Added, Updated and Removed Mods

Added:
- HUD Offsets Editor
- NPC Wounded Redone

Updated:
- Stealth Overhaul
- Redone Pripyat + Jupiter
- Redone Limansk and Hospital
- Outfit Animations
- Modded Executables

Removed:
- Arrival
This commit is contained in:
2024-04-06 19:17:40 -04:00
parent 6f19f2c70f
commit 3098b9f051
1720 changed files with 4928 additions and 113776 deletions
@@ -16,54 +16,54 @@ respawn_radius = 1000
spawn_monolith@novice
spawn_monolith@veteran
spawn_monolith@advanced
spawn_monolith_special
spawn_monolith_special_2
spawn_monolith_special_3
spawn_monolith_special_4
spawn_monolith_special_5
spawn_monolith_special_6
spawn_monolith_special_7
;spawn_monolith_special
;spawn_monolith_special_2
;spawn_monolith_special_3
;spawn_monolith_special_4
;spawn_monolith_special_5
;spawn_monolith_special_6
;spawn_monolith_special_7
spawn_deserted_base
[spawn_monolith@novice]
spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice
spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
[spawn_monolith@advanced]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced
spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
[spawn_monolith@veteran]
spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced
spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice, monolith_sim_squad_advanced
spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
[spawn_monolith_special]
spawn_squads = monolith_base_mlra_squad
spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith@advanced]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice
spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
[spawn_monolith_special_2]
spawn_squads = monolith_base_mlra_squad
spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith@veteran]
spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_advanced
spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
[spawn_monolith_special_3]
spawn_squads = monolith_base_mlr2_squad
spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special]
;spawn_squads = monolith_base_mlra_squad
;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith_special_4]
spawn_squads = monolith_base_mlr3_squad
spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_2]
;spawn_squads = monolith_base_mlra_squad
;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith_special_5]
spawn_squads = monolith_base_mlr4_squad
spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_3]
;spawn_squads = monolith_base_mlr2_squad
;spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith_special_6]
spawn_squads = monolith_base_mlr5_squad
spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_4]
;spawn_squads = monolith_base_mlr3_squad
;spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_monolith_special_7]
spawn_squads = monolith_base_mlr6_squad
spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_5]
;spawn_squads = monolith_base_mlr4_squad
;spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_6]
;spawn_squads = monolith_base_mlr5_squad
;spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
;[spawn_monolith_special_7]
;spawn_squads = monolith_base_mlr6_squad
;spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
[spawn_deserted_base]