Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+50
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[smart_terrain]
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squad_id = 1
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max_population = 3
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respawn_params = respawn@cit_bandits
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_bandits] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_novice
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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cit_bandits_poltergeist = dead_city\cit_bandits_spawn_logic.ltx
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+32
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[smart_terrain]
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squad_id = 5
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max_population = 3
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respawn_params = respawn@cit_bandits_2
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_bandits_2] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_novice
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+37
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[smart_terrain]
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squad_id = 2
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max_population = 1
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respawn_params = respawn@cit_kanaliz1
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_kanaliz1] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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;spawn_zombied_special
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[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
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spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
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spawn_num = {!actor_week_in_zone(1)} 2, {=actor_week_in_zone(1)} 0 ;!squad_name_exist(cit_kanaliz1_zombied_squad)
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[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0 ;!squad_name_exist(cit_kanaliz1_zombied_squad)
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;[spawn_zombied_special]
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;spawn_squads = cit_kanaliz1_zombied_squad
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;spawn_num = {!squad_name_exist(cit_kanaliz1_zombied_squad) -yan_kill_brain_done ~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+39
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[smart_terrain]
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squad_id = 3
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max_population = 1
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respawn_params = respawn@cit_kanaliz2
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_kanaliz2] ;-- Type: faction {zombied} = mhee...
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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spawn_zombied_special
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[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
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spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
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spawn_num = {!actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 2, {=actor_week_in_zone(1)!squad_name_exist(cit_kanaliz2_zombied_squad)} 0, 0
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[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {=actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 2, {!actor_week_in_zone(1) !squad_name_exist(cit_kanaliz2_zombied_squad)} 0, 0
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[spawn_zombied_special]
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spawn_squads = cit_kanaliz2_zombied_squad
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spawn_num = {!squad_name_exist(cit_kanaliz2_zombied_squad) -yan_kill_brain_done ~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+81
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[smart_terrain]
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squad_id = 4
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max_population = 4
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respawn_params = respawn@cit_killers
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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def_restr = cit_killers_base_zone
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;safe_restr = nil
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;spawn_point = cit_killers_merc_trader_spawn
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[respawn@cit_killers] ;-- Type: faction {killer} = faction base
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spawn_killer@novice
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spawn_killer@advanced
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spawn_killer@veteran
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spawn_killer_special
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spawn_killer_special_2
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spawn_killer_special_3
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[spawn_killer@novice]
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spawn_squads = merc_sim_squad_novice, merc_sim_squad_novice, merc_sim_squad_advanced
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 2
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[spawn_killer@advanced]
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spawn_squads = merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_novice
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 2
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[spawn_killer@veteran]
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spawn_squads = merc_sim_squad_veteran, merc_sim_squad_advanced, merc_sim_squad_advanced
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 0, 2
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[spawn_killer_special]
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spawn_squads = cit_killers_merc_guard_squad_1
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spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_1) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
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[spawn_killer_special_2]
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spawn_squads = cit_killers_merc_guard_squad_2
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spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_2) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
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[spawn_killer_special_3]
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spawn_squads = cit_killers_merc_guard_squad_3
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spawn_num = {!squad_name_exist(cit_killers_merc_guard_squad_3) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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cit_killers_merc_trader = dead_city\cit_killers_smart_logic.ltx
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cit_killers_merc_mechanic = dead_city\cit_killers_smart_logic.ltx
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cit_killers_merc_barman_mlr = dead_city\cit_killers_merc_barman_mlr_logic.ltx
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cit_killers_merc_medic = dead_city\cit_killers_smart_logic.ltx
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ds_killer_guide_main_base = dead_city\ds_killer_guide_main_base_logic.ltx
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cit_killers_beh_trade_job_1 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_beh_tech_job_1 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_1 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_2 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_3 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_4 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_5 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_6 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_7 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_8 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_9 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_10 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_11 = dead_city\cit_killers_smart_logic.ltx
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cit_killers_camp_work_12 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy1 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy2 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy3 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy4 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy5 = dead_city\cit_killers_smart_logic.ltx
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faction_base_defense_enemy6 = dead_city\cit_killers_smart_logic.ltx
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+34
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[smart_terrain]
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squad_id = 6
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max_population = 3
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respawn_params = respawn@cit_killers_2
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_killers_2] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_novice
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spawn_num = {+cit_killers_aslan_dead +cit_killers_dushman_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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faction_base_defense_enemy1 = dead_city\cit_killers_2_smart_logic
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faction_base_defense_enemy2 = dead_city\cit_killers_2_smart_logic
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faction_base_defense_enemy3 = dead_city\cit_killers_2_smart_logic
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faction_base_defense_enemy4 = dead_city\cit_killers_2_smart_logic
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faction_base_defense_enemy5 = dead_city\cit_killers_2_smart_logic
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faction_base_defense_enemy6 = dead_city\cit_killers_2_smart_logic
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+49
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[smart_terrain] ;Spawns for more quests as merc.
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squad_id = 7
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max_population = 0 ;broken npc path finding
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respawn_params = respawn@cit_killers_vs_bandits
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@cit_killers_vs_bandits] ;-- Type: faction {killer\bandits} = barracks\safezone
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;spawn_bandit_special
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;spawn_bandit_special_2
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;spawn_bandit_special_3
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spawn_killer_special
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spawn_killer_special_2
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;[spawn_bandit_special]
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;spawn_squads = cit_bandit_guard_squad_1
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;spawn_num = {!squad_name_exist(cit_bandit_guard_squad_1)} 1, 0
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;[spawn_bandit_special_2]
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;spawn_squads = cit_bandit_guard_squad_2
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;spawn_num = {!squad_name_exist(cit_bandit_guard_squad_2)} 1, 0
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;[spawn_bandit_special_3]
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;spawn_squads = cit_bandit_guard_squad_3
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;spawn_num = {!squad_name_exist(cit_bandit_guard_squad_3)} 1, 0
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[spawn_killer_special]
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spawn_squads = cit_killers_guard_squad_1
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spawn_num = {!squad_name_exist(cit_killers_guard_squad_1) -cit_killers_aslan_dead -cit_killers_dushman_dead} 1, 0
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[spawn_killer_special_2]
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spawn_squads = cit_killers_guard_squad_2
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spawn_num = {!squad_name_exist(cit_killers_guard_squad_2) -cit_killers_aslan_dead -cit_killers_dushman_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+34
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[smart_terrain]
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squad_id = 25
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_1
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@zombie_smart_ds_mlr_1] ;-- Type: faction {zombied} = mhee...
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spawn_zombie
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spawn_mutants
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+yan_kill_brain_done} 0, 2
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
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spawn_num = {+yan_kill_brain_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+33
@@ -0,0 +1,33 @@
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[smart_terrain]
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squad_id = 26
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_2
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@zombie_smart_ds_mlr_2] ;-- Type: faction {zombied} = mhee...
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spawn_zombie
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spawn_mutants
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+bar_deactivate_radar_done} 0, 2
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
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spawn_num = {+bar_deactivate_radar_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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Reference in New Issue
Block a user