Added, Updated and Removed Mods; Updated Readme
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[smart_terrain]
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squad_id = 25
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_1
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@zombie_smart_ds_mlr_1] ;-- Type: faction {zombied} = mhee...
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spawn_zombie
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spawn_mutants
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+yan_kill_brain_done} 0, 2
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
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spawn_num = {+yan_kill_brain_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+33
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[smart_terrain]
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squad_id = 26
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max_population = 1
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respawn_params = respawn@zombie_smart_ds_mlr_2
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@zombie_smart_ds_mlr_2] ;-- Type: faction {zombied} = mhee...
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spawn_zombie
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spawn_mutants
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+bar_deactivate_radar_done} 0, 2
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 2 cat )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat_3_5
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spawn_num = {+bar_deactivate_radar_done} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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