Various Changes; Updated and Added Mods
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@@ -2,7 +2,15 @@
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squad_id = 11
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max_population = 2
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respawn_params = respawn@ds_ptr2
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@ds_ptr2] ;-- Type:
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spawn_predatory_c_2_1
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@@ -10,7 +18,7 @@ spawn_predatory_c_2_2
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[spawn_predatory_c_2_1] ;-- Normal\hard mutants - Rates of groups: ( 1 lurker + 1 pseudodog + 1 dogs )
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spawn_squads = simulation_pseudodog, simulation_mix_dogs, simulation_lurker
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spawn_squads = simulation_pseudodog, simulation_mix_dogs, simulation_lurker, simulation_mix_dogs
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 3 lurker + 1 pseudodog + 1 dogs )
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@@ -18,4 +26,8 @@ spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurke
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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