Various Changes; Updated and Added Mods
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function actor_on_first_update()
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local pool = {
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["bar_endless_night_spawn_01"] = {
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pos = vector():set(197.84326171875, 2.120393037796, -84.757629394531),
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smart = "bar_zastava_dogs_lair",
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},
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["bar_endless_night_spawn_02"] = {
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pos = vector():set(42.580982208252, -0.0022871494293213, 207.98942565918),
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smart = "bar_zastava_dogs_lair_2",
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},
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["bar_endless_night_spawn_03"] = {
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pos = vector():set(147.11489868164, -0.003469854593277, 64.117401123047),
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smart = "bar_visitors",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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