Added New Mods and Profiles Folders

This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
This commit is contained in:
2025-01-14 05:07:53 -05:00
parent 85c665b107
commit 376b4b9689
21217 changed files with 546254 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8"?>
<string_table>
<string id="ui_mcm_menu_liz_inex">
<text>Inertia Expanded</text>
</string>
<string id="ui_mcm_menu_lean">
<text>Leaning</text>
</string>
<string id="ui_mcm_menu_jumpland">
<text>Jump & Land</text>
</string>
<string id="ui_mcm_menu_crouch_jitter">
<text>Crouch sway</text>
</string>
<string id="ui_mcm_menu_noise">
<text>Noise</text>
</string>
<string id="ui_mcm_menu_breathing">
<text>Breathing</text>
</string>
<string id="ui_mcm_menu_look_up">
<text>Look up shift</text>
</string>
<string id="ui_mcm_menu_other">
<text>Other</text>
</string>
<string id="ui_mcm_title_liz_inex_lean">
<text>Leaning animations</text>
</string>
<string id="ui_mcm_title_liz_inex_jumpland">
<text>Jump and Land animations</text>
</string>
<string id="ui_mcm_title_liz_inex_crouch_jitter">
<text>Weapon sway on crouch</text>
</string>
<string id="ui_mcm_title_liz_inex_noise">
<text>Random noise sway</text>
</string>
<string id="ui_mcm_title_liz_inex_breathing">
<text>Breathing animation</text>
</string>
<string id="ui_mcm_title_liz_inex_look_up">
<text>Weapon position shift on look up</text>
</string>
<string id="ui_mcm_title_liz_inex_other">
<text>Other options</text>
</string>
<string id="ui_mcm_liz_inex_lean_l_power">
<text>Lean left intensity</text>
</string>
<string id="ui_mcm_liz_inex_lean_r_power">
<text>Lean right intensity</text>
</string>
<string id="ui_mcm_liz_inex_lean_crouch_power">
<text>Crouch intensity</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_jump_speed">
<text>Jump speed</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_jump_speed_desc">
<text>Jump animation speed.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_jump_power">
<text>Jump amplitude</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_jump_power_desc">
<text>Determines how strongly the jump animation will be expressed.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the jump animation.</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_land_speed">
<text>Landing speed</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_land_speed_desc">
<text>The speed of the landing animation after falling.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_land_power">
<text>Landing amplitude</text>
</string>
<string id="ui_mcm_liz_inex_jumpland_land_power_desc">
<text>Determines how pronounced the landing animation will be.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the landing animation.</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_blocket_by_aim">
<text>Disable crouch jitter while aiming</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_blocket_by_aim_desc">
<text>During crouching, the weapon will sway slightly, which can interfere with aiming.\nThis option allows you to not play the crouch jitter animation while you aim.</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_speed">
<text>Crouch jitter speed</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_speed_desc">
<text>Determines how fast the weapon will jitter when crouching.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_power">
<text>Crouch jitter amplitude</text>
</string>
<string id="ui_mcm_liz_inex_crouch_jitter_power_desc">
<text>Determines how pronounced the crouch jitter animation will be when crouching.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the crouch jitter animation when crouching.</text>
</string>
<string id="ui_mcm_liz_inex_noise_only_for_weapon">
<text>Play random sway animation for weapons only</text>
</string>
<string id="ui_mcm_liz_inex_noise_only_for_weapon_desc">
<text>The random hands sway animation can be annoying when using a PDA.\nThis option allows you to play this animation only for weapons, so as not to interfere when using a PDA or other devices.</text>
</string>
<string id="ui_mcm_liz_inex_noise_speed">
<text>Random sway speed</text>
</string>
<string id="ui_mcm_liz_inex_noise_speed_desc">
<text>A person cannot stand absolutely still, and this animation adds slight swaying of the character's arms.\nThis option determines the speed of the swaying animation.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_noise_power">
<text>Random sway amplitude</text>
</string>
<string id="ui_mcm_liz_inex_noise_power_desc">
<text>A person cannot stand absolutely still, and this animation adds slight swaying of the character's arms.\nThis option determines how strongly the swaying animation will be expressed.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the landing animation.</text>
</string>
<string id="ui_mcm_liz_inex_breathing_only_for_weapon">
<text>Play breathing animation for weapons only</text>
</string>
<string id="ui_mcm_liz_inex_breathing_only_for_weapon_desc">
<text>The animation of the arms swaying when breathing can be annoying when using a PDA.\nThis option allows you to play this animation only for weapons, so as not to interfere when using a PDA or other devices.</text>
</string>
<string id="ui_mcm_liz_inex_breathing_speed_min">
<text>Resting breathing rate</text>
</string>
<string id="ui_mcm_liz_inex_breathing_speed_min_desc">
<text>The speed of the breathing animation in a calm state.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_breathing_speed_max">
<text>Breathing rate at low stamina</text>
</string>
<string id="ui_mcm_liz_inex_breathing_speed_max_desc">
<text>The speed of the breathing animation when stamina is low.\nThe higher the value, the faster the animation.</text>
</string>
<string id="ui_mcm_liz_inex_breathing_power_min">
<text>Resting breathing amplitude</text>
</string>
<string id="ui_mcm_liz_inex_breathing_power_min_desc">
<text>Determines how strongly the breathing animation will be expressed in a calm state.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the breathing animation when the character has full stamina.</text>
</string>
<string id="ui_mcm_liz_inex_breathing_power_max">
<text>Breathing amplitude at low stamina</text>
</string>
<string id="ui_mcm_liz_inex_breathing_power_max_desc">
<text>Determines how pronounced the breathing animation will be when the stamina is low.\nThe higher the value, the higher the amplitude of the animation.\nA value of 0 turns off the breathing animation when the character has low stamina.</text>
</string>
<string id="ui_mcm_liz_inex_look_up_enabled">
<text>Move weapon down when looking up</text>
</string>
<string id="ui_mcm_liz_inex_look_up_trigger_at">
<text>Angle to trigger looking up animation</text>
</string>
<string id="ui_mcm_liz_inex_look_up_trigger_at_desc">
<text>This option determines how high up you need to raise your head for the weapon model to start moving down.\nThe higher the value, the higher you need to look up to start the animation.</text>
</string>
<string id="ui_mcm_liz_inex_look_up_power">
<text>Look up animation intensity</text>
</string>
<string id="ui_mcm_liz_inex_other_device_lean_enable">
<text>Detectors move with weapon when leaning</text>
</string>
<string id="ui_mcm_liz_inex_other_hit_anm_enable">
<text>React to damage animation</text>
</string>
</string_table>