Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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@@ -9,7 +9,7 @@ arrive_dist = 25
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def_restr = pri_a16_sr_noweap
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safe_restr = pri_surge_hide_a16; pri_a16_sr_light
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;spawn_point = nil
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smart_control = smart_control
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;smart_control = smart_control
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[respawn@pri_a16] ;-- Type: faction {stalker\csky} = outpost
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spawn_stalker@advanced
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@@ -37,11 +37,7 @@ spawn_num = {!squad_name_exist(start_prachka_squad) -pri_stalker_cachier_dead -p
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;[on_changing_level]
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[smart_control]
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noweap_zone = pri_a16_sr_noweap
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ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
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alarm_start_sound = pri_a16_base_alarm ; nil, {-pri_b305_fifth_cam_end}
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alarm_stop_sound = pri_a16_base_relax ; nil, {-pri_b305_fifth_cam_end}
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;[smart_control]
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[exclusive]
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trader_pri_a15_mlr = pripyat\pri_a15_mlr.ltx
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@@ -56,11 +52,11 @@ pri_a16_stalker_stitch_oa = pripyat\pri_a16_stalker_strelok_team.ltx
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pri_a16_guard_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_guard_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx;
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pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx
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;pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx;
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pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx
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;pri_a16_camp_work_5 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx
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