Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,17 @@
[limb_blood_1]
wallmarks = wm\wm_blood_4
[limb_blood_2]
wallmarks = wm\wm_blood_5
[limb_blood_3]
wallmarks = wm\wm_blood_6
[limb_blood_4]
wallmarks = wm\wm_blood_8
[limb_blood_5]
wallmarks = wm\wm_blood_9
[limb_blood_6]
wallmarks = wm\wm_blood_10
@@ -0,0 +1,60 @@
[limb_obj_base]
GroupControlSection = spawn_group
$spawn = "physics\object"
$prefetch = 8
class = O_PHYS_S
remove_time = 30
script_binding = bind_physic_object.init
; chunks
[limb_obj_1]:limb_obj_base ;medium chunk
visual = limbsmodels\meat01.ogf
[limb_obj_2]:limb_obj_base ;smallest chunk
visual = limbsmodels\meat02.ogf
[limb_obj_3]:limb_obj_base ;limblike medium chunk
visual = limbsmodels\meat03.ogf
[limb_obj_4]:limb_obj_base ;limblike small chunk
visual = limbsmodels\meat04.ogf
[limb_obj_5]:limb_obj_base ;limblike big chunk
visual = limbsmodels\meat05.ogf
;limb parts
[limb_obj_6]:limb_obj_base ;short lower leg
visual = limbsmodels\lowerleg_new.ogf
[limb_obj_7]:limb_obj_base ;long lower leg
visual = limbsmodels\lowerleg1_new.ogf
[limb_obj_8]:limb_obj_base ;short lower arm
visual = limbsmodels\upperarm_new.ogf
[limb_obj_9]:limb_obj_base ;long arm
visual = limbsmodels\upperarm1_new.ogf
[limb_obj_10]:limb_obj_base ;long upper leg
visual = limbsmodels\upperleg_new.ogf
; limbs
[limb_obj_11]:limb_obj_base ;foot
visual = limbsmodels\foot.ogf
[limb_obj_12]:limb_obj_base ;hand
visual = limbsmodels\hand.ogf
[limb_obj_13]:limb_obj_base ;head
visual = limbsmodels\head.ogf
[limb_obj_14]:limb_obj_base ;lower leg
visual = limbsmodels\lowerleg.ogf
[limb_obj_15]:limb_obj_base ;upper arm
visual = limbsmodels\upperarm.ogf
[limb_obj_16]:limb_obj_base ;upper leg
visual = limbsmodels\upperleg.ogf
@@ -0,0 +1,104 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_dismemb_title">
<text>Dismemberment</text>
</string>
<string id="ui_mcm_menu_dismemb">
<text>Dismemberment</text>
</string>
<!-- Main configs -->
<string id="ui_mcm_dismemb_enable_stalker">
<text>Enable for stalkers</text>
</string>
<string id="ui_mcm_dismemb_enable_mutant">
<text>Enable for mutants</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold">
<text>Hit threshold</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold_desc">
<text>Hit power for fatal hit to detach limb, does not check armor etc for now.</text>
</string>
<string id="ui_mcm_dismemb_wm_lifetime">
<text>Blood on body lifetime</text>
</string>
<string id="ui_mcm_dismemb_enable_foot">
<text>Enable Stalkers foot dismemberment (looks bad)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti">
<text>More dismemberment from mutants (see desc.)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti_desc">
<text>Mutants usually hit "root" bone which does not detach anything. This option will make it detach random bone (except head) when mutant kills someone (if passed hit threshold).</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs">
<text>Max detached limbs on explosion</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs_desc">
<text>Random from 1 to this value.</text>
</string>
<!-- Meshes -->
<string id="ui_mcm_dismemb_enable_meshes">
<text>Enable detached limbs</text>
</string>
<string id="ui_mcm_dismemb_meshes_lifetime">
<text>Detached limbs lifetime</text>
</string>
<!-- Hit types -->
<string id="ui_mcm_dismemb_allow_exp">
<text>Allow explosion type</text>
</string>
<string id="ui_mcm_dismemb_allow_wound">
<text>Allow wound type (melee/mutants)</text>
</string>
<string id="ui_mcm_dismemb_allow_strike">
<text>Allow strike type (some mutants)</text>
</string>
<string id="ui_mcm_dismemb_allow_ball">
<text>Allow ballistic type</text>
</string>
<!-- Debug -->
<string id="ui_mcm_dismemb_wm_size">
<text>Wallmarks Size (Can prevent GPU driver crash)</text>
</string>
<string id="ui_mcm_dismemb_wm_size_desc">
<text>If you are having freezes and then GPU suspended errors, decreasing this value can help to prevent that.</text>
</string>
<string id="ui_mcm_dismemb_debugx">
<text>Debug Info</text>
</string>
<string id="ui_mcm_dismemb_debugx_desc">
<text>Just some info in console.</text>
</string>
<string id="ui_mcm_dismemb_debug_hit">
<text>Debug hit_power*1000</text>
</string>
</string_table>
@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_dismemb_title">
<text>Ðàñ÷ëåíåíèå</text>
</string>
<string id="ui_mcm_menu_dismemb">
<text>Ðàñ÷ëåíåíèå</text>
</string>
<!-- Main configs -->
<string id="ui_mcm_dismemb_enable_stalker">
<text>Âêëþ÷èòü äëÿ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_dismemb_enable_mutant">
<text>Âêëþ÷èòü äëÿ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold">
<text>Ïîðîã óðîíà</text>
</string>
<string id="ui_mcm_dismemb_hit_threshold_desc">
<text>Ìèíèìàëüíîå êîëè÷åñòâî ëåòàëüíîãî óðîíà äëÿ îòäåëåíèÿ êîíå÷íîñòè, ñåé÷àñ íå ïðîâåðÿåò áðîíþ è ïðî÷åå.</text>
</string>
<string id="ui_mcm_dismemb_wm_lifetime">
<text>Âðåìÿ æèçíè êðîâè íà òåëå</text>
</string>
<string id="ui_mcm_dismemb_enable_foot">
<text>Âêëþ÷èòü îòäåëåíèå ñòîïû ó Ñòàëêåðîâ (âûãëÿäèò íå î÷åíü)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti">
<text>Áîëüøå ðàñ÷ëåíåíêè îò ìóòàíòîâ (ñì. îïèñàíèå)</text>
</string>
<string id="ui_mcm_dismemb_mutant_muti_desc">
<text>Ìóòàíòû â îñíîâíîì áüþò ïî "root" êîñòè, êîòîðàÿ íè÷åãî íå îòäåëÿåò. Ýòà îïöèÿ áóäåò îòäåëÿòü ñëó÷àéíóþ êîíå÷íîñòü (êðîìå ãîëîâû) êîãäà ìóòàíò óáèâàåò êîãî-íèáóäü (åñëè ïðîéäåò ïðîâåðêó íà óðîí).</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs">
<text>Ìàêñ. êîë-âî ÷àñòåé ïðè âçðûâå</text>
</string>
<string id="ui_mcm_dismemb_max_explosion_limbs_desc">
<text>Ñëó÷àéíîå êîëè÷åñòâî îò 1 äî ýòîãî çíà÷åíèÿ.</text>
</string>
<!-- Meshes -->
<string id="ui_mcm_dismemb_enable_meshes">
<text>Âêëþ÷èòü îòäåëüíûå êîíå÷íîñòè</text>
</string>
<string id="ui_mcm_dismemb_meshes_lifetime">
<text>Âðåìÿ æèçíè îòäåëåííûõ êîíå÷íîñòåé</text>
</string>
<!-- Hit types -->
<string id="ui_mcm_dismemb_allow_exp">
<text>Ðàçðåøèòü òèï explosion (âçðûâû)</text>
</string>
<string id="ui_mcm_dismemb_allow_wound">
<text>Ðàçðåøèòü òèï wound (ìèëè/ìóòàíòû)</text>
</string>
<string id="ui_mcm_dismemb_allow_strike">
<text>Ðàçðåøèòü òèï strike (íåêîòîðûå ìóòàíòû)</text>
</string>
<string id="ui_mcm_dismemb_allow_ball">
<text>Ðàçðåøèòü òèï ballistic (ïóëè)</text>
</string>
<!-- Debug -->
<string id="ui_mcm_dismemb_wm_size">
<text>Ðàçìåð êðîâè íà òåëå (Ìîæåò ïîìî÷ü ñ êðàøåì äðàéâåðîâ GPU)</text>
</string>
<string id="ui_mcm_dismemb_wm_size_desc">
<text>Åñëè ó âàñ ôðèçèò èãðà, à ïîñëå âûëåòàåò ñ îøèáêîé GPU suspended, óìåíüøåíèå ýòîãî çíà÷åíèÿ ìîæåò ïîìî÷ü.</text>
</string>
<string id="ui_mcm_dismemb_debugx">
<text>Äåáàã Èíôî</text>
</string>
<string id="ui_mcm_dismemb_debugx_desc">
<text>Íåìíîãî èíôîðìàöèè â êîíñîëè.</text>
</string>
<string id="ui_mcm_dismemb_debug_hit">
<text>Äåáàã hit_power*1000</text>
</string>
</string_table>