Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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+29
-15
@@ -2,38 +2,52 @@
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squad_id = 1
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max_population = 3
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respawn_params = respawn@katacomb_smart_terrain
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@katacomb_smart_terrain] ;-- Type: faction {greh} = faction base
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spawn_greh@veteran
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spawn_greh@advanced
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spawn_greh@novice
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spawn_greh@advanced
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spawn_greh@veteran
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[spawn_greh@novice]
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spawn_squads = greh_sim_squad_novice, greh_sim_squad_novice
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spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0
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spawn_squads = greh_sim_squad_novice, greh_sim_squad_novice, greh_sim_squad_advanced
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spawn_num = {=actor_community(actor_monolith)} 3,{=actor_community(actor_greh)} 3,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0
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[spawn_greh@advanced]
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spawn_squads = greh_sim_squad_advanced, greh_sim_squad_veteran
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spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0
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spawn_squads = greh_sim_squad_advanced, greh_sim_squad_advanced, greh_sim_squad_novice
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spawn_num = {=actor_community(actor_monolith)} 3,{=actor_community(actor_greh)} 3,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0
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[spawn_greh@veteran]
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spawn_squads = greh_sim_squad_advanced, greh_sim_squad_veteran
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spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 2, 0
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spawn_squads = greh_sim_squad_veteran, greh_sim_squad_advanced, greh_sim_squad_advanced
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spawn_num = {=actor_community(actor_monolith)} 2,{=actor_community(actor_greh)} 2,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 2, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\katacomb_smart_terrain_objects.ltx)%
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;[smart_control]
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[exclusive]
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kat_greh_sabaoth = katacomb_hospital\kat_greh_sabaoth.ltx
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kat_greh_tech = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_trader = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_guide = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_sabaoth = katacomb_hospital\kat_greh_sabaoth.ltx
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kat_hosp_z1_minigunner_excl = katacomb_hospital\katacomb_smart_terrain_logic.ltx
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kat_hosp_z3_minigunner_excl = katacomb_hospital\katacomb_smart_terrain_logic.ltx
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kat_greh_squad_guard_mlr_1 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_2 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_3 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_4 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_5 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_6 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx
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kat_greh_squad_guard_mlr_1 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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kat_greh_squad_guard_mlr_2 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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kat_greh_squad_guard_mlr_3 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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kat_greh_squad_guard_mlr_4 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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kat_greh_squad_guard_mlr_5 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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kat_greh_squad_guard_mlr_6 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx
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