Added, Updated and Removed Mods; Updated Readme
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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#include "gameplay\character_desc_duty_girl.xml"
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#include "gameplay\supplies\character_items.xml"
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<!-------------------------- Bandit trader in the Truck Cemetery ------------------------>
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<specific_character id="trucks_cemetery_bandit_trader" team_default="1">
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<name>GENERATE_NAME_bandit</name>
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<icon>ui_inGame2_bandit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>trucks_cemetery_bandit_trader</class>
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<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_2\</snd_config>
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<rank>1700</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>-500</reputation>
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<visual>actors\mnp_npc_remeik\trader_band_klatbiche</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_pbp = 5 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!------------------------ Bandit technician in the Truck Cemetery ---------------------->
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<specific_character id="trucks_cemetery_bandit_mechanic" team_default="1">
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<name>GENERATE_NAME_bandit</name>
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<icon>ui_inGame2_bandit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>trucks_cemetery_bandit_mechanic</class>
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<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_2\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<rank>1700</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>0</reputation>
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<visual>actors\mnp_npc_remeik\meschanic_band_klatbiche</visual>
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<supplies>
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[spawn] \n
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wpn_spas12 \n
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ammo_12x76_zhekan = 4 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>trucks_cemetery_bandit_mechanic_start</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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