Added, Updated and Removed Mods

Added:
- HUD Offsets Editor
- NPC Wounded Redone

Updated:
- Stealth Overhaul
- Redone Pripyat + Jupiter
- Redone Limansk and Hospital
- Outfit Animations
- Modded Executables

Removed:
- Arrival
This commit is contained in:
2024-04-06 19:17:40 -04:00
parent 6f19f2c70f
commit 3098b9f051
1720 changed files with 4928 additions and 113776 deletions
@@ -1,22 +1,72 @@
;--------- SIMULATION --------
;tunnel near Limansk-Red Forest lc
![lim_smart_terrain_1]:default_base
sim_avail = {+mortal_sin} false, true
sim_avail = {+mortal_sin -stalker_rogue_mortal_sin_destruction} false, true
surge = 1
territory = 1
stalker = 2
csky = 2
killer = 5
stalker = 1
csky = 1
killer = 1
bandit = 0
lair = 1
zoo_monster = 1
monster = 1
monster_predatory_day = 1
monster_predatory_night = 1
monster_vegetarian = 1
monster_zombied_day = 1
monster_zombied_night = 1
monster_special = 1
![lim_smart_terrain_3]:default_lair
sim_avail = {+lim_monolith_commander_dead} true, false
surge = 1
stalker = 1
csky = 1
ecolog = 1
killer = 0
monolith = 1
![lim_smart_terrain_4]:default_lair
sim_avail = {+lim_monolith_commander_dead} true, false
resource = 1
surge = 1
stalker = 1
csky = 1
ecolog = 0
monolith = 1
killer = 1
bandit = 1
![lim_smart_terrain_5]:default_lair
sim_avail = true
surge = 1
stalker = 1
csky = 1
ecolog = 0
monolith = 0
killer = 1
zombied = 1
![lim_smart_terrain_6]:default_base
sim_avail = {+lim_monolith_commander_dead} false, true
surge = 1
territory = 1
stalker = 0
csky = 0
monolith = 1
monolith_heli = 0
![lim_smart_terrain_7]:default_lair
sim_avail = true
greh = 0
zombied = 1
![lim_smart_terrain_8]:default_lair
sim_avail = true
territory = 1
;construction site
![lim_smart_terrain_9]:default_base
sim_avail = {+lim_monolith_commander_dead} false, true
surge = 1
stalker = 0
csky = 0
monolith = 1
greh = 1
killer = 0
monolith_heli = 0
![lim_smart_terrain_10]:default_base
sim_avail = true
@@ -25,7 +75,7 @@ territory = 1
stalker = 0
csky = 0
ecolog = 0
monolith = 5
monolith = 1
greh = 1
killer = 0
monolith_heli = 1
@@ -38,63 +88,3 @@ monster_vegetarian = 1
monster_zombied_day = 1
monster_zombied_night = 1
monster_special = 1
![lim_smart_terrain_3]:default_lair
sim_avail = true
surge = 1
stalker = 1
csky = 1
ecolog = 1
killer = 0
monolith = 1
![lim_smart_terrain_4]:default_lair
sim_avail = true
resource = 1
surge = 1
stalker = 1
csky = 1
ecolog = 0
monolith = 1
killer = 3
bandit = 1
![lim_smart_terrain_5]:default_lair
sim_avail = true
surge = 1
stalker = 1
csky = 1
ecolog = 0
monolith = 1
killer = 1
zombied = 1
![lim_smart_terrain_6]:default_base
sim_avail = {+lim_monolith_commander_dead} false, true
surge = 1
territory = 1
stalker = 0
csky = 0
monolith = 5
monolith_heli = 0
![lim_smart_terrain_7]:default_lair
sim_avail = true
surge = 1
greh = 0
zombied = 1
![lim_smart_terrain_8]:default
sim_avail = true
surge = 1
;construction site
![lim_smart_terrain_9]:default_base
sim_avail = {+lim_monolith_commander_dead} false, true
surge = 1
stalker = 0
csky = 0
monolith = 5
greh = 2
killer = 0
monolith_heli = 0
@@ -6,3 +6,8 @@ kat_greh_guard_squad = 1
monolith_sim_squad_advanced = 0
monolith_sim_squad_novice = 0
monolith_sim_squad_veteran = 0
![red_smart_terrain_3_2]
red_3_2_greh_guard_squad = 0
red_greh_trader_squad = 0
red_greh_tech_squad = 0
@@ -0,0 +1,7 @@
[kat_climb_sound]
type = 3d
path = ambient\climb_1
shuffle = rnd
idle = 5,15,100
levels = l11_hospital
@@ -0,0 +1,6 @@
[dynamic_object_configs]
smart = katacomb_smart_terrain
condlist_0 = true
[exclusive]
climb_1 = kat_climb_action_1 | -76.55,32.55,678.53 | -10,0,90 | condlist_0
@@ -15,4 +15,4 @@ battle_ambient_5= lim_battle_sound_5 | -61.77,0.73,-104.86 | 0,0,0 | condlist_
battle_ambient_6= lim_battle_sound_6 | 22.14,24.28,-147.12 | 0,0,0 | condlist_0
battle_ambient_7= lim_battle_sound_7 | -36.90,7.48,-363.32 | 0,0,0 | condlist_0
battle_ambient_8= lim_battle_sound_8 | 58.00,18.67,-316.17 | 0,0,0 | condlist_0
duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0
duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0
@@ -5,7 +5,6 @@ npc = red_greh_trader
npc_in_squad = 1, 1
story_id = red_greh_trader_squad
target_smart = katacomb_smart_terrain
always_arrived = true
![red_greh_tech_squad]:online_offline_group
faction = greh
@@ -13,7 +12,6 @@ npc = red_greh_tech
npc_in_squad = 1, 1
story_id = red_greh_tech_squad
target_smart = katacomb_smart_terrain
always_arrived = true
[red_greh_guide_squad]:online_offline_group
faction = greh
@@ -21,7 +19,6 @@ npc = red_greh_guide
npc_in_squad = 1, 1
story_id = red_greh_guide_squad
target_smart = katacomb_smart_terrain
always_arrived = true
[kat_greh_guard_squad]:online_offline_group
faction = greh
@@ -1,12 +1,12 @@
[monolith_lim_stronghold_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_1
npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4
always_arrived = true
target_smart = lim_smart_terrain_9
[monolith_lim_checkpoint_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_4, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
always_arrived = true
target_smart = lim_smart_terrain_6
@@ -32,13 +32,13 @@ target_smart = lim_smart_terrain_10
[killer_lim_north_street_squad]:online_offline_group
faction = killer
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2
npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
always_arrived = true
target_smart = lim_smart_terrain_3
[killer_lim_south_street_squad]:online_offline_group
faction = killer
npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
npc_in_squad = 8, 10
always_arrived = true
target_smart = lim_smart_terrain_1