Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,35 @@
[smart_terrain]
squad_id = 1
max_population = 2
;respawn_params = respawn@agr_u_bandits
;respawn_only_smart = false
;respawn_idle = 259200
;respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@agr_u_bandits] ;-- Type:
;spawn_all_hard
;[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 snork + 1 bloodsucker + 1 psysucker + 2 zombie )
;spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker, simulation_zombie_blind, simulation_zombie_blind_3zomb
;spawn_num = {+strelok_notes ~20} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
agr_u_bandits_squad_1 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_2 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_3 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_4 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_5 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_6 = agroprom_underground\agr_u_bandits_logic.ltx
agr_u_bandits_squad_7 = agroprom_underground\agr_u_bandits_logic.ltx
@@ -0,0 +1,29 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@agr_u_bloodsucker
respawn_only_smart = false
respawn_idle = 259200
;respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
spawn_point = agr_u_bloodsucker_home
[respawn@agr_u_bloodsucker] ;-- Type:
spawn_all_hard
[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 snork + 1 bloodsucker + 1 psysucker )
spawn_squads = simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker
spawn_num = {+strelok_notes} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
agr_u_bloodsucker_1 = agroprom_underground\agru_bloodsucker_1.ltx
@@ -0,0 +1,25 @@
[smart_terrain]
squad_id = 3
max_population = 2
respawn_params = respawn@agr_u_bloodsucker_2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
spawn_point = agr_u_bloodsucker_2_walk
[respawn@agr_u_bloodsucker_2] ;-- Type:
spawn_all_hard
[spawn_all_hard] ;-- Hard mutants - Rates of groups: ( 1 snork + 1 bloodsucker + 1 psysucker + 2 zombie + 1 karlik )
spawn_squads = simulation_snork_2_5, simulation_bloodsucker, simulation_psysucker, simulation_zombie_blind, simulation_zombie_blind_3zomb, simulation_karlik
spawn_num = {+strelok_notes} 1, 0
[exclusive]
agr_u_bloodsucker_2 = agroprom_underground\agru_bloodsucker.ltx
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 4
max_population = 4
respawn_params = respawn@agr_u_monsters
respawn_only_smart = false
respawn_idle = 345600
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
spawn_point = agr_u_monsters_spawn_point
[respawn@agr_u_monsters] ;-- Type:
spawn_all_worst
[spawn_all_worst] ;-- Worst mutants - Rates of groups:( 1 bloodsucker + 1 psysucker + 1 burer + 2 controller )
spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, simulation_contr_3sn_3gzomb, simulation_contr_5rat_3tush
spawn_num = {+strelok_notes} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
;agr_u_monsters_controller = agroprom_underground\agru_controller_1.ltx
;agru_poltergeist_squad_1 = agroprom_underground\agru_poltergeist_1.ltx
;agru_poltergeist_squad_2 = agroprom_underground\agru_poltergeist_2.ltx
;agru_poltergeist_squad_3 = agroprom_underground\agru_poltergeist_3.ltx
;agru_poltergeist_squad_4 = agroprom_underground\agru_poltergeist_4.ltx
@@ -0,0 +1,39 @@
[smart_terrain]
squad_id = 5
max_population = 1
respawn_params = respawn@agr_u_soldiers
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 100
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@agr_u_soldiers]
spawn_army_special
[spawn_army_special]
spawn_squads = agr_u_soldiers_squad
spawn_num = {!squad_name_exist(agr_u_soldiers_squad) -agr_military_colonel_kovalski_dead} 1, 0
[exclusive]
agr_u_soldiers_squad_1 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_2 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_3 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_4 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_5 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_6 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_7 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
agr_u_soldiers_squad_8 = agroprom_underground\agr_u_soldiers_spawn_logic.ltx
;agru_end_poltergeist_squad_1 = agroprom_underground\agru_end_poltergeist_1.ltx
;agru_end_poltergeist_squad_2 = agroprom_underground\agru_end_poltergeist_2.ltx
;agru_end_poltergeist_squad_3 = agroprom_underground\agru_end_poltergeist_3.ltx
;agru_end_poltergeist_squad_4 = agroprom_underground\agru_end_poltergeist_4.ltx
;agr_u_soldiers_controller = agroprom_underground\agr_u_soldiers_controller.ltx