Various Changes; Updated and Added Mods
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
function actor_on_first_update()
|
||||
local pool = {
|
||||
["trc_endless_night_spawn_01"] = {
|
||||
pos = vector():set(138.85020446777, 3.9266076087952, -124.36943054199),
|
||||
smart = "trc_sim_5",
|
||||
},
|
||||
["trc_endless_night_spawn_02"] = {
|
||||
pos = vector():set(198.9889831543, 10.085237503052, 163.07121276855),
|
||||
smart = "trc_sim_11",
|
||||
},
|
||||
["trc_endless_night_spawn_03"] = {
|
||||
pos = vector():set(-52.121494293213, 13.674411773682, 285.16284179688),
|
||||
smart = "trc_sim_17",
|
||||
}
|
||||
}
|
||||
|
||||
for sec,v in pairs(pool) do
|
||||
local se = get_story_se_item(sec)
|
||||
if not (se) then
|
||||
local pos = v.pos
|
||||
local vid = level.vertex_id(pos)
|
||||
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
|
||||
se = alife():create(sec,pos,vid,gid)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_game_start()
|
||||
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
|
||||
end
|
||||
Reference in New Issue
Block a user