Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,142 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-------------------------- Freedom - Trader ------------------------>
<specific_character id="freedom_poselok_ug_trader" team_default="1">
<name>st_freedom_poselok_ug_trader</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>freedom_poselok_ug_trader</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>7500</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Freedom - Medic ------------------------>
<specific_character id="freedom_poselok_ug_medic" team_default="1">
<name>st_freedom_poselok_ug_medic</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>freedom_poselok_ug_medic</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<rank>2500</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>1000</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Bandit - Trader ------------------------>
<specific_character id="bandit_poselok_ug_trader" team_default="1">
<name>st_bandit_poselok_ug_trader</name>
<icon>ui_inGame2_bandit_5</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bandit_poselok_ug_trader</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>7500</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>-1000</reputation>
<visual>actors\stalker_bandit\stalker_bandit5a</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Bandit - Bodyguard ------------------------>
<specific_character id="bandit_poselok_ug_bodyguard" team_default="1">
<name>st_bandit_poselok_ug_bodyguard</name>
<icon>ui_inGame2_stalker_bandit_skat</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bandit_poselok_ug_bodyguard</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>12500</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>-500</reputation>
<visual>actors\stalker_bandit\stalker_soldier_b</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>
@@ -0,0 +1,602 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-------------------------- Task 1 scientist ------------------------>
<specific_character id="redemption_task_1_eco" team_default="1">
<name>st_redemption_task_1_eco</name>
<icon>ui_inGame2_ecolog_white</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_1_eco</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<rank>3500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>800</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_white</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_1_2</start_dialog>
<actor_dialog>redemption_storyline_1_3</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 2 bandit ------------------------>
<specific_character id="redemption_task_2_bandit" team_default="1">
<name>st_redemption_task_2_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_2_bandit</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>1500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-500</reputation>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
#include "gameplay\loadouts\bandit_base.ltx"
#include "gameplay\loadouts\bandit_tier_1.ltx"
[spawn] \n
redemption_2_vodka_box = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_2_2</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 2 hare ------------------------>
<specific_character id="redemption_task_2_hare" team_default="1">
<name>st_redemption_task_2_hare</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_2_hare</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>6500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>800</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b_mask</visual>
<supplies>
#include "gameplay\loadouts\stalker_base.ltx"
#include "gameplay\loadouts\stalker_tier_2.ltx"
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>redemption_storyline_2_4</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 eco1 ------------------------>
<specific_character id="redemption_task_3_eco_1" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<class>redemption_task_3_eco_1</class>
<icon>ui_inGame2_ecolog_green</icon>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
</specific_character>
<!-------------------------- Task 3 eco2 ------------------------>
<specific_character id="redemption_task_3_eco_2" team_default = "1">
#include "gameplay\profiles\character_desc_ecolog_2.xml"
<class>redemption_task_3_eco_2</class>
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_mas2</visual>
</specific_character>
<!-------------------------- Task 3 hare ------------------------>
<specific_character id="redemption_task_3_hare" team_default="1">
<name>st_redemption_task_2_hare</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_hare</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>6500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>800</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b_mask</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_3_2</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 monolith 1 ------------------------>
<specific_character id="redemption_task_3_monolith_1" team_default="1">
<name>st_redemption_task_3_monolith_1</name>
<icon>ui_inGame2_monolit_3a</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_monolith_1</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>20020</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-1800</reputation>
<visual>actors\stalker_monolith\stalker_monolith_6</visual>
<supplies>
[spawn] \n
wpn_m249 = 1 \n
ammo_5.56x45_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 monolith 2 ------------------------>
<specific_character id="redemption_task_3_monolith_2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_monolith_2</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>8170</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-600</reputation>
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
<supplies>
[spawn] \n
wpn_mp5 = 1 \n
ammo_9x19_fml = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 monolith 3 ------------------------>
<specific_character id="redemption_task_3_monolith_3" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_monolith_3</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>6200</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-400</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_fn2000 = 1 \n
ammo_5.56x45_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 illeon ------------------------>
<specific_character id="redemption_task_3_illeon" team_default="1">
<name>st_redemption_task_3_illeon</name>
<icon>ui_inGame2_monolith1gas</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_illeon</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>19500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>600</reputation>
<visual>actors\stalker_monolith\stalker_monolith1</visual>
<supplies>
[spawn] \n
wpn_l96a1 = 1 \n
ammo_7.62x51_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_3_3</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 3 illeon stalker ------------------------>
<specific_character id="redemption_task_3_illeon_stalker" team_default="1">
<name>st_redemption_task_3_illeon</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_3_illeon_stalker</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>19500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b_mask</visual>
<supplies>
[spawn] \n
wpn_l96a1 = 1 \n
ammo_7.62x51_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_3_4</start_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 4 bandit_1 ------------------------>
<specific_character id="redemption_task_4_bandit_1" team_default = "1">
#include "gameplay\profiles\character_desc_bandit_2.xml"
<class>redemption_task_4_bandit_1</class>
<icon>ui_inGame2_bandit_1</icon>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<visual>actors\stalker_bandit\stalker_bandit_7</visual>
</specific_character>
<!-------------------------- Task 4 bandit_2 ------------------------>
<specific_character id="redemption_task_4_bandit_2" team_default = "1">
#include "gameplay\profiles\character_desc_bandit_1.xml"
<class>redemption_task_4_bandit_2</class>
<icon>ui_inGame2_bandit_1_mask</icon>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<visual>actors\stalker_bandit\stalker_bondit_zara</visual>
</specific_character>
<!-------------------------- Task 4 stalker_1 ------------------------>
<specific_character id="redemption_task_4_stalker_1" team_default = "1">
#include "gameplay\profiles\character_desc_stalker_0.xml"
<class>redemption_task_4_stalker_1</class>
<icon>ui_inGame2_neutral_1</icon>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<visual>actors\stalker_neutral\stalker_neutral1e</visual>
</specific_character>
<!-------------------------- Task 4 stalker_2 ------------------------>
<specific_character id="redemption_task_4_stalker_2" team_default = "1">
#include "gameplay\profiles\character_desc_stalker_0.xml"
<class>redemption_task_4_stalker_2</class>
<icon>ui_inGame2_neutral_a</icon>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<visual>actors\stalker_neutral\stalker_neutrala1</visual>
</specific_character>
<!-------------------------- Task 5 illeon ------------------------>
<specific_character id="redemption_task_5_illeon" team_default="1">
<name>st_redemption_task_3_illeon</name>
<icon>ui_inGame2_ecolog_guard_blue</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_5_illeon</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>19500</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
<supplies>
[spawn] \n
wpn_l96a1 = 1 \n
ammo_7.62x51_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>redemption_storyline_5_2_1</actor_dialog>
<actor_dialog>redemption_storyline_5_2_2</actor_dialog>
<actor_dialog>redemption_storyline_end_illeon_join</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_illeon_leave</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 5 dutier ------------------------>
<specific_character id="redemption_task_5_dutier" team_default="1">
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>GENERATE_NAME_private</name>
<rank min="900" max="3000" />
<reputation min="-400" max="600" />
<supplies>
#include "gameplay\loadouts\dolg_base.ltx"
#include "gameplay\loadouts\dolg_tier_1.ltx"
[spawn] \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<terrain_sect>stalker_terrain</terrain_sect>
<icon>ui_inGame2_duty_2_old</icon>
<class>redemption_task_5_dutier</class>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<visual>actors\stalker_dolg\stalker_dolg2a_old</visual>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 5 duty captain ------------------------>
<specific_character id="redemption_task_5_duty_captain" team_default="1">
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>st_redemption_task_5_duty_captain</name>
<icon>ui_inGame2_nosorog</icon>
<class>redemption_task_5_duty_captain</class>
<rank>25200</rank>
<reputation>2226</reputation>
<snd_config>characters_voice\human\dolg_3\</snd_config>
<visual>actors\stalker_dolg\stalker_dolg4nosorog</visual>
<supplies>
[spawn] \n
wpn_pkp = 1 \n
ammo_pkm_100 = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_5_8</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 5 duty 1 ------------------------>
<specific_character id="redemption_task_5_duty_1" team_default="1">
#include "gameplay\profiles\character_desc_dolg_2.xml"
<icon>ui_npc_u_stalker_do_balon_5</icon>
<class>redemption_task_5_duty_1</class>
<rank>6940</rank>
<reputation>1295</reputation>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<visual>actors\stalker_dolg\stalker_do_balon_5</visual>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 5 freedom captain ------------------------>
<specific_character id="redemption_task_5_freedom_captain" team_default="1">
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>st_redemption_task_5_freedom_captain</name>
<icon>ui_inGame2_Freedom_5_alt</icon>
<class>redemption_task_5_freedom_captain</class>
<rank>17100</rank>
<reputation>890</reputation>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5b</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>redemption_storyline_5_7</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 5 freedom 1 ------------------------>
<specific_character id="redemption_task_5_freedom_1" team_default="1">
#include "gameplay\profiles\character_desc_freedom_2.xml"
<icon>ui_inGame2_Freedom_2_mask</icon>
<class>redemption_task_5_freedom</class>
<rank>6500</rank>
<reputation>350</reputation>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom_2_balloon_on_helm_tactic</visual>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 6 duty captain ------------------------>
<specific_character id="redemption_task_6_duty_captain" team_default="1">
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>dolg</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>st_redemption_task_5_duty_captain</name>
<icon>ui_inGame2_nosorog</icon>
<class>redemption_task_6_duty_captain</class>
<rank>25200</rank>
<reputation>2226</reputation>
<snd_config>characters_voice\human\dolg_3\</snd_config>
<visual>actors\stalker_dolg\stalker_dolg4nosorog</visual>
<supplies>
[spawn] \n
wpn_pkp = 1 \n
ammo_pkm_100 = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 6 freedom captain ------------------------>
<specific_character id="redemption_task_6_freedom_captain" team_default="1">
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<community>freedom</community>
<map_icon x="1" y="0"></map_icon>
<money min="500" max="1500" infinitive="0"/>
<name>st_redemption_task_5_freedom_captain</name>
<icon>ui_inGame2_Freedom_5_alt</icon>
<class>redemption_task_6_freedom_captain</class>
<rank>17100</rank>
<reputation>890</reputation>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<visual>actors\stalker_freedom\stalker_freedom5b</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>redemption_storyline_6_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 6 stalker ------------------------>
<specific_character id="redemption_task_6_stalker" team_default="1">
#include "gameplay\profiles\character_desc_stalker_1.xml"
<icon>ui_inGame2_neutral_0</icon>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<visual>actors\stalker_neutral\stalker_neutral0c</visual>
<class>redemption_task_6_stalker</class>
<start_dialog>redemption_storyline_6_stalker</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 6 monolith vakhar ------------------------>
<specific_character id="redemption_task_6_monolith_vakhar" team_default="1">
<name>st_redemption_task_3_monolith_1</name>
<icon>ui_inGame2_monolit_3a</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>redemption_task_6_monolith_vakhar</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<rank>24020</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>-1800</reputation>
<visual>actors\stalker_monolith\stalker_monolith_6</visual>
<supplies>
[spawn] \n
wpn_m249 = 1 \n
ammo_5.56x45_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_medical.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- Task 6 monolith insane 1 ------------------------>
<specific_character id="redemption_task_6_mono_insane_1" team_default="1">
#include "gameplay\profiles\character_desc_monolith_1.xml"
<icon>ui_npc_u_stalker_mo_head_1</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<visual>actors\stalker_monolith\stalker_mo_head2</visual>
<class>redemption_task_6_mono_insane_1</class>
</specific_character>
<!-------------------------- Task 6 monolith insane 2 ------------------------>
<specific_character id="redemption_task_6_mono_insane_2" team_default="1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolith2_gp5</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<visual>actors\stalker_monolith\stalker_monolith0_gp5</visual>
<class>redemption_task_6_mono_insane_2</class>
</specific_character>
<!-------------------------- Task 6 monolith dead 1 ------------------------>
<specific_character id="redemption_task_6_mono_dead_1" team_default="1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_monolit_2</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<visual>actors\stalker_monolith\stalker_monolith_preacher</visual>
<class>redemption_task_6_mono_dead_1</class>
</specific_character>
<!-------------------------- Task 6 monolith dead 2 ------------------------>
<specific_character id="redemption_task_6_mono_dead_2" team_default="1">
#include "gameplay\profiles\character_desc_monolith_0.xml"
<icon>ui_inGame2_stalker_bandit_skat</icon>
<snd_config>characters_voice\human\monolith_3\</snd_config>
<visual>actors\stalker_monolith\stalker_soldier_4_monolith</visual>
<class>redemption_task_6_mono_dead_2</class>
</specific_character>
</xml>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,24 @@
<?xml version='1.0' encoding="UTF-8"?>
<xml>
<!-- freedom -->
<character id="freedom_poselok_ug_trader">
<class>freedom_poselok_ug_trader</class>
<specific_character>freedom_poselok_ug_trader</specific_character>
</character>
<character id="freedom_poselok_ug_medic">
<class>freedom_poselok_ug_medic</class>
<specific_character>freedom_poselok_ug_medic</specific_character>
</character>
<!-- bandits -->
<character id="bandit_poselok_ug_trader">
<class>bandit_poselok_ug_trader</class>
<specific_character>bandit_poselok_ug_trader</specific_character>
</character>
<character id="bandit_poselok_ug_bodyguard">
<class>bandit_poselok_ug_bodyguard</class>
<specific_character>bandit_poselok_ug_bodyguard</specific_character>
</character>
</xml>
@@ -0,0 +1,178 @@
<?xml version='1.0' encoding="UTF-8"?>
<xml>
<!-- task 1 scientist -->
<character id="redemption_task_1_eco">
<class>redemption_task_1_eco</class>
<specific_character>redemption_task_1_eco</specific_character>
</character>
<!-- task 2 bandit -->
<character id="redemption_task_2_bandit">
<class>redemption_task_2_bandit</class>
<specific_character>redemption_task_2_bandit</specific_character>
</character>
<!-- task 2 hare -->
<character id="redemption_task_2_hare">
<class>redemption_task_2_hare</class>
<specific_character>redemption_task_2_hare</specific_character>
</character>
<!-- task 3 eco1 -->
<character id="redemption_task_3_eco_1">
<class>redemption_task_3_eco_1</class>
<specific_character>redemption_task_3_eco_1</specific_character>
</character>
<!-- task 3 eco2 -->
<character id="redemption_task_3_eco_2">
<class>redemption_task_3_eco_2</class>
<specific_character>redemption_task_3_eco_2</specific_character>
</character>
<!-- task 3 hare -->
<character id="redemption_task_3_hare">
<class>redemption_task_3_hare</class>
<specific_character>redemption_task_3_hare</specific_character>
</character>
<!-- task 3 monolith 1 -->
<character id="redemption_task_3_monolith_1">
<class>redemption_task_3_monolith_1</class>
<specific_character>redemption_task_3_monolith_1</specific_character>
</character>
<!-- task 3 monolith 2 -->
<character id="redemption_task_3_monolith_2">
<class>redemption_task_3_monolith_2</class>
<specific_character>redemption_task_3_monolith_2</specific_character>
</character>
<!-- task 3 monolith 3 -->
<character id="redemption_task_3_monolith_3">
<class>redemption_task_3_monolith_3</class>
<specific_character>redemption_task_3_monolith_3</specific_character>
</character>
<!-- task 3 illeon -->
<character id="redemption_task_3_illeon">
<class>redemption_task_3_illeon</class>
<specific_character>redemption_task_3_illeon</specific_character>
</character>
<!-- task 3 illeon stalker -->
<character id="redemption_task_3_illeon_stalker">
<class>redemption_task_3_illeon_stalker</class>
<specific_character>redemption_task_3_illeon_stalker</specific_character>
</character>
<!-- task 4 bandit_1-->
<character id="redemption_task_4_bandit_1">
<class>redemption_task_4_bandit_1</class>
<specific_character>redemption_task_4_bandit_1</specific_character>
</character>
<!-- task 4 bandit_2-->
<character id="redemption_task_4_bandit_2">
<class>redemption_task_4_bandit_2</class>
<specific_character>redemption_task_4_bandit_2</specific_character>
</character>
<!-- task 4 stalker_1-->
<character id="redemption_task_4_stalker_1">
<class>redemption_task_4_stalker_1</class>
<specific_character>redemption_task_4_stalker_1</specific_character>
</character>
<!-- task 4 stalker_2-->
<character id="redemption_task_4_stalker_2">
<class>redemption_task_4_stalker_2</class>
<specific_character>redemption_task_4_stalker_2</specific_character>
</character>
<!-- task 5 illeon-->
<character id="redemption_task_5_illeon">
<class>redemption_task_5_illeon</class>
<specific_character>redemption_task_5_illeon</specific_character>
</character>
<!-- task 5 dutier-->
<character id="redemption_task_5_dutier">
<class>redemption_task_5_dutier</class>
<specific_character>redemption_task_5_dutier</specific_character>
</character>
<!-- task 5 duty captain-->
<character id="redemption_task_5_duty_captain">
<class>redemption_task_5_duty_captain</class>
<specific_character>redemption_task_5_duty_captain</specific_character>
</character>
<!-- task 5 duty 1-->
<character id="redemption_task_5_duty_1">
<class>redemption_task_5_duty_1</class>
<specific_character>redemption_task_5_duty_1</specific_character>
</character>
<!-- task 5 freedom captain-->
<character id="redemption_task_5_freedom_captain">
<class>redemption_task_5_freedom_captain</class>
<specific_character>redemption_task_5_freedom_captain</specific_character>
</character>
<!-- task 5 freedom 1-->
<character id="redemption_task_5_freedom_1">
<class>redemption_task_5_freedom_1</class>
<specific_character>redemption_task_5_freedom_1</specific_character>
</character>
<!-- task 6 duty captain-->
<character id="redemption_task_6_duty_captain">
<class>redemption_task_6_duty_captain</class>
<specific_character>redemption_task_6_duty_captain</specific_character>
</character>
<!-- task 6 freedom captain-->
<character id="redemption_task_6_freedom_captain">
<class>redemption_task_6_freedom_captain</class>
<specific_character>redemption_task_6_freedom_captain</specific_character>
</character>
<!-- task 6 stalker-->
<character id="redemption_task_6_stalker">
<class>redemption_task_6_stalker</class>
<specific_character>redemption_task_6_stalker</specific_character>
</character>
<!-- task 6 monolith vakhar-->
<character id="redemption_task_6_monolith_vakhar">
<class>redemption_task_6_monolith_vakhar</class>
<specific_character>redemption_task_6_monolith_vakhar</specific_character>
</character>
<!-- task 6 monolith insane 1 -->
<character id="redemption_task_6_mono_insane_1">
<class>redemption_task_6_mono_insane_1</class>
<specific_character>redemption_task_6_mono_insane_1</specific_character>
</character>
<!-- task 6 monolith insane 2 -->
<character id="redemption_task_6_mono_insane_2">
<class>redemption_task_6_mono_insane_2</class>
<specific_character>redemption_task_6_mono_insane_2</specific_character>
</character>
<!-- task 6 monolith dead 1 -->
<character id="redemption_task_6_mono_dead_1">
<class>redemption_task_6_mono_dead_1</class>
<specific_character>redemption_task_6_mono_dead_1</specific_character>
</character>
<!-- task 6 monolith dead 2 -->
<character id="redemption_task_6_mono_dead_2">
<class>redemption_task_6_mono_dead_2</class>
<specific_character>redemption_task_6_mono_dead_2</specific_character>
</character>
</xml>