Various Changes; Updated and Added Mods
This commit is contained in:
+80
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; Bar -> Garbage (one way)
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[lc_rostok_west_garbage_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_garbage_north
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pos = 56.2870, -0.0015, 122.7513
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gvid = 1752
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spot = level_changer_down
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hint = esc_space_restrictor_to_garbage_descr
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to_pos = -194.6798, 2.4084, 205.5613
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dir = 0,30,0 ;; actor facing
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to_gvid = 869
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; Bar <-> Garbage new immmersified shortcut transition
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[lc_rostok_south_garbage_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_rostok_south_garbage_north ;; story_id, without it the item wont be added
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pos = 191.1017, 6.7427, -151.0793 ;; position of item
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gvid = 1786 ;; Gvid of item
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spot = level_changer_down ;; texture to use for spot on the map
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hint = esc_space_restrictor_to_garbage_descr ;; string id for hint description, defined in xml files
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to_pos = -16.1229,0.4275,260.8406 ;; position where to teleport actor
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dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 865 ;; Gvid where to teleport actor
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[lc_garbage_north_rostok_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_garbage_north_rostok_south
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pos = -34.3015,3.9882,274.2156
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gvid = 783
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spot = level_changer_up
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hint = space_restrictor_to_bar_desc
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to_pos = 200.1739, 6.0103, -150.7833
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dir = 0,95,0
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to_gvid = 1786
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; ; Truck cemetery <-> Bar removed new levels dont agree
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; [lc_bar_truck_south]:lc_extra_level_transition_base
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; lc_extra_level_transition = true
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; story_id = lc_bar_truck_south
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; pos = 379.8, 13.4, -144.9
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; gvid = 1790
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; spot = level_changer_right
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; hint = space_restrictor_to_tc_desc
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; to_pos = -316.351, 15.7484, -165.6453 ;-319.5008, 15.5684, -172.5969
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; dir = 0.789, -0.587, 0.180
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; to_gvid = 5262 ;5291
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; [lc_truck_south_bar]:lc_extra_level_transition_base
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; lc_extra_level_transition = true
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; story_id = lc_truck_south_bar
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; pos = -324.4734, 15.8919, -173.9903
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; gvid = 5291
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; spot = level_changer_left
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; hint = space_restrictor_to_bar_desc
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; to_pos = 373.5, 12.3, -150.4
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; to_gvid = 1790
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; trigger_radius = 1.5
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; Truck cemetery <-> Bar original suggestion by TheSmersh
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;[lc_bar_truck_south]:lc_extra_level_transition_base
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;lc_extra_level_transition = true
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;story_id = lc_bar_truck_south
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;pos = 379.8, 13.4, -144.9
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;gvid = 1790
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;spot = level_changer_right
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;hint = space_restrictor_to_tc_desc
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;to_pos = -318.7, 20.2, -393.9
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;to_gvid = 5286
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;[lc_truck_south_bar]:lc_extra_level_transition_base
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;lc_extra_level_transition = true
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;story_id = lc_truck_south_bar
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;pos = -325.5, 21.2, -398.1
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;gvid = 5286
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;spot = level_changer_left
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;hint = space_restrictor_to_bar_desc
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;to_pos = 373.5, 12.3, -150.4
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;to_gvid = 1790
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+22
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; CNPP South <-> CNPP North
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[lc_cnpp_east_cnpp2_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_cnpp_east_cnpp2_east ;; story_id, without it the item wont be added
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pos = 1062.1354, -0.0985, -0.0381 ;; position of item
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gvid = 3223 ;; Gvid of item
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spot = level_changer_up ;; texture to use for spot on the map
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hint = gen_space_restrictor_to_aes2_descr ;; string id for hint description, defined in xml files
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to_pos = 999.8849, -0.0999, 109.8474 ;; position where to teleport actor
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;dir = 0,80,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 3445 ;; Gvid where to teleport actor
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[lc_cnpp2_east_cnpp_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_cnpp2_east_cnpp1_east
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pos = 1000.2069, -0.0999, 95.0695
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gvid = 3445
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spot = level_changer_down
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hint = gen_space_restrictor_to_aes2_descr
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to_pos = 1056.7258, -0.0993, -15.0864
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dir = 0,90,0
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to_gvid = 3087
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+62
@@ -0,0 +1,62 @@
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; Dead City <-> Grimwood
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[lc_dead_city_road_grim_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_dead_city_road_grim_west
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pos = 175.71, 2.99, 2.29
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gvid = 2327
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spot = level_changer_right
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text = st_level_changer_descr
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hint = space_restrictor_to_grim_desc
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to_pos = -292.03, 7.46, 46.53 ;-294.8082, 7.4105, 46.3330 ;-284.1106, 7.3163, 42.7623
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dir = 0,60,0
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to_gvid = 5560
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[lc_grim_west_dead_city_road]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_grim_west_dead_city_road
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pos = -298.7502, 7.2873, 47.1749 ;-288.6048, 7.2686, 46.0168
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gvid = 5560
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spot = level_changer_left
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text = st_level_changer_descr
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hint = space_restrictor_to_deadcity_desc
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to_pos = 165.4732, 2.9781, 4.4394
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dir = 0,90,0
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to_gvid = 2327
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;trigger_radius = 1.5
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; Dead City <-> Red Forest
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[lc_dead_city_west_red_forest west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_dead_city_west_red_forest west
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pos = 174.9990, -2.6538, -50.3010 ;155.4070, -2.5587, -40.9181
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gvid = 2390
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spot = level_changer_up
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hint = mil_space_restrictor_to_red_1_descr
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to_pos = -132.8405, -6.1449, -289.3477 ;-156.6639, 0.6579, -312.9990
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dir = 0,30,0
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to_gvid = 2792 ;2847
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;trigger_radius = 1.3
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[lc_red_forest sewer_dead_city_west]:lc_extra_level_transition_base ; on sewer pipe
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lc_extra_level_transition = true
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story_id = lc_red_forest sewer_dead_city_west
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pos = -147.0433, -4.1619, -288.1351
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gvid = 2837
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spot = level_changer_down
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hint = space_restrictor_to_deadcity_desc
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to_pos = 168.1035, -2.6257, -49.6608 ; 154.8109, -2.6685, -28.3135
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dir = 0,90,0
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to_gvid = 2390 ; 2204
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; trigger_radius = 2.0
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; [lc_red_forest west_dead_city_west]:lc_extra_level_transition_base ; door on bridge level
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; lc_extra_level_transition = true
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; story_id = lc_red_forest west_dead_city_west
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; pos = -165.9319, 0.9899, -313.1411
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; gvid = 2847
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; spot = level_changer_down
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; hint = space_restrictor_to_deadcity_desc
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; to_pos = 154.8109, -2.6685, -28.3135
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; ;dir = 0,60,0
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; to_gvid = 2404
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+23
@@ -0,0 +1,23 @@
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; Cordon <-> Darkscape Traintunnel
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[lc_cordon_east_darkscape_train_tunnel]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_cordon_east_darkscape_train_tunnel
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pos = 394.1906, 20.1711, 290.3670
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gvid = 638
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spot = level_changer_right
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hint = esc_space_restrictor_to_darkscape_descr
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to_pos = 349.5786, 20.1163, 285.8858
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dir = 0,30,0
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to_gvid = 1398
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trigger_radius = 1.2
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[lc_darkscape_train_tunnel_cordon_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_darkscape_train_tunnel_cordon_east
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pos = 336.9702, 20.1165, 285.9505
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gvid = 1407
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spot = level_changer_left
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hint = ds_space_restrictor_to_escape_descr
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to_pos = 382.9006, 20.1699, 283.7180
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dir = 0,90,0
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to_gvid = 638
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+50
@@ -0,0 +1,50 @@
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; Military Warehouse <-> Promzone
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[lc_warehouse_south_promzone_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_warehouse_south_promzone_south
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pos = -217.1257, 0.7621, -64.3403
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gvid = 2175
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spot = level_changer_right
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hint = st_space_restrictor_to_prom_descr
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to_pos = -170.8769, -23.7598, -167.3539 ;-171.0050, -21.9115, -172.8518
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dir = 0.222, -0.238, 0.946 ;0.474, -0.031, 0.880
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to_gvid = 5429
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trigger_radius = 1.5
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[lc_promzone_south_warehouse_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_promzone_south_warehouse_south
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pos = -171.8078, -21.2987, -174.2657
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gvid = 5429
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spot = level_changer_left
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hint = space_restrictor_to_military_desc
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to_pos = -217.1697, -0.0484, -55.7299 ;-217.5727, 0.4712, -59.8789
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dir = -0.048, -0.115, 0.992 ;0.142, -0.148, 0.979
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to_gvid = 2175
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; trigger_radius = 1.5
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; Freedom Tunnel <-> Promzone
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[lc_warehouse_east_promzone_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_warehouse_east_promzone_west
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pos = 105.8052, -13.2056, 50.7543
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gvid = 2041
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spot = level_changer_right
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hint = st_space_restrictor_to_prom_descr
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to_pos = -432.7729, -28.7318, 69.9320 ;-445.0133, -28.7352, 69.9898
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dir = 0,30,0
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to_gvid = 5415
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;trigger_radius = 3.5
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[lc_promzone_west_warehouse_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_promzone_west_warehouse_east
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pos = -449.4893, -28.8232, 73.1100
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gvid = 5415
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spot = level_changer_left
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hint = space_restrictor_to_military_desc
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to_pos = 98.8238, -13.2057, 50.8360 ;101.3890, -13.2054, 50.7779
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dir = 0,90,0
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to_gvid = 2041
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;trigger_radius = 0.9
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+60
@@ -0,0 +1,60 @@
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; Wild Territory -> Grimwood
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[lc_rostok_west_grim_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_grim_south
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pos = -289.78, 0.09, 192.05
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gvid = 1958
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spot = level_changer_up
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hint = space_restrictor_to_grim_desc
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to_pos = -49.7924, -5.1809, -194.5892 ;-49.6707, -4.5634, -196.0035 ;-47.9382, -1.1408, -200.4666
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to_gvid = 5604
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[lc_grim_south_rostok_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_grim_south_rostok_west
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pos = -49.7952, -1.4925, -200.5192
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gvid = 5604
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spot = level_changer_down
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hint = space_restrictor_to_rostok_desc
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to_pos = -283.7832, 0.0969, 192.5535
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dir = 0,30,0
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to_gvid = 1849
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; Agroprom -> Wild Territory (one way)
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[lc_agro_north_rostok_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_agro_north_rostok_south
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pos = 69.3176, 11.3754, 210.5387
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gvid = 883
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spot = level_changer_up
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hint = space_restrictor_to_rostok_desc
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to_pos = -27.1096, -3.4129, -179.7765
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;dir = 0,95,0
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to_gvid = 1953
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; Yantar <-> Wild Territory
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[lc_yantar_north_rostok_west]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_yantar_north_rostok_west
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pos = 163.10, 1.71, 82.70
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gvid = 2213
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spot = level_changer_up_right
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hint = space_restrictor_to_rostok_desc
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to_pos = -289.9959, 0.0235, 107.0288
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dir = 0,30,0
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to_gvid = 1958
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trigger_radius = 0.9
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[lc_rostok_west_yantar_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_rostok_west_yantar_north
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pos = -292.0420, 0.1472, 106.6506 ;-289.78, 0.09, 192.05
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gvid = 1958 ;1849
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spot = level_changer_down_left
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hint = space_restrictor_to_yantar_desc
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to_pos = 165.2181, 1.2656, 70.9240
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dir = 0,90,0
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to_gvid = 2213
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trigger_radius = 0.9
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+48
@@ -0,0 +1,48 @@
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; Zaton <-> Jupiter
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[lc_jupiter_north_zaton_south]:lc_extra_level_transition_base
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lc_extra_level_transition = true ;; mandatory field
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story_id = lc_jupiter_north_zaton_south ;; story_id, without it the item wont be added
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pos = -340.5847, 3.5741, 415.0195 ;; position of item
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gvid = 4581 ;; Gvid of item
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spot = level_changer_up ;; texture to use for spot on the map
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hint = space_restrictor_to_zaton_desc ;; string id for hint description, defined in xml files
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to_pos = -275.5266, 38.8298, -476.3330 ;; position where to teleport actor
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dir = 0,30,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 4167 ;; Gvid where to teleport actor
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trigger_radius = 1.5
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[lc_zaton_south_jupiter_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_zaton_south_jupiter_north
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pos = -288.8179, 40.9423, -475.7296
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gvid = 4167
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spot = level_changer_down
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hint = space_restrictor_to_jupiter_desc
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to_pos = -352.3163, 27.6663, 442.2489
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dir = 0,60,0 ;; actor facing, **alternate 'dir = 0,230,0'
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to_gvid = 4822
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trigger_radius = 2.0
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; Zaton <-> Outskirts questionable very long teleport
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[lc_zaton_east_outskirts_north]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_zaton_east_outskirts_north
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pos = 476.7127, 35.0672, 51.0224
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gvid = 4433
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spot = level_changer_right
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hint = space_restrictor_to_cop_pripyat_desc
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to_pos = -8.0005, -0.3025, 386.8188
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dir = 0,60,0
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to_gvid = 5007
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[lc_outskirts_north_zaton_east]:lc_extra_level_transition_base
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lc_extra_level_transition = true
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story_id = lc_outskirts_north_zaton_east
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pos = -22.1619, -0.5085, 383.1399
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gvid = 4907
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spot = level_changer_left
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hint = space_restrictor_to_zaton_desc
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to_pos = 462.8077, 35.3672, 47.6661
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dir = 0,90,0
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to_gvid = 4433
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trigger_radius = 1.5
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