Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
File diff suppressed because it is too large Load Diff
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<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<!-- Ìîé êâåñò -->
<!-- <info_portion id="start_quest"></info_portion>
<info_portion id="quest_end"></info_portion> -->
<info_portion id="ahi_quest_inprogress"></info_portion> <!-- Çàäàíèå â ïðîöåññå âûïîëíåíèÿ -->
<info_portion id="ahi_redirect_quest_inprogress"></info_portion> <!-- Çàäàíèå íà ïåðåìåùåíèå â ïðîöåññå âûïîëíåíèÿ -->
<info_portion id="ah_artefact_founded"></info_portion> <!-- Àðòåôàêòû íàéäåíû -->
<info_portion id="ahi_redirect_kovalev_quest_start"></info_portion>
<info_portion id="ahi_redirect_kovalev_quest_end"></info_portion>
<info_portion id="ahi_redirect_markov_quest_start"></info_portion>
<info_portion id="ahi_redirect_markov_quest_end"></info_portion>
<info_portion id="ahi_redirect_pirogov_quest_start"></info_portion>
<info_portion id="ahi_redirect_pirogov_quest_end"></info_portion>
<info_portion id="ahi_redirect_chernov_quest_start"></info_portion>
<info_portion id="ahi_redirect_chernov_quest_end"></info_portion>
<info_portion id="ahi_redirect_juk_quest_start"></info_portion>
<info_portion id="ahi_redirect_juk_quest_end"></info_portion>
<info_portion id="ahi_redirect_vorobushkin_quest_start"></info_portion>
<info_portion id="ahi_redirect_vorobushkin_quest_end"></info_portion>
<info_portion id="ahi_redirect_skabinsky_quest_start"></info_portion>
<info_portion id="ahi_redirect_skabinsky_quest_end"></info_portion>
<info_portion id="ahi_goto_scabinsky"></info_portion>
<info_portion id="ahi_meet_actor"></info_portion> <!-- Ó÷åíûå âñòðå÷àþò èãðîêà -->
<info_portion id="ahi_kovalev_1_quest_start"></info_portion> <!-- Êîâàëåâ 1 çàäàíèå -->
<info_portion id="ahi_kovalev_1_quest_end"></info_portion> <!-- Êîâàëåâ 1 çàäàíèå -->
<info_portion id="ahi_kovalev_2_quest_start"></info_portion> <!-- Êîâàëåâ 1 çàäàíèå -->
<info_portion id="ahi_kovalev_2_quest_end"></info_portion> <!-- Êîâàëåâ 2 çàäàíèå -->
<info_portion id="ahi_markov_1_quest_start"></info_portion>
<info_portion id="ahi_markov_1_quest_end"></info_portion>
<info_portion id="ahi_markov_2_quest_start"></info_portion>
<info_portion id="ahi_markov_2_quest_end"></info_portion>
<info_portion id="ahi_markov_3_quest_start"></info_portion>
<info_portion id="ahi_markov_3_quest_end"></info_portion>
<info_portion id="ahi_pirogov_1_quest_start"></info_portion>
<info_portion id="ahi_pirogov_1_quest_end"></info_portion>
<info_portion id="ahi_pirogov_2_quest_start"></info_portion>
<info_portion id="ahi_pirogov_2_quest_end"></info_portion>
<info_portion id="ahi_pirogov_3_quest_start"></info_portion>
<info_portion id="ahi_pirogov_3_quest_end"></info_portion>
<info_portion id="ahi_chernov_1_quest_start"></info_portion>
<info_portion id="ahi_chernov_1_quest_end"></info_portion>
<info_portion id="ahi_chernov_3_quest_start"></info_portion>
<info_portion id="ahi_chernov_3_quest_end"></info_portion>
<info_portion id="ahi_chernov_4_quest_start"></info_portion>
<info_portion id="ahi_chernov_4_quest_end"></info_portion>
<info_portion id="ahi_chernov_5_quest_start"></info_portion>
<info_portion id="ahi_chernov_5_quest_end"></info_portion>
<info_portion id="ahi_chernov_6_quest_start"></info_portion>
<info_portion id="ahi_chernov_6_quest_end"></info_portion>
<info_portion id="ahi_juk_1_quest_start"></info_portion>
<info_portion id="ahi_juk_1_quest_end"></info_portion>
<info_portion id="ahi_juk_2_quest_start"></info_portion>
<info_portion id="ahi_juk_2_quest_end"></info_portion>
<info_portion id="ahi_juk_3_quest_start"></info_portion>
<info_portion id="ahi_juk_3_quest_end"></info_portion>
<info_portion id="ahi_vorobushkin_1_quest_start"></info_portion>
<info_portion id="ahi_vorobushkin_1_quest_end"></info_portion>
<info_portion id="ahi_vorobushkin_2_quest_start"></info_portion>
<info_portion id="ahi_vorobushkin_2_quest_end"></info_portion>
<info_portion id="ahi_skabinsky_1_quest_start"></info_portion>
<info_portion id="ahi_skabinsky_1_quest_end"></info_portion>
<info_portion id="ahi_skabinsky_enemy"></info_portion>
<info_portion id="ah_kovalev_dead"></info_portion>
<info_portion id="ah_markov_dead"></info_portion>
<info_portion id="ah_pirogov_dead"></info_portion>
<info_portion id="ah_chernov_dead"></info_portion>
<info_portion id="ah_juk_dead"></info_portion>
<info_portion id="ah_vorobushkin_dead"></info_portion>
<info_portion id="ah_skabinsky_dead"></info_portion>
<info_portion id="ah_skabinsky_final_dead"></info_portion>
<info_portion id="ah_quest_cancel"></info_portion>
<info_portion id="ah_fail_step_1"></info_portion>
<info_portion id="ah_fail_step_2"></info_portion>
<info_portion id="ah_fail_step_3"></info_portion>
<info_portion id="ahi_fail_skabinsky_quest_end"></info_portion>
</game_information_portions>
@@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>
@@ -0,0 +1,252 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Major Kuznetsov (Military Honcho) Character Description -->
<specific_character id="agr_smart_terrain_1_6_near_2_military_colonel_kovalski" team_default = "1">
<name>agr_kuznetsov_name</name>
<icon>ui_inGame2_Kuznetsov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_near_2_military_colonel_kovalski</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16991</rank>
<reputation>249</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3_beret</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<supplies>
[spawn] \n
wpn_fort \n
wpn_groza \n
ammo_9x18_pmm = 1 \n
ammo_9x39_ap = 1 \n
hand_radio \n
wpn_binoc = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_2.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<!------------ Hidden Threat ------------>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d1</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d2</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d3</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d4</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d5</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d6</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kuznetsov_d7</actor_dialog>
<!--------------------------------------->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_meet_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>est_work_kuznecov</actor_dialog>
<actor_dialog>work_vip_kuznecov_agr_undr</actor_dialog>
<actor_dialog>work_vip_kuznecov_x18</actor_dialog>
<actor_dialog>work_vip_kuznecov_x16</actor_dialog>
<actor_dialog>work_vip_kuznecov_x10</actor_dialog>
<actor_dialog>work_vip_kuznecov_x8</actor_dialog>
<actor_dialog>work_vip_kuznecov_jupiter_ugr</actor_dialog>
<actor_dialog>work_vip_kuznecov_control_bunker</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Sergeant Spooner (Military Trader) Character Description -->
<specific_character id="agr_smart_terrain_1_6_army_trader_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_trader_stalker_name</name>
<icon>ui_inGame2_Spooner</icon>
<map_icon x="1" y="0"/>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_trader_stalker</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13590</rank>
<reputation>1172</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_soldier\stalker_soldier4a</visual>
<snd_config>characters_voice\human\military_1\</snd_config>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<!------ Hidden Threat ----->
<start_dialog>sl_hidden_threat_dialog_spooner_d1</start_dialog>
<!-------------------------->
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!------ Hidden Threat ----->
<actor_dialog>sl_hidden_threat_dialog_spooner_d2</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_spooner_d3</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_spooner_d4</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>guid_agr_mlr_military</actor_dialog>
<actor_dialog>guid_agr_mlr_military_vert</actor_dialog>
<actor_dialog>guid_agr_mlr_military_list</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>find_blackbox_mlr_reward_army</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Lieutenant Kirilov (Military Mechanic) Character Description -->
<specific_character id="agr_smart_terrain_1_6_army_mechanic_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_mechanic_stalker_name</name>
<icon>ui_inGame2_Kirilov</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_mechanic_stalker</class>
<community>army</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>9987</rank>
<reputation>573</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!------ Hidden Threat ----->
<start_dialog>sl_hidden_threat_dialog_kirillov_d1</start_dialog>
<!-------------------------->
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<!------ Hidden Threat ----->
<actor_dialog>sl_hidden_threat_dialog_kirillov_d2</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_kirillov_d3</actor_dialog>
<!-------------------------->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_agr_smart_terrain_1_6_army_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Medic) unused -->
<specific_character id="agr_smart_terrain_1_6_army_medic_stalker" team_default="1">
<name>agr_smart_terrain_1_6_army_medic_stalker_name</name>
<icon>ui_inGame2_Rogovets</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>agr_smart_terrain_1_6_army_medic_stalker</class>
<community>army</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>87</rank>
<reputation>1273</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<supplies>
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Medic) -->
<specific_character id="agr_1_6_medic_army_mlr" team_default="1">
<name>agr_1_6_medic_army_mlr_name</name>
<icon>ui_inGame2_Rogovets</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>agr_1_6_medic_army_mlr</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>3000</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>rogovets_hello_1_6_army_mlr</start_dialog>
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>rogovets_about_himself_1_6_army_mlr</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Commander, barman in Agroprom -->
<specific_character id="agr_1_6_barman_army_mlr" team_default="1">
<name>agr_1_6_barman_army_mlr_name</name>
<icon>ui_inGame2_barmen_army</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>agr_1_6_barman_army_mlr</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>3100</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_soldier\esc_army_barmen</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>barmen_about_himself_1_6_army_mlr</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,492 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- Êâàðòåò(áåðåì àýñ øòóðìîì)
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="kvartet" team_default="1">
<name>st_kvartet</name>
<icon>ui_npc_u_soldier_beret_5</icon>
<map_icon x="1" y="0"/>
<bio>st_kvartet_bio</bio>
<class>kvartet</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>62991</rank>
<reputation>3249</reputation>
<visual>actors\stalker_soldier\stalker_soldier_5_beret</visual>
<snd_config>characters_voice\human\military_2\</snd_config>
<supplies>
[spawn] \n
wpn_fort \n
wpn_val \n
ammo_9x18_pmm = 1 \n
ammo_9x39_ap = 1 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>kvartet_1</actor_dialog>
</specific_character>
<specific_character id="vasil_nevezuchi" team_default="1">
<name>st_vasil_nevezuchi</name>
<icon>ui_npc_u_stalker_militari_antigas_2</icon>
<map_icon x="1" y="0"/>
<bio>st_kvartet_bio</bio>
<class>vasil_nevezuchi</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>52991</rank>
<reputation>-2249</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier4a</visual>
<supplies>
[spawn] \n
wpn_fort \n
wpn_val \n
ammo_9x18_pmm = 1 \n
ammo_9x39_ap = 1 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>vasil_nevezuchi_1</actor_dialog>
</specific_character>
<!-- Ïðåäñòàâèòåëü-->
<specific_character id="ah_sarik" team_default = "1">
<name>sarik_name</name>
<icon>ui_inGame2_ecolog_guard_blue</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_sarik</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>0</rank>
<reputation>10</reputation>
<money min="10000" max="15000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 2 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>sarik_dialog</actor_dialog>
<!-- <actor_dialog>test_dialog</actor_dialog> -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹1 Àññèñòåíò Êîâàëåâ Áîëîòà-->
<specific_character id="ah_bol_kovalev" team_default = "1">
<name>kovalev_name</name>
<icon>ui_inGame2_ecolog_brown</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_bol_kovalev</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>5</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_brown</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 2 \n
detector_simple \n
granade_f1 = 2 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_kovalev_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>kovalev_1_quest</actor_dialog>
<actor_dialog>kovalev_1_quest_end</actor_dialog>
<actor_dialog>kovalev_2_quest</actor_dialog>
<actor_dialog>kovalev_2_quest_end</actor_dialog>
<actor_dialog>kovalev_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹2 Äîöåíò Ìàðêîâ ßíòàðü-->
<specific_character id="ah_yan_markov" team_default = "1">
<name>markov_name</name>
<icon>ui_inGame2_ecolog_blue</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_yan_markov</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>20</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_markov_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>markov_1_quest</actor_dialog>
<actor_dialog>markov_1_quest_end</actor_dialog>
<actor_dialog>markov_2_quest</actor_dialog>
<actor_dialog>markov_2_quest_end</actor_dialog>
<actor_dialog>markov_3_quest</actor_dialog>
<actor_dialog>markov_3_quest_end</actor_dialog>
<actor_dialog>markov_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹3 Êàíäèäàò Ïèðîãîâ Òåìíàÿ äîëèíà-->
<specific_character id="ah_dark_pirogov" team_default = "1">
<name>pirogov_name</name>
<icon>ui_inGame2_ecolog_green</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_dark_pirogov</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>-400</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_pirogov_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>pirogov_1_quest</actor_dialog>
<actor_dialog>pirogov_1_quest_end</actor_dialog>
<actor_dialog>pirogov_2_quest</actor_dialog>
<actor_dialog>pirogov_2_quest_end</actor_dialog>
<actor_dialog>pirogov_3_quest</actor_dialog>
<actor_dialog>pirogov_3_quest_end</actor_dialog>
<actor_dialog>pirogov_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹4 Íàó÷íûé ñîòðóäíèê ×åðíîâ Ñêëàäû-->
<specific_character id="ah_mil_chernov" team_default = "1">
<name>chernov_name</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_mil_chernov</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>-100</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_chernov_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>chernov_1_quest</actor_dialog>
<actor_dialog>chernov_1_quest_end</actor_dialog>
<actor_dialog>chernov_3_quest</actor_dialog>
<actor_dialog>chernov_3_quest_end</actor_dialog>
<actor_dialog>chernov_4_quest</actor_dialog>
<actor_dialog>chernov_4_quest_end</actor_dialog>
<actor_dialog>chernov_5_quest</actor_dialog>
<actor_dialog>chernov_5_quest_end</actor_dialog>
<actor_dialog>chernov_6_quest</actor_dialog>
<actor_dialog>chernov_6_quest_end</actor_dialog>
<actor_dialog>chernov_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹5 Ïðîôåññîð Âëàäèñëàâ Æóê Þïèòåð-->
<specific_character id="ah_up_juk" team_default = "1">
<name>juk_name</name>
<icon>ui_inGame2_ecolog_white</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_up_juk</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>400</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_white</visual>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
granade_f1 = 3 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_juk_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>juk_1_quest</actor_dialog>
<actor_dialog>juk_1_quest_end</actor_dialog>
<actor_dialog>juk_2_quest</actor_dialog>
<actor_dialog>juk_2_quest_end</actor_dialog>
<actor_dialog>juk_3_quest</actor_dialog>
<actor_dialog>juk_3_quest_end</actor_dialog>
<actor_dialog>juk_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹6 Äîöåíò Âîðîáóøêèí çàòîí-->
<specific_character id="ah_zat_vorobushkin" team_default = "1">
<name>vorobushkin_name</name>
<icon>ui_inGame2_ecolog_yellow</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_zat_vorobushkin</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>250</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x70_buck = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_vorobushkin_start_dialog</start_dialog>
<actor_dialog>meet_ah</actor_dialog>
<actor_dialog>cancel_ah</actor_dialog>
<actor_dialog>vorobushkin_1_quest</actor_dialog>
<actor_dialog>vorobushkin_1_quest_end</actor_dialog>
<actor_dialog>vorobushkin_2_quest</actor_dialog>
<actor_dialog>vorobushkin_2_quest_end</actor_dialog>
<actor_dialog>vorobushkin_redirect_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹7 Àêàäåìèê Ñêàáèíñêèé-->
<specific_character id="ah_aes_skabinsky" team_default = "1">
<name>skabinsky_name</name>
<icon>ui_inGame2_ecolog_blue</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_aes_skabinsky</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>-1100</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_skabinsky_start_dialog</start_dialog>
<actor_dialog>skabinsky_1_quest</actor_dialog>
<actor_dialog>skabinsky_1_quest_end</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ¹7 Àêàäåìèê Ñêàáèíñêèé Ôèíàë-->
<specific_character id="ah_aes_skabinsky_final" team_default = "1">
<name>skabinsky_name</name>
<icon>ui_inGame2_ecolog_blue</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>ah_aes_skabinsky_final</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>0</rank>
<reputation>-1100</reputation>
<money min="40000" max="50000" infinitive="1"/>
<visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 2 \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<start_dialog>ah_skabinsky_start_dialog</start_dialog>
<actor_dialog>skabinsky_1_quest</actor_dialog>
<actor_dialog>skabinsky_1_quest_end</actor_dialog>
<actor_dialog>skabinsky_fail_quest</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Ñòàëêåð ñ èíôîé î ÷í -->
<specific_character id="dragun" team_default="1">
<name>dragun_name</name>
<icon>ui_inGame2_csky_hero</icon>
<map_icon x="1" y="0"/>
<bio>st_dragun_bio</bio>
<class>dragun</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>40444</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>1500</reputation>
<visual>actors\stalker_merc\stalker_shram</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_pab9 = 1 \n
pda_dragun = 1 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
<actor_dialog>cs_task4_dragun_dialog</actor_dialog>
<actor_dialog>cs_task5_dragun_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Æåðòâà ñîñàòåëÿ -->
<specific_character id="cs_informer" team_default="1">
<name>cs_informer_name</name>
<icon>ui_npc_u_nebo_1</icon>
<map_icon x="1" y="0"/>
<bio>st_informer_bio</bio>
<class>cs_informer</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_0\</snd_config>
<rank>6444</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>-1546</reputation>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
cs_informer_pda = 1 \n
</supplies>
#include "gameplay\character_criticals_1.xml"
</specific_character>
<specific_character id="brodyaga" team_default="1">
<name>brodyaga_name</name>
<icon>ui_inGame2_Brodyaga_dolg</icon>
<map_icon x="1" y="0"/>
<bio>st_brodyaga_bio</bio>
<class>brodyaga</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>59825</rank>
<reputation>759</reputation>
<money min="10000" max="10000" infinitive="0"/>
<visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
</supplies>
<actor_dialog>brodyaga_cs_story_dialog2</actor_dialog>
<actor_dialog>brodyaga_cs_story_dialog1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
</specific_character>
<specific_character id="gamajun" team_default="1">
<name>gamajun_name</name>
<icon>ui_npc_u_nebo_3</icon>
<map_icon x="1" y="0"/>
<bio>st_gamajun_bio</bio>
<class>gamajun</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>19825</rank>
<reputation>759</reputation>
<money min="10000" max="10000" infinitive="0"/>
<visual>actors\stalker_nebo\stalker_nebo_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 3 \n
</supplies>
<actor_dialog>gamajun_cs_story_dialog1</actor_dialog>
<actor_dialog>gamajun_cs_story_dialog2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
</specific_character>
<specific_character id="monolith_pri_b36_smart_terrain_defense" team_default="1">
<name>monolith_pri_b36_smart_terrain_defense_name</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"/>
<bio>st_monolith_pri_b36_smart_terrain_defense_bio</bio>
<class>monolith_pri_b36_smart_terrain_defense</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>15825</rank>
<reputation>-759</reputation>
<money min="10000" max="10000" infinitive="0"/>
<visual>actors\stalker_monolith\stalker_monolith4b</visual>
<supplies>
[spawn] \n
wpn_g36 = 1 \n
ammo_5.45x39_ap = 1 \n
cs_deshefrator = 1 \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
</specific_character>
</xml>
@@ -0,0 +1,327 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Sidorovich (Loner Trader at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_trader" no_random = "1">
<name>escape_trader_name</name>
<icon>ui_inGame2_sid</icon>
<bio>escape_trader_bio</bio>
<class>trader</class>
<community>trader</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<visual>actors\stalker_trader\stalker_trader_1</visual>
<rank>18846</rank>
<reputation>2302</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>information_about_stash_aslan</actor_dialog>
<actor_dialog>information_about_stash_aslan1</actor_dialog>
<actor_dialog>cs_task3_sidor_dialog</actor_dialog>
<actor_dialog>cs_task3_sidor_dialog1</actor_dialog>
<actor_dialog>prinesi_military_docs_start</actor_dialog>
<actor_dialog>prinesi_military_docs_done</actor_dialog>
<actor_dialog>sidorovich_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>sidorovich_living_legend</actor_dialog>
<actor_dialog>sidorovich_living_legend_finish</actor_dialog>
<actor_dialog>sidorovich_mortal_sin</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_report</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog>
<actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>sidorovich_operation_afterglow</actor_dialog>
<actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>devushka_3_quest</actor_dialog>
</specific_character>
<!-- Wolf (Loner Honcho at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_wolf" team_default = "1">
<name>esc_wolf_name</name>
<icon>ui_inGame2_wolf</icon>
<bio>esc_wolf_bio</bio>
<class>esc_2_12_stalker_wolf</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17568</rank>
<reputation>2453</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neytral_balon_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_pkm \n
ammo_pkm_100 = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog>
<actor_dialog>wolf_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Fanatic (Loner Guard at the Rookie Village) -->
<specific_character id="esc_2_12_stalker_fanat" team_default = "1">
<name>esc_fanat_name</name>
<icon>ui_inGame2_fanatic</icon>
<bio>esc_fanat_bio</bio>
<class>esc_2_12_stalker_fanat</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12103</rank>
<reputation>1725</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<panic_treshold>0</panic_treshold>
<visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual>
<supplies>
[spawn] \n
wpn_binoc \n
wpn_pm \n
ammo_9x18_fmj = 3 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
</supplies>
#include "gameplay\character_criticals.xml"
<!-- Traning -->
<start_dialog>fanat_training_start</start_dialog>
<actor_dialog>fanat_training_boars_death</actor_dialog>
<actor_dialog>fanat_training_anomaly_reached</actor_dialog>
<actor_dialog>fanat_training_artefact_taken</actor_dialog>
<actor_dialog>fanat_training_back_to_village</actor_dialog>
<actor_dialog>fanat_training_stash_search</actor_dialog>
<actor_dialog>fanat_training_stash_found</actor_dialog>
<actor_dialog>fanat_training_bandit_raid_start</actor_dialog>
<actor_dialog>fanat_training_bandit_raid_end</actor_dialog>
<actor_dialog>fanat_training_end</actor_dialog>
<!-- Traning -->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Hip (The Rookie Village's whiny bitch) -->
<specific_character id="devushka" team_default = "1">
<name>devushka</name>
<icon>ui_inGame2_Hip</icon>
<map_icon x="1" y="0"/>
<bio>Hip</bio>
<class>devushka</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\woman\</snd_config>
<rank>160</rank>
<reputation>900</reputation>
<visual>actors\mnp_npc_remeik\girl</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>devushka_1_start</start_dialog>
<actor_dialog>devushka_2_start</actor_dialog>
<actor_dialog>devushka_0_dialog</actor_dialog>
<actor_dialog>devushka_1_dialog</actor_dialog>
<actor_dialog>devushka_2_dialog</actor_dialog>
<actor_dialog>devushka_3_quest_money</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_patrol</actor_dialog>
<actor_dialog>devushka_heal</actor_dialog>
<actor_dialog>devushka_3_dialog</actor_dialog>
<actor_dialog>devushka_4_dialog</actor_dialog>
<actor_dialog>devushka_4_quest</actor_dialog>
<actor_dialog>devushka_about_artefact</actor_dialog>
<actor_dialog>devushka_about_semeckiy</actor_dialog>
<actor_dialog>give_devushka_medved</actor_dialog>
<actor_dialog>devushka_give_present</actor_dialog>
<actor_dialog>devushka_go_village</actor_dialog>
<actor_dialog>adventure_time_with_hip</actor_dialog>
</specific_character>
<!-- Xenotech (Loner Mechanic at the Farm) -->
<specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1">
<name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name>
<icon>ui_inGame2_loner_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>esc_smart_terrain_5_7_loner_mechanic_stalker</class>
<community>stalker</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>3139</rank>
<reputation>784</reputation>
<visual>actors\stalker_neutral\loner_mechanic_stalker</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
</specific_character>
<!-- Loris (Loner Trader at the Farm) -->
<specific_character id="esc_main_base_trader_mlr" team_default="1">
<name>esc_main_base_trader_mlr_name</name>
<icon>ui_inGame2_kashpirovsky</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>esc_main_base_trader_mlr</class>
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>1500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Mechanic - Southern Outpost) -->
<specific_character id="army_south_mechan_mlr" team_default="1">
<name>army_south_mechan_mlr_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>army_south_mechan_mlr</class>
<community>army</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>1100</rank>
<money min="1000" max="3000" infinitive="0"/>
<reputation>-600</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>army_south_mechan_mlr_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Military Trader - Southern Outpost) -->
<specific_character id="esc_3_16_military_trader" team_default="1">
<name>esc_3_16_military_trader_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Нет данных.</bio>
<class>esc_3_16_military_trader</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>1900</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-1500</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<!------------ Hidden Threat ------------>
<actor_dialog>sl_hidden_threat_dialog_jurov</actor_dialog>
<!--------------------------------------->
<actor_dialog>guid_esc_mlr_military</actor_dialog>
<actor_dialog>guid_esc_mlr_military_vert</actor_dialog>
<actor_dialog>guid_esc_mlr_military_list</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,319 @@
<?xml version='1.0' encoding="windows-1251"?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 01/11/2021
-->
<xml>
<!----------------------- @@@ ---------------------------------->
<specific_character id="hidden_threat_spirit" team_default = "1">
<name>st_hidden_threat_spirit_name</name>
<icon>ui_inGame2_no_data</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>hidden_threat_spirit</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_osoznanie\stalker_osoznanie_1</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------------ Сержант Горобец ---------------------------->
<specific_character id="army_ser_gorobez" team_default = "1">
<name>st_hidden_threat_ser_gorobez_name</name>
<icon>ui_inGame2_Soldier_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>army_ser_gorobez</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>1240</rank>
<reputation>350</reputation>
<visual>actors\stalker_soldier\stalker_soldier_1</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--------------------- Майор Эрнандес ----------------------------->
<specific_character id="hidden_threat_isg_leader" team_default = "1">
<name>st_hidden_threat_isg_leader_name</name>
<icon>ui_inGame2_Hernandez</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>hidden_threat_isg_leader</class>
<community>isg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_1\</snd_config>
<rank>25000</rank>
<reputation>0</reputation>
<visual>actors\stalker_isg\stalker_isg_leader</visual>
<supplies>
[spawn] \n
wpn_aug_modern = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------------ Лейтенант Годунов ----------------------------->
<specific_character id="hidden_threat_isg_agent" team_default = "1">
<name>st_hidden_threat_isg_agent_name</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>hidden_threat_isg_agent</class>
<community>isg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>20000</rank>
<reputation>1550</reputation>
<visual>actors\stalker_isg\stalker_isg_military</visual>
<supplies>
[spawn] \n
wpn_fnx45_custom = 1 \n
ammo_11.43x23_hydro = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------ Cнайпер ИИГ(pri_b35_military) ----------------------->
<specific_character id="pri_b35_military_isg_sniper" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>pri_b35_military_isg_sniper</class>
<community>isg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank min="5000" max="10000" />
<reputation min="-1500" max="2100" />
<visual>actors\stalker_isg\stalker_isg_radiationsuit</visual>
<supplies>
[spawn] \n
wpn_l96a1 = 1 \n
ammo_7.62x51_ap = 3 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------ Cнайпер ИИГ(aes2_monolith_camp) ----------------------->
<specific_character id="aes2_mc_isg_sniper" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>aes2_mc_isg_sniper</class>
<community>isg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank min="10000" max="15000" />
<reputation min="-1500" max="2100" />
<visual>actors\stalker_isg\stalker_isg_exoskeleton</visual>
<supplies>
[spawn_loadout] \n
wpn_m24 = 1 \n
wpn_l96a1m = 1 \n
wpn_m98b = 1 \n
wpn_trg = 1 \n
wpn_vssk = 1 \n
[spawn_loadout2] \n
wpn_usp_match = 1 \n
wpn_glock = 1 \n
wpn_fnx45 = 1 \n
wpn_fnp45 = 1 \n
wpn_desert_eagle = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------------ Полковник Дегтярёв ---------------------------->
<specific_character id="hidden_threat_degtyarev" team_default = "1">
<name>st_hidden_threat_degtyarev_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>hidden_threat_degtyarev</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config>
<rank>25000</rank>
<reputation>1500</reputation>
<visual>actors\stalker_hero\army_degtyarev_military</visual>
<supplies>
[spawn] \n
wpn_vintorez_nimble = 1 \n
ammo_9x39_ap = 3 \n
wpn_pm_actor = 1 \n
ammo_9x18_fmj = 3 \n
grenade_f1 = 2 \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>sl_hidden_threat_dialog_degtyarev_d2</start_dialog>
<actor_dialog>sl_hidden_threat_dialog_degtyarev_d3</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_degtyarev_d4</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_degtyarev_d5</actor_dialog>
<actor_dialog>sl_hidden_threat_dialog_degtyarev_d6</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!---------------------- Агент СБУ 1 ------------------------------->
<specific_character id="pri_b35_mercs_agent_sbu_1" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>pri_b35_mercs_agent_sbu_1</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>7500</rank>
<reputation>800</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn_loadout] \n
wpn_abakan_kobra = 1 \n
wpn_aks74_new = 1 \n
wpn_ak74m_camo = 1 \n
wpn_aek971_kobra = 1 \n
wpn_ak101_eot = 1 \n
wpn_ak102_eot = 1 \n
wpn_ak103_kobra = 1 \n
wpn_ak104_kobra = 1 \n
wpn_ak105_kobra = 1 \n
wpn_vepr_kobra = 1 \n
[spawn_loadout2] \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
wpn_fort = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------- Агент СБУ 2 ------------------------------->
<specific_character id="pri_b35_mercs_agent_sbu_2" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>pri_b35_mercs_agent_sbu_2</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config>
<rank>6900</rank>
<reputation>300</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn_loadout] \n
wpn_groza = 1 \n
wpn_val_kobra = 1 \n
wpn_vepr_kobra = 1 \n
[spawn_loadout2] \n
wpn_gsh18 = 1 \n
wpn_mp443 = 1 \n
wpn_fort = 1 \n
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------ Стрелок --------------------------------->
<specific_character id="hidden_threat_strelok" team_default = "1">
<name>st_hidden_threat_strelok_name</name>
<icon>ui_inGame2_strelok_ico</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>hidden_threat_strelok</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>35000</rank>
<reputation>1500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_strelok</visual>
<supplies>
[spawn] \n
wpn_sig550_sniper = 1 \n
ammo_5.56x45_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-------------- Майор Верещагин(Агропром) ------------------------->
<specific_character id="agr_1_6_ht_vereshagin" team_default = "1">
<name>st_agr_1_6_ht_vereshagin_name</name>
<icon>ui_npc_u_stalker_militari_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>agr_1_6_ht_vereshagin</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>15000</rank>
<reputation>1250</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4_skat</visual>
<supplies>
[spawn] \n
wpn_ak12_ac10632 = 1, silencer = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_mp443 = 1 \n
ammo_9x19_ap = 1 \n
grenade_f1 = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>sl_hidden_threat_dialog_vereshagin_d1</start_dialog>
<actor_dialog>sl_hidden_threat_dialog_vereshagin_d2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!------------ Штурмовик СБУ(Припять, Юпитер) ---------------------->
<specific_character id="pri_a15_ht_sbu_enforcer" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_nosorog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>pri_a15_ht_sbu_enforcer</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank min="15000" max="20000" />
<reputation min="0" max="1200" />
<visual>actors\stalker_soldier\stalker_soldier4nosorog</visual>
<supplies>
[spawn] \n
wpn_pkp = 1 \n
ammo_7.62x54_ap = 1 \n
wpn_gsh18 = 1 \n
ammo_9x19_ap = 1 \n
grenade_f1 = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------ Рандомный сотрудник СБУ(Юпитер) ----------------------->
<specific_character id="jup_b208_ht_sbu_agent" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_npc_u_stalker_militari_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>None.</bio>
<class>jup_b208_ht_sbu_agent</class>
<community>army_npc</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<rank min="15000" max="20000" />
<reputation min="0" max="1200" />
<visual>actors\stalker_soldier\stalker_soldier_4_skat</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
</xml>
@@ -0,0 +1,298 @@
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- /////////////////////////////////////////////////////////////////////////////////////////////
<!--
<!-- Professor Kalancha (Clear Sky Medic) Character Description
<!--
<!-- Modified by SarisKhan
<!-- for Lost to the Zone
<!-- September 17, 2017
<!--
<!-- ----------------------------------------------------------------------------------------- -->
<specific_character id="mar_smart_terrain_base_doctor" team_default = "1">
<name>mar_smart_terrain_base_doctor_name</name>
<icon>ui_npc_u_nebo_2_face_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_base_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14500</rank>
<reputation>1700</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_nebo_2_face_2</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
</supplies>
<start_dialog>mar_smart_terrain_base_doctor_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>marsh_stalker_medic_background</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_people</actor_dialog>
<actor_dialog>marsh_stalker_medic_about_zone</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-------------------------- THE REAL DOC ---------------------- -->
<specific_character id="mar_smart_terrain_doc_doctor" team_default = "1">
<name>marsh_doctor_name</name>
<icon>ui_inGame2_doc</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Doctor.</bio>
<class>mar_smart_terrain_doc_doctor</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>18753</rank>
<reputation>2485</reputation>
<money min="10000" max="10000" infinitive="0" />
<visual>actors\izgoy\izgoy</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
cit_doctors_key = 1 \n
cit_doctors_pda = 1 \n
</supplies>
<start_dialog>cit_doctor_hello_dialog</start_dialog>
<actor_dialog>cit_doctor_main_dialog</actor_dialog>
<!-- LTTZ -->
<actor_dialog>doctor_living_legend</actor_dialog>
<actor_dialog>doctor_living_legend_strelok</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Librarian (Clear Sky Barman) Character Description -->
<specific_character id="mar_base_stalker_barmen" team_default="1">
<name>mar_base_stalker_barmen_name</name>
<icon>ui_inGame2_librarian</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_stalker_barmen</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>10140</rank>
<reputation>1246</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_nebo_smask1</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>marsh_stalker_barmen_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<!-- mlr -->
<actor_dialog>story_b_cs</actor_dialog>
<actor_dialog>story_dog</actor_dialog>
<actor_dialog>about_dog_marsh_part_two</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_base_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_barman_background</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spore (Clear Sky Trader) Character Description -->
<specific_character id="mar_base_owl_stalker_trader" team_default="1">
<name>mar_base_owl_stalker_trader_name</name>
<icon>ui_inGame2_csky_trade</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>mar_base_owl_stalker_trader</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16893</rank>
<reputation>1559</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_nebo\stalker_trader_nebo</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>mar_base_owl_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>information_about_stash_aslan</actor_dialog>
<actor_dialog>information_about_stash_aslan1</actor_dialog>
<actor_dialog>cs_task0_dialog</actor_dialog>
<actor_dialog>cs_task0_dialog1</actor_dialog>
<actor_dialog>cs_task2_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_trader_background</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Novikov (Clear Sky Mechanic) Character Description -->
<specific_character id="mar_base_stalker_tech" team_default = "1">
<name>mar_base_stalker_tech_name</name>
<icon>ui_inGame2_Novikov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
<class>mar_base_stalker_tech</class>
<community>csky</community>
<!--mechanic_mode>1</mechanic_mode-->
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16497</rank>
<reputation>1891</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_nebo\stalker_nebo_2_face_3</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
<start_dialog>marsh_stalker_tech_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_tech_background</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>marsh_stalker_tech_pragmatic_research</actor_dialog> <!-- LTTZ -->
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Cold (Clear Sky Honcho) Character Description -->
<specific_character id="mar_smart_terrain_base_stalker_leader_marsh" team_default = "1">
<name>mar_smart_terrain_base_stalker_leader_marsh_name</name>
<icon>ui_inGame2_cold</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>mar_smart_terrain_base_stalker_leader_marsh</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_1\</snd_config>
<rank>16672</rank>
<reputation>2314</reputation>
<visual>actors\stalker_nebo\stalker_nebo_2_face_4</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>cold_questlines_about_dialog</actor_dialog>
<actor_dialog>cs_task0_ambush_renegade</actor_dialog>
<actor_dialog>cs_task0_ambush_renegade_vip</actor_dialog>
<actor_dialog>cs_task0_ambush_renegade_vip2</actor_dialog>
<actor_dialog>cs_task0_ambush_renegade_vip3</actor_dialog>
<actor_dialog>cs_task3_cold_dialog</actor_dialog>
<actor_dialog>holod_end_cs_story</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <!-- LTTZ -->
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_dialog</actor_dialog>
<!-- LTTZ -->
<actor_dialog>cold_living_legend</actor_dialog>
<actor_dialog>cold_living_legend_finish</actor_dialog>
<actor_dialog>cold_mortal_sin</actor_dialog>
<actor_dialog>cold_mortal_sin_envoy</actor_dialog>
<actor_dialog>cold_mortal_sin_report</actor_dialog>
<actor_dialog>cold_mortal_sin_ambush</actor_dialog>
<actor_dialog>cold_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>cold_operation_afterglow</actor_dialog>
<actor_dialog>cold_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_background</actor_dialog>
<actor_dialog>mar_smart_terrain_base_leader_csky_history</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>find_blackbox_mlr_reward_csky</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Clear Sky guide) --> <!-- LTTZ -->
<specific_character id="guid_marsh_mlr" team_default="1">
<name>cit_doctor_name</name>
<icon>ui_inGame2_trodnik</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_marsh_mlr</class>
<community>csky</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\csky_3\</snd_config>
<rank>14030</rank>
<money min="500" max="1000" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_marsh_csky</actor_dialog>
<actor_dialog>mar_csky_guide_background</actor_dialog>
<actor_dialog>travel_guid_marsh_csky</actor_dialog>
<actor_dialog>meet_guid_marsh_csky_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
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@@ -0,0 +1,87 @@
<?xml version='1.0' encoding="windows-1251"?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 06/12/2021
-->
<game_information_portions>
<info_portion id="hidden_threat_disabled"></info_portion>
<info_portion id="hidden_threat_start"></info_portion>
<info_portion id="hidden_threat_complete"></info_portion>
<info_portion id="dialog_kuznetsov_first_flag"></info_portion>
<info_portion id="dialog_kuznetsov_4_flag"></info_portion>
<info_portion id="dialog_kuznetsov_5_flag"></info_portion>
<info_portion id="dialog_kuznetsov_6_flag"></info_portion>
<info_portion id="dialog_kuznetsov_7_flag"></info_portion>
<info_portion id="dialog_spirit_first_flag"></info_portion>
<info_portion id="dialog_spooner_barter_flag"></info_portion>
<info_portion id="dialog_spooner_outfit_flag"></info_portion>
<info_portion id="dialog_kirillov_1_flag"></info_portion>
<info_portion id="dialog_isg_leader_1_flag"></info_portion>
<info_portion id="dialog_isg_leader_2_flag"></info_portion>
<info_portion id="dialog_isg_leader_3_flag"></info_portion>
<info_portion id="dialog_degtyarev_1_flag"></info_portion>
<info_portion id="dialog_degtyarev_2_flag"></info_portion>
<info_portion id="dialog_degtyarev_3_flag"></info_portion>
<info_portion id="dialog_degtyarev_4_flag"></info_portion>
<info_portion id="dialog_degtyarev_5_flag"></info_portion>
<info_portion id="pri_b304_open_door_flag"></info_portion>
<info_portion id="ds2_domik_st_ht_cut_scene_start"></info_portion>
<info_portion id="ds2_domik_st_ht_cut_scene_end"></info_portion>
<info_portion id="ds2_domik_st_ht_cut_scene_1_flag"></info_portion>
<info_portion id="ds2_domik_st_ht_cut_scene_2_flag"></info_portion>
<info_portion id="ds2_domik_st_ht_cut_scene_3_flag"></info_portion>
<info_portion id="hidden_threat_task_1_start"></info_portion>
<info_portion id="hidden_threat_task_1_stage_1"></info_portion>
<info_portion id="hidden_threat_task_1_stage_2"></info_portion>
<info_portion id="hidden_threat_task_1_stage_3"></info_portion>
<info_portion id="hidden_threat_task_1_complete"></info_portion>
<info_portion id="hidden_threat_task_2_start"></info_portion>
<info_portion id="hidden_threat_task_2_complete"></info_portion>
<info_portion id="hidden_threat_task_3_msg"></info_portion>
<info_portion id="hidden_threat_task_3_start"></info_portion>
<info_portion id="hidden_threat_task_3_complete"></info_portion>
<info_portion id="hidden_threat_task_4_msg"></info_portion>
<info_portion id="hidden_threat_task_4_start"></info_portion>
<info_portion id="hidden_threat_task_4_stage_5"></info_portion>
<info_portion id="hidden_threat_task_4_stage_6_msg"></info_portion>
<info_portion id="hidden_threat_task_4_stage_6"></info_portion>
<info_portion id="hidden_threat_task_4_stage_7"></info_portion>
<info_portion id="hidden_threat_task_4_complete"></info_portion>
<info_portion id="hidden_threat_task_5_msg"></info_portion>
<info_portion id="hidden_threat_task_5_start"></info_portion>
<info_portion id="hidden_threat_task_5_stage_2"></info_portion>
<info_portion id="hidden_threat_task_5_stage_5"></info_portion>
<info_portion id="hidden_threat_task_5_complete"></info_portion>
<info_portion id="hidden_threat_task_6_msg"></info_portion>
<info_portion id="hidden_threat_task_6_start"></info_portion>
<info_portion id="hidden_threat_task_6_stage_2"></info_portion>
<info_portion id="hidden_threat_task_6_stage_3"></info_portion>
<info_portion id="hidden_threat_task_6_stage_5"></info_portion>
<info_portion id="hidden_threat_task_6_stage_6"></info_portion>
<info_portion id="hidden_threat_task_6_complete"></info_portion>
<info_portion id="hidden_threat_task_7_msg"></info_portion>
<info_portion id="hidden_threat_task_7_start"></info_portion>
<info_portion id="hidden_threat_task_7_stage_1"></info_portion>
<info_portion id="hidden_threat_task_7_stage_2"></info_portion>
<info_portion id="hidden_threat_task_7_stage_3"></info_portion>
<info_portion id="hidden_threat_second_task_1_complete"></info_portion>
<info_portion id="hidden_threat_second_task_2_start"></info_portion>
<info_portion id="hidden_threat_second_task_2_box"></info_portion>
<info_portion id="hidden_threat_second_task_2_fail"></info_portion>
<info_portion id="hidden_threat_second_task_2_complete"></info_portion>
<info_portion id="jup_b8_isg_combat"></info_portion>
<info_portion id="val_1_2_army_combat"></info_portion>
<info_portion id="darkvalley_spawn_pda"></info_portion>
<info_portion id="pri_a17_prisoner"></info_portion>
<info_portion id="pri_a17_punch_play_sound"></info_portion>
<info_portion id="pri_b35_mercs_spawn_scene"></info_portion>
<info_portion id="pri_b35_mercs_fail_scene"></info_portion>
<info_portion id="pri_b304_doors_open"></info_portion>
<info_portion id="aes_companion_squad"></info_portion>
<info_portion id="ht_jupiter_und_spawn_1"></info_portion>
<info_portion id="ht_jupiter_und_spawn_2"></info_portion>
<info_portion id="jup_und_hall_door"></info_portion>
<info_portion id="jup_und_hall_sniper"></info_portion>
</game_information_portions>
@@ -0,0 +1,64 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- Îïåðàöèÿ "Ìîíîëèò" -->
<character id="kvartet">
<class>kvartet</class>
</character>
<character id="vasil_nevezuchi">
<class>vasil_nevezuchi</class>
</character>
<!-- Ïðîôèëÿ Ó÷åíûõ AH -->
<character id="ah_sarik">
<class>ah_sarik</class>
</character>
<!-- ¹1 Àññèñòåíò Êîâàëåâ Áîëîòà-->
<character id="ah_bol_kovalev">
<class>ah_bol_kovalev</class>
</character>
<!-- ¹2 Äîöåíò Ìàðêîâ ßíòàðü-->
<character id="ah_yan_markov">
<class>ah_yan_markov</class>
</character>
<!-- ¹3 Êàíäèäàò Ïèðîãîâ Òåìíàÿ äîëèíà-->
<character id="ah_dark_pirogov">
<class>ah_dark_pirogov</class>
</character>
<!-- ¹4 Íàó÷íûé ñîòðóäíèê ×åðíîâ Ñêëàäû-->
<character id="ah_mil_chernov">
<class>ah_mil_chernov</class>
</character>
<!-- ¹5 Ïðîôåññîð Âëàäèñëàâ Æóê Þïèòåð-->
<character id="ah_up_juk">
<class>ah_up_juk</class>
</character>
<!-- ¹6 Äîöåíò Âîðîáóøêèí çàòîí-->
<character id="ah_zat_vorobushkin">
<class>ah_zat_vorobushkin</class>
</character>
<!-- ¹7 Àêàäåìèê Ñêàáèíñêèé-->
<character id="ah_aes_skabinsky">
<class>ah_aes_skabinsky</class>
</character>
<!-- ¹7 Àêàäåìèê Ñêàáèíñêèé ôèíàë-->
<character id="ah_aes_skabinsky_final">
<class>ah_aes_skabinsky_final</class>
</character>
<character id="gamajun">
<class>gamajun</class>
</character>
<character id="brodyaga">
<class>brodyaga</class>
</character>
<character id="cs_informer">
<class>cs_informer</class>
</character>
<character id="dragun">
<class>dragun</class>
</character>
<character id="monolith_pri_b36_smart_terrain_defense">
<class>monolith_pri_b36_smart_terrain_defense</class>
</character>
</xml>
@@ -0,0 +1,48 @@
<?xml version='1.0' encoding="UTF-8"?>
<!--
Storyline: Hidden Threat
Version: 1.0
Autor: Longreed
Last Edit: 30/10/2021
-->
<xml>
<character id="hidden_threat_spirit">
<class>hidden_threat_spirit</class>
</character>
<character id="army_ser_gorobez">
<class>army_ser_gorobez</class>
</character>
<character id="hidden_threat_isg_leader">
<class>hidden_threat_isg_leader</class>
</character>
<character id="hidden_threat_isg_agent">
<class>hidden_threat_isg_agent</class>
</character>
<character id="pri_b35_military_isg_sniper">
<class>pri_b35_military_isg_sniper</class>
</character>
<character id="hidden_threat_degtyarev">
<class>hidden_threat_degtyarev</class>
</character>
<character id="pri_b35_mercs_agent_sbu_1">
<class>pri_b35_mercs_agent_sbu_1</class>
</character>
<character id="pri_b35_mercs_agent_sbu_2">
<class>pri_b35_mercs_agent_sbu_2</class>
</character>
<character id="hidden_threat_strelok">
<class>hidden_threat_strelok</class>
</character>
<character id="aes2_mc_isg_sniper">
<class>aes2_mc_isg_sniper</class>
</character>
<character id="agr_1_6_ht_vereshagin">
<class>agr_1_6_ht_vereshagin</class>
</character>
<character id="pri_a15_ht_sbu_enforcer">
<class>pri_a15_ht_sbu_enforcer</class>
</character>
<character id="jup_b208_ht_sbu_agent">
<class>jup_b208_ht_sbu_agent</class>
</character>
</xml>