Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_10_anomal_zone_af_way
artefacts = af_class_gravi, af_class_gravi_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_10_field_radioactive_average
max_artefacts = 1
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_13_anomal_zone_af_way
artefacts = af_class_gravi, af_class_gravi_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_13_field_radioactive_average
max_artefacts = 1
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_17_anomal_zone_af_way
artefacts = af_class_electro, af_class_electro_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_17_field_psychic_strong
max_artefacts = 2
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_24_anomal_zone_af_way
artefacts = af_class_chem, af_class_chem_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_24_field_acidic_average
max_artefacts = 1
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_27_anomal_zone_af_way
artefacts = af_class_electro, af_class_electro_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_27_field_radioactive_average
max_artefacts = 1
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_4_anomal_zone_af_way
artefacts = af_class_thermo, af_class_thermo_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_4_field_thermal_average
max_artefacts = 1
respawn_tries = 1
start_artefact =
@@ -0,0 +1,8 @@
[anomal_zone]
artefact_ways = posug_6_anomal_zone_af_way
artefacts = af_class_thermo, af_class_thermo_musor
coeff = 1, 1, 1, 1, 1, 1, 1, 1, 1
field_name = posug_6_field_thermal_strong
max_artefacts = 2
respawn_tries = 1
start_artefact =
@@ -0,0 +1,34 @@
[logic@freedom_medic]
suitable = {=check_npc_name(freedom_poselok_ug_medic)} true, {=check_npc_medic} true
active = animpoint@base
prior = 200
can_select_weapon = true
level_spot = medic
dont_keep_items = true
trade = items\trade\trade_generic_medic.ltx
[animpoint@base]
cover_name = posug_16_medic_anm
avail_animations = animpoint_sit_high
use_camp = false
meet = meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
trade_enable = false
@@ -0,0 +1,37 @@
[logic@freedom_trader]
suitable = {=check_npc_name(freedom_poselok_ug_trader)} true, {=check_npc_barman} true
active = animpoint@trade
prior = 200
can_select_weapon = {=is_warfare} true, false
level_spot = trader
dont_keep_items = true
trade = items\trade\trade_freedom.ltx ;items\trade\trade_generic_barman.ltx
[animpoint@trade]
cover_name = posug_16_trader_anm
avail_animations = animpoint_sit_normal
use_camp = false
meet = meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
meet_on_talking = false
trade_enable = false
@@ -0,0 +1,29 @@
[logic@bandit_bodyguard]
suitable = {=check_npc_name(bandit_poselok_ug_bodyguard)} true
active = animpoint@guard
prior = 200
can_select_weapon = {=is_warfare} true, false
[animpoint@guard]
cover_name = posug_36_trader_guard_anm
avail_animations = animpoint_stay_ohrana
on_info = {=surge_started} walker@surge
use_camp = false
meet = no_meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = false
invulnerable = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[walker@surge]
path_walk = surge_6_walk
path_look = surge_6_look
on_info = {!surge_started} animpoint@guard
meet = no_meet
def_state_moving = assault
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
@@ -0,0 +1,49 @@
[logic@bandit_trader]
suitable = {=check_npc_name(bandit_poselok_ug_trader)} true, {=check_npc_trader} true
active = animpoint@trade
prior = 200
can_select_weapon = {=is_warfare} true, false
level_spot = trader
dont_keep_items = true
trade = items\trade\trade_bandit.ltx
[animpoint@trade]
cover_name = posug_36_trader_anm
avail_animations = animpoint_sit_normal
on_info = {=surge_started} walker@surge
use_camp = false
meet = meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[walker@surge]
path_walk = surge_5_walk
path_look = surge_5_look
on_info = {!surge_started} animpoint@trade
meet = no_meet
def_state_moving = assault
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
[meet]
close_snd_hello = meet_hello
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
meet_on_talking = false
trade_enable = false
@@ -0,0 +1,6 @@
[logic]
active = sr_crow_spawner
[sr_crow_spawner]
max_crows_on_level = 7
spawn_path = posug_crow_spawn_1, posug_crow_spawn_2, posug_crow_spawn_3, posug_crow_spawn_4, posug_crow_spawn_5
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 1
max_population = 1
respawn_params = respawn@posug_1
respawn_idle = 86400
[respawn@posug_1]
strong_monsters
[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 10
max_population = 1
respawn_params = respawn@posug_10
respawn_idle = 86400
[respawn@posug_10]
medium_mutants
[medium_mutants]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 11
max_population = 2
respawn_params = respawn@posug_11
respawn_idle = 86400
[respawn@posug_11]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 12
max_population = 2
respawn_params = respawn@posug_12
respawn_idle = 86400
[respawn@posug_12]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 13
max_population = 2
respawn_params = respawn@posug_13
respawn_idle = 86400
[respawn@posug_13]
medium_mutants
[medium_mutants]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 14
max_population = 2
respawn_params = respawn@posug_14
respawn_idle = 86400
[respawn@posug_14]
medium_mutants
[medium_mutants]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 15
max_population = 2
@@ -0,0 +1,16 @@
[smart_terrain]
squad_id = 16
max_population = 2
respawn_params = respawn@posug_16
respawn_idle = 86400
[respawn@posug_16]
freedom_spawn
[freedom_spawn]
spawn_squads = freedom_sim_squad_novice, freedom_sim_squad_advanced, freedom_sim_squad_advanced, freedom_sim_squad_veteran
spawn_num = 2
[exclusive]
freedom_trader = poselok_ug\posug_16_freedom_trader.ltx
freedom_medic = poselok_ug\posug_16_freedom_medic.ltx
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 17
max_population = 1
respawn_params = respawn@posug_17
respawn_idle = 86400
[respawn@posug_17]
strong_mutants
[strong_mutants]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 18
max_population = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 19
max_population = 1
respawn_params = respawn@posug_19
respawn_idle = 86400
[respawn@posug_19]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@posug_2
respawn_idle = 86400
[respawn@posug_2]
medium_monsters
[medium_monsters]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 2
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 20
max_population = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 21
max_population = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 22
max_population = 2
respawn_params = respawn@posug_22
respawn_idle = 86400
[respawn@posug_22]
medium_mutants
[medium_mutants]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 23
max_population = 1
respawn_params = respawn@posug_23
respawn_idle = 86400
[respawn@posug_23]
strong_mutants
[strong_mutants]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 24
max_population = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 25
max_population = 2
respawn_params = respawn@posug_25
respawn_idle = 86400
[respawn@posug_25]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 2
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 26
max_population = 1
respawn_params = respawn@posug_26
respawn_idle = 86400
[respawn@posug_26]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 27
max_population = 1
respawn_params = respawn@posug_27
respawn_idle = 86400
[respawn@posug_27]
killer_spawn
[killer_spawn]
spawn_squads = merc_sim_squad_novice, merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_veteran
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 28
max_population = 2
respawn_params = respawn@posug_28
respawn_idle = 86400
[respawn@posug_28]
medium_mutants
[medium_mutants]
spawn_squads = simulation_snork, simulation_lurker, zombied_sim_squad_mix, simulation_psy_dog
spawn_num = 2
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 29
max_population = 2
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 3
max_population = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 30
max_population = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 31
max_population = 2
respawn_params = respawn@posug_31
respawn_idle = 86400
[respawn@posug_31]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 32
max_population = 1
respawn_params = respawn@posug_32
respawn_idle = 86400
[respawn@posug_32]
strong_mutants
[strong_mutants]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 33
max_population = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 34
max_population = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 35
max_population = 1
respawn_params = respawn@posug_35
respawn_idle = 86400
[respawn@posug_35]
bandit_spawn
[bandit_spawn]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced, bandit_sim_squad_advanced, bandit_sim_squad_veteran
spawn_num = 1
@@ -0,0 +1,16 @@
[smart_terrain]
squad_id = 36
max_population = 3
respawn_params = respawn@posug_36
respawn_idle = 86400
[respawn@posug_36]
bandit_spawn
[bandit_spawn]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced, bandit_sim_squad_advanced, bandit_sim_squad_veteran
spawn_num = 2
[exclusive]
bandit_trader = poselok_ug\posug_36_bandit_trader.ltx
bandit_bodyguard = poselok_ug\posug_36_bandit_bodyguard.ltx
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 37
max_population = 1
respawn_params = respawn@posug_37
respawn_idle = 86400
[respawn@posug_37]
strong_mutants
[strong_mutants]
spawn_squads = simulation_bloodsucker, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 4
max_population = 1
respawn_params = respawn@posug_4
respawn_idle = 86400
[respawn@posug_4]
duty_spawn
[duty_spawn]
spawn_squads = duty_sim_squad_novice, duty_sim_squad_advanced
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 5
max_population = 1
respawn_params = respawn@posug_5
respawn_idle = 86400
[respawn@posug_5]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 6
max_population = 1
respawn_params = respawn@posug_6
respawn_idle = 86400
[respawn@posug_6]
eco_spawn
[eco_spawn]
spawn_squads = ecolog_sim_squad_novice
spawn_num = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 7
max_population = 1
respawn_params = respawn@posug_7
respawn_idle = 86400
[respawn@posug_7]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 1
@@ -0,0 +1,3 @@
[smart_terrain]
squad_id = 8
max_population = 1
@@ -0,0 +1,12 @@
[smart_terrain]
squad_id = 9
max_population = 2
respawn_params = respawn@posug_9
respawn_idle = 86400
[respawn@posug_9]
weak_mutants
[weak_mutants]
spawn_squads = simulation_mix_zombie, simulation_fracture, simulation_boar, simulation_flesh, simulation_dog, simulation_cat, simulation_pseudodog
spawn_num = 2