Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
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<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- Sidorovich (Loner Trader at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_trader" no_random = "1">
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<name>escape_trader_name</name>
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<icon>ui_inGame2_sid</icon>
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<bio>escape_trader_bio</bio>
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<class>trader</class>
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<community>trader</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<visual>actors\stalker_trader\stalker_trader_1</visual>
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<rank>47450</rank>
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<reputation>2302</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<supplies>
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[spawn] \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>sidorovich_questlines_about_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>sidorovich_living_legend</actor_dialog>
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<actor_dialog>sidorovich_living_legend_finish</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_report</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_lifestyle</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest</actor_dialog>
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</specific_character>
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<!-- Wolf (Loner Honcho at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_wolf" team_default = "1">
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<name>esc_wolf_name</name>
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<icon>ui_inGame2_wolf</icon>
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<bio>esc_wolf_bio</bio>
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<class>esc_2_12_stalker_wolf</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>18200</rank>
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<reputation>2453</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<visual>actors\stalker_neutral\stalker_neytral_balon_1</visual>
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<supplies>
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[spawn] \n
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wpn_pm \n
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ammo_9x18_fmj = 2 \n
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wpn_pkm \n
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ammo_pkm_100 = 3 \n
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device_torch \n
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hand_radio \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog>
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<actor_dialog>wolf_st</actor_dialog> <!-- LTTZ -->
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Fanatic (Loner Guard at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_fanat" team_default = "1">
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<name>esc_fanat_name</name>
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<icon>ui_inGame2_fanatic</icon>
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<bio>esc_fanat_bio</bio>
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<class>esc_2_12_stalker_fanat</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>18850</rank>
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<reputation>1725</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<panic_treshold>0</panic_treshold>
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<visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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wpn_pm \n
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ammo_9x18_fmj = 3 \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 3 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<!-- Traning -->
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<start_dialog>fanat_training_start</start_dialog>
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<actor_dialog>fanat_training_boars_death</actor_dialog>
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<actor_dialog>fanat_training_anomaly_reached</actor_dialog>
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<actor_dialog>fanat_training_artefact_taken</actor_dialog>
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<actor_dialog>fanat_training_back_to_village</actor_dialog>
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<actor_dialog>fanat_training_stash_search</actor_dialog>
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<actor_dialog>fanat_training_stash_found</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_start</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_end</actor_dialog>
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<actor_dialog>fanat_training_end</actor_dialog>
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<!-- Traning -->
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ -->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Hip (The Rookie Village's whiny bitch) -->
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<specific_character id="devushka" team_default = "1">
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<name>devushka</name>
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<icon>ui_inGame2_Hip</icon>
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<map_icon x="1" y="0"/>
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<bio>Hip</bio>
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<class>devushka</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\woman\</snd_config>
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<rank>12550</rank>
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<reputation>900</reputation>
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<visual>actors\mnp_npc_remeik\girl</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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wpn_pm \n
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ammo_9x18_fmj = 3 \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>devushka_1_start</start_dialog>
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<actor_dialog>devushka_2_start</actor_dialog>
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<actor_dialog>devushka_0_dialog</actor_dialog>
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<actor_dialog>devushka_1_dialog</actor_dialog>
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<actor_dialog>devushka_2_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest_money</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
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<actor_dialog>dm_companion_patrol</actor_dialog>
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<actor_dialog>devushka_heal</actor_dialog>
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<actor_dialog>devushka_3_dialog</actor_dialog>
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<actor_dialog>devushka_4_dialog</actor_dialog>
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<actor_dialog>devushka_4_quest</actor_dialog>
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<actor_dialog>devushka_about_artefact</actor_dialog>
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<actor_dialog>devushka_about_semeckiy</actor_dialog>
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<actor_dialog>give_devushka_medved</actor_dialog>
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<actor_dialog>devushka_give_present</actor_dialog>
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<actor_dialog>devushka_go_village</actor_dialog>
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<actor_dialog>adventure_time_with_hip</actor_dialog>
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</specific_character>
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<!-- Xenotech (Loner Mechanic at the Farm) -->
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<specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1">
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<name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name>
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<icon>ui_inGame2_loner_tech</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>esc_smart_terrain_5_7_loner_mechanic_stalker</class>
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<community>stalker</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>3139</rank>
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<reputation>784</reputation>
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<visual>actors\stalker_neutral\loner_mechanic_stalker</visual>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<supplies>
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[spawn] \n
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wpn_toz34 \n
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ammo_12x76_zhekan = 1 \n
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wpn_fort \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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</specific_character>
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<!-- Loris (Loner Trader at the Farm) -->
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<specific_character id="esc_main_base_trader_mlr" team_default="1">
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<name>esc_main_base_trader_mlr_name</name>
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<icon>ui_inGame2_kashpirovsky</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>esc_main_base_trader_mlr</class>
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<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>1500</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Mechanic - Southern Outpost) -->
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<specific_character id="army_south_mechan_mlr" team_default="1">
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<name>army_south_mechan_mlr_name</name>
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<icon>ui_inGame2_Soldier_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Нет данных.</bio>
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<class>army_south_mechan_mlr</class>
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<community>army</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>1100</rank>
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<money min="1000" max="3000" infinitive="0"/>
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<reputation>-600</reputation>
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<visual>actors\stalker_soldier\stalker_soldier_3</visual>
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>army_south_mechan_mlr_st</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Trader - Southern Outpost) -->
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<specific_character id="esc_3_16_military_trader" team_default="1">
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<name>esc_3_16_military_trader_name</name>
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<icon>ui_inGame2_Soldier_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Нет данных.</bio>
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<class>esc_3_16_military_trader</class>
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<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<rank>1900</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>-1500</reputation>
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<visual>actors\stalker_soldier\stalker_soldier_3</visual>
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<supplies>
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||||
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>guid_esc_mlr_military</actor_dialog>
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<actor_dialog>guid_esc_mlr_military_vert</actor_dialog>
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<actor_dialog>guid_esc_mlr_military_list</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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@@ -0,0 +1,558 @@
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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<!-- b36 -->
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<specific_character id="pri_b36_monolith_sniper" team_default = "1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_monolit_2</icon>
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<map_icon x="1" y="0">
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</map_icon>
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||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pri_b36_monolith_sniper</class>
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<community>monolith</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
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<rank>1114</rank>
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||||
<reputation>1153</reputation>
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||||
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
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<supplies>
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[spawn] \n
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wpn_svd = 1 \n
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ammo_7.62x54_7h1 = 3 \n
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||||
wpn_colt1911 = 1 \n
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ammo_11.43x23_fmj = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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||||
#include "gameplay\supplies\character_drugs_2.xml"
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||||
</supplies>
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||||
#include "gameplay\character_criticals.xml"
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||||
</specific_character>
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||||
|
||||
<specific_character id="pri_b36_monolith_master_hiding_place" team_default = "1">
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||||
<name>GENERATE_NAME_stalker</name>
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||||
<icon>ui_inGame2_monolit_3</icon>
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||||
<map_icon x="1" y="0">
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||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_b36_monolith_master_hiding_place</class>
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||||
<community>monolith</community>
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||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<rank>9144</rank>
|
||||
<reputation>-471</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_protecta = 1 \n
|
||||
ammo_12x76_zhekan = 1 \n
|
||||
wpn_desert_eagle = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
pri_b36_monolith_hiding_place_pda = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="pri_b36_monolith_marine_sniper" team_default = "1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_monolit_3</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_b36_monolith_marine_sniper</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<rank>8846</rank>
|
||||
<reputation>-1033</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_vintorez = 1 \n
|
||||
ammo_9x39_ap = 3 \n
|
||||
wpn_colt1911 = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="pri_medic_stalker" team_default = "1">
|
||||
<name>jup_b19_freedom_yar_name</name>
|
||||
<icon>ui_inGame2_Dyadka_Yar</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_medic_stalker</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
|
||||
<rank>9389</rank>
|
||||
<reputation>2309</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_svd = 1 \n
|
||||
ammo_7.62x54_7h1 = 3 \n
|
||||
wpn_beretta = 1 \n
|
||||
ammo_9x19_pbp = 1 \n
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
#include "gameplay\supplies\character_drugs_mil.xml"
|
||||
</supplies>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
|
||||
<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Palace of Culture )======================-->
|
||||
<!-- Rabbit (Monolith Trader) Character Description -->
|
||||
<specific_character id="pri_monolith_monolith_trader_stalker" team_default="1">
|
||||
<name>pri_monolith_monolith_trader_stalker_name</name>
|
||||
<icon>ui_inGame2_monolith_trade</icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_monolith_monolith_trader_stalker</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"/>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>16846</rank>
|
||||
<reputation>380</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2_face_1</visual>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1</actor_dialog>
|
||||
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_meet_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
|
||||
<!---------- mlr ----------->
|
||||
<!--actor_dialog>buy_extra_items</actor_dialog-->
|
||||
<!---------- mlr ----------->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Cleric (Monolith Mechanic) Character Description -->
|
||||
<specific_character id="pri_monolith_monolith_mechanic_stalker" team_default="1">
|
||||
<name>pri_monolith_monolith_mechanic_stalker_name</name>
|
||||
<icon>ui_inGame2_monolith_tech</icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_monolith_monolith_mechanic_stalker</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"/>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<rank>14698</rank>
|
||||
<reputation>-900</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2_face_2</visual>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_mechanic_stalker_meet_dialog</actor_dialog>
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Eidolon (Elite Monolith Soldier) Character Description - Made by SarisKhan for Lost to the Zone - 20 September 2017 -->
|
||||
<specific_character id="monolith_eidolon" team_default = "1">
|
||||
<name>monolith_eidolon_name</name>
|
||||
<icon>ui_inGame2_monolit_1</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Perhaps the most infamous Monolith warrior, the one personally responsible for reactivating the Brain Scorcher.</bio>
|
||||
|
||||
<class>monolith_eidolon</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
||||
|
||||
<rank>52000</rank>
|
||||
<reputation>-2000</reputation>
|
||||
|
||||
<visual>actors\stalker_radseva_series\stalker_monolith_radseva</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn_loadout] \n
|
||||
wpn_groza = 1 \n
|
||||
wpn_val_kobra = 1 \n
|
||||
wpn_vihr_kobra = 1 \n
|
||||
[spawn_loadout2] \n
|
||||
wpn_fort_snag = 1 \n
|
||||
wpn_gsh18_custom = 1 \n
|
||||
[spawn] \n
|
||||
grenade_f1 = 2 \n
|
||||
detector_elite = 1 \n
|
||||
af_monolith = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_mil.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>monolith_eidolon_start</start_dialog>
|
||||
<actor_dialog>monolith_eidolon_st</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Charon, in the basement of the Palace of Culture --->
|
||||
<specific_character id="lider_monolith_haron" team_default="1">
|
||||
<name>lider_monolith_haron_name</name>
|
||||
<icon>ui_inGame2_monolit_4</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>‹èäåð Œîíîëèòà. „åòàëüíàß No information is available.</bio>
|
||||
|
||||
<class>lider_monolith_haron</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
||||
|
||||
<rank>22000</rank>
|
||||
<money min="0" max="0" infinitive="0"/>
|
||||
<reputation>-3000</reputation>
|
||||
|
||||
<visual>actors\stalker_monolith\stalker_monolith4b</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>meet_guid_l11pri_mon_haron</actor_dialog>
|
||||
<actor_dialog>meet_guid_l11pri_mon_haron_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_l11pri_mon_haron</actor_dialog>
|
||||
<actor_dialog>find_blackbox_mlr_reward_haron</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Laundromat )======================-->
|
||||
<!-- Technician at the Laundromat -->
|
||||
<specific_character id="pri_a16_mech_mlr" team_default="1">
|
||||
<name>pri_a16_mech_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>�åò äàííûõ.</bio>
|
||||
|
||||
<class>pri_a16_mech_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
|
||||
<rank>4800</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1900</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral2a_mask</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_ap = 3 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Guide in eastern Pripyat -->
|
||||
<specific_character id="guid_pri_a15_mlr" team_default="1">
|
||||
<name>guid_pri_a15_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
<class>guid_pri_a15_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
|
||||
<rank>8000</rank>
|
||||
<money min="12000" max="17000" infinitive="0"/>
|
||||
<reputation>1300</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_svu \n
|
||||
ammo_7.62x54_7h1 = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>meet_guid_pri_stalker</actor_dialog>
|
||||
<actor_dialog>travel_guid_pri_stalker</actor_dialog>
|
||||
<actor_dialog>meet_guid_pri_stalker_list</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Merchant in eastern Pripyat -->
|
||||
<specific_character id="trader_pri_a15_mlr" team_default="1">
|
||||
<name>trader_pri_a15_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_1</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
<class>trader_pri_a15_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>6000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-1000</reputation>
|
||||
<visual>actors\stalker_neutral\esc_mechanic_furgon</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_desert_eagle \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Yubileiny service center )======================-->
|
||||
<!-- Monolith Mechanic -->
|
||||
<specific_character id="mechanic_monolith_kbo" team_default="1">
|
||||
<name>mechanic_monolith_kbo_name</name>
|
||||
<icon>ui_inGame2_Bracer</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith Mechanic.</bio>
|
||||
|
||||
<class>mechanic_monolith_kbo</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>4000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>0</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_abakan = 1 \n
|
||||
ammo_5.45x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>mechanic_monolith_kbo_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Monolith trader -->
|
||||
<specific_character id="trader_monolith_kbo" team_default="1">
|
||||
<name>trader_monolith_kbo_name</name>
|
||||
<icon>ui_inGame2_Olivar</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith, supplying his brothers with equipment.</bio>
|
||||
|
||||
<class>trader_monolith_kbo</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>4000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>0</reputation>
|
||||
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_trader_monolith_kbo_meet_dialog</actor_dialog>
|
||||
<actor_dialog>meet_guid_prikbo_mon</actor_dialog>
|
||||
<actor_dialog>meet_guid_prikbo_mon_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_prikbo_mon_mon</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Bookstore )======================-->
|
||||
<!-- Trunk (Mercenary Mechanic) -->
|
||||
<specific_character id="merc_pri_a18_mech_mlr" team_default="1">
|
||||
<name>merc_pri_a18_mech_mlr_name</name>
|
||||
<map_icon x="1" y="0"/>
|
||||
<icon>ui_inGame2_Trunk</icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>merc_pri_a18_mech_mlr</class>
|
||||
<community>killer</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>2100</rank>
|
||||
<reputation>1</reputation>
|
||||
<visual>actors\mnp_npc_remeik\merc_black</visual>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_lr300 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>tech_a18_meet_dialog</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>tech_a18_meet_dialog_1</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>tech_a18_meet_dialog_2</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Griffith (Mercs leader in Book Store) -->
|
||||
<specific_character id="merc_pri_grifon_mlr" team_default="1">
|
||||
<name>merc_pri_grifon_mlr_name</name>
|
||||
<map_icon x="1" y="0"/>
|
||||
<icon>ui_inGame2_Griffith</icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>merc_pri_grifon_mlr</class>
|
||||
<community>killer</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>5000</rank>
|
||||
<reputation>-1500</reputation>
|
||||
<money min="6000" max="12000" infinitive="0"/>
|
||||
<visual>actors\mnp_npc_remeik\merc_tihiy</visual>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_g36 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
wpn_sig220 = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>grifon_meet_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_merc_pri_grifon_mlr_meet_dialog</actor_dialog>
|
||||
<actor_dialog>task_find_inf_inx_8_mlr_1</actor_dialog>
|
||||
<actor_dialog>task_find_inf_inx_8_mlr_2</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Special trader, substituting Nimble as special orders trader -->
|
||||
<specific_character id="pri_special_trader_mlr" team_default="1">
|
||||
<name>pri_special_trader_mlr_name</name>
|
||||
<icon>ui_inGame2_Meeker</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>�åò äàííûõ.</bio>
|
||||
|
||||
<class>pri_special_trader_mlr</class>
|
||||
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\killer_1\</snd_config>
|
||||
|
||||
<rank>7500</rank>
|
||||
<money min="100" max="1000" infinitive="0"/>
|
||||
<reputation>1500</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\killer_leshiy</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_g36 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr1</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr4</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr2</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr3</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
</xml>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_military_0</class>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_private</name>
|
||||
<rank min="2000" max="9000" />
|
||||
<reputation min="-600" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\army_base.ltx"
|
||||
#include "gameplay\loadouts\army_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_military_1</class>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_sergeant</name>
|
||||
<rank min="5000" max="16000" />
|
||||
<reputation min="-800" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\army_base.ltx"
|
||||
#include "gameplay\loadouts\army_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_military_2</class>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_senior_sergeant</name>
|
||||
<rank min="16000" max="24000" />
|
||||
<reputation min="-700" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\army_base.ltx"
|
||||
#include "gameplay\loadouts\army_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_military_3</class>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_lieutenant</name>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="-800" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\army_base.ltx"
|
||||
#include "gameplay\loadouts\army_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_army.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_military_4</class>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_captain</name>
|
||||
<rank min="20000" max="40000" />
|
||||
<reputation min="-900" max="2500" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>army</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="30000" max="40000" />
|
||||
<reputation min="-900" max="2500" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_bandit_0</class>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="1000" max="5000" />
|
||||
<reputation min="-1500" max="-500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_bandit_1</class>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="2000" max="5000" />
|
||||
<reputation min="-2000" max="-500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_bandit_2</class>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-2500" max="-1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_bandit_3</class>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="9000" max="24000" />
|
||||
<reputation min="-3000" max="-1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_bandit_4</class>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="18000" max="40000" />
|
||||
<reputation min="-3000" max="-1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>bandit</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="30000" max="40000" />
|
||||
<reputation min="-3000" max="1000" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_csky_0</class>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="1000" max="5000" />
|
||||
<reputation min="-500" max="600" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\csky_base.ltx"
|
||||
#include "gameplay\loadouts\csky_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_csky_1</class>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="2500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-700" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\csky_base.ltx"
|
||||
#include "gameplay\loadouts\csky_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_csky_2</class>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-800" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\csky_base.ltx"
|
||||
#include "gameplay\loadouts\csky_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_csky_3</class>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="-1000" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\csky_base.ltx"
|
||||
#include "gameplay\loadouts\csky_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_csky_4</class>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="24000" max="40000" />
|
||||
<reputation min="-1000" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\csky_base.ltx"
|
||||
#include "gameplay\loadouts\csky_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>csky</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="20000" max="40000" />
|
||||
<reputation min="-1000" max="2500" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_duty_0</class>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_private</name>
|
||||
<rank min="1800" max="5000" />
|
||||
<reputation min="-400" max="600" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\dolg_base.ltx"
|
||||
#include "gameplay\loadouts\dolg_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_duty_1</class>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_sergeant</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-600" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\dolg_base.ltx"
|
||||
#include "gameplay\loadouts\dolg_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_duty_2</class>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_senior_sergeant</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-700" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\dolg_base.ltx"
|
||||
#include "gameplay\loadouts\dolg_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_duty_3</class>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_lieutenant</name>
|
||||
<rank min="18000" max="36000" />
|
||||
<reputation min="-800" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\dolg_base.ltx"
|
||||
#include "gameplay\loadouts\dolg_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_duty_4</class>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_captain</name>
|
||||
<rank min="36000" max="66000" />
|
||||
<reputation min="-900" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\dolg_base.ltx"
|
||||
#include "gameplay\loadouts\dolg_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>dolg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="18000" max="36000" />
|
||||
<reputation min="-800" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>Member of mobile science camp. Detailed information is missing.</bio>
|
||||
<class>sim_default_ecolog_0</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="2000" max="9000" />
|
||||
<reputation min="0" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_army.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>Member of mobile science camp. Detailed information is missing.</bio>
|
||||
<class>sim_default_ecolog_01</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="2000" max="9000" />
|
||||
<reputation min="0" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_army.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>Member of mobile science camp. Detailed information is missing.</bio>
|
||||
<class>sim_default_ecolog_1</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_science</name>
|
||||
<rank min="5000" max="16000" />
|
||||
<reputation min="0" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_army.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_ecolog_2</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="0" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_ecolog_3</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="0" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_ecolog_4</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="24000" max="45000" />
|
||||
<reputation min="0" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_ecolog_5</class>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="22000" max="70000" />
|
||||
<reputation min="0" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\ecolog_base.ltx"
|
||||
#include "gameplay\loadouts\ecolog_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>ecolog</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="0" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_freedom_0</class>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="2000" max="5000" />
|
||||
<reputation min="-600" max="700" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\freedom_base.ltx"
|
||||
#include "gameplay\loadouts\freedom_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_freedom_1</class>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-800" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\freedom_base.ltx"
|
||||
#include "gameplay\loadouts\freedom_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_freedom_2</class>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="18000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\freedom_base.ltx"
|
||||
#include "gameplay\loadouts\freedom_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_freedom_3</class>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="18000" max="42000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\freedom_base.ltx"
|
||||
#include "gameplay\loadouts\freedom_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_freedom_4</class>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="38000" max="70000" />
|
||||
<reputation min="-1500" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\freedom_base.ltx"
|
||||
#include "gameplay\loadouts\freedom_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>freedom</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="22000" max="44000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_greh_0</class>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="2000" max="5000" />
|
||||
<reputation min="-1000" max="0" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_greh_1</class>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-1000" max="0" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_greh_2</class>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="4000" max="18000" />
|
||||
<reputation min="-1500" max="0" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_greh_3</class>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="7000" max="16000" />
|
||||
<reputation min="-2000" max="0" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_greh_4</class>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="18000" max="36000" />
|
||||
<reputation min="-2500" max="0" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>greh</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="18000" max="36000" />
|
||||
<reputation min="-2000" max="0" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_isg_1</class>
|
||||
<community>isg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_private</name>
|
||||
<rank min="5000" max="16000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_isg_2</class>
|
||||
<community>isg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_sergeant</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_isg_3</class>
|
||||
<community>isg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_senior_sergeant</name>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_isg_4</class>
|
||||
<community>isg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_lieutenant</name>
|
||||
<rank min="36000" max="70000" />
|
||||
<reputation min="-2000" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>isg</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="20000" max="40000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_killer_0</class>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="4000" max="8000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_killer_1</class>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="16000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_killer_2</class>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_killer_3</class>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_killer_4</class>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="36000" max="70000" />
|
||||
<reputation min="-2000" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\killer_base.ltx"
|
||||
#include "gameplay\loadouts\killer_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>killer</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="20000" max="40000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_monolith_0</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="4000" max="6000" />
|
||||
<reputation min="-1000" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_monolith_1</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-1000" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_monolith_2</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-1500" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_monolith_3</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="18000" max="36000" />
|
||||
<reputation min="-2000" max="2000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_monolith_4</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="38000" max="60000" />
|
||||
<reputation min="-2500" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\monolith_base.ltx"
|
||||
#include "gameplay\loadouts\monolith_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="20000" max="40000" />
|
||||
<reputation min="-2000" max="2000" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_renegade_0</class>
|
||||
<community>renegade</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="1000" max="5000" />
|
||||
<reputation min="-2500" max="-500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_renegade_1</class>
|
||||
<community>renegade</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="2000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="2000" max="5000" />
|
||||
<reputation min="-2500" max="-500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_renegade_2</class>
|
||||
<community>renegade</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-2500" max="-1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\bandit_base.ltx"
|
||||
#include "gameplay\loadouts\bandit_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>renegade</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="3000" max="6000" />
|
||||
<reputation min="-2500" max="-500" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_stalker_0</class>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="1000" max="5000" />
|
||||
<reputation min="-500" max="600" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\stalker_base.ltx"
|
||||
#include "gameplay\loadouts\stalker_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_stalker_1</class>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="5000" max="9000" />
|
||||
<reputation min="-800" max="1000" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\stalker_base.ltx"
|
||||
#include "gameplay\loadouts\stalker_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_stalker_2</class>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1500" max="3500" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="9000" max="16000" />
|
||||
<reputation min="-1000" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\stalker_base.ltx"
|
||||
#include "gameplay\loadouts\stalker_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_stalker_3</class>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="17000" max="34000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\stalker_base.ltx"
|
||||
#include "gameplay\loadouts\stalker_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<class>sim_default_stalker_4</class>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<rank min="38000" max="70000" />
|
||||
<reputation min="-1500" max="2500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\stalker_base.ltx"
|
||||
#include "gameplay\loadouts\stalker_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
|
||||
<community>stalker</community>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<rank min="24000" max="48000" />
|
||||
<reputation min="-1500" max="2100" />
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<bio></bio>
|
||||
<class>sim_default_zombied_1</class>
|
||||
<community>zombied</community>
|
||||
<crouch_type>0</crouch_type>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="500" max="1500" infinitive="0"/>
|
||||
<rank min="1000" max="5000" />
|
||||
<reputation min="-1500" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\zombied_base.ltx"
|
||||
#include "gameplay\loadouts\zombied_tier_1.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio></bio>
|
||||
<class>sim_default_zombied_2</class>
|
||||
<community>zombied</community>
|
||||
<crouch_type>0</crouch_type>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<rank min="5000" max="16000" />
|
||||
<reputation min="-1500" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\zombied_base.ltx"
|
||||
#include "gameplay\loadouts\zombied_tier_2.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio></bio>
|
||||
<class>sim_default_zombied_3</class>
|
||||
<community>zombied</community>
|
||||
<crouch_type>0</crouch_type>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="2500" max="5000" infinitive="0"/>
|
||||
<rank min="16000" max="32000" />
|
||||
<reputation min="-1500" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\zombied_base.ltx"
|
||||
#include "gameplay\loadouts\zombied_tier_3.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
<bio></bio>
|
||||
<class>sim_default_zombied_4</class>
|
||||
<community>zombied</community>
|
||||
<crouch_type>0</crouch_type>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<money min="5000" max="10000" infinitive="0"/>
|
||||
<rank min="24000" max="38000" />
|
||||
<reputation min="-1500" max="1500" />
|
||||
<supplies>
|
||||
#include "gameplay\loadouts\zombied_base.ltx"
|
||||
#include "gameplay\loadouts\zombied_tier_4.ltx"
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food_2.xml"
|
||||
#include "gameplay\supplies\character_medical.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
Reference in New Issue
Block a user