Various Changes; Updated and Added Mods
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@@ -1,20 +1,58 @@
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[smart_terrain]
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squad_id = 4
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max_population = 1
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;arrive_dist = 300
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respawn_params = respawn@bar_zastava
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = bar_dolg_territory
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;def_restr = bar_dolg_territory
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;safe_restr = nil
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;spawn_point = nil
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[respawn@bar_zastava] ;-- Type:
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spawn_duty_special
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[respawn@bar_zastava] ;-- Type: checkpoint
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;spawn_duty@advanced
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;spawn_duty@veteran
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;spawn_duty_special
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;spawn_freedom_special
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spawn_deserted_base
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[spawn_duty_special]
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spawn_squads = bar_duty_security_squad_leader_squad
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spawn_num = {!squad_exist(bar_duty_security_squad_leader_squad) -bar_dolg_leader_dead -bar_dolg_petrenko_dead} 1, 0
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;[spawn_duty@advanced]
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;spawn_squads = duty_sim_squad_advanced, duty_sim_squad_advanced, duty_sim_squad_novice
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;spawn_num = {+bar_zastava_minigunner_dead +bar_zastava_duty_guard1_dead +bar_zastava_duty_guard2_dead +bar_zastava_duty_guard3_dead +bar_zastava_duty_guard4_dead +bar_zastava_duty_guard5_dead +bar_zastava_duty_guard6_dead +bar_zastava_duty_guard7_dead +bar_zastava_duty_guard8_dead +bar_zastava_duty_guard9_dead -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead}
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;[spawn_duty@veteran]
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;spawn_squads = duty_sim_squad_veteran, duty_sim_squad_veteran, duty_sim_squad_advanced
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;spawn_num = {+bar_zastava_minigunner_dead +bar_zastava_duty_guard1_dead +bar_zastava_duty_guard2_dead +bar_zastava_duty_guard3_dead +bar_zastava_duty_guard4_dead +bar_zastava_duty_guard5_dead +bar_zastava_duty_guard6_dead +bar_zastava_duty_guard7_dead +bar_zastava_duty_guard8_dead +bar_zastava_duty_guard9_dead -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead}
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;[spawn_duty_special]
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;spawn_squads = bar_duty_security_squad_leader_squad
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;spawn_num = {!squad_exist(bar_duty_security_squad_leader_squad) -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead}
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;[spawn_freedom_special]
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;spawn_squads = bar_freedom_security_squad
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;spawn_num = {!squad_exist(bar_freedome_security_squad) =actor_community(actor_freedom) +bar_dolg_leader_dead +bar_dolg_petrenko_dead -bar_stalker_barman_dead} 1, 0
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[spawn_deserted_base] Normal mutants - Rates of groups: ( 1 dog + 3 snork + 1 fracture )
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spawn_squads = simulation_mix_dogs, simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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spawn_num = {+bar_stalker_barman_dead +bar_dolg_leader_dead +bar_dolg_petrenko_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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bar_zastava_minigunner_excl = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy1 = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy2 = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy3 = bar\bar_zastava_smart.ltx
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duty_guard1 = bar\bar_zastava_smart.ltx
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duty_guard2 = bar\bar_zastava_smart.ltx
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duty_guard3 = bar\bar_zastava_smart.ltx
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@@ -24,7 +62,3 @@ duty_guard6 = bar\bar_zastava_smart.ltx
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duty_guard7 = bar\bar_zastava_smart.ltx
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duty_guard8 = bar\bar_zastava_smart.ltx
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duty_guard9 = bar\bar_zastava_smart.ltx
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bar_zastava_minigunner_excl = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy1 = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy2 = bar\bar_zastava_smart.ltx
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faction_base_defense_enemy3 = bar\bar_zastava_smart.ltx
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