Added, Updated and Removed Mods
Added: - HUD Offsets Editor - NPC Wounded Redone Updated: - Stealth Overhaul - Redone Pripyat + Jupiter - Redone Limansk and Hospital - Outfit Animations - Modded Executables Removed: - Arrival
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+37
-37
@@ -16,54 +16,54 @@ respawn_radius = 1000
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spawn_monolith@novice
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spawn_monolith@veteran
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spawn_monolith@advanced
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spawn_monolith_special
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spawn_monolith_special_2
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spawn_monolith_special_3
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spawn_monolith_special_4
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spawn_monolith_special_5
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spawn_monolith_special_6
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spawn_monolith_special_7
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;spawn_monolith_special
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;spawn_monolith_special_2
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;spawn_monolith_special_3
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;spawn_monolith_special_4
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;spawn_monolith_special_5
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;spawn_monolith_special_6
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;spawn_monolith_special_7
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spawn_deserted_base
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[spawn_monolith@novice]
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spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
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[spawn_monolith@advanced]
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
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[spawn_monolith@veteran]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced
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spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice, monolith_sim_squad_advanced
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
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[spawn_monolith_special]
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spawn_squads = monolith_base_mlra_squad
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spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith@advanced]
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
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[spawn_monolith_special_2]
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spawn_squads = monolith_base_mlra_squad
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spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith@veteran]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_advanced
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
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[spawn_monolith_special_3]
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spawn_squads = monolith_base_mlr2_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special]
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;spawn_squads = monolith_base_mlra_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_4]
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spawn_squads = monolith_base_mlr3_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_2]
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;spawn_squads = monolith_base_mlra_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_5]
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spawn_squads = monolith_base_mlr4_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_3]
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;spawn_squads = monolith_base_mlr2_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_6]
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spawn_squads = monolith_base_mlr5_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_4]
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;spawn_squads = monolith_base_mlr3_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_7]
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spawn_squads = monolith_base_mlr6_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_5]
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;spawn_squads = monolith_base_mlr4_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_6]
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;spawn_squads = monolith_base_mlr5_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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;[spawn_monolith_special_7]
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;spawn_squads = monolith_base_mlr6_squad
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;spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_deserted_base]
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