Various Changes; Updated and Added Mods
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+13
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[lc_extra_level_transition_base]
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GroupControlSection = spawn_group
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$spawn = "physics\object"
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$prefetch = 8
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class = O_PHYSIC
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remove_time = 60
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visual = dynamics\light\light_signal.ogf
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fixed_bones = link
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script_binding = bind_physic_object.init
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custom_data = scripts\lc_extra_level_transitions.ltx
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; Extra items can be included by naming them items_extra_level_transitions_*
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; For example,items_extra_level_transitions_cordon.ltx
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[lc_cordon_south_darkscape_collapsed_tunnel]:lc_extra_level_transition_base
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lc_extra_level_transition = true ; mandatory field
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story_id = lc_cordon_south_darkscape_collapsed_tunnel ; story_id, without it the item wont be added
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pos = -59,-30,-477 ; position of item
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gvid = 449 ; Gvid of item
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spot = level_changer_right ; texture to use for spot on the map
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hint = esc_space_restrictor_to_darkscape_descr ; string id for hint description, defined in xml files
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to_pos = 513.7,-1.5,-420.8 ; position where to teleport actor
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to_gvid = 1119 ; Gvid where to teleport actor
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; dir = 0,60,0 ;; actor facing
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; trigger_radius = 1.2 ;; Radius to trigger transition (default is 6)
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[lc_darkscape_collapsed_tunnel_cordon_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true ; mandatory field
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story_id = lc_darkscape_collapsed_tunnel_cordon_south
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pos = 520.17,-1.35,-429.54
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gvid = 1119
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spot = level_changer_down
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hint = ds_space_restrictor_to_escape_descr
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to_pos = -64,-29,-457
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to_gvid = 449
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+19
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[lc_limansk_river_jupiter_bandit_base]:lc_extra_level_transition_base
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lc_extra_level_transition = true ; mandatory field
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story_id = lc_limansk_river_jupiter_bandit_base ; story_id, without it the item wont be added
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pos = 68.83,-7,-15.85 ; position of item
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gvid = 2440 ; Gvid of item
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spot = level_changer_up_right ; texture to use for spot on the map
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hint = space_restrictor_to_jupiter_desc ; string id for hint description, defined in xml files
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to_pos = -446,0,-345.2 ; position where to teleport actor
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to_gvid = 4818 ; Gvid where to teleport actor
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[lc_jupiter_bandit_base_limansk_river]:lc_extra_level_transition_base
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lc_extra_level_transition = true ; mandatory field
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story_id = lc_jupiter_bandit_base_limansk_river
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pos = -455.8,0,-345.9
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gvid = 4818
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spot = level_changer_down_left
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hint = space_restrictor_to_limansk_desc
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to_pos = 60.1,-7,-5.51
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to_gvid = 2440
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+21
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; Yantar <-> Dead City
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[lc_yantar_west_dead_city_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_yantar_west_dead_city_west ;; story_id, without it the item wont be added
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pos = -219.6,6.7,-48.95 ;; position of item
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gvid = 2307 ;; Gvid of item
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spot = level_changer_up ;; texture to use for spot on the map
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hint = space_restrictor_to_deadcity_desc ;; string id for hint description, defined in xml files
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to_pos = -226,10.01,-181.52 ;; position where to teleport actor
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to_gvid = 2318 ;; Gvid where to teleport actor
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[lc_dead_city_west_yantar_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_yantar_west_dead_city_west ;; story_id, without it the item wont be added
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pos = -234.17,9.86,-190.01 ;; position of item
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gvid = 2318 ;; Gvid of item
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spot = level_changer_down ;; texture to use for spot on the map
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hint = space_restrictor_to_yantar_desc ;; string id for hint description, defined in xml files
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to_pos = -222.64,7.48,-62.54 ;; position where to teleport actor
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dir = 0,60,0 ;; actor facing
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to_gvid = 2307 ;; Gvid where to teleport actor
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[logic]
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active = ph_idle@idle
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[ph_idle@idle]
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on_info = {=is_actor_inside_lc} %=script(lc_extra_transitions:handle_nearby_actor)% ph_idle@wait
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[ph_idle@wait]
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on_timer = 5000| ph_idle@idle
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+24
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<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="ui_mcm_extra_level_transitions_title">
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<text>Extra Level Transitions</text>
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</string>
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<string id="ui_mcm_menu_extra_level_transitions">
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<text>Level Transitions</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_enable_time_advance">
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<text>Enable Time Advance</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_enable_time_advance_desc">
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<text>Time will be advanced on level transitions</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_delete_level_transitions">
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<text>Delete Level Transitions</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_delete_level_transitions_desc">
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<text>Extra level transitions will be deleted from the game. The option is intended for safe removal of the mod</text>
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</string>
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</string_table>
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+24
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<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="ui_mcm_extra_level_transitions_title">
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<text>Äîïîëíèòåëüíûå ïåðåõîäû óðîâíåé</text>
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</string>
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<string id="ui_mcm_menu_extra_level_transitions">
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<text>Ïåðåõîäû óðîâíåé</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_enable_time_advance">
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<text>Âêëþ÷èòü çàòðàòó âðåìåíè</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_enable_time_advance_desc">
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<text>Ïðè èñïîëüçîâàíèè íîâûõ ïåðåõîäîâ áóäåò òðàòèòüñÿ âðåìÿ íà ïåðåìåùåíèå</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_delete_level_transitions">
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<text>Óäàëèòü ïåðåõîäû óðîâíåé</text>
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</string>
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<string id="ui_mcm_extra_level_transitions_delete_level_transitions_desc">
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<text>Äîïîëíèòåëüíûå ïåðåõîäû óðîâíåé áóäóò óäàëåíû èç èãðû. Îïöèÿ ïðåäíàçíà÷åíà äëÿ áåçîïàñíîãî óäàëåíèÿ ìîäà</text>
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</string>
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</string_table>
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