Various Changes; Updated and Added Mods

This commit is contained in:
2024-03-27 00:55:00 -04:00
parent 8abddf23c7
commit 46265b6fcc
2193 changed files with 23397 additions and 56583 deletions
@@ -0,0 +1,30 @@
function actor_on_first_update()
local pool = {
["yan_endless_night_spawn_01"] = {
pos = vector():set(161.0279083252, -0.71909606456757, 65.10375213623),
smart = "yan_smart_terrain_1_6",
},
["yan_endless_night_spawn_02"] = {
pos = vector():set(-209.48184204102, 6.8956809043884, -161.16413879395),
smart = "yan_smart_terrain_4_2",
},
["yan_endless_night_spawn_03"] = {
pos = vector():set(-161.47422790527, 6.5996909141541, -308.79528808594),
smart = "yan_smart_terrain_6_2",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end