Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,2 @@
![animpoint@night]
meet = no_meet
@@ -0,0 +1,2 @@
![animpoint@night]
meet = no_meet
@@ -0,0 +1,27 @@
![walker]
on_info2 = {=trader_sleep_time} beh@xcvb_sleep
[beh@xcvb_sleep]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
path_end = loop
on_info = {!trader_sleep_time} walker
meet = no_meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
pt1 = 20000, drunk_sit_ass | pos: 25.9, -10.6922, -275.8 look: 25.893, -11.5905, -274.3455
@@ -0,0 +1,25 @@
![exclusive]
!yan_smart_terrain_6_4_camp_work_1 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
!yan_smart_terrain_6_4_camp_work_2 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
yan_6_4_xcvb_day_1 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_2 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_3 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_4 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_5 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_6 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_7 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_8 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_day_9 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_1 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_2 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_3 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_4 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_5 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_6 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_7 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_8 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_9 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
yan_6_4_xcvb_night_10 = yantar\yan_smart_terrain_6_4_smart_logic_xcvb.ltx
@@ -0,0 +1,268 @@
[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
meet = meet@general
wounded = wounded@ignore
use_camp = false
path_end = loop
[beh@combat]:beh@general
walk_dist = 25
jog_dist = 220
wait_anim = patrol
walk_anim = patrol
jog_anim = patrol
run_anim = patrol
sound_idle = state
[beh@campfire]:beh@general
turn_on_campfire = true
sound_idle = state
[beh@sleep]:beh@general
gather_items_enabled = false
corpse_detection_enabled = false
meet = no_meet
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@ignore]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
; =======================
; ------------- DAY ---------------
; =======================
; ------------- 59
; guard east 1
[logic@yan_6_4_xcvb_day_1]
active = beh@day_1
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_1]:beh@combat
pt1 = 20000, guard | pos: 52.5, -10.8831, -272.3 look: 59.1406, -11.8797, -270.1982
; guard west 1_1
[logic@yan_6_4_xcvb_day_2]
active = beh@day_2
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_2]:beh@combat
pt1 = 20000, guard | pos: 4.2, -10.8831, -249.9 look: -2.9082, -11.8803, -249.7892
; guard west 2_1
[logic@yan_6_4_xcvb_day_3]
active = beh@day_3
suitable = {!surge_started !is_night} true
prior = 59
[beh@day_3]:beh@combat
pt1 = 20000, guard | pos: 1.4, -10.8913, -284.9 look: -6.0869, -11.8808, -287.7123
; ------------- 58
; guard roof
[logic@yan_6_4_xcvb_day_4]
active = beh@day_4
suitable = {!surge_started !is_night =guard_has_rifle} true
prior = 58
[beh@day_4]:beh@combat
pt1 = 20000, guard | pos: 35, -4.943, -271.6 look: 37.3005, -5.944, -271.4697
pt2 = 20000, guard | pos: 21.7, -4.943, -271.6 look: 20.0166, -5.8435, -271.6434
; ------------- 57
; guard east 2
[logic@yan_6_4_xcvb_day_5]
active = beh@day_5
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_5]:beh@combat
pt1 = 20000, guard | pos: 47.6, -10.8831, -280 look: 57.4777, -11.8856, -271.3763
; guard west 1_2
[logic@yan_6_4_xcvb_day_6]
active = beh@day_6
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_6]:beh@combat
pt1 = 20000, guard | pos: 12.6, -10.8831, -258.3 look: 4.4967, -11.8893, -253.6736
; guard west 2_2
[logic@yan_6_4_xcvb_day_7]
active = beh@day_7
suitable = {!surge_started !is_night} true
prior = 57
[beh@day_7]:beh@combat
pt1 = 20000, guard | pos: 11.2, -10.8831, -290.5 look: 4.0203, -11.8907, -289.1926
; ------------- 56
; guard east 3
[logic@yan_6_4_xcvb_day_8]
active = beh@day_8
suitable = {!surge_started !is_night} true
prior = 56
[beh@day_8]:beh@combat
pt1 = 20000, guard | pos: 46.2, -10.8831, -266 look: 51.529, -11.8801, -268.2892
; guard west 1_3
[logic@yan_6_4_xcvb_day_9]
active = beh@day_9
suitable = {!surge_started !is_night} true
prior = 56
[beh@day_9]:beh@combat
pt1 = 20000, guard | pos: 24.5, -10.8831, -256.9 look: 10.8762, -11.8902, -253.5143
; =======================
; ------------ NIGHT -------------
; =======================
; ------------- 59
; guard east 1
[logic@yan_6_4_xcvb_night_1]
active = beh@night_1
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_1]:beh@combat
pt1 = 20000, guard | pos: 52.5, -10.8831, -272.3 look: 59.1406, -11.8797, -270.1982
; guard west 1_1
[logic@yan_6_4_xcvb_night_2]
active = beh@night_2
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_2]:beh@combat
pt1 = 20000, guard | pos: 4.2, -10.8831, -249.9 look: -2.9082, -11.8803, -249.7892
; guard west 2_1
[logic@yan_6_4_xcvb_night_3]
active = beh@night_3
suitable = {!surge_started =is_night} true
prior = 59
[beh@night_3]:beh@combat
pt1 = 20000, guard | pos: 1.4, -10.8913, -284.9 look: -6.0869, -11.8808, -287.7123
; ------------- 58
[logic@yan_6_4_xcvb_night_4]
active = animpoint@night_4
suitable = {!surge_started =is_night} true
prior = 58
[animpoint@night_4]
cover_name = yan_smart_terrain_6_4_animpoint_kamp4
use_camp = true
[logic@yan_6_4_xcvb_night_5]
active = animpoint@night_5
suitable = {!surge_started =is_night} true
prior = 58
[animpoint@night_5]
cover_name = yan_smart_terrain_6_4_animpoint_kamp5
use_camp = true
; ------------- 57
; guard roof
[logic@yan_6_4_xcvb_night_6]
active = beh@night_6
suitable = {!surge_started =is_night =guard_has_rifle} true
prior = 57
[beh@night_6]:beh@combat
pt1 = 20000, guard | pos: 35, -4.943, -271.6 look: 37.3005, -5.944, -271.4697
pt2 = 20000, guard | pos: 21.7, -4.943, -271.6 look: 20.0166, -5.8435, -271.6434
; campfire 1
[logic@yan_6_4_xcvb_night_7]
active = beh@night_7
suitable = {!surge_started =is_night} true
prior = 57
[beh@night_7]:beh@campfire
pt1 = 30000, sit_ass | pos: 25.2, -10.8831, -242.2 look: 27.6773, -11.8793, -244.4386
pt2 = 15000, eat_kolbasa | pos: 25.2, -10.8831, -242.2 look: 27.6773, -11.8793, -244.4386
pt3 = 25000, eat_energy | pos: 25.2, -10.8831, -242.2 look: 27.6773, -11.8793, -244.4386
; ------------- 56
; guard east 2
[logic@yan_6_4_xcvb_night_8]
active = beh@night_8
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_8]:beh@combat
pt1 = 20000, guard | pos: 47.6, -10.8831, -280 look: 57.4777, -11.8856, -271.3763
; guard west 1_2
[logic@yan_6_4_xcvb_night_9]
active = beh@night_9
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_9]:beh@combat
pt1 = 20000, guard | pos: 12.6, -10.8831, -258.3 look: 4.4967, -11.8893, -253.6736
; campfire 2
[logic@yan_6_4_xcvb_night_10]
active = beh@night_10
suitable = {!surge_started =is_night} true
prior = 56
[beh@night_10]:beh@campfire
pt1 = 25000, smoking_sit | pos: 27.3, -10.8831, -244.3 look: 24.8234, -11.8869, -242.0479
pt2 = 30000, use_pda | pos: 27.3, -10.8831, -244.3 look: 24.8234, -11.8869, -242.0479
pt3 = 45000, sit | ppos: 27.3, -10.8831, -244.3 look: 24.8234, -11.8869, -242.0479