Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 2
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;max_population = 1
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max_population = 1
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;respawn_params = respawn@jup_a12_merc
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;respawn_only_smart = false
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;respawn_idle = 86400
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@@ -1,6 +1,6 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 40
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max_population = 2
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max_population = 1
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;respawn_params = respawn@jup_a9
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;respawn_only_smart = false
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;respawn_idle = 86400
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@@ -19,7 +19,7 @@ spawn_zombied_squad
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[spawn_zombied_squad]
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spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_advanced
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;spawn_num = {-jup_b19_agreed_to_go} 2, {+jup_b19_complete} 2, {+jup_b19_yar_enemy_or_dead} 2, 0
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spawn_num = {+bar_deactivate_radar_done} 1, 2
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spawn_num = {+bar_deactivate_radar_done} 2, 4
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;[on_changing_level]
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+5
-5
@@ -1,18 +1,18 @@
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[smart_terrain]
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squad_id = 9
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max_population = 2
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respawn_params = respawn@jup_b200
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respawn_only_smart = false
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;respawn_params = respawn@jup_b200
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;respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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att_restr = jup_b207_sr_depot_attack
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def_restr = jup_b207_sr_depot_defence
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;att_restr = jup_b207_sr_depot_attack
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;def_restr = jup_b207_sr_depot_defence
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = stalker, bandit, csky, freedom, dolg, monolith
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faction_controlled = stalker, bandit, csky, freedom, dolg, monolith, greh
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default_faction = monolith
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faction_respawn_num = 1
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+5
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 8
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max_population = 2
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max_population = 1
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respawn_params = respawn@jup_b200_tushkan_smart_terrain
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respawn_only_smart = false
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respawn_idle = 86400
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@@ -12,6 +12,10 @@ respawn_radius = 50
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;safe_restr = nil
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;spawn_point = nil
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;faction_controlled = stalker, bandit, csky, freedom, dolg, monolith, greh
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;default_faction = monolith
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;faction_respawn_num = 1
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[respawn@jup_b200_tushkan_smart_terrain] ;-- Type:
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spawn_tushkano
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+7
-3
@@ -2,9 +2,9 @@
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squad_id = 10
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max_population = 1
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;respawn_params = respawn@jup_b202
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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@@ -12,6 +12,10 @@ max_population = 1
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = stalker, bandit, csky, freedom, renegade, monolith, greh
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default_faction = monolith
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faction_respawn_num = 1
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;[respawn@jup_b202] ;-- Type:
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 13
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max_population = 2
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max_population = 1
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respawn_params = respawn@jup_b206
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respawn_only_smart = false
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respawn_idle = 86400
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+7
-7
@@ -1,19 +1,19 @@
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[smart_terrain]
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squad_id = 15
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max_population = 3
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respawn_params = respawn@jup_b207
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respawn_only_smart = false
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max_population = 2
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;respawn_params = respawn@jup_b207
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;respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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att_restr = jup_b207_sr_depot_attack
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def_restr = jup_b207_sr_depot_defence
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;att_restr = jup_b207_sr_depot_attack
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;def_restr = jup_b207_sr_depot_defence
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = stalker, freedom
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default_faction = freedom
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faction_controlled = stalker, csky, freedom, monolith
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default_faction = monolith
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faction_respawn_num = 1
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;[respawn@jup_b207] ;-- Type:
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+1
-1
@@ -23,7 +23,7 @@ spawn_num = {-lttz_hb_isg_leader_in_jup} 1, 0
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[spawn_chimera]
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spawn_squads = simulation_chimera_jupiter
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spawn_num = {=actor_week_in_zone(1) -lttz_hb_isg_leader_in_jup} 1, 0
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spawn_num = {-lttz_hb_isg_leader_in_jup} 1, 0
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;[on_changing_level]
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 17
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max_population = 2
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max_population = 1
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respawn_params = respawn@jup_b209
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respawn_only_smart = false
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respawn_idle = 172800
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@@ -1,6 +1,6 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 23
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max_population = 2
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max_population = 1
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;respawn_params = respawn@jup_b4
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;respawn_only_smart = false
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;respawn_idle = 86400
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@@ -1,12 +1,12 @@
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[smart_terrain]
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squad_id = 58
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max_population = 3
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max_population = 2
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respawn_params = respawn@jup_b41
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 75
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smart_control = smart_control
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;smart_control = smart_control
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;att_restr = nil
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def_restr = jup_b41_sr_noweap
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safe_restr = jup_b41_sr_light
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@@ -44,11 +44,11 @@ spawn_num = {+jup_scientist_hermann_dead +jup_scientist_ozersky_dead +jup_scient
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;[on_changing_level]
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[smart_control]
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noweap_zone = jup_b41_sr_noweap
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ignore_zone = jup_b41_sr_light
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alarm_start_sound = jup_b41_base_alarm
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alarm_stop_sound = jup_b41_base_relax
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;[smart_control]
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;noweap_zone = jup_b41_sr_noweap
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;ignore_zone = jup_b41_sr_light
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;alarm_start_sound = jup_b41_base_alarm
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;alarm_stop_sound = jup_b41_base_relax
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[exclusive]
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jup_b6_scientist_nuclear_physicist = jupiter\jup_b6_scientist_nuclear_physicist.ltx
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+1
-1
@@ -1,6 +1,6 @@
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[smart_terrain] ;-- Disabled spawn
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squad_id = 33
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max_population = 2
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max_population = 1
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;respawn_params = respawn@jup_sim_13
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;respawn_only_smart = false
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;respawn_idle = 172800
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+3
-3
@@ -1,6 +1,6 @@
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[smart_terrain]
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squad_id = 38
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max_population = 2
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max_population = 1 ;2
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respawn_params = respawn@jup_sim_18
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respawn_only_smart = false
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respawn_idle = 86400
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@@ -25,7 +25,7 @@ spawn_num = {+agr_military_colonel_kovalski_dead} 0, 1 ;{-bar_deactivate_radar_d
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[spawn_army@alpha]
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spawn_squads = army_sim_squad_alpha, army_sim_squad_10
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spawn_num = {+agr_military_colonel_kovalski_dead} 4, 1 ;{-bar_deactivate_radar_done} 0,
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spawn_num = {+agr_military_colonel_kovalski_dead} 3, 1 ;{-bar_deactivate_radar_done} 0,
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[spawn_duty@veteran]
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spawn_squads = duty_sim_squad_veteran, army_sim_squad_advanced, army_sim_squad_advanced
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@@ -33,7 +33,7 @@ spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 0, 1 ;{-bar_deactiva
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[spawn_duty@alpha]
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spawn_squads = dolg_sim_squad_alpha, duty_sim_squad_5
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spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 4, 1 ;{-bar_deactivate_radar_done} 0,
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spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 3, 1 ;{-bar_deactivate_radar_done} 0,
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;[on_changing_level]
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+2
-2
@@ -18,11 +18,11 @@ spawn_all_worst_c_2_2
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[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker)
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar
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spawn_num = {!actor_week_in_zone(3)} 1, {=actor_week_in_zone(3)} 0
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[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker )
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik, simulation_bibliotekar
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spawn_num = {=actor_week_in_zone(3)} 1, {!actor_week_in_zone(3)} 0
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+2
-2
@@ -18,11 +18,11 @@ spawn_all_worst_c_2_2
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[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker)
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker )
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bibliotekar
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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+2
-2
@@ -18,11 +18,11 @@ spawn_all_worst_c_2_2
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[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker )
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker
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spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar
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spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0
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[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker )
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2
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spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bibliotekar
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spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0
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