Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,30 @@
function actor_on_first_update()
local pool = {
["ds_endless_night_spawn_01"] = {
pos = vector():set(-13.702819824219, -0.45751050114632, -327.75891113281),
smart = "ds2_st_dogs",
},
["ds_endless_night_spawn_02"] = {
pos = vector():set(248.58453369141, -0.55253577232361, -86.308952331543),
smart = "ds_boars_nest",
},
["ds_endless_night_spawn_03"] = {
pos = vector():set(207.64343261719, -2.2147569656372, 552.82995605469),
smart = "ds_kem3",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end