Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Level name -->
<string id="collaider">
<text>Collider</text>
</string>
<!-- Âûõîäû íà óðîâåíü -->
<string id="st_space_restrictor_to_collider_descr">
<text>To Collider</text>
</string>
<!-- Purchase routes -->
<string id="st_route_col">
<text>Collider</text>
</string>
<!-- Dynamic news -->
<string id="st_dyn_news_collaider">
<text>Collider</text>
</string>
<!-- Level name -->
<string id="bunker_a1">
<text>Bunker A1</text>
</string>
<!-- Âûõîäû íà óðîâåíü -->
<string id="st_space_restrictor_to_bunker_descr">
<text>To Bunker A1</text>
</string>
<!-- Purchase routes -->
<string id="st_route_bunk">
<text>Bunker A1</text>
</string>
<!-- Dynamic news -->
<string id="st_dyn_news_bunker_a1">
<text>Bunker A1</text>
</string>
</string_table>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Level name -->
<string id="grimwood">
<text>Grimwood</text>
</string>
<!-- Âûõîäû íà óðîâåíü -->
<string id="space_restrictor_to_grim_desc">
<text>To Grimwood</text>
</string>
<!-- Purchase routes -->
<string id="st_route_grim">
<text>Grimwood</text>
</string>
<!-- Dynamic news -->
<string id="st_dyn_news_grimwood">
<text>Grimwood</text>
</string>
<!-- Anomaly zones -->
<string id="st_grim_1_anomaly_spot_1_name">
<text>Psi Grove anomaly</text>
</string>
<string id="st_grim_4_anomaly_spot_1_name">
<text>Crown anomaly</text>
</string>
<string id="st_grim_5_anomaly_spot_1_name">
<text>Swing anomaly</text>
</string>
<string id="st_grim_7_anomaly_spot_1_name">
<text>Jelly Pond anomaly</text>
</string>
<string id="st_grim_11_anomaly_spot_1_name">
<text>Climbing Net anomaly</text>
</string>
<string id="st_grim_12_anomaly_spot_1_name">
<text>Ulcer anomaly</text>
</string>
<string id="st_grim_13_anomaly_spot_1_name">
<text>Slaughter anomaly</text>
</string>
<string id="st_grim_15_anomaly_spot_1_name">
<text>Stigma anomaly</text>
</string>
</string_table>
@@ -0,0 +1,190 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Promzone -->
<string id="st_dyn_promzona_daleko_1">
<text>the train station Yuzhniy</text>
</string>
<string id="st_dyn_promzona_daleko_2">
<text>the Phase anomaly</text>
</string>
<string id="st_dyn_promzona_daleko_3">
<text>the factory</text>
</string>
<string id="st_dyn_promzona_daleko_4">
<text>the tunnel</text>
</string>
<string id="st_dyn_promzona_daleko_5">
<text>the Bog anomaly</text>
</string>
<string id="st_dyn_promzona_daleko_6">
<text>the radar station</text>
</string>
<string id="st_dyn_promzona_daleko_7">
<text>the Cosmodrome anomaly</text>
</string>
<string id="st_dyn_promzona_blizko_1">
<text>near the train station Yuzhniy</text>
</string>
<string id="st_dyn_promzona_blizko_2">
<text>at the Phase anomaly</text>
</string>
<string id="st_dyn_promzona_blizko_3">
<text>at the factory</text>
</string>
<string id="st_dyn_promzona_blizko_4">
<text>in the tunnel</text>
</string>
<string id="st_dyn_promzona_blizko_5">
<text>at the Bog anomaly</text>
</string>
<string id="st_dyn_promzona_blizko_6">
<text>at the radar station</text>
</string>
<string id="st_dyn_promzona_blizko_7">
<text>at the Cosmodrome anomaly</text>
</string>
<!-- Grimwood -->
<string id="st_dyn_grimwood_daleko_1">
<text>the Psi Grove anomaly</text>
</string>
<string id="st_dyn_grimwood_daleko_2">
<text>the outpost</text>
</string>
<string id="st_dyn_grimwood_daleko_3">
<text>the pond</text>
</string>
<string id="st_dyn_grimwood_daleko_4">
<text>the Ulcer anomaly</text>
</string>
<string id="st_dyn_grimwood_daleko_5">
<text>the abandoned building</text>
</string>
<string id="st_dyn_grimwood_daleko_6">
<text>the eastern forest</text>
</string>
<string id="st_dyn_grimwood_daleko_7">
<text>the road camp</text>
</string>
<string id="st_dyn_grimwood_daleko_8">
<text>the Crown anomaly</text>
</string>
<string id="st_dyn_grimwood_daleko_9">
<text>the pier</text>
</string>
<string id="st_dyn_grimwood_blizko_1">
<text>at the Psi Grove anomaly</text>
</string>
<string id="st_dyn_grimwood_blizko_2">
<text>at the outpost</text>
</string>
<string id="st_dyn_grimwood_blizko_3">
<text>near the pond</text>
</string>
<string id="st_dyn_grimwood_blizko_4">
<text>at the Ulcer anomaly</text>
</string>
<string id="st_dyn_grimwood_blizko_5">
<text>in the abandoned building</text>
</string>
<string id="st_dyn_grimwood_blizko_6">
<text>in the eastern forest</text>
</string>
<string id="st_dyn_grimwood_blizko_7">
<text>at the road camp</text>
</string>
<string id="st_dyn_grimwood_blizko_8">
<text>near the Crown anomaly</text>
</string>
<string id="st_dyn_grimwood_blizko_9">
<text>at the pier</text>
</string>
<!-- Town Yuzhniy -->
<string id="st_dyn_poselok_ug_daleko_1">
<text>the Canyon anomaly</text>
</string>
<string id="st_dyn_poselok_ug_daleko_2">
<text>the animal farm</text>
</string>
<string id="st_dyn_poselok_ug_daleko_3">
<text>the swamps</text>
</string>
<string id="st_dyn_poselok_ug_daleko_4">
<text>the kindergarten</text>
</string>
<string id="st_dyn_poselok_ug_daleko_5">
<text>the pharmacy</text>
</string>
<string id="st_dyn_poselok_ug_daleko_6">
<text>the gas station</text>
</string>
<string id="st_dyn_poselok_ug_daleko_7">
<text>the park</text>
</string>
<string id="st_dyn_poselok_ug_daleko_8">
<text>the south grove</text>
</string>
<string id="st_dyn_poselok_ug_daleko_9">
<text>the northern private sector</text>
</string>
<string id="st_dyn_poselok_ug_daleko_10">
<text>the eastern private sector</text>
</string>
<string id="st_dyn_poselok_ug_blizko_1">
<text>at the Canyon anomaly</text>
</string>
<string id="st_dyn_poselok_ug_blizko_2">
<text>near the animal farm</text>
</string>
<string id="st_dyn_poselok_ug_blizko_3">
<text>at the swamps</text>
</string>
<string id="st_dyn_poselok_ug_blizko_4">
<text>in the kindergarten</text>
</string>
<string id="st_dyn_poselok_ug_blizko_5">
<text>in the pharmacy</text>
</string>
<string id="st_dyn_poselok_ug_blizko_6">
<text>at the gas station</text>
</string>
<string id="st_dyn_poselok_ug_blizko_7">
<text>in the park</text>
</string>
<string id="st_dyn_poselok_ug_blizko_8">
<text>near the south grove</text>
</string>
<string id="st_dyn_poselok_ug_blizko_9">
<text>in the northern private sector</text>
</string>
<string id="st_dyn_poselok_ug_blizko_10">
<text>in the eastern private sector</text>
</string>
<!-- Bunker / Collider -->
<string id="st_dyn_bunker_a1_daleko_1">
<text>the Bunker A1</text>
</string>
<string id="st_dyn_bunker_a1_blizko_1">
<text>in the Bunker A1</text>
</string>
<string id="st_dyn_collaider_daleko_1">
<text>the Collider</text>
</string>
<string id="st_dyn_collaider_blizko_1">
<text>at the Collider</text>
</string>
</string_table>
@@ -0,0 +1,245 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<!-- Promzone -->
<string id="st_prom_1_name">
<text>Promzone. Factory (west)</text>
</string>
<string id="st_prom_2_name">
<text>Promzone. Factory (center)</text>
</string>
<string id="st_prom_3_name">
<text>Promzone. Factory (east)</text>
</string>
<string id="st_prom_4_name">
<text>Promzone. Factory checkpoint</text>
</string>
<string id="st_prom_5_name">
<text>Promzone. Backyards</text>
</string>
<string id="st_prom_6_name">
<text>Promzone. Intertrack</text>
</string>
<string id="st_prom_7_name">
<text>Promzone. Tunnel</text>
</string>
<string id="st_prom_8_name">
<text>Promzone. Grove at the train station</text>
</string>
<string id="st_prom_9_name">
<text>Promzone. Yuzhniy train station</text>
</string>
<string id="st_prom_10_name">
<text>Promzone. Lawn under hill</text>
</string>
<string id="st_prom_11_name">
<text>Promzone. Wagon camp</text>
</string>
<string id="st_prom_12_name">
<text>Promzone. Gas station</text>
</string>
<string id="st_prom_13_name">
<text>Promzone. Camp near radar station</text>
</string>
<string id="st_prom_14_name">
<text>Promzone. Radar station</text>
</string>
<string id="st_prom_15_name">
<text>Promzone. Bog</text>
</string>
<!-- Grimwood -->
<string id="st_grim_1_name">
<text>Grimwood. Northern camp</text>
</string>
<string id="st_grim_2_name">
<text>Grimwood. Outpost</text>
</string>
<string id="st_grim_3_name">
<text>Grimwood. South-west grove</text>
</string>
<string id="st_grim_4_name">
<text>Grimwood. North forest</text>
</string>
<string id="st_grim_5_name">
<text>Grimwood. Forest near outpost</text>
</string>
<string id="st_grim_6_name">
<text>Grimwood. Lawn under power lines</text>
</string>
<string id="st_grim_7_name">
<text>Grimwood. Southern trail</text>
</string>
<string id="st_grim_8_name">
<text>Grimwood. Grove behind the pier</text>
</string>
<string id="st_grim_9_name">
<text>Grimwood. Pier</text>
</string>
<string id="st_grim_10_name">
<text>Grimwood. Main road camp</text>
</string>
<string id="st_grim_11_name">
<text>Grimwood. Road to abandoned building</text>
</string>
<string id="st_grim_12_name">
<text>Grimwood. South forest</text>
</string>
<string id="st_grim_13_name">
<text>Grimwood. North-east forest</text>
</string>
<string id="st_grim_14_name">
<text>Grimwood. East forest</text>
</string>
<string id="st_grim_15_name">
<text>Grimwood. Forest above abandoned building</text>
</string>
<string id="st_grim_16_name">
<text>Grimwood. Abandoned building</text>
</string>
<string id="st_grim_17_name">
<text>Grimwood. Pond camp</text>
</string>
<!-- Town Yuzhniy -->
<string id="st_posug_1_name">
<text>Town «Yuzhniy». Dangerous shore</text>
</string>
<string id="st_posug_2_name">
<text>Town «Yuzhniy». Swampy river-mouth</text>
</string>
<string id="st_posug_3_name">
<text>Town «Yuzhniy». Heating plant</text>
</string>
<string id="st_posug_4_name">
<text>Town «Yuzhniy». Animal farm</text>
</string>
<string id="st_posug_5_name">
<text>Town «Yuzhniy». Wild grove</text>
</string>
<string id="st_posug_6_name">
<text>Town «Yuzhniy». Camp near canyon</text>
</string>
<string id="st_posug_7_name">
<text>Town «Yuzhniy». Garages</text>
</string>
<string id="st_posug_8_name">
<text>Town «Yuzhniy». Apartments by the garages</text>
</string>
<string id="st_posug_9_name">
<text>Town «Yuzhniy». Living blocks</text>
</string>
<string id="st_posug_10_name">
<text>Town «Yuzhniy». Dead meadow</text>
</string>
<string id="st_posug_11_name">
<text>Town «Yuzhniy». Hill by the substation</text>
</string>
<string id="st_posug_12_name">
<text>Town «Yuzhniy». Wild shoreline</text>
</string>
<string id="st_posug_13_name">
<text>Town «Yuzhniy». School</text>
</string>
<string id="st_posug_14_name">
<text>Town «Yuzhniy». Kindergarten</text>
</string>
<string id="st_posug_15_name">
<text>Town «Yuzhniy». Cursed apartments</text>
</string>
<string id="st_posug_16_name">
<text>Town «Yuzhniy». Pharmacy</text>
</string>
<string id="st_posug_17_name">
<text>Town «Yuzhniy». Apartments on the hill</text>
</string>
<string id="st_posug_18_name">
<text>Town «Yuzhniy». House of Culture «Yuznhiy»</text>
</string>
<string id="st_posug_19_name">
<text>Town «Yuzhniy». Southern private sector</text>
</string>
<string id="st_posug_20_name">
<text>Town «Yuzhniy». Desolated gas station</text>
</string>
<string id="st_posug_21_name">
<text>Town «Yuzhniy». Book store</text>
</string>
<string id="st_posug_22_name">
<text>Town «Yuzhniy». Main alley</text>
</string>
<string id="st_posug_23_name">
<text>Town «Yuzhniy». Park</text>
</string>
<string id="st_posug_24_name">
<text>Town «Yuzhniy». Old shack apartments</text>
</string>
<string id="st_posug_25_name">
<text>Town «Yuzhniy». Meadow by the southern road</text>
</string>
<string id="st_posug_26_name">
<text>Town «Yuzhniy». Dead hills</text>
</string>
<string id="st_posug_27_name">
<text>Town «Yuzhniy». Northern private sector</text>
</string>
<string id="st_posug_28_name">
<text>Town «Yuzhniy». Courtyards crossroad</text>
</string>
<string id="st_posug_29_name">
<text>Town «Yuzhniy». Apartments by the park</text>
</string>
<string id="st_posug_30_name">
<text>Town «Yuzhniy». Administrative buildings</text>
</string>
<string id="st_posug_31_name">
<text>Town «Yuzhniy». Garages backyard</text>
</string>
<string id="st_posug_32_name">
<text>Town «Yuzhniy». Silent hills</text>
</string>
<string id="st_posug_33_name">
<text>Town «Yuzhniy». Storage site</text>
</string>
<string id="st_posug_34_name">
<text>Town «Yuzhniy». Eerie playground</text>
</string>
<string id="st_posug_35_name">
<text>Town «Yuzhniy». Service station</text>
</string>
<string id="st_posug_36_name">
<text>Town «Yuzhniy». Eastern private sector</text>
</string>
<string id="st_posug_37_name">
<text>Town «Yuzhniy». Outskirts grove</text>
</string>
<string id="st_bunker_1_name">
<text>Upper level</text>
</string>
<string id="st_bunker_2_name">
<text>Lower level</text>
</string>
<string id="st_collaider_1_name">
<text>Medical center</text>
</string>
<string id="st_collaider_2_name">
<text>Living area</text>
</string>
<string id="st_collaider_3_name">
<text>Collider entrance</text>
</string>
<string id="st_collaider_4_name">
<text>Shaft</text>
</string>
<string id="st_collaider_5_name">
<text>at the Collider</text>
</string>
<string id="st_collaider_6_name">
<text>Control center</text>
</string>
</string_table>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Level name -->
<string id="poselok_ug">
<text>Town «Yuzhniy»</text>
</string>
<!-- Âûõîäû íà óðîâåíü -->
<string id="space_restrictor_to_pos_desc">
<text>To Town «Yuzhniy»</text>
</string>
<!-- Purchase routes -->
<string id="st_route_pos">
<text>Town «Yuzhniy»</text>
</string>
<!-- Dynamic news -->
<string id="st_dyn_news_poselok_ug">
<text>Town «Yuzhniy»</text>
</string>
<!-- Anomaly zones -->
<string id="st_posug_4_anomaly_spot_1_name">
<text>Sandbox anomaly</text>
</string>
<string id="st_posug_6_anomaly_spot_1_name">
<text>Canyon anomaly</text>
</string>
<string id="st_posug_10_anomaly_spot_1_name">
<text>Autodrome anomaly</text>
</string>
<string id="st_posug_13_anomaly_spot_1_name">
<text>Track anomaly</text>
</string>
<string id="st_posug_17_anomaly_spot_1_name">
<text>Apartments anomaly</text>
</string>
<string id="st_posug_24_anomaly_spot_1_name">
<text>Abscess anomaly</text>
</string>
<string id="st_posug_27_anomaly_spot_1_name">
<text>Garden anomaly</text>
</string>
<!-- Characters -->
<string id="st_freedom_poselok_ug_trader">
<text>Sava</text>
</string>
<string id="st_freedom_poselok_ug_medic">
<text>Korean</text>
</string>
<string id="st_bandit_poselok_ug_trader">
<text>Burhan</text>
</string>
<string id="st_bandit_poselok_ug_bodyguard">
<text>Boxer</text>
</string>
</string_table>
@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Freedom trader -->
<string id="freedom_poselok_ug_trader_task_1_name">
<text>Destroy the Mutant Lair</text>
</string>
<string id="freedom_poselok_ug_trader_task_1_text">
<text>I've agreed with Sava to destroy a mutant lair.</text>
</string>
<string id="freedom_poselok_ug_trader_task_1_about">
<text>Yeah, there's a small issue that needs sorting out. A new mutant lair has sprung up not too far from here. It needs to be cleared before it gets too large. So, what do you say? Will you do it?</text>
</string>
<string id="freedom_poselok_ug_trader_1_finish">
<text>Great work. Thanks to you, we will have more room to breathe without being thrown into the deep end. Here's your payment - they all contributed a little to it. </text>
</string>
<string id="freedom_poselok_ug_trader_task_2_name">
<text>Find the %s Artefact</text>
</string>
<string id="freedom_poselok_ug_trader_task_2_text">
<text>I've agreed to find Sava a %s for his experiments.</text>
</string>
<string id="freedom_poselok_ug_trader_task_2_about">
<text>I'm interested in artefacts, if you can bring it to me. Of course, you'll also get a reward. Sound good?</text>
</string>
<string id="freedom_poselok_ug_trader_task_2_fetch_about">
<text>I need an artefact for some of my experiments. Anyways, we're looking for an artefact called %s. Are you in?</text>
</string>
<string id="freedom_poselok_ug_trader_task_2_fetch_finish">
<text>Well done, stalker. Here is your reward.</text>
</string>
<string id="freedom_poselok_ug_trader_task_3_name">
<text>Capture Encrypted Documents</text>
</string>
<string id="freedom_poselok_ug_trader_task_3_text">
<text>Sava will pay me to ensure some coded papers end up safely in his hands.</text>
</string>
<string id="freedom_poselok_ug_trader_task_3_about">
<text>So, recently, a stalker slipped some stash info that apparently leads to some rather interesting documents. I will give you the coordinates and, in exchange for delivering the papers, you'll be well paid. Anything else you find in there is for you to keep.</text>
</string>
<string id="freedom_poselok_ug_trader_task_3_finish">
<text>Great job, stalker.</text>
</string>
<!-- Bandit trader -->
<string id="bandit_poselok_ug_trader_task_1_name">
<text>Eliminate Mutant Threat</text>
</string>
<string id="bandit_poselok_ug_trader_task_1_text">
<text>Burhan has sent me to do some housecleaning. I should return to him for payment once I've cleared the mutants off the marked area.</text>
</string>
<string id="bandit_poselok_ug_trader_task_1_about">
<text>Yeah, stalkers aren't moving in as often anymore. Why? Because they see the mutants, shit themselves, then leave. If this keeps happening, we won't be able to collect rent, borrow goods... you get the picture? It's time to give this village a spring clean.</text>
</string>
<string id="bandit_poselok_ug_trader_task_1_finish">
<text>Fantastic! Here is your payment. I'll make sure to put a good word in for you with the boss.</text>
</string>
<string id="bandit_poselok_ug_trader_task_2_name">
<text>Hit Man</text>
</string>
<string id="bandit_poselok_ug_trader_task_2_text">
<text>Burhan has contracted me to run a hit on some poor sucker, then return for payment.</text>
</string>
<string id="bandit_poselok_ug_trader_task_2_about">
<text>I've got a list of people who've rubbed me the wrong way. I want you to rub one of them out. What do you say?</text>
</string>
<string id="bandit_poselok_ug_trader_task_2_finish">
<text>Good, you got rid of that asshole! Here is what I promised.</text>
</string>
<string id="bandit_poselok_ug_trader_task_3_name">
<text>Procure %s</text>
</string>
<string id="bandit_poselok_ug_trader_task_3_text">
<text>Field dress freshly dead mutants to collect meat. Then deliver %s to Burhan in the Town's camp.</text>
</string>
<string id="bandit_poselok_ug_trader_task_3_about">
<text>If you are good with a gun and not afraid of a few mutants, then I have a job for you. Are you interested?</text>
</string>
<string id="bandit_poselok_ug_trader_task_3_fetch_about">
<text>Rations are running low, and I need to keep everyone in camp's bellies full. Some of the guys bring me back a kill or two every now and again. But it's been slow lately... So, I need %s.</text>
</string>
<string id="bandit_poselok_ug_trader_task_3_fetch_finish">
<text>Great! I have payment for you.</text>
</string>
</string_table>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Level name -->
<string id="promzona">
<text>Promzone</text>
</string>
<!-- Âûõîäû íà óðîâåíü -->
<string id="st_space_restrictor_to_prom_descr">
<text>To Promzone</text>
</string>
<!-- Purchase routes -->
<string id="st_route_prom">
<text>Promzone</text>
</string>
<!-- Dynamic news -->
<string id="st_dyn_news_promzona">
<text>Promzone</text>
</string>
<!-- Anomaly zones -->
<string id="st_prom_4_anomaly_spot_name">
<text>Grotto anomaly</text>
</string>
<string id="st_prom_5_anomaly_spot_name">
<text>Geothermal anomaly</text>
</string>
<string id="st_prom_6_anomaly_spot_name">
<text>Stove Burner anomaly</text>
</string>
<string id="st_prom_10_anomaly_spot_name">
<text>Spider Lair anomaly</text>
</string>
<string id="st_prom_11_anomaly_spot_name">
<text>Phase anomaly</text>
</string>
<string id="st_prom_13_anomaly_spot_1_name">
<text>Cosmodrome anomaly</text>
</string>
<string id="st_prom_13_anomaly_spot_2_name">
<text>Glutton anomaly</text>
</string>
<string id="st_prom_14_anomaly_spot_name">
<text>Conductor anomaly</text>
</string>
</string_table>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,323 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_redemption_goodwill">
<text>Your relationship with the group %s has improved.</text>
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 1 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_1_title">
<text>Redemption, Part 1: Protection</text>
</string>
<string id="st_redemption_1_two_more">
<text>We're done here, let's move on. Two more to go.</text>
</string>
<string id="st_redemption_1_one_more">
<text>Let's keep going. Only one place left, probably the most dangerous one.</text>
</string>
<string id="st_redemption_1_zero_more">
<text>I think that's it. We should get out of here as soon as possible.</text>
</string>
<string id="st_redemption_task_1_descr_0">
<text>Help the scientists with their research.</text>
</string>
<string id="st_redemption_task_1_descr_1">
<text>Meet with Sakharov's assistant at the Promzone.</text>
</string>
<string id="st_redemption_task_1_descr_2">
<text>Cover Vorontsov while he takes measurements (0/3).</text>
</string>
<string id="st_redemption_task_1_descr_3">
<text>Cover Vorontsov while he takes measurements (1/3).</text>
</string>
<string id="st_redemption_task_1_descr_4">
<text>Cover Vorontsov while he takes measurements (2/3).</text>
</string>
<string id="st_redemption_task_1_descr_5">
<text>Talk to Vorontsov.</text>
</string>
<string id="st_redemption_task_1_descr_6">
<text>Return to Sakharov.</text>
</string>
<string id="st_redemption_task_1_eco">
<text>Graduate student Vorontsov</text> <!-- scientist's name -->
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 2 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_2_title">
<text>Redemption, Part 2: Trail</text>
</string>
<string id="st_redemption_task_2_descr_0">
<text>Find the documents.</text>
</string>
<string id="st_redemption_task_2_descr_1">
<text>Question the Barman about the stalker with the documents.</text>
</string>
<string id="st_redemption_task_2_descr_2">
<text>Meet the vodka seller at the Truck Cemetery and collect the goods.</text>
</string>
<string id="st_redemption_task_2_descr_3">
<text>Bring the vodka crate to the Barman.</text>
</string>
<string id="st_redemption_task_2_descr_4">
<text>Retrieve the documents from the stalker Hare at the Cordon.</text>
</string>
<string id="st_redemption_task_2_descr_5">
<text>Find the documents hidden by Hare at the Garbage.</text>
</string>
<string id="st_redemption_task_2_descr_6">
<text>Deliver the documents to Sakharov.</text>
</string>
<string id="st_redemption_task_2_bandit">
<text>Kostya Shustrila</text> <!-- bandit name -->
</string>
<string id="st_redemption_2_vodka_box_name">
<text>Vodka crate</text> <!-- vodka name -->
</string>
<string id="st_redemption_2_vodka_box_descr">
<text>A heavy crate for the dynamite, filled with bottles of vodka.</text> <!-- vodka description -->
</string>
<string id="st_redemption_task_2_hare">
<text>Sanya Hare</text> <!-- hare name -->
</string>
<string id="st_redemption_2_documents_name">
<text>Documents</text> <!-- documents name -->
</string>
<string id="st_redemption_2_documents_descr">
<text>Documents found at the Promzone. It seems that most of the pages are damaged. The remaining ones contain illegible handwriting with calculations, formulas, and routes.</text> <!-- documents description -->
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 3 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_3_title">
<text>Redemption, Part 3: Station</text>
</string>
<string id="st_redemption_task_3_descr_0">
<text>Install the device.</text>
</string>
<string id="st_redemption_task_3_descr_1">
<text>Install the device in the radio room of the Promzone radar station.</text>
</string>
<string id="st_redemption_task_3_descr_2">
<text>Leave the station area to contact Sakharov.</text>
</string>
<string id="st_redemption_task_3_descr_3">
<text>Bring Illeon to the scientists' bunker in Yantar.</text>
</string>
<string id="st_redemption_task_3_descr_comp">
<text>Leave your teammates behind, Sakharov asked to complete the task alone.</text>
</string>
<string id="st_redemption_3_device_name">
<text>Sakharov's Device</text> <!-- device name -->
</string>
<string id="st_redemption_3_device_descr">
<text>A device for measuring radiation, issued by Professor Sakharov. It's full of incomprehensible buttons and numbers displayed on the screen.</text> <!-- device description -->
</string>
<string id="st_redemption_3_device_cant_place">
<text>The device must be installed in the radio room of the station.</text> <!-- device cannot be placed -->
</string>
<string id="st_redemption_3_device_placed">
<text>The device has been installed.</text> <!-- device placed -->
</string>
<string id="st_redemption_task_3_monolith_1">
<text>Vakhar</text> <!-- monolith member name -->
</string>
<string id="st_redemption_task_3_news_unknown">
<text>Unknown</text> <!-- unknown name -->
</string>
<string id="st_redemption_task_3_illeon">
<text>Illeon</text> <!-- illeon name -->
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 4 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_4_title">
<text>Redemption, part 4: Search</text>
</string>
<string id="st_redemption_task_4_descr_0">
<text>Help Barman in his search.</text>
</string>
<string id="st_redemption_task_4_descr_1">
<text>Talk to Barman.</text>
</string>
<string id="st_redemption_task_4_descr_2">
<text>Retrieve documents from the bandits' base in the Dark Valley.</text>
</string>
<string id="st_redemption_task_4_descr_3">
<text>Bring the documents to Barman.</text>
</string>
<string id="st_redemption_task_4_descr_4">
<text>Find the documents at Agroprom.</text>
</string>
<string id="st_redemption_task_4_descr_5">
<text>Bring the documents to Barman.</text>
</string>
<string id="st_redemption_task_4_descr_6">
<text>Return to Sakharov.</text>
</string>
<string id="st_redemption_4_documents_name">
<text>Documents</text> <!-- documents name -->
</string>
<string id="st_redemption_4_documents_descr">
<text>A weighty folder with documents from the Promzone. It is filled with various descriptions, instructions, and formulas.</text> <!-- documents description -->
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 5 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_5_title">
<text>Redemption, part 5: Truce</text>
</string>
<string id="st_redemption_task_5_descr_0">
<text>Find help.</text>
</string>
<string id="st_redemption_task_5_descr_1">
<text>Talk to Voronin.</text>
</string>
<string id="st_redemption_task_5_descr_2">
<text>Talk to Lukash.</text>
</string>
<string id="st_redemption_task_5_descr_3">
<text>Destroy the mutant lair in Grimwood.</text>
</string>
<string id="st_redemption_task_5_descr_4">
<text>Return to Lukash.</text>
</string>
<string id="st_redemption_task_5_descr_5">
<text>Return with the captive to Voronin.</text>
</string>
<string id="st_redemption_task_5_descr_6">
<text>Meet with Duty and Freedom.</text>
</string>
<string id="st_redemption_task_5_descr_7">
<text>Talk to the Barman.</text>
</string>
<string id="st_redemption_task_5_duty_captain">
<text>Captain Lavrik</text> <!-- captain's name -->
</string>
<string id="st_redemption_task_5_freedom_captain">
<text>Carp</text> <!-- freedom fighter's name -->
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task 6 //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_task_6_title">
<text>Redemption, Part 6: Emitter</text>
</string>
<string id="st_redemption_task_6_descr_0">
<text>Adjust the emitter.</text>
</string>
<string id="st_redemption_task_6_descr_1">
<text>Meet with the Freedom squad at the Promzone.</text>
</string>
<string id="st_redemption_task_6_descr_2">
<text>Wait for the Duty attack.</text>
</string>
<string id="st_redemption_task_6_descr_3">
<text>Find the entrance to the Bunker.</text>
</string>
<string id="st_redemption_task_6_descr_4">
<text>Find the entrance to the Collider.</text>
</string>
<string id="st_redemption_task_6_descr_5">
<text>Adjust the Collider.</text>
</string>
<string id="st_redemption_task_6_descr_6">
<text>Return to Sakharov.</text>
</string>
<!-- ---------------------------------------- -->
<!-- //////////////////////// Task post //////////////////////// -->
<!-- ---------------------------------------- -->
<string id="st_redemption_lab_item_1_name">
<text>Laptop</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_1_descr">
<text>A laptop found at the Collider. It doesn't turn on, the battery has been dead for a long time.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_2_name">
<text>PDA</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_2_descr">
<text>A PDA found at the Collider. It doesn't work, but scientists might be able to retrieve the necessary information from it.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_3_name">
<text>Folder</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_3_descr">
<text>A small folder with documents found at the Collider. It contains descriptions of experiments.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_4_name">
<text>Boards</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_4_descr">
<text>Boards from devices found at the Collider. It's unclear what they are for, but scientists will most likely be able to figure it out.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_5_name">
<text>Note</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_5_descr">
<text>A note from a scientist found at the Collider. Concepts of one of the scientists working on the Collider for improving the emitter's performance.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_6_name">
<text>Notebook</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_6_descr">
<text>A notebook with observations found at the Collider. It contains observations about experiments.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_7_name">
<text>Notepad</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_7_descr">
<text>A notepad with personal notes found at the Collider. It's the diary of one of the laboratory workers.</text> <!-- description -->
</string>
<string id="st_redemption_lab_item_8_name">
<text>Report</text> <!-- name -->
</string>
<string id="st_redemption_lab_item_8_descr">
<text>A work report found at the Collider. It contains the names of project supervisors and the group leader.</text> <!-- description -->
</string>
</string_table>
@@ -0,0 +1,181 @@
<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="encyclopedia_locations">
<text>Locations</text>
</string>
<string id="encyclopedia_locations_army_warehouses">
<text>Army Warehouses</text>
</string>
<string id="encyclopedia_locations_army_warehouses_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]A deserted army base next to a dilapidated hamlet and a small marsh. The hamlet, once infested by a legion of bloodsuckers, has earned a dark reputation that keeps most stalkers away. Meanwhile, the army base has been used as Freedom's main HQ for years. It is from this base that they defend the Barrier to the north from the Monolith, and from where many brave and foolish stalkers try to break deeper into the Zone.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Rostok
\n• Dead City
\n• Red Forest
\n• Radar
\n• Truck Cemetery
\n• Grimwood
\n• Yuzhniy
\n• Promzone
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• This location was the military HQ prior to the Second Large Emission in 2011, which zombified most of the soldiers present.
\n• The voices of those now-dead soldiers are said to be heard over select radio frequencies from almost any point in the Zone.
\n• Contrary to popular belief, not all Freedomers stationed here get high for recreational reasons. Some do so to stave off the ambient dread caused by the Brain Scorcher, which can give off subliminal effects up to several kilometers away.
</text>
</string>
<string id="encyclopedia_locations_dark_valley">
<text>Dark Valley</text>
</string>
<string id="encyclopedia_locations_dark_valley_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]A grim place that owes its reputation to two things: the Bandit stronghold to the north and the underground lab to the east. Local Bandit lords do their best to keep the lab sealed, and for good reason - almost no one comes out alive, and no one can really say why.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Garbage
\n• Darkscape
\n• Truck Cemetery
\n• Yuzhniy
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• This location was Freedom's HQ during the 2011 Faction Wars.
\n• The Military seldom sends light Spetsnaz units to this area, generally aimed towards securing or reinforcing the lab.
\n• Prior to their mishaps beyond the Barrier, Duty was almost on the brink of eliminating the Bandit threat from this location once and for all.
</text>
</string>
<string id="encyclopedia_locations_dead_city">
<text>Dead City</text>
</string>
<string id="encyclopedia_locations_dead_city_text">
<text>
The %c[pda_white]Dead City%c[ui_gray_1], once full of energy, is now nothing more than a crumbling ruin.\n
\n%c[pda_green]Information%c[ui_gray_1]
\nFormerly inhabited by those who could not find a home within Limansk or Pripyat, much of the location's history has since been long forgotten.\n
\nThe name given to it by stalkers can be considered an accurate one, likening the city to a corpse because of its condition - decaying and wasting away at the hands of the elements.\n
\nDespite being under constant siege from invading Monolith and mutants, the Mercenary faction has established their headquarters here, maintaining a small yet powerful presence.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Limansk
\n• Army Warehouses
\n• Yantar
\n• Grimwood
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• Until sometime after 2012, most stalkers didn't believe this location existed. Having lost that secrecy, Mercs instead use their reputation to deter unwanted visitors.
</text>
</string>
<string id="encyclopedia_locations_garbage">
<text>Garbage</text>
</string>
<string id="encyclopedia_locations_garbage_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]A vast machinery graveyard. Right after the first accident whole heaps of radioactive waste were dumped there. Mostly ruins of old buildings infested with mutants. Much like the outskirts of the Zone, the place swarms with rookie stalkers, with an occasional bandit loitering around, always on the lookout for freebies. Landmarks include a derelict train hangar in the middle of the area, along with a flea market to the north.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Cordon
\n• Dark Valley
\n• Agroprom
\n• Rostok
\n• Wild Territory
\n• Yuzhniy
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• The train hangar is rumoured to be a meeting ground for the Zone's dedicated mutant hunters.
\n• This location was once the HQ of the Bandits under Yoga's rule, who'd capture and enslave stalkers to work in artefact labour camps.
\n• The myriad scrap heaps have existed here since the original accident in 1986.
\n• As the crossroads between Duty, Stalker, Military and Bandit territories, this location can often fall into a state of anarchy.
</text>
</string>
<string id="encyclopedia_locations_red_forest">
<text>Red Forest</text>
</string>
<string id="encyclopedia_locations_red_forest_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]Actually just the westernmost traversable area of the Red Forest, and also arguably the safest. Still, it is widely considered one of the most dangerous areas in the entire Zone due to the high mutant activity.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Army Warehouses
\n• Jupiter
\n• Limansk
\n• Radar
\n• Grimwood
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• The name "Red Forest" came from the pine leaves in the area, which turned bright ginger in colour after absorbing fatal levels of radiation from the 1986 Chernobyl disaster.
</text>
</string>
<string id="encyclopedia_locations_truck_cemetery">
<text>Truck Cemetery</text>
</string>
<string id="encyclopedia_locations_truck_cemetery_text">
<text>
%c[ui_gray_1]The %c[pda_white]Truck Cemetery%c[ui_gray_1], officially the %c[pda_green]Rassokha Equipment Cemetery%c[ui_gray_1], is a giant scrapyard full of irradiated vehicles.\n
\n%c[pda_green]Information%c[ui_gray_1]
\nA dark echo of the smaller and safer "Garbage" area to the south-west, the Truck Cemetery is a dumping site for vehicles that'd been used in extensive radiological cleanup operations following the 1986 disaster.\n
\nWhilst most of the equipment rotting here was in perfect working order all those decades ago, it had no practical way of being decontaminated. Other equipment had simply broken down entirely. Either way, the heroic machines that mitigated the Chernobyl disaster were all left here to die.\n
\nSince the Zone's ultimate inception in 2006, however, this area has bustled into life. Sometimes, it's the site of spates between factions. Usually, it's a breeding ground for mutants.\n
\nDespite being so isolated and difficult to get to, many stalkers have noticed the vehicles here are gradually being stripped bare - with many believing that somebody, perhaps the military, is attempting to salvage the metals and illegally sell them for scrap.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Army Warehouses
\n• Rostok
\n• Dark Valley
\n• Yuzhniy
\n• Promzone
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• Despite the risks, Bandits have set up a base in the northern part of this area, possibly to liase between Freedom and Dark Valley.
\n• Many of the vehicles here have begun to lose their radioactivity, implying they'll soon be safe to remove and legally scrap should the government ever gain control of this area.
\n• This map is a popular stash spot for paranoid stalkers, as few others are willing to brave mutants and anomalies just to find a needle in a haystack.
</text>
</string>
<string id="encyclopedia_locations_promzona">
<text>Promzone</text>
</string>
<string id="encyclopedia_locations_promzona_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]An abandoned train station originally used after the 1986 disaster to transport radioactive garbage from the Northern Regions to the Truck Cemetery, and eventually to "Garbage". \n
\nOriginally thought lost to an immense sized anomaly field, the emission that revealed Yuzhniy uncovered this region as well.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Army Warehouses
\n• Truck Cemetery
</text>
</string>
<string id="encyclopedia_locations_grimwood">
<text>Grimwood</text>
</string>
<string id="encyclopedia_locations_grimwood_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]A region of the forest between the Army Warehouses and the Dead City. Similarly dangerous as the main regions of the legendary forest, full of mutants and deadly anomalies. Little human life is present, making it a good hiding place for those wanting to disappear.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Army Warehouses
\n• Dead City
\n• Red Forest
</text>
</string>
<string id="encyclopedia_locations_poselok_ug">
<text>Yuzhniy</text>
</string>
<string id="encyclopedia_locations_poselok_ug_text">
<text>
%c[pda_green]Information\n%c[ui_gray_1]A ghost town with seemingly no history or evidence that it ever existed. And yet, here it is. After a massive emission, the empty field between Garbage and Truck Cemetery suddenly revealed the town now named "Yuzhniy". \n
\nIt seemingly got everything a functioning town should have, infrastructure, residential and service buildings, but there's an overwhelming feeling that the place just doesn't belong; the surprisingly well kept grass doesn't help with this feeling either. \n
\nThere's even a theory, or really, a sort of legend shared between the stalkers of the Zone that Yuzhniy is a town that the Zone "ate" in an alternate reality and have "spit" it out in our own after the emission. Another tall tale is that the town always existed, but the Zone erased its existence even from the minds of people, shrouding it until now.\n
\nWhatever the case, Yuzhniy is now considered a potential new frontier for the rookie and the experienced stalker both.
\n \n%c[pda_blue]Connected Locations%c[ui_gray_1]
\n• Army Warehouses
\n• Garbage
\n• Dark Valley
\n• Truck Cemetery
\n \n%c[pda_yellow]Trivia%c[ui_gray_1]
\n• Freedom have moved into the town and have a small outpost. Bandits have also moved in from the nearby Truck Cemetery. An all out faction war might be inevitable in the future.
</text>
</string>
</string_table>