Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,13 @@
[lc_extra_level_transition_base]
GroupControlSection = spawn_group
$spawn = "physics\object"
$prefetch = 8
class = O_PHYSIC
remove_time = 60
visual = dynamics\light\light_signal.ogf
fixed_bones = link
script_binding = bind_physic_object.init
custom_data = scripts\lc_extra_level_transitions.ltx
; Extra items can be included by naming them items_extra_level_transitions_*
; For example,items_extra_level_transitions_cordon.ltx
@@ -0,0 +1,21 @@
[lc_cordon_south_darkscape_collapsed_tunnel]:lc_extra_level_transition_base
lc_extra_level_transition = true ; mandatory field
story_id = lc_cordon_south_darkscape_collapsed_tunnel ; story_id, without it the item wont be added
pos = -59,-30,-477 ; position of item
gvid = 449 ; Gvid of item
spot = level_changer_right ; texture to use for spot on the map
hint = esc_space_restrictor_to_darkscape_descr ; string id for hint description, defined in xml files
to_pos = 513.7,-1.5,-420.8 ; position where to teleport actor
to_gvid = 1119 ; Gvid where to teleport actor
; dir = 0,60,0 ;; actor facing
; trigger_radius = 1.2 ;; Radius to trigger transition (default is 6)
[lc_darkscape_collapsed_tunnel_cordon_south]:lc_extra_level_transition_base
lc_extra_level_transition = true ; mandatory field
story_id = lc_darkscape_collapsed_tunnel_cordon_south
pos = 520.17,-1.35,-429.54
gvid = 1119
spot = level_changer_down
hint = ds_space_restrictor_to_escape_descr
to_pos = -64,-29,-457
to_gvid = 449
@@ -0,0 +1,19 @@
[lc_limansk_river_jupiter_bandit_base]:lc_extra_level_transition_base
lc_extra_level_transition = true ; mandatory field
story_id = lc_limansk_river_jupiter_bandit_base ; story_id, without it the item wont be added
pos = 68.83,-7,-15.85 ; position of item
gvid = 2440 ; Gvid of item
spot = level_changer_up_right ; texture to use for spot on the map
hint = space_restrictor_to_jupiter_desc ; string id for hint description, defined in xml files
to_pos = -446,0,-345.2 ; position where to teleport actor
to_gvid = 4818 ; Gvid where to teleport actor
[lc_jupiter_bandit_base_limansk_river]:lc_extra_level_transition_base
lc_extra_level_transition = true ; mandatory field
story_id = lc_jupiter_bandit_base_limansk_river
pos = -455.8,0,-345.9
gvid = 4818
spot = level_changer_down_left
hint = space_restrictor_to_limansk_desc
to_pos = 60.1,-7,-5.51
to_gvid = 2440
@@ -0,0 +1,21 @@
; Yantar <-> Dead City
[lc_yantar_west_dead_city_west]:lc_extra_level_transition_base
lc_extra_level_transition = true ;; mandatory field
story_id = lc_yantar_west_dead_city_west ;; story_id, without it the item wont be added
pos = -219.6,6.7,-48.95 ;; position of item
gvid = 2307 ;; Gvid of item
spot = level_changer_up ;; texture to use for spot on the map
hint = space_restrictor_to_deadcity_desc ;; string id for hint description, defined in xml files
to_pos = -226,10.01,-181.52 ;; position where to teleport actor
to_gvid = 2318 ;; Gvid where to teleport actor
[lc_dead_city_west_yantar_west]:lc_extra_level_transition_base
lc_extra_level_transition = true ;; mandatory field
story_id = lc_yantar_west_dead_city_west ;; story_id, without it the item wont be added
pos = -234.17,9.86,-190.01 ;; position of item
gvid = 2318 ;; Gvid of item
spot = level_changer_down ;; texture to use for spot on the map
hint = space_restrictor_to_yantar_desc ;; string id for hint description, defined in xml files
to_pos = -222.64,7.48,-62.54 ;; position where to teleport actor
dir = 0,60,0 ;; actor facing
to_gvid = 2307 ;; Gvid where to teleport actor
@@ -0,0 +1,8 @@
[logic]
active = ph_idle@idle
[ph_idle@idle]
on_info = {=is_actor_inside_lc} %=script(lc_extra_transitions:handle_nearby_actor)% ph_idle@wait
[ph_idle@wait]
on_timer = 5000| ph_idle@idle
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_extra_level_transitions_title">
<text>Extra Level Transitions</text>
</string>
<string id="ui_mcm_menu_extra_level_transitions">
<text>Level Transitions</text>
</string>
<string id="ui_mcm_extra_level_transitions_enable_time_advance">
<text>Enable Time Advance</text>
</string>
<string id="ui_mcm_extra_level_transitions_enable_time_advance_desc">
<text>Time will be advanced on level transitions</text>
</string>
<string id="ui_mcm_extra_level_transitions_delete_level_transitions">
<text>Delete Level Transitions</text>
</string>
<string id="ui_mcm_extra_level_transitions_delete_level_transitions_desc">
<text>Extra level transitions will be deleted from the game. The option is intended for safe removal of the mod</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_extra_level_transitions_title">
<text>Äîïîëíèòåëüíûå ïåðåõîäû óðîâíåé</text>
</string>
<string id="ui_mcm_menu_extra_level_transitions">
<text>Ïåðåõîäû óðîâíåé</text>
</string>
<string id="ui_mcm_extra_level_transitions_enable_time_advance">
<text>Âêëþ÷èòü çàòðàòó âðåìåíè</text>
</string>
<string id="ui_mcm_extra_level_transitions_enable_time_advance_desc">
<text>Ïðè èñïîëüçîâàíèè íîâûõ ïåðåõîäîâ áóäåò òðàòèòüñÿ âðåìÿ íà ïåðåìåùåíèå</text>
</string>
<string id="ui_mcm_extra_level_transitions_delete_level_transitions">
<text>Óäàëèòü ïåðåõîäû óðîâíåé</text>
</string>
<string id="ui_mcm_extra_level_transitions_delete_level_transitions_desc">
<text>Äîïîëíèòåëüíûå ïåðåõîäû óðîâíåé áóäóò óäàëåíû èç èãðû. Îïöèÿ ïðåäíàçíà÷åíà äëÿ áåçîïàñíîãî óäàëåíèÿ ìîäà</text>
</string>
</string_table>