Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: AO - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ao">
<text>Ambient Occlusion</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ao_title">
<text>Ambient Occlusion Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_ao_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the ambient occlusion. The Very High setting can heavily impact your performance. [ 2, 4, 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ao_res_mcm_desc">
<text>Resolution of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ao_distance_mcm_desc">
<text>Maximum distance of the ambient occlusion rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ao_blur_mcm_desc">
<text>Base blur intensity to smooth the ambient occlusion result.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm">
<text>General Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ao_radius_mcm_desc">
<text>Maximum distance to test the occlusion of a pixel. You may need to adjust the intensity of the effect if you increase the distance.</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm">
<text>Maximum Occlusion</text>
</string>
<string id="ui_mcm_ssfx_module_ao_max_occ_mcm_desc">
<text>Maximum occlusion possible of a pixel. [ 0.0 = full black ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_global_int_mcm_desc">
<text>Intensity of the ambient occlusion globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ao_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,72 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Flora Fixes - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_florafixes">
<text>Flora Fixes</text>
</string>
<!-- Flora Fixes Title -->
<string id="ui_mcm_ssfx_module_florafixes_title">
<text>Flora Fixes & Improvements - Settings</text>
</string>
<!-- Flora Fixes Settings -->
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm">
<text>SubSurface Scattering Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_int_mcm_desc">
<text>Intensity of the flora SubSurface Scattering.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm">
<text>SubSurface Scattering Color</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_sss_color_mcm_desc">
<text>How much sun color is added to the flora SubSurface Scattering. 1.0 is 100% sun color.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm">
<text>Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_mcm_desc">
<text>Specular value when the grass is dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm">
<text>Wet Grass Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_grass_specular_wet_mcm_desc">
<text>Specular value when the grass is wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm">
<text>Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are dry. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_wet_mcm">
<text>Wet Trees/Bushes Specular</text>
</string>
<string id="ui_mcm_ssfx_module_florafixes_trees_specular_mcm_desc">
<text>Specular when trees and bushes are wet. Be careful when adjusting the value, try with small changes and check the result.</text>
</string>
</string_table>
@@ -0,0 +1,92 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: HUD Raindrops - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Raindrops Title -->
<string id="ui_mcm_ssfx_module_hud_raindrops_title">
<text>HUD Raindrops - Settings</text>
</string>
<!-- Raindrops Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm">
<text>Raindrops density</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_density_mcm_desc">
<text>Quantity and size of the raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm">
<text>Reflection intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_reflection_str_mcm_desc">
<text>Intensity of the raindrops reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm">
<text>Refraction intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_refraction_str_mcm_desc">
<text>Intensity of the raindrops refraction.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm">
<text>Animation speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_animation_speed_mcm_desc">
<text>Raindrops animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm">
<text>Build up speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_buildup_mcm_desc">
<text>Value to adjust the build up speed of raindrops on HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm">
<text>Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_drying_mcm_desc">
<text>Value to adjust the drying speed of HUD elements.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm">
<text>Raindrops size</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_size_mcm_desc">
<text>Set the raindrops size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm">
<text>Raindrops gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_gloss_mcm_desc">
<text>Adjust the gloss intensity of raindrops.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm">
<text>Extra overall gloss ( When wet )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_hud_raindrops_extra_gloss_mcm_desc">
<text>Adjust the overall gloss of HUD elements when is raining.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_il">
<text>Indirect Light</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_il_title">
<text>Indirect Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm">
<text>Quality</text>
</string>
<string id="ui_mcm_ssfx_module_il_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the indirect light. High and Very High settings can heavily impact your performance. [ 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm">
<text>Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_il_res_mcm_desc">
<text>Resolution of the indirect light rendering. High values can heavily impact your performance.</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_il_blur_mcm_desc">
<text>Intensity of the blur. This is to improve the smoothness of the result.</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm">
<text>Color Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_il_vibrance_mcm_desc">
<text>Option to set the intensity of the indirect light color.</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm">
<text>Max Distance</text>
</string>
<string id="ui_mcm_ssfx_module_il_distance_mcm_desc">
<text>Maximum distance of the indirect light rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm">
<text>Global Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_global_int_mcm_desc">
<text>Intensity of the indirect light globally. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm">
<text>HUD Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_hud_int_mcm_desc">
<text>Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm">
<text>Flora Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_il_flora_int_mcm_desc">
<text>Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
</string_table>
@@ -0,0 +1,134 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 16
- @ Description: Interactive Grass - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_inter_grass">
<text>Interactive Grass</text>
</string>
<!-- Interactive Grass Settings -->
<string id="ui_mcm_ssfx_module_inter_grass_title">
<text>Interative Grass Settings</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm">
<text>Enabled</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mcm_desc">
<text>[ RESTART REQUIERED ] Enable/Disable interactive grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm">
<text>Max number of interactions</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_entities_mcm_desc">
<text>[ RESTART REQUIERED ] Maximum number of simultaneous interactions. Higher values can decrease performance.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm">
<text>Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_max_distance_mcm_desc">
<text>Maximum distance to render grass interactions.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm">
<text>Player interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_player_mcm_desc">
<text>Enable/Disable player interaction with grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm">
<text>Mutants shockwave</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_mutants_mcm_desc">
<text>Enable/Disable Pseudogiants and Burers shockwave effects.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm">
<text>Bending radius</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_radius_mcm_desc">
<text>Adjust the radius of the bending effect when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm">
<text>Horizontal strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_horizontal_str_mcm_desc">
<text>Adjust the strength of the horizontal displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm">
<text>Vertical strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_vertical_str_mcm_desc">
<text>Adjust the strength of the vertical displacement when characters walk on grass.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm">
<text>Explosions intensity</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_str_mcm_desc">
<text>Option to adjust the shockwave overall intensity.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm">
<text>Explosions speed</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_explosions_speed_mcm_desc">
<text>Option to adjust the shockwave propagation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm">
<text>Shooting strength</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_str_mcm_desc">
<text>Strength of the displacement generated by firearms shots.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm">
<text>Shooting range</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_shooting_range_mcm_desc">
<text>Range of the displacement of the shooting effect.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm">
<text>Anomalies interaction</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_enable_anomalies_mcm_desc">
<text>Enable/disable the interaction between grass and anomalies.</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm">
<text>Anomalies Max distance</text>
</string>
<string id="ui_mcm_ssfx_module_inter_grass_anomalies_distance_mcm_desc">
<text>This value defines the maximum distance to render the interactions between anomalies and grass.</text>
</string>
</string_table>
@@ -0,0 +1,62 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_parallax">
<text>Parallax</text>
</string>
<!-- Parallax Settings -->
<string id="ui_mcm_ssfx_module_parallax_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm">
<text>Parallax AO</text>
</string>
<string id="ui_mcm_ssfx_module_parallax_ao_mcm_desc">
<text>Set the amount of extra ambient occlusion applied to the parallax surfaces.</text>
</string>
</string_table>
@@ -0,0 +1,84 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Parallax - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Bloom Title -->
<string id="ui_mcm_ssfx_module_bloom_title">
<text>Bloom - Settings</text>
</string>
<!-- Bloom Settings -->
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm">
<text>Use Weather Presets</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_use_weather_mcm_desc">
<text>Overwrite the `Threshold`, `Exposure` and `Sky intensity` with the values set in the weather presets.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm">
<text>Threshold</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_threshold_mcm_desc">
<text>Define how bright a pixel needs to be to bloom. [ 1.0 = All pixels bloom ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm">
<text>Exposure</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_exposure_mcm_desc">
<text>Increase or decrease the intensity of the bloom.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm">
<text>Blur Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_blur_mcm_desc">
<text>The value define how much the bloom effect spread.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm">
<text>Vibrance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_vibrance_mcm_desc">
<text>Adjust the vibrance color of the bloom. [ 0.0 = Grayscale ~ 1.0 = Color ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_sky_mcm_desc">
<text>Use this value to setup the intensity of the sky.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm">
<text>Lens Flare Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_lens_mcm_desc">
<text>Adjust the intensity of the lens flare effect when you use a gas mask.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm">
<text>Dirt Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_pp_ssfx_bloom_dirt_mcm_desc">
<text>Adjust the intensity of the dirt effect when you use a gas mask.</text>
</string>
</string_table>
@@ -0,0 +1,116 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_rain_title">
<text>Rain - Settings</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm">
<text>Render quality</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_quality_mcm_desc">
<text>LOW : Basic refraction rendering. - MEDIUM : Basic rendering plus discard of incorrect refraction. - HIGH : Full refraction with extra reflection sample.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm">
<text>Amount of Particles</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_max_drops_mcm_desc">
<text>Maximum amount of particles used to create the rain effect. Vanilla : 2500</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm">
<text>Radius</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_radius_mcm_desc">
<text>Radius of the rain emmisor. Vanilla : 15</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm">
<text>Rain speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_speed_mcm_desc">
<text>Speed of the falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm">
<text>Rain length</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_len_mcm_desc">
<text>Length of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm">
<text>Rain width</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_width_mcm_desc">
<text>Width of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm">
<text>Rain transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_alpha_mcm_desc">
<text>Transparency of the overall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm">
<text>Rain brightness</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_brightness_mcm_desc">
<text>How brigth is the base color of the raindrop.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm">
<text>Rain refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_refraction_mcm_desc">
<text>Intensity of the refraction effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm">
<text>Rain reflection</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_reflection_mcm_desc">
<text>Transparency of the reflection effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm">
<text>Splash transparency</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_alpha_mcm_desc">
<text>Transparency of the rain splashes.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm">
<text>Splash refraction</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_main_splash_refraction_mcm_desc">
<text>Intensity of the rain splashes refraction.</text>
</string>
</string_table>
@@ -0,0 +1,77 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 17
- @ Description: Rain Footsteps - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Footsteps Title -->
<string id="ui_mcm_ssfx_module_rain_footsteps_title">
<text>Footsteps - Settings</text>
</string>
<!-- Rain Footsteps Settings -->
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm">
<text>Main volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_main_vol_mcm_desc">
<text>Main volume for the footsteps.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm">
<text>Volume variation</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_vol_rnd_mcm_desc">
<text>This add a random variation ( the set value ) to the footsteps volume.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm">
<text>Multiplier without rain</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_no_rain_mcm_desc">
<text>Volume multiplier when isn't raining but wetness is still high.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm">
<text>Multiplier when walking</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_walk_mcm_desc">
<text>Volume multiplier when the player is walking.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm">
<text>Multiplier when running</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_multi_run_mcm_desc">
<text>Volume multiplier when the player is running.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm">
<text>Jump volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_jump_vol_mcm_desc">
<text>Volume of the jumping sound effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm">
<text>Land volume</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_rain_module_ssfx_rain_footsteps_land_vol_mcm_desc">
<text>Volume of the land sound effect.</text>
</string>
</string_table>
@@ -0,0 +1,86 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Shadow Cascades - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shw_cascades">
<text>Shadow Cascades</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shw_cascades_title">
<text>Shadow Cascades Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm">
<text>Near cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_1_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm">
<text>Mid cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_2_mcm_desc">
<text>Try to use a lower size value to improve the quality of your sun shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm">
<text>Far cascades size</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_size_3_mcm_desc">
<text>This cascade define the final rendering distance of your sun shadows. Lower values will improve performance, higher values will improve your distant shadows at the cost of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm">
<text>Grass shadows quality</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_quality_mcm_desc">
<text>[ LOW ] Grass shadows only render in the NEAR cascade. Default ANOMALY behavior. [ MEDIUM ] Grass will cast shadows in the NEAR and MID cascade. [ HIGH ] Grass shadows will be rendered in all cascades and sun volumetric rays. [ ULTRA ] All lights will cast grass shadows.</text>
</string>
<string id="ui_mcm_lst_shw_cascades_low">
<text>Low ( ANOMALY Default )</text>
</string>
<string id="ui_mcm_lst_shw_cascades_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_shw_cascades_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_shw_cascades_ultra">
<text>Ultra ( Big performance hit )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm">
<text>Grass shadows distance ( Sun )</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_distance_mcm_desc">
<text>This value adjust the rendering distance of sun grass shadows. The value is porcentual to your grass rendering distance. Lower values will improve performance.</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm">
<text>Grass shadows max distance</text>
</string>
<string id="ui_mcm_ssfx_module_shw_cascades_grass_shw_nondir_maxdistance_mcm_desc">
<text>[ ULTRA QUALITY ONLY ] This value adjust the rendering distance of grass shadows for non-directional lights. Lower values will improve performance, but you might notice when the shadows stop being rendered.</text>
</string>
</string_table>
@@ -0,0 +1,125 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Shadows & Light</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Shadows & Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>Shadows LOD</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Shadows Min Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Shadows Max Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Force Volumetric ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Volumetric Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Volumetric Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Volumetric rendering resolution. Porcentage of your current resolution. [ min: 14% ~ max: 100% ]</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Set the intensity of the volumetric effect.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Volumetric Quality</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Set the quality of the volumetric effect at the cost of performance.</text>
</string>
</string_table>
@@ -0,0 +1,95 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 20
- @ Description: SSR - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_ssr">
<text>SSR</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_ssr_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm">
<text>Quality ( Steps )</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of steps used to render the reflections. This option can heavily impact your performance. [ 8, 16, 24, 32, 48, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm">
<text>Render Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_render_scale_mcm_desc">
<text>Scale of the SSR rendering. This option decrease the visual quality of the effect but improve performance. If you lower the rendering scale, consider to increase the blur intensity to hide the lower quality of the SSR.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_blur_mcm_desc">
<text>Option to set how blurry are all reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm">
<text>Temporal Accumulation</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_temporal_mcm_desc">
<text>How much you want to use older frames to stabilize reflections. This option reduce noise and help to generally improve the SSR result, but higher values can generate ghosting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm">
<text>Use Noise</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_use_noise_mcm_desc">
<text>Enable/Disable noise to improve the reconstruction of the SSR. Is recommended to use this option with high blur values.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm">
<text>General Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_general_int_mcm_desc">
<text>General intensity of reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm">
<text>Sky Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_sky_int_mcm_desc">
<text>Intensity of the skybox reflection.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm">
<text>Weapons Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_mcm_desc">
<text>Intensity of reflections on Weapons.</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm">
<text>Max Intensity of Weapons</text>
</string>
<string id="ui_mcm_ssfx_module_ssr_weapon_int_max_mcm_desc">
<text>Maximum intensity of reflections on weapons.</text>
</string>
</string_table>
@@ -0,0 +1,73 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_sss">
<text>SSS</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_sss_title">
<text>Screen Space Reflections Settings</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm">
<text>Directional Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_dir_mcm_desc">
<text>Quantity of samples used to create directional light shadows ( Sun and Moon ). More samples improve the definition of shadows. [ 6 - 12 - 18 - 24 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm">
<text>Omni Lights Quality</text>
</string>
<string id="ui_mcm_ssfx_module_sss_quality_point_mcm_desc">
<text>Quantity of samples used to create omni lights shadows ( Bulbs, Bonfires, etc. ). More samples improve the definition of shadows. [ 2 - 4 - 6 - 8 ]</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm">
<text>Enable Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_dir_mcm_desc">
<text>Enable/Disable screen space shadows for directional lights. ( Sun and Moon )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm">
<text>Enable Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_enable_point_mcm_desc">
<text>Enable/Disable screen space shadows for omni-directional lights. ( Bulbs, Bonfires, etc. )</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm">
<text>Lenght of Directional Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_dir_mcm_desc">
<text>Adjust the maximum lenght of directional shadows.</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm">
<text>Lenght of Omni Lights Shadows</text>
</string>
<string id="ui_mcm_ssfx_module_sss_len_point_mcm_desc">
<text>Adjust the maximum lenght of all omni-directional shadows.</text>
</string>
</string_table>
@@ -0,0 +1,107 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: SSS MCM general strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<string id="ui_mcm_menu_ssfx_module">
<text>SSS Settings</text>
</string>
<!-- Buttons -->
<string id="ui_mcm_ssfx_module_general">
<text>General</text>
</string>
<!-- Rain Module Buttons -->
<string id="ui_mcm_menu_ssfx_rain_module">
<text>Rain Enhances</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_main">
<text>Rain</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_footsteps">
<text>Footsteps</text>
</string>
<string id="ui_mcm_menu_ssfx_rain_hud_raindrops">
<text>HUD Raindrops</text>
</string>
<!-- PP Modules Buttons -->
<string id="ui_mcm_menu_ssfx_pp">
<text>Post-Process</text>
</string>
<string id="ui_mcm_menu_ssfx_bloom">
<text>Bloom</text>
</string>
<!-- -->
<string id="ui_mcm_menu_ssfx_wetness">
<text>Wetness</text>
</string>
<string id="ui_mcm_menu_ssfx_gloss">
<text>Gloss</text>
</string>
<string id="ui_mcm_menu_ssfx_wet_surf">
<text>Wet Surfaces</text>
</string>
<!-- General Settings -->
<string id="ui_mcm_ssfx_module_general_title">
<text>General Settings</text>
</string>
<string id="ui_mcm_ssfx_module_general_shaderscope_patch_mcm">
<text>Acitvate SHADER BASED 2D SCOPES support</text>
</string>
<!-- Etc -->
<string id="ui_mcm_ssfx_module_not_installed">
<text>MODULE NOT INSTALLED</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_very_low">
<text>Very Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_low">
<text>Low</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_medium">
<text>Medium</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_high">
<text>High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_veryhigh">
<text>Very High</text>
</string>
<string id="ui_mcm_lst_ssfx_quality_ultra">
<text>Ultra</text>
</string>
<string id="ui_mcm_lst_ssfx_enable">
<text>Enable</text>
</string>
<string id="ui_mcm_lst_ssfx_disable">
<text>Disable</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 22
- @ Description: Terrain - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_terrain">
<text>Terrain</text>
</string>
<!-- Terrain Settings -->
<string id="ui_mcm_ssfx_module_terrain_title">
<text>Terrain Settings</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm">
<text>Rendering Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_distance_mcm_desc">
<text>Adjust the value to rise/lower the maximum distance of the high quality terrain rendering.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_quality_mcm_desc">
<text>Define the visual quality of the effect. Higher settings increase the amount of samples used to smooth the result.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm">
<text>Parallax Refine</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_refine_mcm_desc">
<text>Adds a refinement phase to improve the parallax effect. Enable/Disable this option to improve the visual quality or gain some performance.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm">
<text>Parallax Distance</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_range_mcm_desc">
<text>Option to define the maximum rendering distance of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_height_mcm_desc">
<text>Use this value to adjust the maximum height of the parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm">
<text>Parallax Water Level</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_pom_water_level_mcm_desc">
<text>Use this setting to adjust the maximum depth of puddles.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm">
<text>Grass Terrain Alignment ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_align_mcm_desc">
<text>Align the grass to the terrain slope.</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm">
<text>Grass Slope Limit ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_terrain_grass_slope_mcm_desc">
<text>Limit the placement of grass if the terrain slope is bigger than the selected angle.</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 21
- @ Description: Water - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_water">
<text>Water</text>
</string>
<!-- SSR Settings -->
<string id="ui_mcm_ssfx_module_water_title">
<text>Water Settings</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm">
<text>SSR Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the reflections. Higher settings can heavily impact your performance and first loading time after clear your shader cache. [ 8, 16, 24, 32, 64 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm">
<text>SSR Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc">
<text>Resolution of the SSR rendering. You can improve the performance if you lower the resolution. [ 1.0 = 100% ~ 0.5 = 50% ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm">
<text>Parallax Quality</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc">
<text>[ RESTART REQUIERED ] Quantity of samples used to render the waves parallax effect. Lower values can improve performance. [ 8, 16, 32 ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm">
<text>Parallax Height</text>
</string>
<string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc">
<text>Maximum height of the waves parallax effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm">
<text>Blur</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_mcm_desc">
<text>Intensity of the reflection blur.</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm">
<text>Blur Pattern</text>
</string>
<string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc">
<text>How much variation is added to the reflection blur. ( 0 = Disabled )</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm">
<text>Waves Distortion</text>
</string>
<string id="ui_mcm_ssfx_module_water_distortion_mcm_desc">
<text>Intensity of the reflection and refraction distortion.</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm">
<text>Water Turbidity</text>
</string>
<string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc">
<text>Set the turbidity of the water. [ 0.0 = Clear water ]</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm">
<text>Soft Border</text>
</string>
<string id="ui_mcm_ssfx_module_water_softborder_mcm_desc">
<text>Use this value to adjust the softness of water borders.</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm">
<text>Reflection Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc">
<text>Intensity of water reflections.</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc">
<text>Intensity of the specular highlight of the water.</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm">
<text>Caustics Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc">
<text>Intensity of the caustics effect.</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm">
<text>Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc">
<text>Intensity of the rain ripples effect.</text>
</string>
</string_table>
@@ -0,0 +1,68 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Gloss - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_gloss_title">
<text>Gloss - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm">
<text>Min Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_min_gloss_mcm_desc">
<text>Base value of gloss. If "Auto Gloss" is disabled, this value determine the gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm">
<text>Max Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_max_gloss_mcm_desc">
<text>When the "Auto Gloss" is enabled, this value will be the maximum value of gloss when wetness is at 100%.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm">
<text>Auto Gloss</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_mcm_desc">
<text>Enable/Disable the automatic adjustment of gloss based on wetness. If you want to manually set a fixed gloss value, disable this option and use the "Min Gloss" option to define your gloss.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm">
<text>Auto Gloss Percentage</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_auto_gloss_max_mcm_desc">
<text>This value is used to control the maximum value of gloss when full wetness is reached. ( 0 = 0% | 1 = 100% )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm">
<text>Specular Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_int_mcm_desc">
<text>Set the intensity of specular lighting.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm">
<text>Specular Color</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_gloss_specular_color_mcm_desc">
<text>Porcentage of the specular color. ( 0 = 0% | 1 = 100% )</text>
</string>
</string_table>
@@ -0,0 +1,142 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 18
- @ Description: Wet Surfaces - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Gloss Title -->
<string id="ui_mcm_ssfx_module_wet_surf_title">
<text>Wet Surfaces - Settings</text>
</string>
<!-- Gloss Settings -->
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm">
<text>Wetness - Buildup speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_buildup_speed_mcm_desc">
<text>Buildup speed. The higher the value the faster will be the buildup of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm">
<text>Wetness - Drying speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_dry_speed_mcm_desc">
<text>Drying time. The higher the value the faster will be the drying of wetness. ( Puddles and wet surfaces )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm">
<text>Rain Ripples Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_size_mcm_desc">
<text>Scale of rain ripples. The higher the value, bigger the size of the rain ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm">
<text>Rain Ripples Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_speed_mcm_desc">
<text>Set the speed of the Rain Ripples animation. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm">
<text>Rain Ripples Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_min_speed_mcm_desc">
<text>Set the minimum speed of the Rain Ripples animation.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm">
<text>Rain Ripples Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_ripples_intensity_mcm_desc">
<text>Set the intensity of the Rain Ripples.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm">
<text>Waterfall Scale</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_size_mcm_desc">
<text>Scale of waterfall effect. The higher the value, bigger the size.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm">
<text>Waterfall Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_speed_mcm_desc">
<text>Set the speed of the falling. ( The rain intensity defines the base speed )</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm">
<text>Waterfall Min Speed</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_min_speed_mcm_desc">
<text>Set the minimum speed of the water falling.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm">
<text>Waterfall Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_waterfall_intensity_mcm_desc">
<text>Define the intensity of the waterfall effect.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm">
<text>Rain Cover Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_res_mcm_desc">
<text>Resolution of the rain cover rendering. Higher values generate sharpen covers at the expense of performance.</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm">
<text>Rain Cover Distance</text>
</string>
<string id="ui_mcm_ssfx_module_ssfx_wetness_ssfx_wet_surf_cover_distance_mcm_desc">
<text>Distance of the rain cover rendering. Higher values are more performance expensive.</text>
</string>
<!-- Resolution Combobox -->
<string id="ui_mcm_lst_ssfx_cover_64">
<text>64</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_128">
<text>128 ( Recommended )</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_1024">
<text>1024</text>
</string>
<string id="ui_mcm_lst_ssfx_cover_2048">
<text>2048</text>
</string>
</string_table>
@@ -0,0 +1,88 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Wind - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Rain Title -->
<string id="ui_mcm_ssfx_module_wind_title">
<text>Wind - Settings</text>
</string>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wind">
<text>Wind</text>
</string>
<!-- Rain Settings -->
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm">
<text>Minimum Wind Velocity</text>
</string>
<string id="ui_mcm_ssfx_module_wind_min_speed_mcm_desc">
<text>Use this value to set a limit to the wind slowest speed possible.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm">
<text>Grass Animation Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_speed_mcm_desc">
<text>Set the grass maximum animation speed.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm">
<text>Grass Turbulence</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_turbulence_mcm_desc">
<text>Intensity of the grass turbulence. ( Grass swaying )</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm">
<text>Grass Bending</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_push_mcm_desc">
<text>Intensity of the grass bending.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm">
<text>Grass Wave</text>
</string>
<string id="ui_mcm_ssfx_module_wind_grass_wave_mcm_desc">
<text>Intensity of the grass wave.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm">
<text>Tree Branches Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_speed_mcm_desc">
<text>Set the animation speed of branches and bushes.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm">
<text>Tree Swaying Speed</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_trunk_mcm_desc">
<text>Set the animation speed of the tree swaying animation.</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm">
<text>Tree Swaying</text>
</string>
<string id="ui_mcm_ssfx_module_wind_trees_bend_mcm_desc">
<text>Maximum displacement of the swaying animation.</text>
</string>
</string_table>
@@ -0,0 +1,76 @@
<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 15
- @ Description: Weapons DOF - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_wpn_dof">
<text>Weapons DOF</text>
</string>
<!-- DOF Settings -->
<string id="ui_mcm_ssfx_module_wpn_dof_title">
<text>Weapons DOF Settings</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadestart_mcm">
<text>Out of focus fade start [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_fadelen_mcm">
<text>Out of focus fade length [ AIMING ]</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_blur_mcm">
<text>Blur intensity [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_aim_edgeblur_mcm">
<text>Peripheral Blur [ AIMING ] ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadestart_mcm">
<text>Out of focus fade start</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fadelen_mcm">
<text>Out of focus fade length</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_blur_mcm">
<text>Blur intensity ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_edgeblur_mcm">
<text>Peripheral Blur ( 0 = Disable )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_reloading_mcm">
<text>DOF when Reloading</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_pda_mcm">
<text>DOF when using PDA</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_inventory_mcm">
<text>DOF when using Inventory</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_fdda_mcm">
<text>DOF when using Items ( FDDA )</text>
</string>
<string id="ui_mcm_ssfx_module_wpn_dof_looting_mutant_mcm">
<text>DOF when looting mutants</text>
</string>
</string_table>