
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sim_avail = true
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surge = 1
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greh = 0
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zombied = 1
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![lim_smart_terrain_8]:default
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sim_avail = true
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surge = 1
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;construction site
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![lim_smart_terrain_9]:default_base
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sim_avail = {+lim_monolith_commander_dead} false, true
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surge = 1
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stalker = 0
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csky = 0
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monolith = 5
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greh = 2
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killer = 0
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monolith_heli = 0
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+5
@@ -6,3 +6,8 @@ kat_greh_guard_squad = 1
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monolith_sim_squad_advanced = 0
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monolith_sim_squad_novice = 0
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monolith_sim_squad_veteran = 0
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![red_smart_terrain_3_2]
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red_3_2_greh_guard_squad = 0
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red_greh_trader_squad = 0
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red_greh_tech_squad = 0
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+7
@@ -0,0 +1,7 @@
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[kat_climb_sound]
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type = 3d
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path = ambient\climb_1
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shuffle = rnd
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idle = 5,15,100
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levels = l11_hospital
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+6
@@ -0,0 +1,6 @@
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[dynamic_object_configs]
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smart = katacomb_smart_terrain
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condlist_0 = true
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[exclusive]
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climb_1 = kat_climb_action_1 | -76.55,32.55,678.53 | -10,0,90 | condlist_0
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+1
-1
@@ -15,4 +15,4 @@ battle_ambient_5= lim_battle_sound_5 | -61.77,0.73,-104.86 | 0,0,0 | condlist_
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battle_ambient_6= lim_battle_sound_6 | 22.14,24.28,-147.12 | 0,0,0 | condlist_0
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battle_ambient_7= lim_battle_sound_7 | -36.90,7.48,-363.32 | 0,0,0 | condlist_0
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battle_ambient_8= lim_battle_sound_8 | 58.00,18.67,-316.17 | 0,0,0 | condlist_0
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duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0
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duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0
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-3
@@ -5,7 +5,6 @@ npc = red_greh_trader
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npc_in_squad = 1, 1
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story_id = red_greh_trader_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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![red_greh_tech_squad]:online_offline_group
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faction = greh
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@@ -13,7 +12,6 @@ npc = red_greh_tech
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npc_in_squad = 1, 1
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story_id = red_greh_tech_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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[red_greh_guide_squad]:online_offline_group
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faction = greh
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@@ -21,7 +19,6 @@ npc = red_greh_guide
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npc_in_squad = 1, 1
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story_id = red_greh_guide_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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[kat_greh_guard_squad]:online_offline_group
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faction = greh
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+4
-4
@@ -1,12 +1,12 @@
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[monolith_lim_stronghold_squad]:online_offline_group
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faction = monolith
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npc = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_1
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npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4
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always_arrived = true
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target_smart = lim_smart_terrain_9
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[monolith_lim_checkpoint_squad]:online_offline_group
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faction = monolith
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npc = sim_default_monolith_4, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
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npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
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always_arrived = true
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target_smart = lim_smart_terrain_6
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@@ -32,13 +32,13 @@ target_smart = lim_smart_terrain_10
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[killer_lim_north_street_squad]:online_offline_group
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faction = killer
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npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2
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npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
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always_arrived = true
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target_smart = lim_smart_terrain_3
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[killer_lim_south_street_squad]:online_offline_group
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faction = killer
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npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
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npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
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npc_in_squad = 8, 10
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always_arrived = true
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target_smart = lim_smart_terrain_1
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