Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
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<specific_character id="stalker_duty_girl" team_default="1">
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<class>stalker_duty_girl</class>
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<name>stalker_duty_girl_name</name>
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<icon>ui_npc_duty_girl</icon>
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<community>dolg</community>
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<snd_config>characters_voice\human\woman\</snd_config>
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<visual>actors\mnp_npc_remeik\duty_girl</visual>
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<supplies>
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[spawn] \n
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wpn_groza \n
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</supplies>
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<map_icon x="1" y="0"> </map_icon>
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<bio></bio>
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<supplies></supplies>
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<rank>10000</rank>
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<reputation>1000</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>duty_girl_first_meet</actor_dialog>
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<actor_dialog>duty_girl_hunting_chimera_init</actor_dialog>
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<actor_dialog>duty_girl_hunting_chimera_move</actor_dialog>
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<actor_dialog>duty_girl_hunting_chimera_done</actor_dialog>
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<actor_dialog>duty_girl_monolith_elite_init</actor_dialog>
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<actor_dialog>duty_girl_monolith_elite_join</actor_dialog>
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<actor_dialog>duty_girl_monolith_elite_done</actor_dialog>
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<actor_dialog>duty_girl_loot_stash_init</actor_dialog>
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<actor_dialog>duty_girl_capture_the_brirge_init</actor_dialog>
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<actor_dialog>duty_girl_capture_the_brirge_join</actor_dialog>
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<actor_dialog>duty_girl_capture_the_brirge_done</actor_dialog>
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<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
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<actor_dialog>dm_companion_patrol</actor_dialog>
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<actor_dialog>duty_girl_companion_join_dialog</actor_dialog>
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<actor_dialog>duty_girl_companion_leave_dialog</actor_dialog>
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<actor_dialog>duty_girl_chat</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="red_duty_outpost_trader" team_default = "1">
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#include "gameplay\profiles\character_desc_dolg_special.xml"
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<name>GENERATE_NAME_senior_sergeant</name>
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<icon>ui_inGame2_dutygas_2</icon>
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<class>red_duty_outpost_trader</class>
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<snd_config>characters_voice\human\dolg_1\</snd_config>
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<visual>actors\stalker_dolg\stalker_dolggas2a</visual>
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>red_duty_outpost_trader_concern_hostile</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="red_duty_outpost_medic" team_default = "1">
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#include "gameplay\profiles\character_desc_dolg_special.xml"
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<name>GENERATE_NAME_senior_sergeant</name>
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<icon>ui_npc_small_dolg_2_face_2</icon>
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<class>red_duty_outpost_medic</class>
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<snd_config>characters_voice\human\dolg_1\</snd_config>
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<visual>actors\stalker_dolg\stalker_dolg_2_face_2</visual>
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="red_duty_outpost_guide" team_default = "1">
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#include "gameplay\profiles\character_desc_dolg_special.xml"
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<name>GENERATE_NAME_senior_sergeant</name>
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<icon>ui_inGame2_neutral_2_gp5</icon>
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<class>red_duty_outpost_guide</class>
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<snd_config>characters_voice\human\dolg_1\</snd_config>
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<visual>actors\stalker_dolg\stalker_dolg_2a_gp5</visual>
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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#include "gameplay\character_desc_duty_girl.xml"
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#include "gameplay\supplies\character_items.xml"
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<!-------------------------- Bandit trader in the Truck Cemetery ------------------------>
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<specific_character id="trucks_cemetery_bandit_trader" team_default="1">
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<name>GENERATE_NAME_bandit</name>
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<icon>ui_inGame2_bandit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>trucks_cemetery_bandit_trader</class>
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<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_2\</snd_config>
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<rank>1700</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>-500</reputation>
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<visual>actors\mnp_npc_remeik\trader_band_klatbiche</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_pbp = 5 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!------------------------ Bandit technician in the Truck Cemetery ---------------------->
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<specific_character id="trucks_cemetery_bandit_mechanic" team_default="1">
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<name>GENERATE_NAME_bandit</name>
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<icon>ui_inGame2_bandit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>trucks_cemetery_bandit_mechanic</class>
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<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_2\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<rank>1700</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>0</reputation>
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<visual>actors\mnp_npc_remeik\meschanic_band_klatbiche</visual>
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<supplies>
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[spawn] \n
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wpn_spas12 \n
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ammo_12x76_zhekan = 4 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>trucks_cemetery_bandit_mechanic_start</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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<dialog id="duty_girl_companion_join_dialog">
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<precondition>dialogs_duty_girl.duty_girl_companion_join_dialog_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_companion_join_dialog</init_func>
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</dialog>
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<dialog id="duty_girl_companion_leave_dialog">
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<precondition>dialogs_duty_girl.duty_girl_companion_leave_dialog_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_companion_leave_dialog</init_func>
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</dialog>
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<dialog id="duty_girl_actor_ask_companion_dialog">
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<precondition>dialogs_duty_girl.duty_girl_actor_ask_companion_dialog_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_actor_ask_companion_dialog</init_func>
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</dialog>
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<dialog id="duty_girl_first_meet">
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<dont_has_info>duty_girl_first_meet</dont_has_info>
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<init_func>dialogs_duty_girl.duty_girl_first_meet</init_func>
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</dialog>
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<dialog id="duty_girl_chat">
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<has_info>duty_girl_first_meet</has_info>
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<phrase_list>
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<phrase id="0">
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<text>duty_girl_chat_0</text>
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<next>1</next>
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</phrase>
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<phrase id="1">
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<text>duty_girl_chat_1</text>
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<next>10</next>
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<next>20</next>
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<next>30</next>
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<next>40</next>
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<next>50</next>
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</phrase>
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<phrase id="10">
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<has_info>duty_girl_hunting_chimera_done</has_info>
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<text>duty_girl_chat_hunting_chimera_0</text>
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<next>11</next>
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</phrase>
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<phrase id="11">
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<text>duty_girl_chat_hunting_chimera_1</text>
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<next>50</next>
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</phrase>
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<phrase id="20">
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<has_info>duty_girl_monolith_elite_done</has_info>
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<text>duty_girl_chat_monolith_elite_0</text>
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<next>21</next>
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</phrase>
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<phrase id="21">
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<text>duty_girl_chat_monolith_elite_1</text>
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<next>50</next>
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</phrase>
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<phrase id="30">
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<has_info>duty_girl_capture_the_brirge_done</has_info>
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<text>duty_girl_chat_capture_the_brirge_0</text>
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<next>31</next>
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</phrase>
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<phrase id="31">
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<text>duty_girl_chat_capture_the_brirge_1</text>
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<next>50</next>
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</phrase>
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<phrase id="40">
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<has_info>duty_girl_capture_the_brirge_done</has_info>
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<text>duty_girl_chat_capture_the_brirge_2</text>
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<next>41</next>
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</phrase>
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<phrase id="41">
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<text>duty_girl_chat_capture_the_brirge_3</text>
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<next>50</next>
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</phrase>
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<phrase id="50">
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<text>duty_girl_chat_2</text>
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</phrase>
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</phrase_list>
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</dialog>
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<dialog id="duty_girl_no_more_quest_suggest_companion">
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<precondition>dialogs_duty_girl.duty_girl_no_more_quest_suggest_companion_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_no_more_quest_suggest_companion</init_func>
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</dialog>
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<!----------------------------------------------------------------------------------------------------
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Quests
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------------------------------------------------------------------------------------------------------>
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<dialog id="duty_girl_hunting_chimera_init">
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<precondition>dialogs_duty_girl.duty_girl_hunting_chimera_init_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_hunting_chimera_init</init_func>
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</dialog>
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<dialog id="duty_girl_hunting_chimera_move">
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<precondition>dialogs_duty_girl.duty_girl_hunting_chimera_move_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_hunting_chimera_move</init_func>
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</dialog>
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<dialog id="duty_girl_hunting_chimera_done">
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<precondition>dialogs_duty_girl.duty_girl_hunting_chimera_done_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_hunting_chimera_done</init_func>
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</dialog>
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<dialog id="duty_girl_monolith_elite_init">
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<precondition>dialogs_duty_girl.duty_girl_monolith_elite_init_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_monolith_elite_init</init_func>
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</dialog>
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<dialog id="duty_girl_monolith_elite_join">
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<precondition>dialogs_duty_girl.duty_girl_monolith_elite_join_con</precondition>
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<phrase_list>
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<phrase id="0">
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<script_text>dialogs_duty_girl.get_phrase_monolith_elite_join_0</script_text>
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<next>1</next>
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</phrase>
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<phrase id="1">
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<script_text>dialogs_duty_girl.get_phrase_monolith_elite_join_1</script_text>
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<action>dialogs_duty_girl.action_monolith_elite_join</action>
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</phrase>
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</phrase_list>
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</dialog>
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<dialog id="duty_girl_monolith_elite_done">
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<precondition>dialogs_duty_girl.duty_girl_monolith_elite_done_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_monolith_elite_done</init_func>
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</dialog>
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<dialog id="duty_girl_loot_stash_init">
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<precondition>dialogs_duty_girl.duty_girl_loot_stash_init_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_loot_stash_init</init_func>
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</dialog>
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<dialog id="duty_girl_capture_the_brirge_init">
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<precondition>dialogs_duty_girl.duty_girl_capture_the_brirge_init_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_capture_the_brirge_init</init_func>
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</dialog>
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<dialog id="duty_girl_capture_the_brirge_join">
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<precondition>dialogs_duty_girl.duty_girl_capture_the_brirge_join_con</precondition>
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<phrase_list>
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<phrase id="0">
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<script_text>dialogs_duty_girl.get_phrase_capture_the_brirge_join_0</script_text>
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<next>1</next>
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</phrase>
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<phrase id="1">
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<script_text>dialogs_duty_girl.get_phrase_capture_the_brirge_join_1</script_text>
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<action>dialogs_duty_girl.action_capture_the_brirge_join</action>
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</phrase>
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</phrase_list>
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</dialog>
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<dialog id="duty_girl_capture_the_brirge_done">
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<precondition>dialogs_duty_girl.duty_girl_capture_the_brirge_done_con</precondition>
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<init_func>dialogs_duty_girl.duty_girl_capture_the_brirge_done</init_func>
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</dialog>
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@@ -0,0 +1,42 @@
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<dialog id="red_duty_outpost_trader_concern_hostile">
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<init_func>dialogs_duty_girl.red_duty_outpost_trader_concern_hostile</init_func>
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</dialog>
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<dialog id="meet_guid_duty_outpost">
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<init_func>dialogs_duty_girl.meet_guid_duty_outpost</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost">
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_1000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_1000</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_2000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_2000</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_3000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_3000</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_4000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_4000</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_5000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_5000</init_func>
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</dialog>
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<dialog id="travel_guid_duty_outpost_from_others_6000">
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<has_info>red_bridge_outpost</has_info>
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<init_func>dialogs_duty_girl.travel_guid_duty_outpost_from_others_6000</init_func>
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</dialog>
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="windows-1251" ?>
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<game_dialogs>
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#include "gameplay\dialogs_duty_girl.xml"
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#include "gameplay\dialogs_duty_outpost.xml"
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||||
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<dialog id="my_dialog">
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<phrase_list>
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<phrase id="0"> <!-- NPC -->
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<text>npc_phrase</text>
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<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1"> <!-- Actor -->
|
||||
<text>actor_phrase</text>
|
||||
<action>dialogs.break_dialog</action>
|
||||
</phrase>
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
<!-- (Bandit Mechanic) -->
|
||||
<dialog id="trucks_cemetery_bandit_mechanic_start">
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>trucks_cemetery_bandit_mechanic_start_0</text>
|
||||
</phrase>
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
|
||||
</game_dialogs>
|
||||
@@ -0,0 +1,20 @@
|
||||
<character id="stalker_duty_girl">
|
||||
<class>stalker_duty_girl</class>
|
||||
<specific_character>stalker_duty_girl</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="red_duty_outpost_trader">
|
||||
<class>red_duty_outpost_trader</class>
|
||||
<specific_character>red_duty_outpost_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="red_duty_outpost_medic">
|
||||
<class>red_duty_outpost_medic</class>
|
||||
<specific_character>red_duty_outpost_medic</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="red_duty_outpost_guide">
|
||||
<class>red_duty_outpost_guide</class>
|
||||
<specific_character>red_duty_outpost_guide</specific_character>
|
||||
</character>
|
||||
|
||||
@@ -0,0 +1,363 @@
|
||||
<?xml version='1.0' encoding="UTF-8"?>
|
||||
<xml>
|
||||
|
||||
#include "gameplay\npc_profile_duty_girl.xml"
|
||||
|
||||
<character id="mil_freedom_barman_mlr">
|
||||
<class>mil_freedom_barman_mlr</class>
|
||||
<specific_character>mil_freedom_barman_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="dasc_tech_mlr">
|
||||
<class>dasc_tech_mlr</class>
|
||||
<specific_character>dasc_tech_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="devushka">
|
||||
<class>devushka</class>
|
||||
<specific_character>devushka</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="dasc_trade_mlr">
|
||||
<class>dasc_trade_mlr</class>
|
||||
<specific_character>dasc_trade_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="bodyguard_duty_medic_bar_general">
|
||||
<class>bodyguard_duty_medic_bar_general</class>
|
||||
<specific_character>bodyguard_duty_medic_bar_general</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="ds_killer_guide_main_base">
|
||||
<class>ds_killer_guide_main_base</class>
|
||||
<specific_character>ds_killer_guide_main_base</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="zaton_killer_guide_station">
|
||||
<class>zaton_killer_guide_station</class>
|
||||
<specific_character>zaton_killer_guide_station</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="ds_killer_medic_mlr">
|
||||
<class>ds_killer_medic_mlr</class>
|
||||
<specific_character>ds_killer_medic_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="mil_freedom_medic">
|
||||
<class>mil_freedom_medic</class>
|
||||
<specific_character>mil_freedom_medic</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="zat_tech_mlr">
|
||||
<class>zat_tech_mlr</class>
|
||||
<specific_character>zat_tech_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="bar_informator_mlr">
|
||||
<class>bar_informator_mlr</class>
|
||||
<specific_character>bar_informator_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="bandit_main_base_medic_mlr">
|
||||
<class>bandit_main_base_medic_mlr</class>
|
||||
<specific_character>bandit_main_base_medic_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="agr_1_6_medic_army_mlr">
|
||||
<class>agr_1_6_medic_army_mlr</class>
|
||||
<specific_character>agr_1_6_medic_army_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="agr_1_6_barman_army_mlr">
|
||||
<class>agr_1_6_barman_army_mlr</class>
|
||||
<specific_character>agr_1_6_barman_army_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="merc_pri_a18_mech_mlr">
|
||||
<class>merc_pri_a18_mech_mlr</class>
|
||||
<specific_character>merc_pri_a18_mech_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="merc_pri_grifon_mlr">
|
||||
<class>merc_pri_grifon_mlr</class>
|
||||
<specific_character>merc_pri_grifon_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="pri_a16_mech_mlr">
|
||||
<class>pri_a16_mech_mlr</class>
|
||||
<specific_character>pri_a16_mech_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="zat_stancia_trader_merc">
|
||||
<class>zat_stancia_trader_merc</class>
|
||||
<specific_character>zat_stancia_trader_merc</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="zat_stancia_mech_merc">
|
||||
<class>zat_stancia_mech_merc</class>
|
||||
<specific_character>zat_stancia_mech_merc</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="jup_cont_trader_bandit">
|
||||
<class>jup_cont_trader_bandit</class>
|
||||
<specific_character>jup_cont_trader_bandit</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="jup_cont_mech_bandit">
|
||||
<class>jup_cont_mech_bandit</class>
|
||||
<specific_character>jup_cont_mech_bandit</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="army_south_mechan_mlr">
|
||||
<class>army_south_mechan_mlr</class>
|
||||
<specific_character>army_south_mechan_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="monolith_bridge_trader_mlr">
|
||||
<class>monolith_bridge_trader_mlr</class>
|
||||
<specific_character>monolith_bridge_trader_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="pri_special_trader_mlr">
|
||||
<class>pri_special_trader_mlr</class>
|
||||
<specific_character>pri_special_trader_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="mil_freedom_guid">
|
||||
<class>mil_freedom_guid</class>
|
||||
<specific_character>mil_freedom_guid</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="esc_3_16_military_trader">
|
||||
<class>esc_3_16_military_trader</class>
|
||||
<specific_character>esc_3_16_military_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_marsh_mlr">
|
||||
<class>guid_marsh_mlr</class>
|
||||
<specific_character>guid_marsh_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_dv_mal_mlr">
|
||||
<class>guid_dv_mal_mlr</class>
|
||||
<specific_character>guid_dv_mal_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_pri_a15_mlr">
|
||||
<class>guid_pri_a15_mlr</class>
|
||||
<specific_character>guid_pri_a15_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="trader_pri_a15_mlr">
|
||||
<class>trader_pri_a15_mlr</class>
|
||||
<specific_character>trader_pri_a15_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_zan_stalker_locman">
|
||||
<class>guid_zan_stalker_locman</class>
|
||||
<specific_character>guid_zan_stalker_locman</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_jup_stalker_garik">
|
||||
<class>guid_jup_stalker_garik</class>
|
||||
<specific_character>guid_jup_stalker_garik</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="guid_bar_stalker_navigator">
|
||||
<class>guid_bar_stalker_navigator</class>
|
||||
<specific_character>guid_bar_stalker_navigator</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="hunter_gar_trader">
|
||||
<class>hunter_gar_trader</class>
|
||||
<specific_character>hunter_gar_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="cit_killers_merc_barman_mlr">
|
||||
<class>cit_killers_merc_barman_mlr</class>
|
||||
<specific_character>cit_killers_merc_barman_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="baraholka_trader_night">
|
||||
<class>baraholka_trader_night</class>
|
||||
<specific_character>baraholka_trader_night</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="baraholka_trader">
|
||||
<class>baraholka_trader</class>
|
||||
<specific_character>baraholka_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="trucks_cemetery_bandit_trader">
|
||||
<class>trucks_cemetery_bandit_trader</class>
|
||||
<specific_character>trucks_cemetery_bandit_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="trucks_cemetery_bandit_mechanic">
|
||||
<class>trucks_cemetery_bandit_mechanic</class>
|
||||
<specific_character>trucks_cemetery_bandit_mechanic</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="yan_povar_army_mlr">
|
||||
<class>yan_povar_army_mlr</class>
|
||||
<specific_character>yan_povar_army_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="mechanic_army_yan_mlr">
|
||||
<class>mechanic_army_yan_mlr</class>
|
||||
<specific_character>mechanic_army_yan_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="esc_main_base_trader_mlr">
|
||||
<class>esc_main_base_trader_mlr</class>
|
||||
<specific_character>esc_main_base_trader_mlr</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="trader_monolith_jup_depo">
|
||||
<class>trader_monolith_jup_depo</class>
|
||||
<specific_character>trader_monolith_jup_depo</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="mechanic_monolith_jup_depo">
|
||||
<class>mechanic_monolith_jup_depo</class>
|
||||
<specific_character>mechanic_monolith_jup_depo</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="trader_monolith_kbo">
|
||||
<class>trader_monolith_kbo</class>
|
||||
<specific_character>trader_monolith_kbo</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="mechanic_monolith_kbo">
|
||||
<class>mechanic_monolith_kbo</class>
|
||||
<specific_character>mechanic_monolith_kbo</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="lider_monolith_haron">
|
||||
<class>lider_monolith_haron</class>
|
||||
<specific_character>lider_monolith_haron</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="bar_dolg_medic">
|
||||
<class>bar_dolg_medic</class>
|
||||
<specific_character>bar_dolg_medic</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="agr_u_bandit_boss">
|
||||
<class>agr_u_bandit_boss</class>
|
||||
<specific_character>agr_u_bandit_boss</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="red_greh_trader">
|
||||
<class>red_greh_trader</class>
|
||||
<specific_character>red_greh_trader</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="red_greh_tech">
|
||||
<class>red_greh_tech</class>
|
||||
<specific_character>red_greh_tech</specific_character>
|
||||
</character>
|
||||
|
||||
<!-- Common -->
|
||||
|
||||
<character id="total_duty_one_h">
|
||||
<class>total_duty_one_h</class>
|
||||
<specific_character>total_duty_one_h</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_freeman_one_h">
|
||||
<class>total_freeman_one_h</class>
|
||||
<specific_character>total_freeman_one_h</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_stalker_left_one">
|
||||
<class>total_stalker_left_one</class>
|
||||
<specific_character>total_stalker_left_one</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_stalker_right_one">
|
||||
<class>total_stalker_right_one</class>
|
||||
<specific_character>total_stalker_right_one</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_stalkers_1">
|
||||
<class>total_group_stalkers_1</class>
|
||||
<specific_character>total_group_stalkers_1</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_stalkers_2">
|
||||
<class>total_group_stalkers_2</class>
|
||||
<specific_character>total_group_stalkers_2</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_stalkers_3">
|
||||
<class>total_group_stalkers_3</class>
|
||||
<specific_character>total_group_stalkers_3</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_stalkers_4">
|
||||
<class>total_group_stalkers_4</class>
|
||||
<specific_character>total_group_stalkers_4</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_1">
|
||||
<class>total_group_bandits_1</class>
|
||||
<specific_character>total_group_bandits_1</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_2">
|
||||
<class>total_group_bandits_2</class>
|
||||
<specific_character>total_group_bandits_2</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_3">
|
||||
<class>total_group_bandits_3</class>
|
||||
<specific_character>total_group_bandits_3</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_4">
|
||||
<class>total_group_bandits_4</class>
|
||||
<specific_character>total_group_bandits_4</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_stalker_one_n">
|
||||
<class>total_stalker_one_n</class>
|
||||
<specific_character>total_stalker_one_n</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_soldier_one_n">
|
||||
<class>total_soldier_one_n</class>
|
||||
<specific_character>total_soldier_one_n</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_stalker_one_with_mutant">
|
||||
<class>total_stalker_one_with_mutant</class>
|
||||
<specific_character>total_stalker_one_with_mutant</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_duty_one_with_zombies">
|
||||
<class>total_duty_one_with_zombies</class>
|
||||
<specific_character>total_duty_one_with_zombies</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_with_bloodsucker_1">
|
||||
<class>total_group_bandits_with_bloodsucker_1</class>
|
||||
<specific_character>total_group_bandits_with_bloodsucker_1</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_group_bandits_with_bloodsucker_2">
|
||||
<class>total_group_bandits_with_bloodsucker_2</class>
|
||||
<specific_character>total_group_bandits_with_bloodsucker_2</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_two_soldiers_with_burer_1">
|
||||
<class>total_two_soldiers_with_burer_1</class>
|
||||
<specific_character>total_two_soldiers_with_burer_1</specific_character>
|
||||
</character>
|
||||
|
||||
<character id="total_two_soldiers_with_burer_2">
|
||||
<class>total_two_soldiers_with_burer_2</class>
|
||||
<specific_character>total_two_soldiers_with_burer_2</specific_character>
|
||||
</character>
|
||||
|
||||
</xml>
|
||||
Reference in New Issue
Block a user