Added, Updated and Removed Mods; Updated Readme
This commit is contained in:
+6
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[smart_terrain] ;-- Disabled
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squad_id = 26
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max_population = 1
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;[exclusive]
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+6
@@ -0,0 +1,6 @@
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[smart_terrain] ;-- Disabled
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squad_id = 27
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max_population = 1
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;[exclusive]
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+23
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[smart_terrain] ;-- Disabled spawn
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squad_id = 1
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max_population = 2
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;respawn_params = respawn@mar_smart_terrain_10_10
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@mar_smart_terrain_10_10] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_10_10_collector_work = marsh\mar_smart_terrain_10_10_smart_logic.ltx
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+38
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[smart_terrain]
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squad_id = 2
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max_population = 2
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respawn_params = respawn@mar_smart_terrain_10_5
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = army, bandit, csky, renegade, stalker
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default_faction = army
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faction_respawn_num = 1
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;[respawn@mar_smart_terrain_10_5] ;-- Type: faction {army} = outpost
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_10_5_minigunner_excl = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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mar_smart_terrain_10_5_camp_work_1 = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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mar_smart_terrain_10_5_camp_work_2 = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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mar_smart_terrain_10_5_camp_work_3 = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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mar_smart_terrain_10_5_camp_work_4 = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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mar_smart_terrain_10_5_camp_work_5 = marsh\mar_smart_terrain_10_5_smart_logic.ltx
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+23
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[smart_terrain] ;-- Disabled spawn
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squad_id = 3
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max_population = 1
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;respawn_params = respawn@mar_smart_terrain_10_7
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@mar_smart_terrain_10_7] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+31
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[smart_terrain]
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squad_id = 4
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max_population = 2
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respawn_params = respawn@mar_smart_terrain_11_11
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = bandit, csky, army, renegade
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default_faction = renegade
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faction_respawn_num = 1
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;[respawn@mar_smart_terrain_11_11] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_11_11_camp_work_1 = marsh\mar_smart_terrain_11_11_smart_logic.ltx
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mar_smart_terrain_11_11_camp_work_2 = marsh\mar_smart_terrain_11_11_smart_logic.ltx
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mar_smart_terrain_11_11_camp_work_3 = marsh\mar_smart_terrain_11_11_smart_logic.ltx
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mar_smart_terrain_11_11_camp_work_4 = marsh\mar_smart_terrain_11_11_smart_logic.ltx
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mar_smart_terrain_11_11_camp_work_5 = marsh\mar_smart_terrain_11_11_smart_logic.ltx
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+23
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[smart_terrain] ;-- Disabled spawn
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squad_id = 5
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max_population = 1
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;respawn_params = respawn@mar_smart_terrain_11_3
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil0
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;[respawn@mar_smart_terrain_11_3] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_11_3_collector_work = marsh\mar_smart_terrain_11_3_smart_logic.ltx
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+36
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[smart_terrain]
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squad_id = 6
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max_population = 2
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respawn_params = respawn@mar_smart_terrain_12_2
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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faction_controlled = stalker, bandit, csky, army, renegade
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default_faction = army
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faction_respawn_num = 1
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;[respawn@mar_smart_terrain_11_11] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_12_2_collector_work = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_1 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_2 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_3 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_4 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_5 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_6 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_7 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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mar_smart_terrain_12_2_camp_work_8 = marsh\mar_smart_terrain_12_2_smart_logic.ltx
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+33
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[smart_terrain]
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squad_id = 7
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max_population = 1
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respawn_params = respawn@mar_smart_terrain_3_10
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@mar_smart_terrain_3_10] ;-- Type:
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 2 cats )
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spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: (2 dogs + 3 fleshes/boars + 2 lurker)
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_lurker, simulation_lurker_blue
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+76
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[smart_terrain]
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squad_id = 8
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max_population = 2
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respawn_params = respawn@mar_smart_terrain_3_3
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respawn_only_smart = false
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respawn_idle = 43200
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respawn_radius = 100
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@mar_smart_terrain_3_3] ;-- Type: faction {renegade\bandit} = faction camp\safezone
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spawn_renegade@novice_c_4_1
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spawn_renegade@novice_c_4_2
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spawn_renegade@veteran_c_4_1
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spawn_renegade@veteran_c_4_2
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spawn_renegade_special
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spawn_renegade_special_2
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spawn_deserted_base
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spawn_deserted_base_2
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[spawn_renegade@novice_c_4_1]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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spawn_num = {!actor_week_in_zone(1)} 1,{=actor_week_in_zone(1)} 0
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[spawn_renegade@novice_c_4_2]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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spawn_num = {=actor_week_in_zone(1)} 2,{!actor_week_in_zone(1)} 0
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[spawn_renegade@veteran_c_4_1]
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spawn_squads = renegade_sim_squad_veteran, renegade_sim_squad_advanced, renegade_sim_squad_advanced
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spawn_num = {!actor_week_in_zone(3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1,{=actor_week_in_zone(3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 0, 0
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[spawn_renegade@veteran_c_4_2]
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spawn_squads = renegade_sim_squad_veteran, renegade_sim_squad_veteran, renegade_sim_squad_advanced
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spawn_num = {=actor_week_in_zone(3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 3,{!actor_week_in_zone(3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 0, 0
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[spawn_renegade_special]
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spawn_squads = mar_smart_terrain_3_3_renegade_squad
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spawn_num = {!squad_name_exist(mar_smart_terrain_3_3_renegade_squad) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
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[spawn_renegade_special_2]
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spawn_squads = renegade_guard_mar_smart_terrain_3_3
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spawn_num = {!squad_name_exist(renegade_guard_mar_smart_terrain_3_3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
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[spawn_deserted_base]
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spawn_squads = mar_smart_terrain_3_3_csky_squad
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spawn_num = {!squad_name_exist(mar_smart_terrain_3_3_csky_squad) !squad_name_exist(mar_smart_terrain_3_3_army_squad) -csky_stalker_leader_dead +mar_renegade_trader_dead +mar_renegade_mechanic_dead} 1, 0
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[spawn_deserted_base_2]
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spawn_squads = mar_smart_terrain_3_3_army_squad
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spawn_num = {!squad_name_exist(mar_smart_terrain_3_3_csky_squad) !squad_name_exist(mar_smart_terrain_3_3_army_squad) -agr_military_colonel_kovalski_dead +mar_renegade_trader_dead +mar_renegade_mechanic_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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mar_smart_terrain_3_3_trader_logic = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_camp_work_1 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_camp_work_2 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_camp_work_3 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_camp_work_4 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_camp_work_5 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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mar_smart_terrain_3_3_guard_work_1 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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;mar_smart_terrain_3_3_guard_work_2 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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;mar_smart_terrain_3_3_guard_work_3 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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;mar_smart_terrain_3_3_guard_work_4 = marsh\mar_smart_terrain_3_3_smart_logic.ltx
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+34
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[smart_terrain]
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squad_id = 9
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max_population = 1
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respawn_params = respawn@mar_smart_terrain_3_7
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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||||
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[respawn@mar_smart_terrain_3_7] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
|
||||
|
||||
|
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[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 1 fleshes/boars )
|
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh, simulation_boar
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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||||
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||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
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||||
+76
@@ -0,0 +1,76 @@
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[smart_terrain]
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squad_id = 10
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max_population = 2
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||||
respawn_params = respawn@mar_smart_terrain_4_5
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||||
respawn_only_smart = false
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||||
respawn_idle = 43200
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||||
respawn_radius = 100
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||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
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;spawn_point = nil
|
||||
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||||
[respawn@mar_smart_terrain_4_5] Type: faction {renegade} = guardpost
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spawn_renegade@novice_c_4_1
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||||
spawn_renegade@novice_c_4_2
|
||||
spawn_renegade@advanced_c_4_1
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||||
spawn_renegade@advanced_c_4_2
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||||
spawn_renegade_special
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||||
spawn_renegade_special_2
|
||||
spawn_deserted_base
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||||
spawn_deserted_base_2
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||||
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[spawn_renegade@novice_c_4_1]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
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||||
spawn_num = {!actor_week_in_zone(1)} 1,{=actor_week_in_zone(1)} 0
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||||
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[spawn_renegade@novice_c_4_2]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice, renegade_sim_squad_advanced
|
||||
spawn_num = {=actor_week_in_zone(1)} 2,{!actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_renegade@advanced_c_4_1]
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||||
spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_advanced, renegade_sim_squad_novice
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||||
spawn_num = {!actor_week_in_zone(2) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1,{=actor_week_in_zone(2) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 0, 0
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||||
|
||||
[spawn_renegade@advanced_c_4_2]
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||||
spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_advanced, renegade_sim_squad_novice
|
||||
spawn_num = {=actor_week_in_zone(2) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 2,{!actor_week_in_zone(2) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 0, 0
|
||||
|
||||
[spawn_renegade_special]
|
||||
spawn_squads = mar_smart_terrain_4_5_renegade_squad
|
||||
spawn_num = {!squad_name_exist(mar_smart_terrain_4_5_renegade_squad) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
|
||||
|
||||
[spawn_renegade_special_2]
|
||||
spawn_squads = mar_renegade_guard_patrol_squad
|
||||
spawn_num = {!squad_name_exist(mar_renegade_guard_patrol_squad) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = mar_smart_terrain_4_5_csky_squad
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_3_3_csky_squad) !squad_name_exist(mar_smart_terrain_4_5_csky_squad) -csky_stalker_leader_dead +mar_renegade_trader_dead +mar_renegade_mechanic_dead} 1, 0
|
||||
|
||||
[spawn_deserted_base_2]
|
||||
spawn_squads = mar_smart_terrain_4_5_army_squad
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_3_3_army_squad) !squad_name_exist(mar_smart_terrain_4_5_army_squad) -agr_military_colonel_kovalski_dead +mar_renegade_trader_dead +mar_renegade_mechanic_dead} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
mar_smart_terrain_4_5_mechanic_logic = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_4_5_camp_work_1 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_camp_work_2 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_camp_work_3 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_camp_work_4 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_camp_work_5 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_4_5_guard_work_1 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_guard_work_2 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
mar_smart_terrain_4_5_guard_work_3 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
;mar_smart_terrain_3_3_guard_work_4 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 11
|
||||
max_population = 1
|
||||
respawn_params = respawn@mar_smart_terrain_4_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_4_7] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 2 cats )
|
||||
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: (2 dogs + 3 fleshes/boars + 2 lurker)
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_lurker, simulation_lurker_blue
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+56
@@ -0,0 +1,56 @@
|
||||
[smart_terrain]
|
||||
squad_id = 12
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_5_12
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 100
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_5_12] ;-- Type: faction {csky} = guard camp
|
||||
spawn_csky@advanced
|
||||
spawn_deserted_base
|
||||
spawn_deserted_base_2
|
||||
|
||||
[spawn_csky@advanced]
|
||||
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_advanced, csky_sim_squad_novice
|
||||
spawn_num = {-csky_stalker_leader_dead} 0, 2
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = camp_army_mar_smart_terrain_5_12
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_base_army_squad) !squad_name_exist(camp_army_mar_smart_terrain_5_12) -agr_military_colonel_kovalski_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
[spawn_deserted_base_2]
|
||||
spawn_squads = camp_renegade_mar_smart_terrain_5_12
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_base_renegade_squad) !squad_name_exist(camp_renegade_mar_smart_terrain_5_12) -mar_renegade_trader_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
mar_smart_terrain_5_12_camp_work_1 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_camp_work_2 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_camp_work_3 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_camp_work_4 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_camp_work_5 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_5_12_surge_work_1 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_2 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_3 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_4 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_5 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_6 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_7 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
mar_smart_terrain_5_12_surge_work_8 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
|
||||
faction_base_defense_enemy1 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
faction_base_defense_enemy2 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
faction_base_defense_enemy3 = marsh\mar_smart_terrain_5_12_smart_logic.ltx
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
[smart_terrain]
|
||||
squad_id = 13
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_5_8
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
faction_controlled = bandit, csky, ecolog, renegade
|
||||
default_faction = csky
|
||||
faction_respawn_num = 1
|
||||
|
||||
;[respawn@mar_smart_terrain_5_8] ;-- Type: faction {csky} = outpost
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 14
|
||||
;max_population = 1
|
||||
;respawn_params = respawn@mar_smart_terrain_6_10
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@mar_smart_terrain_6_10] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
[smart_terrain]
|
||||
squad_id = 15
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_6_11
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 100
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_6_11] ;-- Type: faction {csky} = guard tower
|
||||
spawn_csky_special
|
||||
spawn_deserted_base
|
||||
spawn_deserted_base_2
|
||||
|
||||
|
||||
[spawn_csky_special]
|
||||
spawn_squads = tower_csky_mar_smart_terrain_6_11
|
||||
spawn_num = {!squad_exist(tower_csky_mar_smart_terrain_6_11) -csky_stalker_leader_dead} 1, 0
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = tower_army_mar_smart_terrain_6_11
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_base_army_squad) !squad_name_exist(tower_army_mar_smart_terrain_6_11) -agr_military_colonel_kovalski_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
[spawn_deserted_base_2]
|
||||
spawn_squads = tower_renegade_mar_smart_terrain_6_11
|
||||
spawn_num = {=squad_name_exist(mar_smart_terrain_base_renegade_squad) !squad_name_exist(tower_renegade_mar_smart_terrain_6_11) -mar_renegade_trader_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 16
|
||||
;max_population = 1
|
||||
;respawn_params = respawn@mar_smart_terrain_4_5
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@mar_smart_terrain_4_5] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 16
|
||||
max_population = 1
|
||||
respawn_params = respawn@mar_smart_terrain_6_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_6_7] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 pseudodog + 1 cats )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 pseudodog + 1 cats )
|
||||
spawn_squads = simulation_tushkano, simulation_dog_5_7, simulation_mix_dogs, simulation_pseudodog, simulation_cat_3_5
|
||||
spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
[smart_terrain]
|
||||
squad_id = 18
|
||||
max_population = 1
|
||||
respawn_params = respawn@mar_smart_terrain_6_8
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_6_8] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 19
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_7_3
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_7_3] ;-- Type:
|
||||
spawn_renegade_special
|
||||
;spawn_predatory@squad
|
||||
|
||||
|
||||
[spawn_renegade_special]
|
||||
spawn_squads = na_agro_renegade_mar_smart_terrain_7_3
|
||||
spawn_num = {!squad_exist(na_agro_renegade_mar_smart_terrain_7_3) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
|
||||
|
||||
;[spawn_predatory@squad] ;-- Hard mutants - Rates of groups: ( 1 bloodsucker )
|
||||
;spawn_squads = na_agro_blood_mar_smart_terrain_7_3
|
||||
;spawn_num = {!squad_exist(na_agro_blood_mar_smart_terrain_7_3)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
[smart_terrain]
|
||||
squad_id = 20
|
||||
max_population = 1
|
||||
respawn_params = respawn@mar_smart_terrain_7_7
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_7_7] ;-- Type:
|
||||
spawn_flesh_boar
|
||||
spawn_dogs
|
||||
|
||||
[spawn_flesh_boar] ;-- Normal mutants - Rates of groups:( 2 dogs + 3 fleshes/boars )
|
||||
spawn_squads = simulation_boar_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = 1
|
||||
|
||||
[spawn_dogs] ;-- Normal mutants - Rates of groups:( 2 dogs )
|
||||
spawn_squads = simulation_dog, simulation_dog_5_7
|
||||
spawn_num = {~50} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
[smart_terrain]
|
||||
squad_id = 21
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_8_11
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
faction_controlled = csky, ecolog
|
||||
default_faction = ecolog
|
||||
faction_respawn_num = 1
|
||||
|
||||
;[respawn@mar_smart_terrain_8_11] ;-- Type: faction {ecolog} = campsite
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
mar_smart_terrain_8_11_camp_work_1 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_camp_work_2 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_camp_work_3 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_camp_work_4 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_8_11_surge_work_1 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_2 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_3 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_4 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_5 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_6 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
mar_smart_terrain_8_11_surge_work_7 = marsh\mar_smart_terrain_8_11_smart_logic.ltx
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
[smart_terrain]
|
||||
squad_id = 22
|
||||
max_population = 1
|
||||
respawn_params = respawn@mar_smart_terrain_8_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_8_4] ;-- Type:
|
||||
spawn_lurker
|
||||
|
||||
|
||||
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
|
||||
spawn_squads = simulation_lurker, simulation_lurker_blue
|
||||
spawn_num = {~50} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
[smart_terrain] ;-- Disabled spawn
|
||||
squad_id = 23
|
||||
max_population = 1
|
||||
;respawn_params = respawn@mar_smart_terrain_8_8
|
||||
;respawn_only_smart = false
|
||||
;respawn_idle = 86400
|
||||
;respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
;[respawn@mar_smart_terrain_8_8] ;-- Type:
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
mar_smart_terrain_8_8_collector_work = marsh\mar_smart_terrain_8_8_smart_logic
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 24
|
||||
max_population = 2
|
||||
respawn_params = respawn@mar_smart_terrain_8_9
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 345600
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_8_9] ;-- Type:
|
||||
spawn_heli_strong
|
||||
spawn_heli_weak
|
||||
|
||||
|
||||
[spawn_heli_strong]
|
||||
spawn_helicopter = simulation_helicopter_strong
|
||||
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0
|
||||
|
||||
[spawn_heli_weak]
|
||||
spawn_helicopter = simulation_helicopter_weak
|
||||
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+92
@@ -0,0 +1,92 @@
|
||||
[smart_terrain]
|
||||
squad_id = 25
|
||||
max_population = 4
|
||||
respawn_params = respawn@mar_smart_terrain_base
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 100
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = mar_smart_terrain_base_sr_no_assault
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@mar_smart_terrain_base] ;-- Type: faction {csky\stalker} = faction base\safezone
|
||||
spawn_csky@novice
|
||||
spawn_csky@advanced
|
||||
spawn_csky@veteran
|
||||
spawn_csky_special
|
||||
spawn_deserted_base
|
||||
spawn_deserted_base_2
|
||||
|
||||
|
||||
[spawn_csky@novice]
|
||||
spawn_squads = csky_sim_squad_novice, csky_sim_squad_novice, csky_sim_squad_advanced
|
||||
spawn_num = {+csky_stalker_leader_dead} 0, 4
|
||||
|
||||
[spawn_csky@advanced]
|
||||
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_advanced, csky_sim_squad_novice
|
||||
spawn_num = {+csky_stalker_leader_dead} 0, 2
|
||||
|
||||
[spawn_csky@veteran]
|
||||
spawn_squads = csky_sim_squad_veteran, csky_sim_squad_advanced, csky_sim_squad_advanced
|
||||
spawn_num = {+csky_stalker_leader_dead} 0, 2
|
||||
|
||||
[spawn_csky_special]
|
||||
spawn_squads = mar_smart_terrain_base_lager_squad
|
||||
spawn_num = {!squad_name_exist(mar_smart_terrain_base_lager_squad) -csky_stalker_leader_dead} 1, 0
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = mar_smart_terrain_base_army_squad
|
||||
spawn_num = {!squad_name_exist(mar_smart_terrain_base_army_squad) !squad_name_exist(mar_smart_terrain_base_renegade_squad) -agr_military_colonel_kovalski_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
[spawn_deserted_base_2]
|
||||
spawn_squads = mar_smart_terrain_base_renegade_squad
|
||||
spawn_num = {!squad_name_exist(mar_smart_terrain_base_army_squad) !squad_name_exist(mar_smart_terrain_base_renegade_squad) -mar_renegade_trader_dead +csky_stalker_leader_dead} 1, 0
|
||||
|
||||
|
||||
:[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
mar_base_stalker_barmen = marsh\mar_base_stalker_barmen.ltx
|
||||
mar_base_owl_stalker_trader = marsh\mar_base_owl_stalker_trader.ltx
|
||||
mar_base_stalker_tech = marsh\mar_base_stalker_tech.ltx
|
||||
|
||||
guid_marsh_mlr = marsh\guid_marsh_mlr.ltx
|
||||
dog_doctor = marsh\mar_smart_terrain_base_dog_doctor.ltx
|
||||
marsh_doctor = marsh\mar_smart_terrain_base_doctor.ltx
|
||||
real_marsh_doctor = marsh\mar_smart_terrain_base_real_marsh_doctor.ltx
|
||||
mar_smart_terrain_base_stalker_guide_marsh = marsh\mar_smart_terrain_base_stalker_guide_marsh.ltx
|
||||
|
||||
guard_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
guard_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_base_beh_trade_job_1 = marsh\mar_base_owl_stalker_trader.ltx
|
||||
mar_smart_terrain_base_beh_tech_job_1 = marsh\mar_base_stalker_tech.ltx
|
||||
|
||||
mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp5 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp6 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp7 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp8 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp9 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp10 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_base_animpoint_kamp11 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
|
||||
mar_smart_terrain_base_surge_work_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_surge_work_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_surge_work_3 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_surge_work_4 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_surge_work_5 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
mar_smart_terrain_base_surge_work_6 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
|
||||
faction_base_defense_enemy1 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
faction_base_defense_enemy2 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
faction_base_defense_enemy3 = marsh\mar_smart_terrain_base_smart_logic.ltx
|
||||
Reference in New Issue
Block a user