Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_bhs_mihail_krug">
<text></text>
</string>
<string id="st_bhs_head_str">
<text>H</text>
</string>
<string id="st_bhs_torso_str">
<text>T</text>
</string>
<string id="st_bhs_rightarm_str">
<text>A</text>
</string>
<string id="st_bhs_rightleg_str">
<text>L</text>
</string>
<string id="st_bhs_full_heal">
<text>post-heals</text>
</string>
<string id="st_bhs_timed_heal">
<text>first-aid</text>
</string>
<string id="st_bhs_timeregen">
<text>Time</text>
</string>
<string id="st_bhs_head_hud">
<text>Head</text>
</string>
<string id="st_bhs_torso_hud">
<text>Torso</text>
</string>
<string id="st_bhs_arms_hud">
<text>Arms</text>
</string>
<string id="st_bhs_legs_hud">
<text>Legs</text>
</string>
</string_table>
@@ -0,0 +1,213 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_body_health_system_title">
<text>Body Health System</text>
</string>
<string id="ui_mcm_menu_body_health_system">
<text>Body Health System</text>
</string>
<!-- HUD -->
<string id="ui_mcm_body_health_system_header_hud">
<text>HUD</text>
</string>
<string id="ui_mcm_body_health_system_hud_type">
<text>HUD type</text>
</string>
<string id="ui_mcm_lst_bhs_default">
<text>Default</text>
</string>
<string id="ui_mcm_lst_bhs_eft">
<text>EFT</text>
</string>
<string id="ui_mcm_lst_bhs_text">
<text>Text</text>
</string>
<string id="ui_mcm_body_health_system_alt_mode_health">
<text>(Text HUD only) Enable Health/Stamina/Psi</text>
</string>
<string id="ui_mcm_body_health_system_position_x">
<text>HUD Position X</text>
</string>
<string id="ui_mcm_body_health_system_position_y">
<text>HUD Position Y</text>
</string>
<string id="ui_mcm_body_health_system_vanilla_bars">
<text>Enable vanilla bars (need reloading)</text>
</string>
<string id="ui_mcm_body_health_system_vanilla_bars_desc">
<text>For compatibility with other UI addons that use vanilla health/stamina/psi bars.</text>
</string>
<string id="ui_mcm_body_health_system_custom_colors">
<text>Custom HUD colors</text>
</string>
<string id="ui_mcm_body_health_system_custom_colors_desc">
<text>Non-text HUDs only.</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_r">
<text>Main R</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_g">
<text>Main G</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_b">
<text>Main B</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_r">
<text>Timed health R</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_g">
<text>Timed health G</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_b">
<text>Timed health B</text>
</string>
<!-- General -->
<string id="ui_mcm_body_health_system_header_general">
<text>General</text>
</string>
<string id="ui_mcm_body_health_system_regen">
<text>Limb regeneration (game minutes)</text>
</string>
<string id="ui_mcm_body_health_system_regen_desc">
<text>After this game minutes the random limb will heal 1 hp (can stack if more time passed). Any game time changes and sleep are included. "0" disables autoregen.</text>
</string>
<string id="ui_mcm_body_health_system_damage_scale">
<text>Limb damage mult</text>
</string>
<string id="ui_mcm_body_health_system_enable_display">
<text>(Items) Enable BHS description</text>
</string>
<string id="ui_mcm_body_health_system_enable_display_desc">
<text>Disable it if any other addons use their own description for BHS.</text>
</string>
<string id="ui_mcm_body_health_system_numeric_at">
<text>(Items) Display numeric value at</text>
</string>
<string id="ui_mcm_body_health_system_numeric_at_desc">
<text>Limb healing in item description will be displayed as number when it exceed this value.</text>
</string>
<string id="ui_mcm_body_health_system_numeric_always">
<text>(Items) Display numeric always</text>
</string>
<!-- Arms -->
<string id="ui_mcm_body_health_system_header_arms">
<text>Arms</text>
</string>
<string id="ui_mcm_body_health_system_arm_opt">
<text>Arms penalty</text>
</string>
<string id="ui_mcm_body_health_system_arm_pen_min_hp">
<text>Minimum Arms HP (in %) for penalties</text>
</string>
<string id="ui_mcm_body_health_system_arm_pen_min_hp_desc">
<text>Summary Arms HP percents must be below this value to play effects. Default slider value of 100 means that effects will play if both arms have summary 99% or less HP.</text>
</string>
<string id="ui_mcm_body_health_system_arm_anm_pwr">
<text>Effects Power</text>
</string>
<string id="ui_mcm_body_health_system_arm_anm_pwr_desc">
<text>Multiplier for arms penalty effect power. Default: 1.0.</text>
</string>
<!-- Legs -->
<string id="ui_mcm_body_health_system_header_legs">
<text>Legs</text>
</string>
<string id="ui_mcm_body_health_system_leg_opt">
<text>Legs penalty</text>
</string>
<string id="ui_mcm_body_health_system_leg_pen_min_hp">
<text>Minimum Legs HP (in %) for penalties</text>
</string>
<string id="ui_mcm_body_health_system_leg_pen_min_hp_desc">
<text>Summary Legs HP percents must be below this value to play effects (speed and limping). Default slider value of 100 means that effects will play if both legs have summary 99% or less HP.</text>
</string>
<string id="ui_mcm_body_health_system_leg_anm_pwr">
<text>Camera Effects Power</text>
</string>
<string id="ui_mcm_body_health_system_leg_anm_pwr_desc">
<text>Multiplier of legs penalty for camera effect. Default: 1.0.</text>
</string>
<string id="ui_mcm_body_health_system_leg_dmg_min_hp">
<text>Sprint damage min HP (in %)</text>
</string>
<string id="ui_mcm_body_health_system_leg_dmg_min_hp_desc">
<text>Any leg HP percents must be below this value to damage during sprint. Default value 60 means that there is a chance to get damaged if at least one leg is below 60% HP.</text>
</string>
<string id="ui_mcm_body_health_system_new_voice_sounds">
<text>New voice for penalties</text>
</string>
<string id="ui_mcm_body_health_system_new_voice_sounds_desc">
<text>Enabling this activates new voice during sprint with damaged legs. Disabling returns voice from original mod.</text>
</string>
<!-- Torso -->
<string id="ui_mcm_body_health_system_header_torso">
<text>Torso</text>
</string>
<string id="ui_mcm_body_health_system_torso_opt">
<text>Torso penalty</text>
</string>
<string id="ui_mcm_body_health_system_torso_opt_desc">
<text>General HP cap based on health of torso.</text>
</string>
<!-- Head -->
<string id="ui_mcm_body_health_system_header_head">
<text>Head</text>
</string>
<string id="ui_mcm_body_health_system_head_opt">
<text>Head penalty</text>
</string>
<string id="ui_mcm_body_health_system_head_pen_min_hp">
<text>Minimum Head Damage for penalties</text>
</string>
<string id="ui_mcm_body_health_system_head_pen_min_hp_desc">
<text>Damage needed to play effects. For example, default slider value of 2 means that each headshot damage must be for 2 or more HP.</text>
</string>
<string id="ui_mcm_body_health_system_head_anm_pwr">
<text>Effects Power</text>
</string>
<string id="ui_mcm_body_health_system_head_anm_pwr_desc">
<text>Multiplier for head penalty effect power. Default: 0.5.</text>
</string>
</string_table>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_bhs_mihail_krug">
<text></text>
</string>
<string id="st_bhs_head_str">
<text>Ã</text>
</string>
<string id="st_bhs_torso_str">
<text>Ò</text>
</string>
<string id="st_bhs_rightarm_str">
<text>Ð</text>
</string>
<string id="st_bhs_rightleg_str">
<text>Í</text>
</string>
<string id="st_bhs_full_heal">
<text>Ïîëíîñòüþ âûëå÷èâàåò</text>
</string>
<string id="st_bhs_timed_heal">
<text>Âðåìåííî ëå÷èò</text>
</string>
<string id="st_bhs_timeregen">
<text>Âðåìÿ</text>
</string>
<string id="st_bhs_head_hud">
<text>Ãîëîâà</text>
</string>
<string id="st_bhs_torso_hud">
<text>Òîðñ</text>
</string>
<string id="st_bhs_arms_hud">
<text>Ðóêè</text>
</string>
<string id="st_bhs_legs_hud">
<text>Íîãè</text>
</string>
</string_table>
@@ -0,0 +1,214 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_body_health_system_title">
<text>Body Health System</text>
</string>
<string id="ui_mcm_menu_body_health_system">
<text>Body Health System</text>
</string>
<!-- HUD -->
<string id="ui_mcm_body_health_system_header_hud">
<text>HUD</text>
</string>
<string id="ui_mcm_body_health_system_hud_type">
<text>Òèï HUD</text>
</string>
<string id="ui_mcm_lst_bhs_default">
<text>Ñòàíäàðòíûé</text>
</string>
<string id="ui_mcm_lst_bhs_eft">
<text>EFT</text>
</string>
<string id="ui_mcm_lst_bhs_text">
<text>Òåêñò</text>
</string>
<string id="ui_mcm_body_health_system_alt_mode_health">
<text>(Òåêñò HUD) Âêë Çäîðîâüå/Âûíîñë./Ïñè</text>
</string>
<string id="ui_mcm_body_health_system_position_x">
<text>HUD Ïîçèöèÿ X</text>
</string>
<string id="ui_mcm_body_health_system_position_y">
<text>HUD Ïîçèöèÿ Y</text>
</string>
<string id="ui_mcm_body_health_system_vanilla_bars">
<text>Âêë âàíèëüíûå ïîëîñêè (íóæíà ïåðåçàãðóçêà)</text>
</string>
<string id="ui_mcm_body_health_system_vanilla_bars_desc">
<text>Äëÿ ñîâìåñòèìîñòè ñ äðóãèìè UI àääîíàìè, êîòîðûå èñïîëüçóþò âàíèëüíûå ïîëîñêè çäîðîâüÿ/ñòàìèíû/ïñè.</text>
</string>
<string id="ui_mcm_body_health_system_custom_colors">
<text>Ïîëüçîâàòåëüñêèå HUD öâåòà</text>
</string>
<string id="ui_mcm_body_health_system_custom_colors_desc">
<text>Äëÿ íåòåêñòîâûõ HUD.</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_r">
<text>Îñíîâíîé R</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_g">
<text>Îñíîâíîé G</text>
</string>
<string id="ui_mcm_body_health_system_clr_main_b">
<text>Îñíîâíîé B</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_r">
<text>Âðåì. çäîðîâüå R</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_g">
<text>Âðåì. çäîðîâüå G</text>
</string>
<string id="ui_mcm_body_health_system_clr_timed_b">
<text>Âðåì. çäîðîâüå B</text>
</string>
<!-- General -->
<string id="ui_mcm_body_health_system_header_general">
<text>Îáùèå</text>
</string>
<string id="ui_mcm_body_health_system_regen">
<text>Ðåãåíåðàöèÿ (èãðîâûå ìèíóòû)</text>
</string>
<string id="ui_mcm_body_health_system_regen_desc">
<text>Ïî èñòå÷åíèè ýòèõ èãðîâûõ ìèíóò ñëó÷àéíàÿ êîíå÷íîñòü âîññòàíîâèò 1 çäîðîâüå (óâåëè÷èòñÿ, åñëè ïðîéäåò áîëüøå âðåìåíè). Ó÷èòûâàþòñÿ ëþáûå èçìåíåíèÿ èãðîâîãî âðåìåíè è ñíà. "0" îòêëþ÷àåò àâòîðåãåíåðàöèþ.</text>
</string>
<string id="ui_mcm_body_health_system_damage_scale">
<text>Ìíîæèòåëü óðîíà êîíå÷íîñòåé</text>
</string>
<string id="ui_mcm_body_health_system_enable_display">
<text>(Ïðåäìåòû) Îòîáðàçèòü BHS îïèñàíèå</text>
</string>
<string id="ui_mcm_body_health_system_enable_display_desc">
<text>Âûêëþ÷èòå åñëè äðóãèå àääîíû äîáàâëÿþò ñâîå îïèñàíèå äëÿ BHS.</text>
</string>
<string id="ui_mcm_body_health_system_numeric_at">
<text>(Ïðåäìåòû) Îòîáðàçèòü ÷èñëîâîå çíà÷åíèå ïðè</text>
</string>
<string id="ui_mcm_body_health_system_numeric_at_desc">
<text>Ïðè ïðåâûøåíèè ýòîãî çíà÷åíèÿ çàæèâëåíèå êîíå÷íîñòè â îïèñàíèè ïðåäìåòà áóäåò îòîáðàæàòüñÿ â âèäå ÷èñëà.</text>
</string>
<string id="ui_mcm_body_health_system_numeric_always">
<text>(Ïðåäìåòû) Âñåãäà îòîáðàæàòü ÷èñëî</text>
</string>
<!-- Arms -->
<string id="ui_mcm_body_health_system_header_arms">
<text>Ðóêè</text>
</string>
<string id="ui_mcm_body_health_system_arm_opt">
<text>Øòðàôû ðóê</text>
</string>
<string id="ui_mcm_body_health_system_arm_pen_min_hp">
<text>Ìèíèìàëüíîå çäîðîâüå ðóê (â %) äëÿ àêòèâàöèè øòðàôîâ</text>
</string>
<string id="ui_mcm_body_health_system_arm_pen_min_hp_desc">
<text>Ñóììàðíîå çäîðîâüå îáåèõ ðóê â ïðîöåíòàõ äîëæíî áûòü íèæå ýòîãî çíà÷åíèÿ, ÷òîáû àêòèâèðîâàòü ýôôåêòû. Çíà÷åíèå ïîëçóíêà ïî óìîë÷àíèþ 100 îçíà÷àåò, ÷òî ýôôåêòû áóäóò âîñïðîèçâîäèòüñÿ, åñëè ñóììàðíî îáå ðóêè èìåþò çäîðîâüå 99% èëè ìåíåå.</text>
</string>
<string id="ui_mcm_body_health_system_arm_anm_pwr">
<text>Ñèëà ýôôåêòîâ</text>
</string>
<string id="ui_mcm_body_health_system_arm_anm_pwr_desc">
<text>Ìíîæèòåëü äëÿ ñèëû ýôôåêòîâ. Ïî óìîë÷àíèþ: 1.0.</text>
</string>
<!-- Legs -->
<string id="ui_mcm_body_health_system_header_legs">
<text>Íîãè</text>
</string>
<string id="ui_mcm_body_health_system_leg_opt">
<text>Øòðàôû íîã</text>
</string>
<string id="ui_mcm_body_health_system_leg_pen_min_hp">
<text>Ìèíèìàëüíîå çäîðîâüå íîã (â %) äëÿ àêòèâàöèè øòðàôîâ</text>
</string>
<string id="ui_mcm_body_health_system_leg_pen_min_hp_desc">
<text>Ñóììàðíîå çäîðîâüå îáåèõ íîã â ïðîöåíòàõ äîëæíî áûòü íèæå ýòîãî çíà÷åíèÿ, ÷òîáû àêòèâèðîâàòü ýôôåêòû (ñêîðîñòü è õðîìàíèå). Çíà÷åíèå ïîëçóíêà ïî óìîë÷àíèþ 100 îçíà÷àåò, ÷òî ýôôåêòû áóäóò âîñïðîèçâîäèòüñÿ, åñëè ñóììàðíî îáå íîãè èìåþò çäîðîâüå 99% èëè ìåíåå.</text>
</string>
<string id="ui_mcm_body_health_system_leg_anm_pwr">
<text>Ñèëà ýôôåêòîâ</text>
</string>
<string id="ui_mcm_body_health_system_leg_anm_pwr_desc">
<text>Ìíîæèòåëü äëÿ ñèëû ýôôåêòîâ êàìåðû. Ïî óìîë÷àíèþ: 1.0.</text>
</string>
<string id="ui_mcm_body_health_system_leg_dmg_min_hp">
<text>Óðîí ïðè ñïðèíòå, ìèí çäîðîâüå (â %)</text>
</string>
<string id="ui_mcm_body_health_system_leg_dmg_min_hp_desc">
<text>Ïðîöåíò çäîðîâüÿ ëþáîé íîãè äîëæåí áûòü íèæå ýòîãî çíà÷åíèÿ, ÷òîáû íàíåñòè óðîí âî âðåìÿ ñïðèíòà. Çíà÷åíèå ïî óìîë÷àíèþ 60 îçíà÷àåò, ÷òî åñòü øàíñ ïîëó÷èòü ïîâðåæäåíèå, åñëè óðîâåíü çäîðîâüÿ õîòÿ áû îäíîé íîãè íèæå 60%.</text>
</string>
<string id="ui_mcm_body_health_system_new_voice_sounds">
<text>Íîâûé ãîëîñ ïðè ýôôåêòàõ</text>
</string>
<string id="ui_mcm_body_health_system_new_voice_sounds_desc">
<text>Âêëþ÷åíèå ýòîé îïöèè àêòèâèðóåò íîâûå çâóêè ãîëîñà ïðè ñïðèíòå ñî ñëîìàííûìè íîãàìè. Âûêëþ÷åíèå âîçâðàùàåò ãîëîñ îðèãèíàëüíîãî ìîäà.</text>
</string>
<!-- Torso -->
<string id="ui_mcm_body_health_system_header_torso">
<text>Òóëîâèùå</text>
</string>
<string id="ui_mcm_body_health_system_torso_opt">
<text>Øòðàôû òóëîâèùà</text>
</string>
<string id="ui_mcm_body_health_system_torso_opt_desc">
<text>Îáùèé ìàêñèìàëüíûé çàïàñ çäîðîâüÿ çàâèñèò îò ñîñòîÿíèÿ òóëîâèùà.</text>
</string>
<!-- Head -->
<string id="ui_mcm_body_health_system_header_head">
<text>Ãîëîâà</text>
</string>
<string id="ui_mcm_body_health_system_head_opt">
<text>Øòðàôû ãîëîâû</text>
</string>
<string id="ui_mcm_body_health_system_head_pen_min_hp">
<text>Ìèíèìàëüíûé óðîí ãîëîâû äëÿ àêòèâàöèè øòðàôîâ</text>
</string>
<string id="ui_mcm_body_health_system_head_pen_min_hp_desc">
<text>Óðîí, íåîáõîäèìûé äëÿ àêòèâàöèè ýôôåêòîâ. Íàïðèìåð, çíà÷åíèå ïîëçóíêà ïî óìîë÷àíèþ 2 îçíà÷àåò, ÷òî óðîí îò êàæäîãî âûñòðåëà â ãîëîâó äîëæåí áóäåò óáàâëÿòü çíà÷åíèå çäîðîâüÿ íà 2 èëè áîëåå.</text>
</string>
<string id="ui_mcm_body_health_system_head_anm_pwr">
<text>Ñèëà ýôôåêòîâ</text>
</string>
<string id="ui_mcm_body_health_system_head_anm_pwr_desc">
<text>Ìíîæèòåëü äëÿ ñèëû ýôôåêòîâ. Ïî óìîë÷àíèþ: 0.5.</text>
</string>
</string_table>