Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
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<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="tb_kit_hunt">
<text>Hunter's Kit</text>
</string>
<string id="tb_kit_hunt_descr">
<text>A whole bag full of hooks, knives and other equipment used for skinning and gutting animals and mutants. Few stalkers carry professional equipment for mutant hunting. That is probably the reason why so many Zoners suffer from indigestion after eating mutant meat. Despite being heavy and unwieldy, this bag is very comfortable when worn and allows for storage of mutant parts.\n \n
%c[ui_gray_3]PROPERTIES:\n
%c[d_blue] • %c[ui_gray_2] efficient item storage\n
%c[0,100,255,150] • %c[ui_gray_2] usable as stash\n
%c[d_orange] • %c[ui_gray_2] specialist gear\n
%c[d_orange] • %c[ui_gray_2] significantly increases harvest time, but also the number of body parts obtained from mutants\n
%c[d_orange] • %c[ui_gray_2] very heavy if not worn\n
</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit">
<text>Hunter's Kit</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit_features">
<text>Features</text>
</string>
<string id="ui_mcm_menu_tb_HuntKit_settings">
<text>Settings</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_disableExtraSounds">
<text>Disable Reintroduced Sounds</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_disableExtraSounds_desc">
<text>This mod reintroduces 8 unused cutting sounds and plays them at random. You can disable this feature in the event you replaced the default harvesting sound and want to just hear it and nothing else... or if you just really like the default sound ;)</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestHardcap">
<text>Harvesting Hardcap</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestHardcap_desc">
<text>Max possible chance for an item to spawn. Even if you set difficulty modifiers extremely high they will get lowered to this value.\n%c[d_orange]DEFAULT: 92%</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestDifficulty">
<text>Difficulty Scale - Hunting Kit</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_harvestDifficulty_desc">
<text>Multiplicative harvest modifier applied while carrying/wearing the "Hunter's Kit".\n2=Double Drop Chance\n0=Nothing Will Drop.\n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_minItems">
<text>Harvesting Floor</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_minItems_desc">
<text>By default, the first item of each type that can drop always has the max chance to drop. You can change how many items you want to have max chance if you would prefer a higher number, or reduce it to simulate your character's complete ineptitude with basic carving equipment... or just really unhealthy animals.\n \n 2=First 2 Items get Max Drop Chance\n-2=Chances lower as if 2 items have already dropped.\n \n%c[d_red]CAUTION:%c[d_white] Reducing below 1 will cause massive disparity between having and not having the backpack. Reducing below -3 functionally disables all scaling.\n \n%c[d_green]TIP:%c[d_white] Try values between 0 and -2 for a more "hardcore" feel. -1.3 will make finding food without the kit almost impossible and with the kit easy, but less fruitful than 1 does.\n \n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_muteHarvestSounds">
<text>(FDDA) Duplicate harvesting SoundFX Fix</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_muteHarvestSounds_desc">
<text>%c[d_orange]Use this if you have "Food, Drug and Drinks Animations" Monster Loot Animations%c[d_green] ENABLED!\n \n%c[d_white]This will mute the base game's harvesting sounds and is useful if you're using a mod that supplies a custom harvesting sound.\n \n%c[d_red]BEWARE%c[d_white] - If you are using FDDA's animations you cannot benefit from the variable harvesting speed feature enabled by this mod. If you don't know what this means, please read the "Features" tab to your left.</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_scavengeDifficulty">
<text>Difficulty Scale - Scavenging</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_scavengeDifficulty_desc">
<text>Multiplicative harvest modifier applied while %c[d_red]NOT %c[d_white]carrying/wearing the "Hunter's Kit".\n2=Double Drop Chance\n0=Nothing Will Drop.\n%c[d_orange]DEFAULT: 1</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_useHarvestSoundFallback">
<text>(FDDA) Silent Harvesting Fix</text>
</string>
<string id="ui_mcm_tb_HuntKit_tb_HuntKit_settings_useHarvestSoundFallback_desc">
<text>%c[d_orange]Use this if you have "Food, Drug and Drinks Animations" Monster Loot Animations%c[d_red] DISABLED!\n \n%c[d_white]FDDA v0.9 and before ship with a dummy file that replaces the default harvesting sound with silence to prevent duplicate sounds from playing. If you play with FDDA Mutant Loot animations disabled you may end up having no harvesting sounds at all! This fixes that by using a different effect.</text>
</string>
</string_table>
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<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="tb_kit_hunt">
<text>Охотничий рюкзак</text>
</string>
<string id="tb_kit_hunt_descr">
<text>Тяжёлый комплект крючков, ножей и прочих инструментов, служащих для профессиональной разделки туш. Всё это укомплектовано по раздельным секциям обычного рюкзака, свободный объём которого может быть использован для хранения добытых трофеев. Из-за мутаций и множества болезней органы местной фауны находятся в ужасном состоянии, почти непригодном для изучения, а мясо её представителей пропитано паразитами и гнилью.\nОхотничий набор позволит более тщательно изучить состояние внутренностей на этапе вскрытия и не повредить научные образцы при разделке, позволяя извлечь из туши мутанта максимум выгоды. В силу крайней неприглядности всего процесса потрошения и относительную редкость достаточно ценных для продажи частей, большинство сталкеров всё же предпочитают охоте мародёрство и поиск артефактов, где значительную роль играет воля случая, а не собственные навыки.\n \n
%c[ui_gray_3]ХАРАКТЕРИСТИКИ:\n
%c[d_blue] • %c[ui_gray_2] повсеместное применение\n
%c[d_blue] • %c[ui_gray_2] используется для хранения предметов\n
%c[0,100,255,150] • %c[ui_gray_2] может быть использован как тайник\n
%c[d_orange] • %c[ui_gray_2] при использовании с мутантов срезается больше частей\n
</text>
</string>
</string_table>