Various Changes; Updated and Added Mods
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@@ -2,7 +2,15 @@
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squad_id = 7
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max_population = 1
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respawn_params = respawn@ds_kem2
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respawn_idle = 345600
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@ds_kem2] ;-- Type: faction {army} = checkpoint
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@@ -18,8 +26,25 @@ spawn_num = {!squad_name_exist(ds_kem2_military_mlr_2_squad)} 1, 0
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;spawn_num = {!squad_name_exist(ds_kem2_military_mlr_2_sniper)} 1, 0
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;[exclusive]
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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ds_kem2_squad_1 = darkscape\ds_kem2_squad_logic.ltx
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ds_kem2_squad_2 = darkscape\ds_kem2_squad_logic.ltx
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ds_kem2_squad_3 = darkscape\ds_kem2_squad_logic.ltx
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;ds_kem2_squad_4 = darkscape\ds_kem2_squad_logic.ltx
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ds_kem2_sniper_1 = darkscape\ds_kem2_squad_logic.ltx
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ds_kem2_sniper_2 = darkscape\ds_kem2_squad_logic.ltx
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;ds_kem2_smart_terrain_guard_work_1 = darkscape\ds_kem2_smart_logic.ltx
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;ds_kem2_smart_terrain_guard_work_2 = darkscape\ds_kem2_smart_logic.ltx
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ds_kem2_smart_terrain_camp_work_1 = darkscape\ds_kem2_smart_logic.ltx
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ds_kem2_smart_terrain_camp_work_2 = darkscape\ds_kem2_smart_logic.ltx
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ds_kem2_smart_terrain_camp_work_3 = darkscape\ds_kem2_smart_logic.ltx
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ds_kem2_smart_terrain_camp_work_4 = darkscape\ds_kem2_smart_logic.ltx
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ds_kem2_smart_terrain_camp_work_5 = darkscape\ds_kem2_smart_logic.ltx
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