Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,52 @@
[smart_terrain]
squad_id = 1
max_population = 2
respawn_params = respawn@mil_smart_terrain_4_3
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_2_1_sr_attack
;def_restr = mil_space_restrictors_2_1_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_4_3] ;-- Type: faction {zombied} = wahyy...
spawn_zombied_squad
spawn_zombie
spawn_mutants
[spawn_zombied_squad]
spawn_squads = zombied_sim_squad_veteran, zombied_sim_squad_advanced, simulation_zombie_blind_3zomb
spawn_num = {+bar_deactivate_radar_done } 0, 1
[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie )
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 0, 1
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture + 1 psy dog + 1 lurker )
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture, simulation_psy_dog, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,27 @@
[smart_terrain]
squad_id = 2
max_population = 2
;respawn_params = respawn@mil_smart_terrain_2_10
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_2_10_sr_attack
;def_restr = mil_space_restrictors_2_10_sr_defense
;safe_restr = nil
;spawn_point = nil
faction_controlled = bandit, killer, dolg, freedom, monolith
default_faction = freedom
faction_respawn_num = 1
;[respawn@mil_smart_terrain_2_10] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,38 @@
[smart_terrain]
squad_id = 3
max_population = 2
respawn_params = respawn@mil_smart_terrain_2_2
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_2_2_sr_attack
;def_restr = mil_space_restrictors_2_2_sr_defense
;safe_restr = nil
;spawn_point = nil
;faction_controlled = bandit, killer, dolg, freedom, monolith
;default_faction = killer
;faction_respawn_num = 1
[respawn@mil_smart_terrain_2_2] ;-- Type: {faction: killer} = checkpoint
spawn_killer_special
spawn_killer_special_2
[spawn_killer_special]
spawn_squads = mil_merc_terrain_2_2_outpost_squad
spawn_num = {!squad_name_exist(mil_merc_terrain_2_2_outpost_squad) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
[spawn_killer_special_2]
spawn_squads = mil_merc_terrain_2_2_outpost_squad2
spawn_num = {!squad_name_exist(mil_merc_terrain_2_2_outpost_squad2) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead}
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,22 @@
[smart_terrain] ;-- Disabled spawn
squad_id = 4
max_population = 1
;respawn_params = respawn@mil_smart_terrain_2_4
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_2_4_sr_attack
;def_restr = mil_space_restrictors_2_4_sr_defense
;safe_restr = nil
;spawn_point = nil
;[respawn@mil_smart_terrain_2_4] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]]
@@ -0,0 +1,38 @@
[smart_terrain]
squad_id = 5
max_population = 2
respawn_params = respawn@mil_smart_terrain_2_1
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_2_6_sr_attack
;def_restr = mil_space_restrictors_2_6_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_2_1] ;-- Type: faction {zombied} = nhoo...
spawn_zombied_squad
spawn_mutants
spawn_mutants_rare
[spawn_zombied_squad]
spawn_squads = zombied_sim_squad_veteran, zombied_sim_squad_advanced
spawn_num = {+bar_deactivate_radar_done} 0, 1
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars + 1 lurker )
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_boar_3_5, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 1, 0
[spawn_mutants_rare] ;-- Rare mutants - Rates of groups: ( 1 polter + 1 karlik )
spawn_squads = simulation_poltergeist, simulation_karlik
spawn_num = {~10} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,39 @@
[smart_terrain]
squad_id = 6
max_population = 2
respawn_params = respawn@mil_smart_terrain_3_8
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_3_8_sr_attack
;def_restr = mil_space_restrictors_3_8_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_3_8] ;-- Type:
spawn_freedom_special
spawn_duty_special
spawn_army_special
[spawn_freedom_special]
spawn_squads = mil_freedom_smart_terrain_3_8_squad
spawn_num = {!squad_name_exist(mil_freedom_smart_terrain_3_8_squad) -mil_freedom_leader_dead} 1, 0
[spawn_duty_special]
spawn_squads = mil_duty_smart_terrain_3_8_squad
spawn_num = {!squad_name_exist(mil_duty_smart_terrain_3_8_squad) =actor_community(actor_dolg) +mil_freedom_leader_dead} 1, 0
[spawn_army_special]
spawn_squads = mil_army_smart_terrain_3_8_squad
spawn_num = {!squad_name_exist(mil_army_smart_terrain_3_8_squad) =actor_community(actor_army) +mil_freedom_leader_dead} 1, 0
[on_changing_level]
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\mil_smart_terrain_3_8_object.ltx)%
;[smart_control]
;[exclusive]
@@ -0,0 +1,32 @@
[smart_terrain]
squad_id = 7
max_population = 2
respawn_params = respawn@mil_smart_terrain_4_2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_2_sr_attack
;def_restr = mil_space_restrictors_4_2_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_4_2] ;-- Type:
spawn_bloodsucker
[spawn_bloodsucker] ;-- Hard mutants - Rates of groups: ( bloodsucker )
spawn_squads = mil_smart_terrain_4_2_bloodsuckers_sleepers
spawn_num = {!squad_name_exist(mil_smart_terrain_4_2_bloodsuckers_sleepers) =actor_week_in_zone(1)} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
sleeper_bloodsucker_1 = military\mil_smart_terrain_4_2_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_2 = military\mil_smart_terrain_4_2_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_3 = military\mil_smart_terrain_4_2_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_4 = military\mil_smart_terrain_4_2_sleeper_bloodsuckers.ltx
@@ -0,0 +1,36 @@
[smart_terrain]
squad_id = 8
max_population = 2
respawn_params = respawn@mil_smart_terrain_2_1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_3_sr_attack
;def_restr = mil_space_restrictors_4_3_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_2_1] ;-- Type: faction {zombied} = nhoo...
spawn_zombie
spawn_mutants
[spawn_zombie]
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 0, 1
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 lurker )
spawn_squads = simulation_tushkano, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,28 @@
[smart_terrain]
squad_id = 9
max_population = 2
respawn_params = respawn@mil_smart_terrain_4_5
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_5_sr_attack
;def_restr = mil_space_restrictors_4_5_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_4_5] ;-- Type:
spawn_tushkano
[spawn_tushkano] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 1 dogs + 1 cat )
spawn_squads = simulation_tushkano, simulation_tushkano_7_10, simulation_mix_dogs, simulation_cat
spawn_num = 1
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,35 @@
[smart_terrain]
squad_id = 10
max_population = 1
respawn_params = respawn@mil_smart_terrain_4_7
respawn_only_smart = true
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_7_sr_attack
;def_restr = mil_space_restrictors_4_7_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_4_7] ;-- Type:
spawn_mutants
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture + 1 psy dog + 1 lurker )
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture, simulation_psy_dog, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
faction_base_defense_enemy1 = military\mil_smart_terrain_4_7_smart_logic.ltx
faction_base_defense_enemy2 = military\mil_smart_terrain_4_7_smart_logic.ltx
faction_base_defense_enemy3 = military\mil_smart_terrain_4_7_smart_logic.ltx
faction_base_defense_enemy4 = military\mil_smart_terrain_4_7_smart_logic.ltx
faction_base_defense_enemy5 = military\mil_smart_terrain_4_7_smart_logic.ltx
faction_base_defense_enemy6 = military\mil_smart_terrain_4_7_smart_logic.ltx
@@ -0,0 +1,29 @@
[smart_terrain]
squad_id = 11
max_population = 1
respawn_params = respawn@mil_smart_terrain_4_8
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_8_sr_attack
;def_restr = mil_space_restrictors_4_8_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_4_8] ;-- Type: faction {stalker} = camp
spawn_stalker@advanced
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_advanced_3_4, stalker_sim_squad_veteran_3_4
spawn_num = {+mil_freedom_leader_dead} 0, 1
;[on_changing_level]
;[smart_control]
[exclusive]
stalker_gatekeeper = military\stalker_gatekeeper.ltx
@@ -0,0 +1,36 @@
[smart_terrain]
squad_id = 12
max_population = 4
respawn_params = respawn@mil_smart_terrain_7_10
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_7_10_sr_attack
;def_restr = mil_space_restrictors_7_10_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_7_10] ;-- Type: faction {freedom} = west\main base
spawn_deserted_base
spawn_deserted_base_2
[spawn_deserted_base]
spawn_squads = duty_sim_squad_novice, duty_sim_squad_novice, duty_sim_squad_advanced
spawn_num = {=actor_community(actor_dolg) +mil_freedom_leader_dead} 2, 0
[spawn_deserted_base_2]
spawn_squads = army_sim_squad_novice, army_sim_squad_novice, army_sim_squad_advanced
spawn_num = {=actor_community(actor_army) +mil_freedom_leader_dead} 2, 0
;[on_changing_level]
;[smart_control]
[exclusive]
mil_smart_terrain_7_10_freedom_trader = military\mil_smart_terrain_7_10_smart_logic.ltx
mil_smart_terrain_7_10_beh_trade_job_1 = military\mil_smart_terrain_7_10_smart_logic.ltx
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 13
max_population = 3
respawn_params = respawn@mil_smart_terrain_7_12
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 500
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_7_12] ;-- Type: faction {freedom} = barracks + faction {stalker, bandir, killer} = safezone
spawn_deserted_base
spawn_deserted_base_2
[spawn_deserted_base]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice
spawn_num = {=actor_community(actor_monolith) +mil_freedom_leader_dead} 2, 0
[spawn_deserted_base_2]
spawn_squads = greh_sim_squad_advanced, greh_sim_squad_advanced, greh_sim_squad_novice
spawn_num = {=actor_community(actor_greh) +mil_freedom_leader_dead} 2, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,43 @@
[smart_terrain]
squad_id = 14
max_population = 2
respawn_params = respawn@mil_smart_terrain_7_4
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 100
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_7_4_sr_attack
;def_restr = mil_space_restrictors_7_4_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_7_4] ;-- Type:
;spawn_duty@novice
;spawn_freedom@novice
spawn_duty_special
spawn_freedom_special
;[spawn_duty@novice]
;spawn_squads = duty_sim_squad_novice, duty_sim_squad_novice, duty_sim_squad_advanced
;spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 0, 1
;[spawn_freedom@novice]
;spawn_squads = freedom_sim_squad_novice, freedom_sim_squad_novice, freedom_sim_squad_advanced
;spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead -mil_freedom_leader_dead} 1, 0
[spawn_duty_special]
spawn_squads = mil_duty_terrain_7_4_outpost_squad
spawn_num = {!squad_name_exist(mil_duty_terrain_7_4_outpost_squad) -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead}
[spawn_freedom_special]
spawn_squads = mil_freedom_terrain_7_4_outpost_squad
spawn_num = {!squad_name_exist(mil_freedom_terrain_7_4_outpost_squad) +bar_dolg_leader_dead +bar_dolg_petrenko_dead -mil_freedom_leader_dead} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,91 @@
[smart_terrain]
squad_id = 15
max_population = 4
respawn_params = respawn@mil_smart_terrain_7_7
respawn_only_smart = false
respawn_idle = 43200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_7_7_sr_attack
;def_restr = mil_space_restrictors_7_7_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_7_7] ;-- Type: faction {freedom} = center\main base
spawn_freedom@novice
spawn_freedom@advanced
spawn_freedom@veteran
spawn_freedom_special
spawn_freedom_special_2
spawn_freedom_special_3
spawn_freedom_special_4
[spawn_freedom@novice]
spawn_squads = freedom_sim_squad_novice, freedom_sim_squad_novice, freedom_sim_squad_advanced
spawn_num = {+mil_freedom_leader_dead} 0, 2
[spawn_freedom@advanced]
spawn_squads = freedom_sim_squad_advanced, freedom_sim_squad_advanced, freedom_sim_squad_novice
spawn_num = {+mil_freedom_leader_dead} 0, 2
[spawn_freedom@veteran]
spawn_squads = freedom_sim_squad_veteran, freedom_sim_squad_advanced, freedom_sim_squad_advanced
spawn_num = {+mil_freedom_leader_dead} 0, 2
[spawn_freedom_special]
spawn_squads = mil_7_7_protect_mlr_squad
spawn_num = {!squad_name_exist(mil_7_7_protect_mlr_squad) -mil_freedom_leader_dead} 1, 0
[spawn_freedom_special_2]
spawn_squads = mil_freedom_smart_terrain_7_8_squad
spawn_num = {!squad_name_exist(mil_freedom_smart_terrain_7_8_squad) -mil_freedom_leader_dead} 1, 0
[spawn_freedom_special_3]
spawn_squads = mil_freedom_smart_terrain_7_10_squad
spawn_num = {!squad_name_exist(mil_freedom_smart_terrain_7_10_squad) -mil_freedom_leader_dead} 1, 0
[spawn_freedom_special_4]
spawn_squads = mil_freedom_smart_terrain_7_12_squad
spawn_num = {!squad_name_exist(mil_freedom_smart_terrain_7_12_squad) -mil_freedom_leader_dead} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
mil_freedom_guid = military\mil_freedom_mlr_characters_logic.ltx
mil_freedom_medic = military\mil_freedom_mlr_characters_logic.ltx
mil_freedom_barman_mlr = military\mil_freedom_mlr_characters_logic.ltx
mil_smart_terrain_7_7_beh_tech_job_1 = military\mil_smart_terrain_7_7_smart_logic.ltx
mil_smart_terrain_7_7_freedom_mechanic = military\mil_smart_terrain_7_7_smart_logic.ltx
mil_smart_terrain_7_7_freedom_leader = military\mil_smart_terrain_7_7_smart_logic.ltx
mil_smart_terrain_7_7_freedom_bodyguard1 = military\mil_smart_terrain_7_7_smart_logic.ltx
mil_smart_terrain_7_7_freedom_bodyguard2 = military\mil_smart_terrain_7_7_smart_logic.ltx
mil_smart_terrain_7_7_camp_work_1 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_2 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_3 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_4 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_5 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_6 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_8 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_9 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_10 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_13 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_15 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_18 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_19 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_20 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
mil_smart_terrain_7_7_camp_work_21 = military\mil_smart_terrain_7_7_smart_logic_mlr.ltx
faction_base_defense_enemy1 = military\mil_smart_terrain_7_7_smart_logic.ltx
faction_base_defense_enemy2 = military\mil_smart_terrain_7_7_smart_logic.ltx
faction_base_defense_enemy3 = military\mil_smart_terrain_7_7_smart_logic.ltx
faction_base_defense_enemy4 = military\mil_smart_terrain_7_7_smart_logic.ltx
faction_base_defense_enemy5 = military\mil_smart_terrain_7_7_smart_logic.ltx
faction_base_defense_enemy6 = military\mil_smart_terrain_7_7_smart_logic.ltx
@@ -0,0 +1,22 @@
[smart_terrain]
squad_id = 16
max_population = 2
;respawn_params = respawn@mil_smart_terrain_7_8
;respawn_only_smart = false
;respawn_idle = 200
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_7_8_sr_attack
;def_restr = mil_space_restrictors_7_8_sr_defense
;safe_restr = nil
;spawn_point = nil
;[respawn@mil_smart_terrain_7_8] ;-- Type: faction {freedom} = gateguard
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 17
max_population = 1
respawn_params = respawn@mil_smart_terrain_8_3
respawn_only_smart = true
respawn_idle = 172800
respawn_radius = 1000
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_8_3_sr_attack
;def_restr = mil_space_restrictors_8_3_sr_defense
;safe_restr = nil
;spawn_point = nil
[respawn@mil_smart_terrain_8_3] ;-- Type: c_1_1 + c_1_2 edited
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 2 fleshes/boars )
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh, simulation_boar
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar_3_5
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
;[on_changing_level]
;[smart_control]
;[exclusive]