Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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-- ######################################################################
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-- #=========================== PRECONDITIONS ==========================#
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-- ######################################################################
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--====================< Check if actor has required money >====================--
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function have_money_to_redforest_guid_redforest()
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return greh_mlr_utils_redone.have_money(500)
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end
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function have_money_to_pripyat_guid_redforest()
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return greh_mlr_utils_redone.have_money (3000)
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end
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function have_money_to_outskirts_guid_redforest()
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return greh_mlr_utils_redone.have_money (4000)
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end
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-- ######################################################################
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-- #============================== ACTIONS =============================#
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-- ######################################################################
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--====================< Take money from actor >====================--
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function sell_money_to_redforest_guid_redforest(first_speaker, second_speaker)
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dialogs.relocate_money_from_actor(first_speaker, second_speaker, 500)
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end
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function sell_money_to_pripyat_guid_redforest(first_speaker, second_speaker)
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dialogs.relocate_money_from_actor(first_speaker, second_speaker, 3000)
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end
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function sell_money_to_outskirts_guid_redforest(first_speaker, second_speaker)
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dialogs.relocate_money_from_actor(first_speaker, second_speaker, 4000)
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end
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--====================< Travel to map >====================--
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function redforest_guid_redforest(actor,npc,p)
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greh_mlr_utils_redone.change_lvl('redforest_guid_redforest')
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end
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function pripyat_guid_redforest(actor,npc,p)
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greh_mlr_utils_redone.change_lvl('pripyat_guid_redforest')
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end
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function outskirts_guid_redforest(actor,npc,p)
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greh_mlr_utils_redone.change_lvl('outskirts_guid_redforest')
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end
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