Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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-3
@@ -5,7 +5,6 @@ npc = red_greh_trader
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npc_in_squad = 1, 1
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story_id = red_greh_trader_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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![red_greh_tech_squad]:online_offline_group
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faction = greh
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@@ -13,7 +12,6 @@ npc = red_greh_tech
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npc_in_squad = 1, 1
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story_id = red_greh_tech_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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[red_greh_guide_squad]:online_offline_group
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faction = greh
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@@ -21,7 +19,6 @@ npc = red_greh_guide
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npc_in_squad = 1, 1
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story_id = red_greh_guide_squad
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target_smart = katacomb_smart_terrain
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always_arrived = true
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[kat_greh_guard_squad]:online_offline_group
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faction = greh
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+4
-4
@@ -1,12 +1,12 @@
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[monolith_lim_stronghold_squad]:online_offline_group
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faction = monolith
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npc = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_1
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npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4
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always_arrived = true
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target_smart = lim_smart_terrain_9
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[monolith_lim_checkpoint_squad]:online_offline_group
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faction = monolith
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npc = sim_default_monolith_4, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
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npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper
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always_arrived = true
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target_smart = lim_smart_terrain_6
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@@ -32,13 +32,13 @@ target_smart = lim_smart_terrain_10
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[killer_lim_north_street_squad]:online_offline_group
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faction = killer
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npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2
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npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2
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always_arrived = true
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target_smart = lim_smart_terrain_3
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[killer_lim_south_street_squad]:online_offline_group
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faction = killer
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npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
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npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4
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npc_in_squad = 8, 10
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always_arrived = true
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target_smart = lim_smart_terrain_1
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