Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
@@ -0,0 +1,327 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_efp_ui">
<text>!SVUI x UI Rework</text>
</string>
<string id="ui_mcm_menu_efp_ui_title">
<text>Simplified Vision x UI Rework</text>
</string>
<!-- use faction colors -->
<string id="ui_mcm_efp_ui_use_faction">
<text>Toggle Faction/Custom Colors</text>
</string>
<!-- color slides -->
<string id="ui_mcm_efp_ui_red">
<text>Red</text>
</string>
<string id="ui_mcm_efp_ui_green">
<text>Green</text>
</string>
<string id="ui_mcm_efp_ui_blue">
<text>Blue</text>
</string>
<string id="ui_mcm_efp_ui_alpha">
<text>Alpha</text>
</string>
<!-- modules settings if exists -->
<string id="ui_mcm_menu_modules_settings">
<text>Modules Settings</text>
</string>
<!-- faction colors cap -->
<string id="ui_mcm_menu_faction_settings">
<text>Faction Colors</text>
</string>
<!-- faction -->
<string id="ui_mcm_menu_stalker">
<text>Loner</text>
</string>
<string id="ui_mcm_menu_bandit">
<text>Bandit</text>
</string>
<string id="ui_mcm_menu_csky">
<text>Clear Sky</text>
</string>
<string id="ui_mcm_menu_dolg">
<text>Duty</text>
</string>
<string id="ui_mcm_menu_freedom">
<text>Freedom</text>
</string>
<string id="ui_mcm_menu_killer">
<text>Mercenary</text>
</string>
<string id="ui_mcm_menu_army">
<text>Military</text>
</string>
<string id="ui_mcm_menu_ecolog">
<text>Ecologist</text>
</string>
<string id="ui_mcm_menu_monolith">
<text>Monolith</text>
</string>
<string id="ui_mcm_menu_renegade">
<text>Renegade</text>
</string>
<string id="ui_mcm_menu_greh">
<text>Sin</text>
</string>
<string id="ui_mcm_menu_isg">
<text>UNISG</text>
</string>
<!-- user colors -->
<string id="ui_mcm_menu_base_settings">
<text>Custom Colors</text>
</string>
<!-- equ cell -->
<string id="ui_mcm_menu_slots">
<text>Equipment Slots</text>
</string>
<!-- cells -->
<string id="ui_mcm_desc_cell_knife">
<text>Knife slot</text>
</string>
<string id="ui_mcm_desc_cell_pistol">
<text>Pistol slot</text>
</string>
<string id="ui_mcm_desc_cell_rifle">
<text>Rifle slot</text>
</string>
<string id="ui_mcm_desc_cell_grenade">
<text>Grenade slot</text>
</string>
<string id="ui_mcm_desc_cell_binoculars">
<text>Binoculars slot</text>
</string>
<string id="ui_mcm_desc_cell_bolt">
<text>Bolt slot</text>
</string>
<string id="ui_mcm_desc_cell_outfit">
<text>Outfit slot</text>
</string>
<string id="ui_mcm_desc_cell_pda">
<text>PDA slot</text>
</string>
<string id="ui_mcm_desc_cell_detector">
<text>Detector slot</text>
</string>
<string id="ui_mcm_desc_cell_torch">
<text>Headlamp slot</text>
</string>
<string id="ui_mcm_desc_cell_helmet">
<text>Helmet slot</text>
</string>
<string id="ui_mcm_desc_cell_backpack">
<text>Backpack slot</text>
</string>
<string id="ui_mcm_desc_cell_quick">
<text>Quick slots</text>
</string>
<string id="ui_mcm_desc_cell_belt">
<text>Belt slots</text>
</string>
<!-- stat bars -->
<string id="ui_mcm_menu_stats">
<text>Stats Bars</text>
</string>
<!-- bars -->
<string id="ui_mcm_desc_stat_health">
<text>Health bar</text>
</string>
<string id="ui_mcm_desc_stat_radia">
<text>Radiation bar</text>
</string>
<string id="ui_mcm_desc_stat_acid">
<text>Chemical bar</text>
</string>
<string id="ui_mcm_desc_stat_shock">
<text>Electrical bar</text>
</string>
<string id="ui_mcm_desc_stat_fire">
<text>Thermal bar</text>
</string>
<string id="ui_mcm_desc_stat_psi">
<text>Psychic bar</text>
</string>
<string id="ui_mcm_desc_stat_wound">
<text>Rupture bar</text>
</string>
<string id="ui_mcm_desc_stat_fire_wound">
<text>Ballistic bar</text>
</string>
<string id="ui_mcm_desc_stat_power">
<text>Stamina bar</text>
</string>
<string id="ui_mcm_desc_stat_hunger">
<text>Satiety bar</text>
</string>
<string id="ui_mcm_desc_stat_thirst">
<text>Hydration bar</text>
</string>
<string id="ui_mcm_desc_stat_sleep">
<text>Rest bar</text>
</string>
<!-- faction overlays -->
<string id="ui_mcm_menu_faction_banner">
<text>Faction Overlay</text>
</string>
<!-- faction colors -->
<string id="ui_mcm_desc_faction_banner_color">
<text>Faction overlay color</text>
</string>
<string id="ui_mcm_desc_faction_text_color">
<text>Faction overlay text color</text>
</string>
<!-- main settings -->
<string id="ui_mcm_menu_main_settings">
<text>Main Settings</text>
</string>
<!-- alt_ranks -->
<string id="ui_mcm_efp_ui_use_alt_ranks">
<text>Rank icons style</text>
</string>
<string id="ui_mcm_lst_ranks">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_ranks_mui">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui">
<text>Simplified Vision UI</text>
</string>
<string id="ui_mcm_lst_ranks_svui_alt">
<text>Simplified Vision UI v2</text>
</string>
<!-- alt_factions -->
<string id="ui_mcm_efp_ui_use_alt_factions">
<text>Faction overlays style</text>
</string>
<string id="ui_mcm_lst_factions">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_factions_alt">
<text>Modern UI</text>
</string>
<string id="ui_mcm_lst_factions_alt2">
<text>Modern UI v2</text>
</string>
<!-- alt_inv -->
<string id="ui_mcm_efp_ui_use_alt_inv">
<text>Inventory style</text>
</string>
<string id="ui_mcm_lst_inv">
<text>GAMMA</text>
</string>
<string id="ui_mcm_lst_inv_alt">
<text>Alternate</text>
</string>
<string id="ui_mcm_lst_inv_alt_bg">
<text>Alternate with dark background</text>
</string>
<!-- alt_grid -->
<string id="ui_mcm_efp_ui_use_alt_grid">
<text>Inventory grid style</text>
</string>
<string id="ui_mcm_lst_no_grid">
<text>No grid</text>
</string>
<string id="ui_mcm_lst_grid">
<text>Simple</text>
</string>
<string id="ui_mcm_lst_grid_alt">
<text>Alternate with shading</text>
</string>
<!-- alt_blockers -->
<string id="ui_mcm_efp_ui_use_alt_blockers">
<text>Inventory slot blockers style</text>
</string>
<string id="ui_mcm_lst_blck_lock">
<text>Lock</text>
</string>
<string id="ui_mcm_lst_blck_cross">
<text>Cross</text>
</string>
<string id="ui_mcm_lst_blck_dash">
<text>Dash</text>
</string>
<!-- alt_upgr -->
<string id="ui_mcm_efp_ui_use_alt_upgr">
<text>Upgrade indicator icons style</text>
</string>
<string id="ui_mcm_lst_upgr">
<text>Default</text>
</string>
<string id="ui_mcm_lst_upgr_gear">
<text>Gear</text>
</string>
<string id="ui_mcm_lst_upgr_arrow">
<text>Arrow</text>
</string>
<string id="ui_mcm_lst_upgr_wrench">
<text>Wrench</text>
</string>
<!-- alt_equ_bars -->
<string id="ui_mcm_efp_ui_use_alt_equ_bars">
<text>Equipment slots bars style\n(need to reload save)</text>
</string>
<string id="ui_mcm_lst_bars">
<text>Default</text>
</string>
<string id="ui_mcm_lst_bars_flat">
<text>Solid</text>
</string>
<string id="ui_mcm_lst_bars_fade">
<text>Solid (fade)</text>
</string>
<!-- alt_inv_bars -->
<string id="ui_mcm_efp_ui_use_alt_inv_bars">
<text>Inventory bars style\n(need to reload save)</text>
</string>
<!-- alt_stats_bars -->
<string id="ui_mcm_efp_ui_use_alt_stats_bars">
<text>Stats bars style\n(need to reload save)</text>
</string>
<!-- inv_labels -->
<string id="ui_mcm_efp_ui_use_inv_labels">
<text>Inventory slot labels</text>
</string>
<!-- small_icons -->
<string id="ui_mcm_efp_ui_use_small_icons">
<text>Smaller inventory icons</text>
</string>
<!-- inv_vert -->
<string id="ui_mcm_efp_ui_use_inv_vert">
<text>Vertical weapon slots</text>
</string>
<!-- inv_hint_alpha -->
<string id="ui_mcm_efp_ui_inv_hint_alpha">
<text>Inventory tooltip background transparency</text>
</string>
<!-- alt_hts -->
<string id="ui_mcm_efp_ui_use_alt_hts">
<text>Hunger Thirst Sleepiness Bars - xcvb addon layout</text>
</string>
<string id="ui_mcm_lst_hts">
<text>HTS Standart</text>
</string>
<string id="ui_mcm_lst_htsp">
<text>HTS + Stamina Bar</text>
</string>
<string id="ui_mcm_lst_hts_alt">
<text>HTS Alternate</text>
</string>
<!-- inv_weights -->
<string id="ui_mcm_efp_ui_use_inv_weights">
<text>Inventory Weights Revised - Demonized</text>
</string>
</string_table>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- HTS tooltip units -->
<string id="st_hts_unit_kcal">
<text>kcal</text>
</string>
<string id="st_hts_unit_ml">
<text>ml</text>
</string>
<string id="st_hts_unit_hours">
<text>hours</text>
</string>
<!-- HTS tooltip titls -->
<string id="st_hts_title_hunger">
<text>SATIETY</text>
</string>
<string id="st_hts_title_thirst">
<text>HYDRATION</text>
</string>
<string id="st_hts_title_sleep">
<text>REST</text>
</string>
<!-- HTS tooltip subtitls -->
<string id="st_hts_subtitle_left">
<text>Left</text>
</string>
<string id="st_hts_subtitle_need">
<text>Need</text>
</string>
</string_table>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Player states -->
<string id="st_ui_bleeding_sensor">
<text>BLEEDING</text>
</string>
<string id="st_ui_main_sensor">
<text>RADIATION</text>
</string>
<string id="st_ui_health_sensor_inv">
<text>HEALTH</text>
</string>
<string id="ui_inv_radiation_protection">
<text>RADIATION RESISTANCE</text>
</string>
<string id="ui_inv_chemical_burn_protection">
<text>CHEMICAL RESISTANCE</text>
</string>
<string id="ui_inv_shock_protection">
<text>ELECTRICAL RESISTANCE</text>
</string>
<string id="ui_inv_burn_protection">
<text>THERMAL RESISTANCE</text>
</string>
<string id="ui_inv_telepatic_protection">
<text>PSYCHIC RESISTANCE</text>
</string>
<string id="ui_inv_wound_protection">
<text>RUPTURE RESISTANCE</text>
</string>
<string id="ui_inv_fire_wound_protection">
<text>BALLISTIC RESISTANCE</text>
</string>
<string id="ui_inv_power_restore">
<text>STAMINA RECOVERY</text>
</string>
</string_table>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_equ_knife_cell">
<text>MELEE</text>
</string>
<string id="st_equ_pistol_cell">
<text>SECONDARY</text>
</string>
<string id="st_equ_automatic_cell">
<text>PRIMARY</text>
</string>
<string id="st_equ_grenade_cell">
<text>G4</text>
</string>
<string id="st_equ_binocular_cell">
<text>VISION</text>
</string>
<string id="st_equ_bolt_cell">
<text>B6</text>
</string>
<string id="st_equ_outfit_cell">
<text>BODY</text>
</string>
<string id="st_equ_pda_cell">
<text>PDA</text>
</string>
<string id="st_equ_detector_cell">
<text>DETECTOR</text>
</string>
<string id="st_equ_torch_cell">
<text>HEAD GEAR</text>
</string>
<string id="st_equ_helmet_cell">
<text>HEAD</text>
</string>
<string id="st_equ_backpack_cell">
<text>BACK</text>
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_quit2windows">
<text>Exit to Windows</text>
</string>
<string id="ui_mm_quit_game">
<text>Quit game</text>
</string>
</string_table>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_menu_mcm">
<text>MCM Settings</text>
</string>
<string id="ui_mm_originals">
<text>Original Games</text>
</string>
<string id="ui_mm_disclaimer">
<text>S.T.A.L.K.E.R.: Anomaly is a fan-created modification for S.T.A.L.K.E.R. games by GSC Game World.\nS.T.A.L.K.E.R.: Anomaly is not an official product of GSC Game World and is a\nderivative work based on their original S.T.A.L.K.E.R. games.</text>
</string>
</string_table>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Sorter -->
<string id="ui_st_tab_all">
<text>All Items (1)</text>
</string>
<string id="ui_st_tab_weapons">
<text>Weapons, Attachments (2)</text>
</string>
<string id="ui_st_tab_armor">
<text>Equipment (3)</text>
</string>
<string id="ui_st_tab_ammo">
<text>Ammo, Explosives (4)</text>
</string>
<string id="ui_st_tab_artefact">
<text>Artefacts, Trophy (5)</text>
</string>
<string id="ui_st_tab_tools">
<text>Devices, Tools, Repair (6)</text>
</string>
<string id="ui_st_tab_consumables">
<text>Medicine, Consumables (7)</text>
</string>
<string id="ui_st_tab_misc">
<text>Misc (8)</text>
</string>
</string_table>