Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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;Armor faction patches
[comm_to_texture]
army = ui_dyn_eq_army, 18, 20
bandit = ui_dyn_eq_bandit, 17, 20
csky = ui_dyn_eq_csky, 19, 20
dolg = ui_dyn_eq_dolg, 20, 19
ecolog = ui_dyn_eq_ecolog, 20, 20
freedom = ui_dyn_eq_freedom, 19, 20
killer = ui_dyn_eq_killer, 20, 19
monolith = ui_dyn_eq_monolith, 20, 20
stalker = ui_dyn_eq_stalker, 20, 20
isg = ui_dyn_eq_isg, 20, 20
greh = ui_dyn_eq_greh, 20, 20
renegade = ui_dyn_eq_renegade, 16, 20
;Armor and helmet repair type
[repair_to_texture]
outfit_novice = ui_dyn_eq_light, 22, 7
outfit_light = ui_dyn_eq_light, 22, 7
outfit_medium = ui_dyn_eq_medium, 26, 7
outfit_heavy = ui_dyn_eq_heavy, 23, 7
outfit_exo = ui_dyn_eq_exo, 14, 7
helmet_light = ui_dyn_eq_light, 22, 7
helmet_medium = ui_dyn_eq_medium, 26, 7
helmet_heavy = ui_dyn_eq_heavy, 23, 7
helmet_exo = ui_dyn_eq_exo, 14, 7
;If a repair type isn't found it falls back to this list based on the item's section
[section_to_texture] =
helm_hardhat = ui_dyn_eq_light, 22, 7
helm_hardhat_snag = ui_dyn_eq_light, 22, 7
helm_m40 = ui_dyn_eq_medium, 26, 7
helm_ach7 = ui_dyn_eq_medium, 26, 7
helm_ach7ex = ui_dyn_eq_medium, 26, 7
helm_protective = ui_dyn_eq_medium, 26, 7
helm_ppm88 = ui_dyn_eq_medium, 26, 7
helm_tactic = ui_dyn_eq_heavy, 23, 7
helm_m50 = ui_dyn_eq_heavy, 23, 7
helm_ranger = ui_dyn_eq_heavy, 23, 7
helm_battle = ui_dyn_eq_heavy, 23, 7
helm_metro = ui_dyn_eq_heavy, 23, 7
helm_exo = ui_dyn_eq_exo, 14, 7
helm_spartan = ui_dyn_eq_exo, 14, 7
;Gun repair type
[gun_repair_to_texture]
pistol = ui_dyn_eq_repair_blue, 10, 10
shotgun = ui_dyn_eq_repair_green, 10, 10
rifle_5 = ui_dyn_eq_repair_red, 10, 10
rifle_7 = ui_dyn_eq_repair_yellow, 10, 10
;Sets an offset to the position of icons
[positioning]
x_offset = -4
y_offset = -4
seperator = 5 ;gap between repair type and faction patch
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; == Utjan's Item UI Improvments - Weapon Icon Scaling module ==
; This config is used to record the empty pixels on the right side of silencer icons.
; This is to better scale and align silenced guns without ending up with too much empty space in the icon.
; If you're using a silencer that is not recorded here simply add it by it's section name and an offset by counting the empty pixels on the right side of it's icon in it's texture file
; I'd appreciate if you send me the section and offset you add for missing silencers. Preferably on Discord
[silencer_cutoffs]
wpn_sil_pbs4 = 20
wpn_sil_tgp-a = 43
wpn_sil_atg = 44
wpn_sil_6p9 = 43
wpn_sil_gemtech = 35
wpn_sil_sr25 = 16
;bas
wpn_sil_salvo = 17
wpn_sil_hexagon = 22
wpn_sil_rotor = 22
wpn_sil_hex23 = 17
wpn_sil_aac762 = 21
wpn_sil_tgpv = 10
wpn_sil_osp9 = 20
wpn_sil_kek12 = 16
wpn_sil_black_box = 22
wpn_sil_daniel = 20
wpn_sil_sr1m = 17
wpn_sil_forester = 24
wpn_sil_lapu7 = 13
wpn_sil_pl15 = 23
wpn_sil_apb = 15
wpn_sil_veresk = 7
wpn_sil_auga = 17
wpn_sil_kac4 = 21