Various Changes; Updated and Added Mods
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@@ -2,7 +2,15 @@
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squad_id = 13
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max_population = 2
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respawn_params = respawn@ds_ptr4
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respawn_only_smart = true
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@ds_ptr4] ;-- Type: random stalker spawn
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spawn_army_squad
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@@ -21,11 +29,15 @@ spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_pt
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[spawn_killer_squad]
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spawn_squads = ds_ptr4_killer_mlr_2_squad
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spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(1)} 1, 0
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spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(2)} 1, 0
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[spawn_renegade_squad]
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spawn_squads = ds_ptr4_renegade_mlr_2_squad
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spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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