Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,80 @@
; Bar -> Garbage (one way)
[lc_rostok_west_garbage_north]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_rostok_west_garbage_north
pos = 56.2870, -0.0015, 122.7513
gvid = 1752
spot = level_changer_down
hint = esc_space_restrictor_to_garbage_descr
to_pos = -194.6798, 2.4084, 205.5613
dir = 0,30,0 ;; actor facing
to_gvid = 869
; Bar <-> Garbage new immmersified shortcut transition
[lc_rostok_south_garbage_north]:lc_extra_level_transition_base
lc_extra_level_transition = true ;; mandatory field
story_id = lc_rostok_south_garbage_north ;; story_id, without it the item wont be added
pos = 191.1017, 6.7427, -151.0793 ;; position of item
gvid = 1786 ;; Gvid of item
spot = level_changer_down ;; texture to use for spot on the map
hint = esc_space_restrictor_to_garbage_descr ;; string id for hint description, defined in xml files
to_pos = -16.1229,0.4275,260.8406 ;; position where to teleport actor
dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
to_gvid = 865 ;; Gvid where to teleport actor
[lc_garbage_north_rostok_south]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_garbage_north_rostok_south
pos = -34.3015,3.9882,274.2156
gvid = 783
spot = level_changer_up
hint = space_restrictor_to_bar_desc
to_pos = 200.1739, 6.0103, -150.7833
dir = 0,95,0
to_gvid = 1786
; ; Truck cemetery <-> Bar removed new levels dont agree
; [lc_bar_truck_south]:lc_extra_level_transition_base
; lc_extra_level_transition = true
; story_id = lc_bar_truck_south
; pos = 379.8, 13.4, -144.9
; gvid = 1790
; spot = level_changer_right
; hint = space_restrictor_to_tc_desc
; to_pos = -316.351, 15.7484, -165.6453 ;-319.5008, 15.5684, -172.5969
; dir = 0.789, -0.587, 0.180
; to_gvid = 5262 ;5291
; [lc_truck_south_bar]:lc_extra_level_transition_base
; lc_extra_level_transition = true
; story_id = lc_truck_south_bar
; pos = -324.4734, 15.8919, -173.9903
; gvid = 5291
; spot = level_changer_left
; hint = space_restrictor_to_bar_desc
; to_pos = 373.5, 12.3, -150.4
; to_gvid = 1790
; trigger_radius = 1.5
; Truck cemetery <-> Bar original suggestion by TheSmersh
;[lc_bar_truck_south]:lc_extra_level_transition_base
;lc_extra_level_transition = true
;story_id = lc_bar_truck_south
;pos = 379.8, 13.4, -144.9
;gvid = 1790
;spot = level_changer_right
;hint = space_restrictor_to_tc_desc
;to_pos = -318.7, 20.2, -393.9
;to_gvid = 5286
;[lc_truck_south_bar]:lc_extra_level_transition_base
;lc_extra_level_transition = true
;story_id = lc_truck_south_bar
;pos = -325.5, 21.2, -398.1
;gvid = 5286
;spot = level_changer_left
;hint = space_restrictor_to_bar_desc
;to_pos = 373.5, 12.3, -150.4
;to_gvid = 1790
@@ -0,0 +1,22 @@
; CNPP South <-> CNPP North
[lc_cnpp_east_cnpp2_east]:lc_extra_level_transition_base
lc_extra_level_transition = true ;; mandatory field
story_id = lc_cnpp_east_cnpp2_east ;; story_id, without it the item wont be added
pos = 1062.1354, -0.0985, -0.0381 ;; position of item
gvid = 3223 ;; Gvid of item
spot = level_changer_up ;; texture to use for spot on the map
hint = gen_space_restrictor_to_aes2_descr ;; string id for hint description, defined in xml files
to_pos = 999.8849, -0.0999, 109.8474 ;; position where to teleport actor
;dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
to_gvid = 3445 ;; Gvid where to teleport actor
[lc_cnpp2_east_cnpp_east]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_cnpp2_east_cnpp1_east
pos = 1000.2069, -0.0999, 95.0695
gvid = 3445
spot = level_changer_down
hint = gen_space_restrictor_to_aes2_descr
to_pos = 1056.7258, -0.0993, -15.0864
dir = 0,90,0
to_gvid = 3087
@@ -0,0 +1,62 @@
; Dead City <-> Grimwood
[lc_dead_city_road_grim_west]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_dead_city_road_grim_west
pos = 175.71, 2.99, 2.29
gvid = 2327
spot = level_changer_right
text = st_level_changer_descr
hint = space_restrictor_to_grim_desc
to_pos = -292.03, 7.46, 46.53 ;-294.8082, 7.4105, 46.3330 ;-284.1106, 7.3163, 42.7623
dir = 0,60,0
to_gvid = 5560
[lc_grim_west_dead_city_road]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_grim_west_dead_city_road
pos = -298.7502, 7.2873, 47.1749 ;-288.6048, 7.2686, 46.0168
gvid = 5560
spot = level_changer_left
text = st_level_changer_descr
hint = space_restrictor_to_deadcity_desc
to_pos = 165.4732, 2.9781, 4.4394
dir = 0,90,0
to_gvid = 2327
;trigger_radius = 1.5
; Dead City <-> Red Forest
[lc_dead_city_west_red_forest west]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_dead_city_west_red_forest west
pos = 174.9990, -2.6538, -50.3010 ;155.4070, -2.5587, -40.9181
gvid = 2390
spot = level_changer_up
hint = mil_space_restrictor_to_red_1_descr
to_pos = -132.8405, -6.1449, -289.3477 ;-156.6639, 0.6579, -312.9990
dir = 0,30,0
to_gvid = 2792 ;2847
;trigger_radius = 1.3
[lc_red_forest sewer_dead_city_west]:lc_extra_level_transition_base ; on sewer pipe
lc_extra_level_transition = true
story_id = lc_red_forest sewer_dead_city_west
pos = -147.0433, -4.1619, -288.1351
gvid = 2837
spot = level_changer_down
hint = space_restrictor_to_deadcity_desc
to_pos = 168.1035, -2.6257, -49.6608 ; 154.8109, -2.6685, -28.3135
dir = 0,90,0
to_gvid = 2390 ; 2204
; trigger_radius = 2.0
; [lc_red_forest west_dead_city_west]:lc_extra_level_transition_base ; door on bridge level
; lc_extra_level_transition = true
; story_id = lc_red_forest west_dead_city_west
; pos = -165.9319, 0.9899, -313.1411
; gvid = 2847
; spot = level_changer_down
; hint = space_restrictor_to_deadcity_desc
; to_pos = 154.8109, -2.6685, -28.3135
; ;dir = 0,60,0
; to_gvid = 2404
@@ -0,0 +1,23 @@
; Cordon <-> Darkscape Traintunnel
[lc_cordon_east_darkscape_train_tunnel]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_cordon_east_darkscape_train_tunnel
pos = 394.1906, 20.1711, 290.3670
gvid = 638
spot = level_changer_right
hint = esc_space_restrictor_to_darkscape_descr
to_pos = 349.5786, 20.1163, 285.8858
dir = 0,30,0
to_gvid = 1398
trigger_radius = 1.2
[lc_darkscape_train_tunnel_cordon_east]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_darkscape_train_tunnel_cordon_east
pos = 336.9702, 20.1165, 285.9505
gvid = 1407
spot = level_changer_left
hint = ds_space_restrictor_to_escape_descr
to_pos = 382.9006, 20.1699, 283.7180
dir = 0,90,0
to_gvid = 638
@@ -0,0 +1,50 @@
; Military Warehouse <-> Promzone
[lc_warehouse_south_promzone_south]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_warehouse_south_promzone_south
pos = -217.1257, 0.7621, -64.3403
gvid = 2175
spot = level_changer_right
hint = st_space_restrictor_to_prom_descr
to_pos = -170.8769, -23.7598, -167.3539 ;-171.0050, -21.9115, -172.8518
dir = 0.222, -0.238, 0.946 ;0.474, -0.031, 0.880
to_gvid = 5429
trigger_radius = 1.5
[lc_promzone_south_warehouse_south]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_promzone_south_warehouse_south
pos = -171.8078, -21.2987, -174.2657
gvid = 5429
spot = level_changer_left
hint = space_restrictor_to_military_desc
to_pos = -217.1697, -0.0484, -55.7299 ;-217.5727, 0.4712, -59.8789
dir = -0.048, -0.115, 0.992 ;0.142, -0.148, 0.979
to_gvid = 2175
; trigger_radius = 1.5
; Freedom Tunnel <-> Promzone
[lc_warehouse_east_promzone_west]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_warehouse_east_promzone_west
pos = 105.8052, -13.2056, 50.7543
gvid = 2041
spot = level_changer_right
hint = st_space_restrictor_to_prom_descr
to_pos = -432.7729, -28.7318, 69.9320 ;-445.0133, -28.7352, 69.9898
dir = 0,30,0
to_gvid = 5415
;trigger_radius = 3.5
[lc_promzone_west_warehouse_east]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_promzone_west_warehouse_east
pos = -449.4893, -28.8232, 73.1100
gvid = 5415
spot = level_changer_left
hint = space_restrictor_to_military_desc
to_pos = 98.8238, -13.2057, 50.8360 ;101.3890, -13.2054, 50.7779
dir = 0,90,0
to_gvid = 2041
;trigger_radius = 0.9
@@ -0,0 +1,60 @@
; Wild Territory -> Grimwood
[lc_rostok_west_grim_south]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_rostok_west_grim_south
pos = -289.78, 0.09, 192.05
gvid = 1958
spot = level_changer_up
hint = space_restrictor_to_grim_desc
to_pos = -49.7924, -5.1809, -194.5892 ;-49.6707, -4.5634, -196.0035 ;-47.9382, -1.1408, -200.4666
to_gvid = 5604
[lc_grim_south_rostok_west]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_grim_south_rostok_west
pos = -49.7952, -1.4925, -200.5192
gvid = 5604
spot = level_changer_down
hint = space_restrictor_to_rostok_desc
to_pos = -283.7832, 0.0969, 192.5535
dir = 0,30,0
to_gvid = 1849
; Agroprom -> Wild Territory (one way)
[lc_agro_north_rostok_south]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_agro_north_rostok_south
pos = 69.3176, 11.3754, 210.5387
gvid = 883
spot = level_changer_up
hint = space_restrictor_to_rostok_desc
to_pos = -27.1096, -3.4129, -179.7765
;dir = 0,95,0
to_gvid = 1953
; Yantar <-> Wild Territory
[lc_yantar_north_rostok_west]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_yantar_north_rostok_west
pos = 163.10, 1.71, 82.70
gvid = 2213
spot = level_changer_up_right
hint = space_restrictor_to_rostok_desc
to_pos = -289.9959, 0.0235, 107.0288
dir = 0,30,0
to_gvid = 1958
trigger_radius = 0.9
[lc_rostok_west_yantar_north]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_rostok_west_yantar_north
pos = -292.0420, 0.1472, 106.6506 ;-289.78, 0.09, 192.05
gvid = 1958 ;1849
spot = level_changer_down_left
hint = space_restrictor_to_yantar_desc
to_pos = 165.2181, 1.2656, 70.9240
dir = 0,90,0
to_gvid = 2213
trigger_radius = 0.9
@@ -0,0 +1,48 @@
; Zaton <-> Jupiter
[lc_jupiter_north_zaton_south]:lc_extra_level_transition_base
lc_extra_level_transition = true ;; mandatory field
story_id = lc_jupiter_north_zaton_south ;; story_id, without it the item wont be added
pos = -340.5847, 3.5741, 415.0195 ;; position of item
gvid = 4581 ;; Gvid of item
spot = level_changer_up ;; texture to use for spot on the map
hint = space_restrictor_to_zaton_desc ;; string id for hint description, defined in xml files
to_pos = -275.5266, 38.8298, -476.3330 ;; position where to teleport actor
dir = 0,30,0 ;; actor facing, **alternate 'dir = 0,230,0'
to_gvid = 4167 ;; Gvid where to teleport actor
trigger_radius = 1.5
[lc_zaton_south_jupiter_north]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_zaton_south_jupiter_north
pos = -288.8179, 40.9423, -475.7296
gvid = 4167
spot = level_changer_down
hint = space_restrictor_to_jupiter_desc
to_pos = -352.3163, 27.6663, 442.2489
dir = 0,60,0 ;; actor facing, **alternate 'dir = 0,230,0'
to_gvid = 4822
trigger_radius = 2.0
; Zaton <-> Outskirts questionable very long teleport
[lc_zaton_east_outskirts_north]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_zaton_east_outskirts_north
pos = 476.7127, 35.0672, 51.0224
gvid = 4433
spot = level_changer_right
hint = space_restrictor_to_cop_pripyat_desc
to_pos = -8.0005, -0.3025, 386.8188
dir = 0,60,0
to_gvid = 5007
[lc_outskirts_north_zaton_east]:lc_extra_level_transition_base
lc_extra_level_transition = true
story_id = lc_outskirts_north_zaton_east
pos = -22.1619, -0.5085, 383.1399
gvid = 4907
spot = level_changer_left
hint = space_restrictor_to_zaton_desc
to_pos = 462.8077, 35.3672, 47.6661
dir = 0,90,0
to_gvid = 4433
trigger_radius = 1.5