Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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; @ Version: SCREEN SPACE SHADERS - UPDATE 16
; @ Description: Interactive Grass - Anomalies animations
; @ Author: https://www.moddb.com/members/ascii1457
; @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
; Animations
; 1 = Push
; 2 = Wavy
; 3 = Suck
; 4 = Blow
; 5 = Pulse
; Fruit Punch ---------------------------------------------
![zone_mine_acidic]
bend_grass_blowout = true
bend_grass_blowout_speed = 3.0
bend_grass_blowout_radius = 3.0
; Electro -------------------------------------------------
![zone_mine_electric]
bend_grass_blowout = true
bend_grass_blowout_speed = 4.0
bend_grass_blowout_radius = 5.0
; Comet ---------------------------------------------------
![fireball_zone]
bend_grass_idle_anim = 4
bend_grass_idle_str = 2.0
bend_grass_idle_radius = 5.0
bend_grass_idle_speed = 4.5
; Tesla ---------------------------------------------------
![fireball_electric_zone]
bend_grass_idle_anim = 1
bend_grass_idle_str = 0.15
bend_grass_idle_radius = 20.0
; Springboards --------------------------------------------
![zone_mine_gravitational_weak]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 3.0
bend_grass_idle_speed = 1.2
bend_grass_blowout = true
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 10.0
; Vortices ------------------------------------------------
![zone_mine_gravitational_average]
bend_grass_idle_anim = 3
bend_grass_idle_radius = 4.0
bend_grass_idle_str = 2.0
bend_grass_idle_speed = 1.5
bend_grass_whenactive_str = 3.0
bend_grass_whenactive_speed = 3.0
bend_grass_blowout = true
bend_grass_blowout_duration = 2500
bend_grass_blowout_speed = 6.0
bend_grass_blowout_radius = 20.0
; Whirlwinds ----------------------------------------------
![zone_mine_gravitational_strong]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 4.0
bend_grass_idle_speed = 1.3
bend_grass_whenactive_anim = 3
bend_grass_whenactive_str = 3.5
bend_grass_whenactive_speed = 4.5
bend_grass_blowout = true
bend_grass_blowout_duration = 5500
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 20.0
![zone_mine_gravitational_big]
bend_grass_idle_anim = 2
bend_grass_idle_radius = 4.0
bend_grass_idle_speed = 1.3
bend_grass_whenactive_anim = 3
bend_grass_whenactive_str = 3.0
bend_grass_whenactive_speed = 4.0
bend_grass_blowout = true
bend_grass_blowout_duration = 5500
bend_grass_blowout_speed = 5.0
bend_grass_blowout_radius = 20.0
; Burners -------------------------------------------------
![zone_mine_thermal]
bend_grass_idle_radius = 3.5
bend_grass_whenactive_anim = 4
bend_grass_whenactive_str = 2.0
bend_grass_whenactive_speed = 3.5
bend_grass_blowout = true
bend_grass_blowout_duration = 9500
bend_grass_blowout_speed = 3.0
bend_grass_blowout_radius = 5.0
@@ -0,0 +1,94 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Ambient Occlusion</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Ambient Occlusion Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the ambient occlusion. The Very High setting can heavily impact your performance. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Resolution of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Maximum distance of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Base blur intensity to smooth the ambient occlusion result.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>General Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Maximum distance to test the occlusion of a pixel. You may need to adjust the intensity of the effect if you increase the distance.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Maximum Occlusion</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Maximum occlusion possible of a pixel. [ 0.0 = full black ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Intensity of the ambient occlusion globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,72 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Flora Fixes - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_florafixes">
<text>Flora Fixes</text>
</string>
<!-- Flora Fixes Title -->
<string id="ui_mcm_ssfx_module_florafixes_title">
<text>Flora Fixes & Improvements - Settings</text>
</string>
<!-- Flora Fixes Settings -->
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm">
<text>SubSurface Scattering Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm_desc">
<text>Intensity of the flora SubSurface Scattering.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm">
<text>SubSurface Scattering Color</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm_desc">
<text>How much sun color is added to the flora SubSurface Scattering. 1.0 is 100% sun color.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm">
<text>Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm_desc">
<text>Specular value when the grass is dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm">
<text>Wet Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm_desc">
<text>Specular value when the grass is wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm">
<text>Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_wet_mcm">
<text>Wet Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
</string_table>
@@ -0,0 +1,92 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: HUD Raindrops - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Raindrops Title -->
<string id="ui_mcm_ssfx_module_hud_raindrops_title">
<text>HUD Raindrops - Settings</text>
</string>
<!-- Raindrops Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm">
<text>Raindrops density</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm_desc">
<text>Quantity and size of the raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm">
<text>Reflection intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm_desc">
<text>Intensity of the raindrops reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm">
<text>Refraction intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm_desc">
<text>Intensity of the raindrops refraction.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm">
<text>Animation speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm_desc">
<text>Raindrops animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm">
<text>Build up speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm_desc">
<text>Value to adjust the build up speed of raindrops on HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm">
<text>Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm_desc">
<text>Value to adjust the drying speed of HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm">
<text>Raindrops size</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm_desc">
<text>Set the raindrops size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm">
<text>Raindrops gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm_desc">
<text>Adjust the gloss intensity of raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm">
<text>Extra overall gloss ( When wet )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm_desc">
<text>Adjust the overall gloss of HUD elements when is raining.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_il">
<text>Indirect Light</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_il_title">
<text>Indirect Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the indirect light. High and Very High settings can heavily impact your performance. [ 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
<text>Resolution of the indirect light rendering. High values can heavily impact your performance.</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
<text>Intensity of the blur. This is to improve the smoothness of the result.</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
<text>Color Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
<text>Option to set the intensity of the indirect light color.</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
<text>Maximum distance of the indirect light rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
<text>Intensity of the indirect light globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,134 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 16
- @ Description: Interactive Grass - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_inter_grass">
<text>Interactive Grass</text>
</string>
<!-- Interactive Grass Settings -->
<string id="ui_mcm_ssfx_module_inter_grass_title">
<text>Interative Grass Settings</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm">
<text>Enabled</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm_desc">
<text>[ RESTART REQUIERED ] Enable/Disable interactive grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm">
<text>Max number of interactions</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm_desc">
<text>[ RESTART REQUIERED ] Maximum number of simultaneous interactions. Higher values can decrease performance.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm">
<text>Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm_desc">
<text>Maximum distance to render grass interactions.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm">
<text>Player interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm_desc">
<text>Enable/Disable player interaction with grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm">
<text>Mutants shockwave</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm_desc">
<text>Enable/Disable Pseudogiants and Burers shockwave effects.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm">
<text>Bending radius</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm_desc">
<text>Adjust the radius of the bending effect when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm">
<text>Horizontal strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm_desc">
<text>Adjust the strength of the horizontal displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm">
<text>Vertical strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm_desc">
<text>Adjust the strength of the vertical displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm">
<text>Explosions intensity</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm_desc">
<text>Option to adjust the shockwave overall intensity.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm">
<text>Explosions speed</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm_desc">
<text>Option to adjust the shockwave propagation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm">
<text>Shooting strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm_desc">
<text>Strength of the displacement generated by firearms shots.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm">
<text>Shooting range</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm_desc">
<text>Range of the displacement of the shooting effect.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm">
<text>Anomalies interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm_desc">
<text>Enable/disable the interaction between grass and anomalies.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm">
<text>Anomalies Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm_desc">
<text>This value defines the maximum distance to render the interactions between anomalies and grass.</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_parallax">
<text>Parallax</text>
</string>
<!-- Parallax Settings -->
<string id="ui_mcm_ssfx_module_parallax_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm">
<text>Parallax AO</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm_desc">
<text>Set the amount of extra ambient occlusion applied to the parallax surfaces.</text>
</string>
</string_table>
@@ -0,0 +1,84 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Bloom Title -->
<string id="ui_mcm_ssfx_module_bloom_title">
<text>Bloom - Settings</text>
</string>
<!-- Bloom Settings -->
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm">
<text>Use Weather Presets</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm_desc">
<text>Overwrite the `Threshold`, `Exposure` and `Sky intensity` with the values set in the weather presets.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm">
<text>Threshold</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm_desc">
<text>Define how bright a pixel needs to be to bloom. [ 1.0 = All pixels bloom ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm">
<text>Exposure</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm_desc">
<text>Increase or decrease the intensity of the bloom.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm">
<text>Blur Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm_desc">
<text>The value define how much the bloom effect spread.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm">
<text>Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm_desc">
<text>Adjust the vibrance color of the bloom. [ 0.0 = Grayscale ~ 1.0 = Color ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm_desc">
<text>Use this value to setup the intensity of the sky.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm">
<text>Lens Flare Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm_desc">
<text>Adjust the intensity of the lens flare effect when you use a gas mask.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm">
<text>Dirt Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm_desc">
<text>Adjust the intensity of the dirt effect when you use a gas mask.</text>
</string>
</string_table>
@@ -0,0 +1,116 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_rain_title">
<text>Rain - Settings</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm">
<text>Render quality</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm_desc">
<text>LOW : Basic refraction rendering. - MEDIUM : Basic rendering plus discard of incorrect refraction. - HIGH : Full refraction with extra reflection sample.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm">
<text>Amount of Particles</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm_desc">
<text>Maximum amount of particles used to create the rain effect. Vanilla : 2500</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm">
<text>Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm_desc">
<text>Radius of the rain emmisor. Vanilla : 15</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm">
<text>Rain speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm_desc">
<text>Speed of the falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm">
<text>Rain length</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm_desc">
<text>Length of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm">
<text>Rain width</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm_desc">
<text>Width of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm">
<text>Rain transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm_desc">
<text>Transparency of the overall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm">
<text>Rain brightness</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm_desc">
<text>How brigth is the base color of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm">
<text>Rain refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm_desc">
<text>Intensity of the refraction effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm">
<text>Rain reflection</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm_desc">
<text>Transparency of the reflection effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm">
<text>Splash transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm_desc">
<text>Transparency of the rain splashes.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm">
<text>Splash refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm_desc">
<text>Intensity of the rain splashes refraction.</text>
</string>
</string_table>
@@ -0,0 +1,77 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain Footsteps - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Footsteps Title -->
<string id="ui_mcm_ssfx_module_rain_footsteps_title">
<text>Footsteps - Settings</text>
</string>
<!-- Rain Footsteps Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm">
<text>Main volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm_desc">
<text>Main volume for the footsteps.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm">
<text>Volume variation</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm_desc">
<text>This add a random variation ( the set value ) to the footsteps volume.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm">
<text>Multiplier without rain</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm_desc">
<text>Volume multiplier when isn't raining but wetness is still high.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm">
<text>Multiplier when walking</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm_desc">
<text>Volume multiplier when the player is walking.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm">
<text>Multiplier when running</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm_desc">
<text>Volume multiplier when the player is running.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm">
<text>Jump volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm_desc">
<text>Volume of the jumping sound effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm">
<text>Land volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm_desc">
<text>Volume of the land sound effect.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Shadow Cascades - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shw_cascades">
<text>Shadow Cascades</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shw_cascades_title">
<text>Shadow Cascades Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm">
<text>Near cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm">
<text>Mid cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm">
<text>Far cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm_desc">
<text>This cascade define the final rendering distance of your sun shadows. Lower values will improve performance, higher values will improve your distant shadows at the cost of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm">
<text>Grass shadows quality</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm_desc">
<text>[ LOW ] Grass shadows only render in the NEAR cascade. Default ANOMALY behavior. [ MEDIUM ] Grass will cast shadows in the NEAR and MID cascade. [ HIGH ] Grass shadows will be rendered in all cascades and sun volumetric rays. [ ULTRA ] All lights will cast grass shadows.</text>
</string>
<string id="ui_mcm_lst_shw_cascades_low">
<text>Low ( ANOMALY Default )</text>
</string>
<string id="ui_mcm_lst_shw_cascades_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_shw_cascades_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_shw_cascades_ultra">
<text>Ultra ( Big performance hit )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm">
<text>Grass shadows distance ( Sun )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm_desc">
<text>This value adjust the rendering distance of sun grass shadows. The value is porcentual to your grass rendering distance. Lower values will improve performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm">
<text>Grass shadows max distance</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm_desc">
<text>[ ULTRA QUALITY ONLY ] This value adjust the rendering distance of grass shadows for non-directional lights. Lower values will improve performance, but you might notice when the shadows stop being rendered.</text>
</string>
</string_table>
@@ -0,0 +1,125 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Shadows & Light</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Shadows & Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>Shadows LOD</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Shadows Min Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Shadows Max Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Force Volumetric ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Volumetric Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Volumetric Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Volumetric rendering resolution. Porcentage of your current resolution. [ min: 14% ~ max: 100% ]</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Set the intensity of the volumetric effect.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Volumetric Quality</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Set the quality of the volumetric effect at the cost of performance.</text>
</string>
</string_table>
@@ -0,0 +1,95 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSR - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>SSR</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Quality ( Steps )</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of steps used to render the reflections. This option can heavily impact your performance. [ 8, 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Render Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Scale of the SSR rendering. This option decrease the visual quality of the effect but improve performance. If you lower the rendering scale, consider to increase the blur intensity to hide the lower quality of the SSR.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Option to set how blurry are all reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Temporal Accumulation</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>How much you want to use older frames to stabilize reflections. This option reduce noise and help to generally improve the SSR result, but higher values can generate ghosting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Use Noise</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Enable/Disable noise to improve the reconstruction of the SSR. Is recommended to use this option with high blur values.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>General Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>General intensity of reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Intensity of the skybox reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Weapons Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Intensity of reflections on Weapons.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Max Intensity of Weapons</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Maximum intensity of reflections on weapons.</text>
</string>
</string_table>
@@ -0,0 +1,73 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_sss">
<text>SSS</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_sss_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm">
<text>Directional Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm_desc">
<text>Quantity of samples used to create directional light shadows ( Sun and Moon ). More samples improve the definition of shadows. [ 6 - 12 - 18 - 24 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm">
<text>Omni Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm_desc">
<text>Quantity of samples used to create omni lights shadows ( Bulbs, Bonfires, etc. ). More samples improve the definition of shadows. [ 2 - 4 - 6 - 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm">
<text>Enable Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm_desc">
<text>Enable/Disable screen space shadows for directional lights. ( Sun and Moon )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm">
<text>Enable Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm_desc">
<text>Enable/Disable screen space shadows for omni-directional lights. ( Bulbs, Bonfires, etc. )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm">
<text>Lenght of Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm_desc">
<text>Adjust the maximum lenght of directional shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm">
<text>Lenght of Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm_desc">
<text>Adjust the maximum lenght of all omni-directional shadows.</text>
</string>
</string_table>
@@ -0,0 +1,107 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS MCM general strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<string id="ui_mcm_menu_ssfx_module">
<text>SSS Settings</text>
</string>
<!-- Buttons -->
<string id="ui_mcm_ssfx_module_general">
<text>General</text>
</string>
<!-- Rain Module Buttons -->
<string id="ui_mcm_menu_ssfx_rain_module">
<text>Rain Enhances</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_main">
<text>Rain</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_footsteps">
<text>Footsteps</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_hud_raindrops">
<text>HUD Raindrops</text>
</string>
<!-- PP Modules Buttons -->
<string id="ui_mcm_menu_ssfx_pp">
<text>Post-Process</text>
</string>
<string id="ui_mcm_menu_ssfx_bloom">
<text>Bloom</text>
</string>
<!-- -->
<string id="ui_mcm_menu_ssfx_wetness">
<text>Wetness</text>
</string>
<string id="ui_mcm_menu_ssfx_gloss">
<text>Gloss</text>
</string>
<string id="ui_mcm_menu_ssfx_wet_surf">
<text>Wet Surfaces</text>
</string>
<!-- General Settings -->
<string id="ui_mcm_ssfx_module_general_title">
<text>General Settings</text>
</string>
<string id="ui_mcm_ssfx_module_general_shaderscope_patch_mcm">
<text>Acitvate SHADER BASED 2D SCOPES support</text>
</string>
<!-- Etc -->
<string id="ui_mcm_ssfx_module_not_installed">
<text>MODULE NOT INSTALLED</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_very_low">
<text>Very Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_low">
<text>Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_veryhigh">
<text>Very High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_ultra">
<text>Ultra</text>
</string>
<string id="ui_mcm_lst_ssfx_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_lst_ssfx_disable">
<text>Disable</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Terrain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_terrain">
<text>Terrain</text>
</string>
<!-- Terrain Settings -->
<string id="ui_mcm_ssfx_module_terrain_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm">
<text>Rendering Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm_desc">
<text>Adjust the value to rise/lower the maximum distance of the high quality terrain rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm">
<text>Parallax Water Level</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm_desc">
<text>Use this setting to adjust the maximum depth of puddles.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm">
<text>Grass Terrain Alignment ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm_desc">
<text>Align the grass to the terrain slope.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm">
<text>Grass Slope Limit ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm_desc">
<text>Limit the placement of grass if the terrain slope is bigger than the selected angle.</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Water</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Water Settings</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>SSR Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the reflections. Higher settings can heavily impact your performance and first loading time after clear your shader cache. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>SSR Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Resolution of the SSR rendering. You can improve the performance if you lower the resolution. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the waves parallax effect. Lower values can improve performance. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Maximum height of the waves parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Intensity of the reflection blur.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Blur Pattern</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>How much variation is added to the reflection blur. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Waves Distortion</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Intensity of the reflection and refraction distortion.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Water Turbidity</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Set the turbidity of the water. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Soft Border</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Use this value to adjust the softness of water borders.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Reflection Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Intensity of water reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Intensity of the specular highlight of the water.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Caustics Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Intensity of the caustics effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Intensity of the rain ripples effect.</text>
</string>
</string_table>
@@ -0,0 +1,68 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Gloss - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_gloss_title">
<text>Gloss - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm">
<text>Min Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm_desc">
<text>Base value of gloss. If "Auto Gloss" is disabled, this value determine the gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm">
<text>Max Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm_desc">
<text>When the "Auto Gloss" is enabled, this value will be the maximum value of gloss when wetness is at 100%.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm">
<text>Auto Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm_desc">
<text>Enable/Disable the automatic adjustment of gloss based on wetness. If you want to manually set a fixed gloss value, disable this option and use the "Min Gloss" option to define your gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm">
<text>Auto Gloss Percentage</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm_desc">
<text>This value is used to control the maximum value of gloss when full wetness is reached. ( 0 = 0% | 1 = 100% )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm_desc">
<text>Set the intensity of specular lighting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm">
<text>Specular Color</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm_desc">
<text>Porcentage of the specular color. ( 0 = 0% | 1 = 100% )</text>
</string>
</string_table>
@@ -0,0 +1,142 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Wet Surfaces - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_wet_surf_title">
<text>Wet Surfaces - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm">
<text>Wetness - Buildup speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm_desc">
<text>Buildup speed. The higher the value the faster will be the buildup of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm">
<text>Wetness - Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm_desc">
<text>Drying time. The higher the value the faster will be the drying of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm">
<text>Rain Ripples Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm_desc">
<text>Scale of rain ripples. The higher the value, bigger the size of the rain ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm">
<text>Rain Ripples Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm_desc">
<text>Set the speed of the Rain Ripples animation. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm">
<text>Rain Ripples Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm_desc">
<text>Set the minimum speed of the Rain Ripples animation.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm">
<text>Rain Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm_desc">
<text>Set the intensity of the Rain Ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm">
<text>Waterfall Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm_desc">
<text>Scale of waterfall effect. The higher the value, bigger the size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm">
<text>Waterfall Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm_desc">
<text>Set the speed of the falling. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm">
<text>Waterfall Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm_desc">
<text>Set the minimum speed of the water falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm">
<text>Waterfall Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm_desc">
<text>Define the intensity of the waterfall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm">
<text>Rain Cover Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm_desc">
<text>Resolution of the rain cover rendering. Higher values generate sharpen covers at the expense of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm">
<text>Rain Cover Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm_desc">
<text>Distance of the rain cover rendering. Higher values are more performance expensive.</text>
</string>
<!-- Resolution Combobox -->
<string id="ui_mcm_lst_ssfx_cover_64">
<text>64</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_128">
<text>128 ( Recommended )</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_1024">
<text>1024</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_2048">
<text>2048</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Wind - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_wind_title">
<text>Wind - Settings</text>
</string>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wind">
<text>Wind</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm">
<text>Minimum Wind Velocity</text>
</string>
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm_desc">
<text>Use this value to set a limit to the wind slowest speed possible.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Grass Animation Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Set the grass maximum animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm">
<text>Grass Turbulence</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm_desc">
<text>Intensity of the grass turbulence. ( Grass swaying )</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm">
<text>Grass Bending</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm_desc">
<text>Intensity of the grass bending.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm">
<text>Grass Wave</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm_desc">
<text>Intensity of the grass wave.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm">
<text>Tree Branches Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm_desc">
<text>Set the animation speed of branches and bushes.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm">
<text>Tree Swaying Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm_desc">
<text>Set the animation speed of the tree swaying animation.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm">
<text>Tree Swaying</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm_desc">
<text>Maximum displacement of the swaying animation.</text>
</string>
</string_table>
@@ -0,0 +1,76 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Weapons DOF - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wpn_dof">
<text>Weapons DOF</text>
</string>
<!-- DOF Settings -->
<string id="ui_mcm_ssfx_module_wpn_dof_title">
<text>Weapons DOF Settings</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadestart_mcm">
<text>Out of focus fade start [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadelen_mcm">
<text>Out of focus fade length [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_blur_mcm">
<text>Blur intensity [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_edgeblur_mcm">
<text>Peripheral Blur [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadestart_mcm">
<text>Out of focus fade start</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadelen_mcm">
<text>Out of focus fade length</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_blur_mcm">
<text>Blur intensity ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_edgeblur_mcm">
<text>Peripheral Blur ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_reloading_mcm">
<text>DOF when Reloading</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_pda_mcm">
<text>DOF when using PDA</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_inventory_mcm">
<text>DOF when using Inventory</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fdda_mcm">
<text>DOF when using Items ( FDDA )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_looting_mutant_mcm">
<text>DOF when looting mutants</text>
</string>
</string_table>
@@ -0,0 +1,94 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Îêðóæàþùàÿ îêêëþçèÿ</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Íàñòðîéêè ÀÎ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Êà÷åñòâî</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè ÀÎ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Íàñòðîéêà ðàçðåøåíèÿ ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ ïðîðèñîâêè ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Áàçîâàÿ èíòåíñèâíîñòü ðàçìûòèÿ äëÿ ñìÿã÷åíèÿ îáðàáîòêè ÀÎ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>Îñíîâíîé ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ îò îäíîãî ïèêñåëÿ.Òðåáóåòñÿ ïîäñòðîèòü èíòåñíèâíîñòü â ñëó÷àå èçìåíåíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Ìàêñèìàëüíîå çàòåìíåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Ìàêñèìàëüíî âîçìîæíîå çàòåìíåíèå ïèêñåëÿ. [ 0.0 = ïîëíîñòüþ ÷åðíûé ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Ãëîáàëüíàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü ÀÎ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>Èíòåíñèâíîñòü HUD-à</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Èíòåíñèâíîñòü ÀÎ íà ðóêàõ/îðóæèè è ò.ä. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Èíòåíñèâíîñòü ôëîðû</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Èíòåíñèâíîñòü ÀÎ íà òðàâå/äåðåâüÿõ/êóñòàõ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,70 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Flora Fixes & Improvements - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_florafixes">
<text>Èñïðàâëåíèÿ Ôëîðû</text>
</string>
<!-- Flora Fixes Title -->
<string id="ui_mcm_ssfx_module_florafixes_title">
<text>Èñïðàâëåíèÿ è óëó÷øåíèÿ ôëîðû - íàñòðîéêè</text>
</string>
<!-- Flora Fixes Settings -->
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm">
<text>Ïîäïîâåðõíîñòíîå ðàññåèâàíèå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm_desc">
<text>Èíòåíñèâíîñòü ïîäïîâåðõíîñòíîãî ðàññåèâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm">
<text>Öâåòíîñòü ïîäïîâåðõíîñòíîãî ðàññåèâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm_desc">
<text>Óðîâåíü âëèÿíèÿ öâåòà ñîëíöà íà öâåò ðàññåèâàíèÿ. 1.0 = 100% öâåòà ñîëíöà</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm">
<text>Îòðàæåíèå ñâåòà íà ñóõîé òðàâå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà äëÿ ñóõîé òðàâû. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm">
<text>Îòðàæåíèå ñâåòà íà ìîêðîé òðàâå</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà äëÿ ìîêðîé òðàâû. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm">
<text>Îòðàæåíèå ñâåòà íà ñóõèõ êóñòàõ è äåðåâüÿõ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà íà ñóõèõ ëèñòüÿõ è êóñòàõ. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_wet_mcm">
<text>Îòðàæåíèå ñâåòà íà ìîêðûõ êóñòàõ è äåðåâüÿõ</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Íàñòðîéêà îòðàæåíèÿ ñâåòà íà ìîêðûõ êóñòàõ è äåðåâüÿõ. Ñòîèò àêêóðàòíåå ïîäõîäèòü ê íàñòðîéêå è èçìåíÿòü íåáîëüøèìè øàãàìè</text>
</string>
</string_table>
@@ -0,0 +1,91 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: SSS HUD Raindrops - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Raindrops Title -->
<string id="ui_mcm_ssfx_module_hud_raindrops_title">
<text>Íàñòðîéêè êàïåëü äîæäÿ íà ðóêàõ/îðóæèè</text>
</string>
<!-- Raindrops Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm">
<text>×àñòîòà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm_desc">
<text>×àñòîòà è ðàçìåð êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm_desc">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm">
<text>Ñêîðîñòü ïîÿâëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïîÿâëåíèÿ êàïåëü íà ðóêàõ/îðóæèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm">
<text>Ñêîðîñòü âûñûõàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïðîïàäàíèÿ êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm">
<text>Ðàçìåð</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm_desc">
<text>Âåëè÷èíà êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm">
<text>Áëåñê</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm_desc">
<text>Èíòåíñèâíîñòü áëåñêà êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm">
<text>Äîïîëíèòåëüíûé áëåñê</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm_desc">
<text>Íàñòðîéêà äîïîëíèòåëüíîãî áëåñêà ðóê/îðóæèÿ âî âðåìÿ äîæäÿ</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_il">
<text>Íåïðÿìîå îñâåùåíèå</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_il_title">
<text>Íàñòðîêè íåïðÿìîãî îñâåùåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm">
<text>Êà÷åñòâî</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè íåïðÿìîãî îñâåùåíèÿ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. [ 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
<text>Ðàçðåøåíèå íåïðÿìîãî îñâåùåíèÿ. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ äëÿ ñìÿã÷åíèÿ îáùåãî ðåçóëüòàòà îáðàáîòêè.</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
<text>Íàñûùåííîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
<text>Öâåòíîñòü íåïðÿìîãî îñâåùåíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå, íà êîòîðîì íåïðÿìîå îñâåùåíèå áóäåò îòðèñîâûâàòüñÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm">
<text>Îáùàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
<text>Ãëîáàëüíàÿ íàñòðîéêà èíòåíñèâíîñòè íåïðÿìîãî îñâåùåíèÿ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
<text>Èíòåíñèâíîñòü HUD-à</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
<text>Èíòåíñèâíîñòü ðàáîòû íåïðÿìîãî îñâåùåíèÿ íà ðóêàõ/îðóæèè è ò.ä. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
<text>Èíòåíñèâíîñòü ôëîðû</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
<text>Èíòåíñèâíîñòü ðàáîòû íåïðÿìîãî îñâåùåíèÿ íà òðàâå/äåðåâüÿõ/êóñòàõ. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,136 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 16
- @ Description: Interactive Grass - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-
- Thanks to Freaky_Mouse for the translation.
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_inter_grass">
<text>Êîëëèçèÿ òðàâû</text>
</string>
<!-- Interactive Grass Settings -->
<string id="ui_mcm_ssfx_module_inter_grass_title">
<text>Íàñòðîéêè êîëëèçèè òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm">
<text>Âêëþ÷åíî</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm_desc">
<text>[ÒÐÅÁÓÅÒÑß ÏÅÐÅÇÀÏÓÑÊ] Âêëþ÷åíèå/âûêëþ÷åíèå êîëëèçèè.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm">
<text>Ìàêñèìàëüíîå êîë-âî ñðàáàòûâàíèé</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm_desc">
<text>[ÒÐÅÁÓÅÒÑß ÏÅÐÅÇÀÏÓÑÊ] Ìàêñèìàëüíîå êîë-âî åäèíîâðåìåííûõ ñðàáàòûâàíèé. Âûøå çíà÷åíèå – áîëüøå íàãðóçêà íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå ñðàáàòûâàíèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm">
<text>Ðàñïðîñòðàíÿåòñÿ íà èãðîêà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm_desc">
<text>Âêëþ÷èòü/Âûêëþ÷èòü ðåàêöèþ òðàâû íà èãðîêà.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm">
<text>Óäàðíàÿ Âîëíà îò ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm_desc">
<text>Âêëþ÷èòü/Âûêëþ÷èòü ðåàêöèþ òðàâû íà òîïîò ïñåâäîãèãàíòà èëè ñïîñîáíîñòè áþðåðà.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm">
<text>Ðàäèóñ èçãèáà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm_desc">
<text>Íàñòðîéêà ðàäèóñà èçãèáà òðàâû, êîãäà ïî íåé õîäèò èãðîê.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm">
<text>Ãîðèçîíòàëüíàÿ èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm_desc">
<text>Íàñòðîéêà ãîðèçîíòàëüíîé äåôîðìàöèè òðà?âû ïðè ñòîëêíîâåíèè ñ èãðîêîì.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm">
<text>Âåðòèêàëüíàÿ èíòåíñèâíîñòü.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm_desc">
<text>Íàñòðîéêà âåðòèêàëüíîé äåôîðìàöèè òðàâû ïðè ñòîëêíîâåíèè ñ èãðîêîì.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm">
<text>Èíòåíñèâíîñòü ðåàêöèè íà âçðûâû</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm_desc">
<text>Íàñòðîéêà îáùåé èíòåíñèâíîñòè ðåàêöèè òðàâû íà âçðûâû/âîëíû îò óäàðîâ ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm">
<text>Ñêîðîñòü ðàñïðîñòðàíåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ðàñïðîñòðàíåíèÿ óäàðíîé âîëíû ïî òðàâå.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm">
<text>Ðåàêöèÿ íà âûñòðåë</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm_desc">
<text>Èíòåíñèâíîñòü ðåàêöèè òðàâû íà âûñòðåëû.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm">
<text>Ðàññòîÿíèå îò âûñòðåëà</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm_desc">
<text>Ðàññòîÿíèå ðåàãèðîâàíèÿ òðàâû íà âûñòðåë.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm">
<text>Èíòåðàêòèâíûå àíîìàëèè</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò âçàèìîäåéñòâèå òðàâû ñ àíîìàëèÿìè.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm">
<text>Ìàêñèìàëüíàÿ äèñòàíöèÿ ñðàáàòûâàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm_desc">
<text>Äàëüíîñòü ñðàáàòûâàíèÿ âëèÿíèÿ àíîìàëèé íà òðàâó.</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_parallax">
<text>Ýôôåêò ðåëüåôà</text>
</string>
<!-- Parallax Settings -->
<string id="ui_mcm_ssfx_module_parallax_title">
<text>Íàñòðîéêè ïîâåðõíîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm">
<text>Êà÷åñòâî ýôôåêòà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm_desc">
<text>Êà÷åñòâî ýôôåêòà ðåëüåôà. Âûñîêèå ïîêàçàòåëè äàþò áîëåå ìÿãêèé ðåçóëüòàò.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm">
<text>Óëó÷øåíèå ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm_desc">
<text>Äîáàâëÿåò óëó÷øåíèå ê ýôôåêòó ðåëüåôà. Óâåëè÷èâàåò íàãðóçêó íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm">
<text>Äèñòàíöèÿ îòðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm_desc">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå ïðèìåíåíèÿ ýôôåêòà.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm">
<text>Âûñîòà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîãî ðàçìåðà ïåðåïàäîâ âûñîòû äëÿ ýôôåêòà ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm">
<text>Îêêëþçèÿ äëÿ ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm_desc">
<text>Íàñòðîéêà äîïîëíèòåëüíîãî AO äëÿ ýôôåêòà ðåëüåôà.</text>
</string>
</string_table>
@@ -0,0 +1,83 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Bloom PP - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Bloom Title -->
<string id="ui_mcm_ssfx_module_bloom_title">
<text>Ðàçìûòèå - íàñòðîéêè</text>
</string>
<!-- Bloom Settings -->
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm">
<text>Èñïîëüçîâàòü ïîãîäíûå ïðåñåòû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm_desc">
<text>Ïåðåçàïèñàòü `Ïîðîãîâûé óðîâåíü`, `Ýêñïîçèöèÿ` è `Èíòåíñèâíîñòü íåáà` ïîêàçàòåëÿìè èç ïîãîäíûõ ïðåñåòîâ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm">
<text>Ïîðîãîâûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm_desc">
<text>Íàñêîëüêî ÿðêèì äîëæåí áûòü ïèêñåëü äëÿ ïðèìåíåíèÿ ýôôåêòà. [ 1.0 = âñå ïèêñåëè áóäóò ñ ýôôåêòîì ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm">
<text>Ýêñïîçèöèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm">
<text>Ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm_desc">
<text>Ðàäèóñ ðàñïðîñòðàíåíèÿ ýôôåêòà ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm">
<text>Öâåòíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm_desc">
<text>Íàñòðîéêà óðîâíÿ öâåòíîñòè ýôôåêòà. [ 0.0 = ñåðûé ~ 1.0 = öâåòíîé ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm">
<text>Èíòåíñèâíîñòü íåáà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ýôôåêòà ðàçìûòèÿ íà íåáå.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm">
<text>Áëèêè îò ñòåêëà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè áëèêîâ íà ñòåêëå ïðè íîøåíèè ïðîòèâîãàçà.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm">
<text>Ãðÿçü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ýôôåêòà ãðÿçè íà ñòåêëå ïðè íîøåíèè ïðîòèâîãàçà.</text>
</string>
</string_table>
@@ -0,0 +1,115 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS Rain - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_rain_title">
<text>Äîæäü - Íàñòðîéêè</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm">
<text>Êà÷åñòâî Ðåíäåðèíãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm_desc">
<text>ÍÈÇÊÎÅ : Ñòàíäàðòíûé ðåíäåðèíã - ÑÐÅÄÍÅÅ : Ñòàíäàðòíûé ðåíäåðèíã + ïðàâêè íåêîððåêòíîé îáðàáîòêè - ÂÛÑÎÊÎÅ : Ïîëíîöåííàÿ îáðàáîòêà ñ äîïîëíèòåëüíîé îáðàáîòêîé îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm">
<text>Êîëè÷åñòâî ÷àñòèö</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm_desc">
<text>Ìàêñèìàëüíîå êîëè÷åñòâî ÷àñòèö äîæäÿ. Âàíèëüíîå çíà÷åíèå : 2500</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm">
<text>Ðàäèóñ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm_desc">
<text>Ðàäèóñ ðàñïðîñòðàíåíèÿ äîæäÿ. Âàíèëüíîå çíà÷åíèå : 15</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm">
<text>Ñêîðîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm_desc">
<text>Ñêîðîñòü ïàäåíèÿ êàïåëü.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm">
<text>Äëèíà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm_desc">
<text>Äëèíà êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm">
<text>Øèðèíà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm_desc">
<text>Øèðèíà êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm">
<text>Ïðîçðà÷íîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm_desc">
<text>Îáùàÿ ïðîçðà÷íîñòü êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm">
<text>ßðêîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm_desc">
<text>Íàñêîëüêî ÿðêèì áóäåò áàçîâûé öâåò êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm">
<text>Ïðåëîìëåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm_desc">
<text>Íàñêîëüêî èíòåíñèâíûì áóäåò ýôôåêò ïðåëîìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm">
<text>Îòðàæåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm_desc">
<text>Ïðîçðà÷íîñòü ýôôåêòà îòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm">
<text>Ïðîçðà÷íîñòü áðûçã</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm_desc">
<text>Íàñêîëüêî ïðîçðà÷íûìè áóäóò áðûçãè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm">
<text>Ïðåëîìëåíèå áðûçã</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm_desc">
<text>Èíòåíñèâíîñòü ïðåëîìëåíèÿ áðûçãîâ îò êàïåëü</text>
</string>
</string_table>
@@ -0,0 +1,75 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: SSS Rain Footsteps - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Rain Footsteps Title -->
<string id="ui_mcm_ssfx_module_rain_footsteps_title">
<text>Øàãè ïî ëóæàì - Íàñòðîéêè</text>
</string>
<!-- Rain Footsteps Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm">
<text>Îáùàÿ ãðîìêîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm_desc">
<text>Îáùàÿ ãðîìêîñòü øàãîâ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm">
<text>Âàðèàöèÿ ãðîìêîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm_desc">
<text>Äîáàâëÿåò âàðèàòèâíîñòü ãðîìêîñòè øàãîâ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè áåç äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè, êîãäà äîæäü íå èäåò, íî âñ¸ åù¸ ìîêðî</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè ïðè õîäüáå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè âî âðåìÿ õîäüáû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm">
<text>Ìíîæèòåëü ãðîìêîñòè ïðè áåãå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm_desc">
<text>Ìíîæèòåëü ãðîìêîñòè âî âðåìÿ áåãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm">
<text>Ãðîìêîñòü ïðûæêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm_desc">
<text>Ñèëà çâóêîâîãî ýôôåêòà ïðè ïðûæêå</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm">
<text>Ãðîìêîñòü ïðèçåìëåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm_desc">
<text>Ñèëà çâóêîâîãî ýôôåêòà ïðèçåìëåíèÿ</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Shadow Cascades - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shw_cascades">
<text>Êàñêàä Òåíåé</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shw_cascades_title">
<text>Íàñòðîéêè Êàñêàäà òåíåé</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm">
<text>Ðàçìåð áëèæíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm_desc">
<text>Ìåíüøèé Ðàçìåð - Ëó÷øå êà÷åñòâî òåíåé îò ñîëíöà.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm">
<text>Ðàçìåð ñðåäíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm_desc">
<text>Ìåíüøèé ðàçìåð - Ëó÷øå êà÷åñòâî òåíåé îò Ñîëíöà</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm">
<text>Ðàçìåð äàëüíèõ êàñêàäîâ</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm_desc">
<text>Íàñòðîéêà äëÿ ôèíàëüíîãî ðåíäåðèíãà Òåíåé. ×åì âûøå ïîêàçàòåëü - òåì áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm">
<text>Êà÷åñòâî òåíåé îò òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm_desc">
<text>[ Íèçêèå ] Òåíè îò òðàâû áóäóò òîëüêî íà áëèæíåé äèñòàíöèè. Ñòàíäàðòíûé ðåíäåðèíã Anomaly. [ Ñðåäíèå ] Òåíè áóäóò íà áëèæíåé è ñðåäíåé äèñòàíöèÿõ. [ Âûñîêèå ] Òåíè áóäóò íà âñåõ êàñêàäàõ è ïðè èñïîëüçîâàíèè îáúåìíûõ ñîëíå÷íûõ ëó÷åé. [ Óëüòðà ] Òåíè îò òðàâû áóäóò ïðè ëþáîì òèïå îñâåùåíèÿ.</text>
</string>
<string id="ui_mcm_lst_shw_cascades_low">
<text>Íèçêèå ( ñòàíäàðò ANOMALY )</text>
</string>
<string id="ui_mcm_lst_shw_cascades_medium">
<text>Ñðåäíèå</text>
</string>
<string id="ui_mcm_lst_shw_cascades_high">
<text>Âûñîêèå</text>
</string>
<string id="ui_mcm_lst_shw_cascades_ultra">
<text>Óëüòðà ( Áîëüøàÿ íàãðóçêà íà ñèñòåìó )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm">
<text>Äèñòàíöèÿ îòðèñîâêè òåíåé îò òðàâû ( òåíè îò Ñîëíöà )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm_desc">
<text>Ýòîò ïîêàçàòåëü ìåíÿåò äèñòàíöèþ îòðèñîâêè òåíåé îò òðàâû îò ñîëíå÷íîãî ñâåòà. Èìååò ïðîöåíòíîå îòíîøåíèå ñ äèñòàíöèåé ïðîðèñîâêè òðàâû. Ìåíüøå çíà÷åíèå - ìåíüøå íàãðóçêà íà ñèñòåìó.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè òåíåé îò òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm_desc">
<text>[ Òîëüêî äëÿ «Óëüòðà» ] Ýòîò ïîêàçàòåëü âëèÿåò íà îòðèñîâêó òåíåé ïðè íåïðÿìîì îñâåùåíèè. Ìåíüøå çíà÷åíèå - ìåíüøå íàãðóçêà íà ñèñòåìó. Ïðè íèçêèõ çíà÷åíèÿõ òåíè ìîãóò íå îòðèñîâûâàòüñÿ.</text>
</string>
</string_table>
@@ -0,0 +1,125 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Òåíè è ñâåò</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Ñòàíäàðò )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Íàñòðîéêè òåíåé è ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>òåíåâàÿ êàðòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Áàçîâîå êà÷åñòâî òåíåâîé êàðòû. ×åì âûøå ïîêàçàòåëü - òåì âûøå ðàçðåøåíèå òåíåé ( òîì ÷èñëå íà äèñòàíöèè).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîé êàðòû</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Ìèíèìàëüíîå ðàçðåøåíèå òåíåâîåé êàðòû. Åñëè èñòî÷íèê ñâåòà äàëåêî îò èãðîêà - êà÷åñòâî òåíåé óïàäåò äî ýòîãî ïîêàçàòåëÿ (Ïîâûøàåò ïðîèçâîäèòåëüíîñòü öåíîé êà÷åñòâà).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Ìàêñèìàëüíîå ðàçðåøåíèå òåíåé. Êîãäà èñòî÷íèê ñâåòà áëèçêî - êà÷åñòâî òåíåé áóäåò íà ýòîì ïîêàçàòåëå (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Ïðèíóäèòåëüíûé îáúåìíûé ñâåò ( Íóæíà ïåðåçàãðóçêà ñîõðàíåíèÿ )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Ïðèíóäèòåëüíûé ïåðåõîä âñåõ íåïðÿìûõ èñòî÷íèêîâ ñâåòà íà îáúåìíûé.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Èíòåíñèâíîñòü îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè îáúåìíîãî ñâåòà.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Ðàçðåøåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Êà÷åñòâî ðåíäåðèíãà îáúåìíîãî ñâåòà. (Ìèí. 14% - Ìàêñ. 100%)</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Êà÷åñòâî îáúåìíîãî ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Íàñòðîéêà êà÷åñòâà îáúåìíîãî ñâåòà (Âëèÿåò íà ïðîèçâîäèòåëüíîñòü).</text>
</string>
</string_table>
@@ -0,0 +1,93 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSS MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>Îòðàæåíèÿ</text>
</string>
<!-- Îòðàæåíèÿ - íàñòðîéêè -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Íàñòðîéêè SSR</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Êà÷åñòâî (Øàãè)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ Òðåáóåòñÿ Ïåðåçàïóñê ] Êîëè÷åñòâî øàãîâ ðåíäåðèíãà îòðàæåíèé. Âëèÿåò íà ïðîèçâîäèòåëüíîñòü. (8, 16, 24, 32, 48, 64)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Êà÷åñòâî ðåíäåðèíãà</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Íàñòðîéêà êà÷åñòâà ðåíäåðèíãà. ×åì íèæå ïîêàçàòåëü - òåì íèæå êà÷åñòâî, íî ìåíüøå íàãðóçêè íà ñèñòåìó. Äëÿ êîìïåíñàöèè ìåíüøåãî êà÷åñòâà ìîæíî äîáàâèòü èíòåíñèâíîñòè ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Ñòåïåíü ðàçìûòîñòè îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Âðåìåííîå íàêîïëåíèå</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>Êîëè÷åñòâî ñòàðûõ êàäðîâ â îáðàáîòêå îòðàæåíèÿ. Óìåíüøàåò êîëè÷åñòâî øóìà è îáùåå êà÷åñòâî, íî âûñîêèå ïîêàçàòåëè ìîãóò âûçûâàòü àðòåôàêòû.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Øóì</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Èñïîëüçóåòñÿ äëÿ ðåêîíñòðóêöèè îòðàæåíèé. Ëó÷øå èñïîëüçîâàòü ñ ïîâûøåííûì ïîêàçàòåëåì ðàçìûòèÿ.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>Èíòåíñèâíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Îòðàæåíèå íåáà</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèÿ ñêàéáîêñà.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Èíòåíñèâíîñòü (Îðóæèå)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé íà îðóæèè.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Ìàêñèìàëüíàÿ èíòåíñèâíîñòü (Îðóæèå)</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Ìàêñèìàëüíûé ïîêàçàòåëü îòðàæåíèé íà îðóæèè.</text>
</string>
</string_table>
@@ -0,0 +1,72 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_sss">
<text>SSS</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_sss_title">
<text>Íàñòðîéêà îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm">
<text>Êà÷åñòâî ïðÿìûõ èñòî÷íèêîâ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm_desc">
<text>Êà÷åñòâî èñòî÷íèêîâ ñâåòà, òàêèõ êàê Ëóíà èëè Ñîëíöå. Áîëåå âûñîêèå ïîêàçàòåëè âëèÿþò íà îòðèñîâêó òåíåé. [ 6 - 12 - 18 - 24 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm">
<text>Êà÷åñòâî Îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm_desc">
<text>Êà÷åñòâî èñòî÷íèêîâ ñâåòà, òàêèõ êàê êîñòðû, ëàìïû è ò.ä. Áîëåå âûñîêèå ïîêàçàòåëè âëèÿþò íà îòðèñîâêó òåíåé. [ 2 - 4 - 6 - 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm">
<text>Àêòèâèðîâàòü Screen Space òåíè äëÿ ïðÿìûõ èñòî÷íèêîâ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò Screen space òåíè äëÿ ïðÿìûõ èñòî÷íèêîâ ñâåòà. ( Ñîëíöå è Ëóíà )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm">
<text>Àêòèâèðîâàòü Screen space òåíè äëÿ Îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm_desc">
<text>Âêëþ÷àåò/Âûêëþ÷àåò Screen space òåíè äëÿ îìíè - èñòî÷íèêîâ ñâåòà. ( Ëàìïû, êîñòðû è ò.ä. )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm">
<text>Äëèíà òåíåé îò ïðÿìûõ èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äëèíû òåíåé îò ïðÿìûõ èñòî÷íèêîâ ñâåòà (Ñîëíöå è Ëóíà).</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm">
<text>Äëèíà òåíåé îò îìíè - èñòî÷íèêîâ</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äëèíû òåíåé îò îìíè - èñòî÷íèêîâ ñâåòà.(Ëàìïû, êîñòðû è ò.ä.)</text>
</string>
</string_table>
@@ -0,0 +1,105 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_ssfx_module">
<text>SSS Íàñòðîéêè</text>
</string>
<!-- Buttons -->
<string id="ui_mcm_ssfx_module_general">
<text>Îñíîâíûå</text>
</string>
<!-- Rain Module Buttons -->
<string id="ui_mcm_menu_ssfx_rain_module">
<text>Óëó÷øåíèå Äîæäÿ</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_main">
<text>Äîæäü</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_footsteps">
<text>Øàãè</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_hud_raindrops">
<text>Êàïëè äîæäÿ</text>
</string>
<!-- PP Modules Buttons -->
<string id="ui_mcm_menu_ssfx_pp">
<text>Ïîñò - ïðîöåññèíã</text>
</string>
<string id="ui_mcm_menu_ssfx_bloom">
<text>Ðàçìûòèå</text>
</string>
<!-- -->
<string id="ui_mcm_menu_ssfx_wetness">
<text>Íàìîêàíèå</text>
</string>
<string id="ui_mcm_menu_ssfx_gloss">
<text>Áëåñê</text>
</string>
<string id="ui_mcm_menu_ssfx_wet_surf">
<text>Íàìîêàíèå Ïîâåðõíîñòåé</text>
</string>
<!-- General Settings -->
<string id="ui_mcm_ssfx_module_general_title">
<text>Îñíîâíûå íàñòðîéêè</text>
</string>
<string id="ui_mcm_ssfx_module_general_shaderscope_patch_mcm">
<text>Ïîääåðêæà Øåéäåðíûõ 2D ïðèöåëîâ</text>
</string>
<!-- Etc -->
<string id="ui_mcm_ssfx_module_not_installed">
<text>Ìîäóëü íå óñòàíîâëåí</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_very_low">
<text>Î÷åíü íèçêî</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_low">
<text>Íèçêèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_medium">
<text>Ñðåäíèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_high">
<text>Âûñîêèå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_veryhigh">
<text>Ìàêñèìàëüíîå</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_ultra">
<text>Óëüòðà</text>
</string>
<string id="ui_mcm_lst_ssfx_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_lst_ssfx_disable">
<text>Âûêëþ÷èòü</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Terrain - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_terrain">
<text>Ëàíäøàôò</text>
</string>
<!-- Terrain Settings -->
<string id="ui_mcm_ssfx_module_terrain_title">
<text>Íàñòðîéêè ëàíäøàôòà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm">
<text>Êà÷åñòâî ïðîðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé äèñòàíöèè ïðîðèñîâêè ïðè ìàêñèìàëüíîì êà÷åñòâå.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm">
<text>Êà÷åñòâî ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm_desc">
<text>Äåòàëèçàöèÿ ýôôåêòà ðåëüåôà. Âûñîêèå ïîêàçàòåëè äàþò áîëåå ìÿãêèé ðåçóëüòàò.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm">
<text>Óëó÷øåíèå ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm_desc">
<text>Äîïîëíèòåëüíîå óëó÷øåíèå ýôôåêòà ðåëüåôíîñòè. Óëó÷øàåò êà÷åñòâî ýôôåêòà ðåëüåôà, íî ïîâûøàþò íàãðóçêó.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm_desc">
<text>Íàñòðîéêà äèñòàíöèè ïðîðèñîâêè ýôôåêòà ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm">
<text>Âûñîòà ýôôåêòà ðåëüåôà</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm_desc">
<text>Ìàêêñèìàëüíàÿ âûñîòà ïåðåïàäîâ ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm">
<text>Ãëóáèíà ëóæ</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm_desc">
<text>Íàñòðîéêà ìàêñèìàëüíîé ãëóáèíû ëóæ.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm">
<text>Êàëèáðîâêà òðàâû ïîä ðåëüåô ( òðåáóåòñÿ ïåðåçàãðóçêà )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm_desc">
<text>Ïîäãîíÿåò òðàâó ê ïåðåïàäàì/ñêëîíàì ðåëüåôà.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm">
<text>Ëèìèò òðàâû ( òðåáóåòñÿ ïåðåçàãðóçêà )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm_desc">
<text>Îãðàíè÷åíèå êàëèáðîâêè òðàâû, åñëè óãîë ïðåâûøàåò çíà÷åíèå.</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Âîäà</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Íàñòðîéêè âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>Êà÷åñòâî îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè îòðàæåíèé. Âûñîêèå ïîêàçàòåëè ìîãóò ñèëüíî íàãðóçèòü ñèñòåìó. Ñëåäóåò îò÷èñòèòü êåø øåéäåðîâ ïåðåä çàïóñêîì. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>Ðàçðåøåíèå îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Ðàçðåøåíèå îòðàæåíèé. Íèæå ðàçðåøåíèå - ìåíüøå íàãðóçêè. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Êà÷åñòâî âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[Òðåáóåòñÿ ïåðåçàïóñê] Êîëè÷åñòâî øàãîâ îáðàáîòêè âîëí. Íèæå ïîêàçàòåëü - ëó÷øå ïðîèçâîäèòåëüíîñòü. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Âûñîòà âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Ìàêñèìàëüíàÿ âûñîòà ýôôåêòà âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Ðàçìûòèå</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ îòðàæåíèé.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Âàðèàòèâíîñòü ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>Êîëè÷åñòâî âàðèàöèé ðàçìûòèÿ îòðàæåíèé. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Èñêàæåíèå âîëí</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé è ïðåëîìëåíèÿ ñâåòà îò âîëí.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Ìóòíîñòü âîäû</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Óðîâåíü ìóòíîñòè. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Ìÿãêàÿ ãðàíèöà</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Íàñòðîéêà óðîâíÿ ìÿãêîñòè ãðàíèöû âîäû.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèé</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Èíòåíñèâíîñòü îòðàæåíèé íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Èíòåíñèâíîñòü áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Èíòåíñèâíîñòü áëåñêà íà âîäå.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Èíòåíñèâíîñòü åäêîñòè</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Èíòåíñèâíîñòü ýôôåêòà åäêîñòè.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Èíòåíñèâíîñòü êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Èíòåíñèâíîñòü ñëåäîâ îò êàïåëü äîæäÿ íà âîäå.</text>
</string>
</string_table>
@@ -0,0 +1,65 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Gloss - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Title -->
<string id="ui_mcm_ssfx_module_gloss_title">
<text>Áëåñê - íàñòðîéêè</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm">
<text>Ìèíèìàëüíûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm_desc">
<text>Îñíîâíîé ïîêàçàòåëü áëåñêà. Åñëè "Àâòîíàñòðîéêà áëåñêà" îòêëþ÷åíà - ýòîò ïîêàçàòåëü áóäåò ñòàòè÷íûì</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm">
<text>Ìàêñèìàëüíûé óðîâåíü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm_desc">
<text>Êîãäà "Àâòîíàñòðîéêà áëåñêà" âêëþ÷åíà, - ýòîò ïîêàçàòåëü áóäåò ïðèìåíåí ïðè ìàêñèìàëüíîì óðîâíå íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm">
<text>Àâòîíàñòðîéêà Áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm_desc">
<text>Àâòîìàòè÷åñêàÿ ïîäñòðîéêà áëåñêà. Âàðüèðóåòñÿ ìåæäó ìèíèìàëüíûì è ìàêñèìàëüíûì óðîâíÿìè, â çàâèñèìîñòè îò ñòåïåíè íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm">
<text>Óðîâåíü âëèÿíèÿ àâòîíàñòðîéêè áëåñêà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm_desc">
<text>Âëèÿíèå íà ìàêñèìàëüíûé óðîâåíü áëåñêà ïðè âêëþ÷åííîé àâòîíàñòðîéêå. 0 = 0%, 1 = 100%</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm">
<text>Èíòåíñèâíîñòü îòðàæåíèÿ ñâåòà</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè ñâåòîîòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm">
<text>Öâåòíîñòü ñâåòîîòðàæåíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm_desc">
<text>Óðîâåíü íàñûùåííîñòè ñâåòîîòðàæåíèÿ</text>
</string>
</string_table>
@@ -0,0 +1,138 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Wet Surfaces - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Wet Surfaces Title -->
<string id="ui_mcm_ssfx_module_wet_surf_title">
<text>Wet Surfaces - Settings</text>
</string>
<!-- Íàìîêàíèå ïîâåðõíîñòåé - íàñòðîéêè -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm">
<text>Ñêîðîñòü íàìîêàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïðîÿâëåíèÿ ýôôåêòà íàìîêàíèÿ è ïîÿâëåíèÿ ëóæ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm">
<text>Ñêîðîñòü âûñûõàíèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè âûñûõàíèÿ. ×åì âûøå ïîêàçàòåëü - òåì áûñòðåå ïðîïàäåò ýôôåêò íàìîêàíèÿ è ëóæè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm">
<text>Ðÿáü îò äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm_desc">
<text>Ðàçìåð ðÿáè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm">
<text>Ñêîðîñòü ðÿáè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè àíèìàöèè ðÿáè íà âîäå/ëóæàõ. Ïðÿìàÿ çàâèñèìîñòü îò ñèëû äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü àíèìàöèè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm_desc">
<text>Íàñòðîéêà ìèíèìàëüíîãî ïîêàçàòåëÿ ñêîðîñòè àíèìàöèè ðÿáè îò êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm">
<text>Èíòåíñèâíîñòü ðÿáè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm_desc">
<text>Íàñòðîéêà èíòåíñèâíîñòè îòîáðàæåíèÿ ðÿáè îò êàïåëü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm">
<text>Ðàçìåð êàïëè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm_desc">
<text>×åì âûøå ïîêàçàòåëü - òåì áîëüøå ðàçìåð êàïëè</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm">
<text>Ñêîðîñòü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm_desc">
<text>Íàñòðîéêà ñêîðîñòè ïàäåíèÿ êàïëè äîæäÿ. Èìååò çàâèñèìîñòü îò áàçîâîãî ïîêàçàòåëÿ â êîíôèãå ïîãîäû</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü ïàäåíèÿ êàïåëü</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm_desc">
<text>Íèæå ýòîãî ïîêàçàòåëÿ ñêîðîñòü îïóñêàòüñÿ íå áóäåò</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm">
<text>Èíòåíñèâíîñòü äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm_desc">
<text>Îáùàÿ èíòåíñèâíîñòü ýôôåêòà äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm">
<text>Êà÷åñòâî ýôôåêòà äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm_desc">
<text>Îáùåå ðàçðåøåíèå ïàäàþùèõ êàïåëü è áðûçã ïðè ïîïàäàíèè íà çåìëþ. ×åì âûøå ïîêàçàòåëü - òåì âûðàçèòåëüíåå äîæäü, íî áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm">
<text>Äèñòàíöèÿ ïðîðèñîâêè äîæäÿ</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm_desc">
<text>Íàñêîëüêî äàëåêî äîæäü áóäåò ðåíäåðèòüñÿ. Âûøå ïîêàçàòåëü - áîëüøå íàãðóçêà íà ñèñòåìó</text>
</string>
<!-- Resolution Combobox -->
<string id="ui_mcm_lst_ssfx_cover_64">
<text>64</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_128">
<text>128 ( ðåêîìåíäîâàíî )</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_1024">
<text>1024</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_2048">
<text>2048</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Wind - MCM RUS strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Wind Title -->
<string id="ui_mcm_ssfx_module_wind_title">
<text>Íàñòðîéêè âåòðà</text>
</string>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wind">
<text>Âåòåð</text>
</string>
<!-- Wind Settings -->
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Ìèíèìàëüíàÿ ñêîðîñòü âåòðà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Íàñòðîéêà ìèíèìàëüíî âîçìîæíîé ñêîðîñòè âåòðà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè òðàâû</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Ìàêñèìàëüíàÿ ñêîðîñòü àíèìàöèè òðàâû.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm">
<text>×óâñòâèòåëüíîñòü</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm_desc">
<text>×óâñòâèòåëüíîñòü òðàâû íà ïîðûâû âåòðà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm">
<text>Íàêëîí</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm_desc">
<text>Èíòåíñèâíîñòü íàêëîíà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm">
<text>Âîëíà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm_desc">
<text>Èíòåíèâíîñòü âîëí ïî òðàâå.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm">
<text>Ñêîðîñòü àíèìàöèè âåòîê</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè äâèæåíèÿ âåòîê.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm">
<text>Ñêîðîñòü àíèìàöèè ñòâîëà äåðåâà</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm_desc">
<text>Ñêîðîñòü àíèìàöèè äâèæåíèÿ ñòâîëà äåðåâà.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm">
<text>Íàêëîí äåðåâüåâ</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm_desc">
<text>Ìàêñèìàëüíîå ñìåùåíèå äåðåâà ïðè àíèìàöèè.</text>
</string>
</string_table>
@@ -0,0 +1,75 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Weapons DOF - MCM RU strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wpn_dof">
<text>Ãëóáèíà ðåçêîñòè îðóæèÿ</text>
</string>
<!-- DOF Settings -->
<string id="ui_mcm_ssfx_module_wpn_dof_title">
<text>Íàñòðîéêè ãëóáèíû ðåçêîñòè îðóæèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadestart_mcm">
<text>Òî÷êà íà÷àëà ðàçìûòèÿ [ïðèöåëèâàíèå]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadelen_mcm">
<text>Âåëè÷èíà ðàçìûòèÿ [ïðèöåëèâàíèå]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_blur_mcm">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ [ïðèöåëèâàíèå] (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_edgeblur_mcm">
<text>Ïåðèôåðéíîå ðàçìûòèå [ïðèöåëèâàíèå] (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadestart_mcm">
<text>Òî÷êà íà÷àëà ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadelen_mcm">
<text>Âåëè÷èíà ðàçìûòèÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_blur_mcm">
<text>Èíòåíñèâíîñòü ðàçìûòèÿ (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_edgeblur_mcm">
<text>Ïåðèôåðèéíîå ðàçìûòèå (0-îòêëþ÷åíî)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_reloading_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè ïåðåçàðÿäêå</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_pda_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè èñïîëüçîâàíèè ÊÏÊ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_inventory_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè îòêðûòèè èíâåíòàðÿ</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fdda_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè àíèìàöèè èñïîëüçîâàíèÿ ïðåäìåòîâ (FDDA)</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_looting_mutant_mcm">
<text>Ãëóáèíà ðåçêîñòè ïðè ñâåæåâàíèè</text>
</string>
</string_table>