Added, Updated and Removed Mods; Updated Readme
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+42
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[logic@pol_smart_terrain_2_1_guard_work_1]
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active = beh@pol_smart_terrain_2_1_guard_work_1
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suitable = {=target_squad_name(pol_renegade_guard1)} true
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prior = 200
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[logic@pol_smart_terrain_2_1_guard_work_2]
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active = beh@pol_smart_terrain_2_1_guard_work_2
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suitable = {=target_squad_name(pol_renegade_guard1)} true
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prior = 200
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[logic@pol_smart_terrain_2_1_guard_work_3]
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active = beh@pol_smart_terrain_2_1_guard_work_3
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suitable = {=target_squad_name(pol_renegade_guard1)} true
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prior = 200
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[beh@general_guard]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = guard
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walk_anim = patrol
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jog_anim = assault
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run_anim = assault
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delay_anim = guard
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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[beh@pol_smart_terrain_2_1_guard_work_1]:beh@general_guard
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pt1 = 100, guard | pos: -6.1126842498779, 0.45707225799561, 118.77732849121 look: -6.1126842498779, 0.45707225799561, 118.77732849121
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pt2 = 10000, guard | pos: -4.3642206192017, 0.3946173787117, 120.65453338623 look: -4.0511808395386, 0.39449846744537, 120.47067260742
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[beh@pol_smart_terrain_2_1_guard_work_2]:beh@general_guard
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pt1 = 10000, guard | pos: 17.915309906006, -0.0032001584768295, 109.66539001465 look: 17.415990829468, -0.0023594349622726, 110.29475402832
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[beh@pol_smart_terrain_2_1_guard_work_3]:beh@general_guard
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pt1 = 10000, guard | pos: 64.445945739746, -0.0026708245277405, 146.36608886719 look: 63.21178817749, -0.0003075897693634, 145.92973327637
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@@ -0,0 +1,35 @@
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[smart_terrain]
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squad_id = 1
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max_population = 2
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respawn_params = respawn@pol_sim_1
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_sim_1] ;-- Type:
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spawn_all_weak
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spawn_zombie
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[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_tushkano, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {!squad_name_exist(pol_renegade_guard1) +yan_kill_brain_done ~40} 1, 0
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
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spawn_squads = simulation_tushkano, simulation_zombie_3_6, simulation_mix_zombie, pol_zombie_squad_1
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spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~40} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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;guard_1 = pole\pol_sim_1_smart_logic.ltx
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@@ -0,0 +1,23 @@
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[smart_terrain] ;-- does not exist
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squad_id = 2
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;squad_count = 1
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;max_population = 1
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;respawn_params = respawn@pol_sim_2
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;respawn_only_smart = false
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;respawn_idle = 86400
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;respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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;[respawn@pol_sim_2] ;-- Type:
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+31
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[smart_terrain]
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squad_id = 2
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max_population = 2
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respawn_params = respawn@pol_smart_terrain_1_1
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_smart_terrain_1_1] ;-- Type:
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spawn_mutant_mix
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[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 1 tushkano + 1 dogs + 1 cat + 1 fleshes/boars + 1 zombie )
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spawn_squads = simulation_tushkano, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, pol_zombie_squad_2
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spawn_num = {!squad_name_exist(pol_smart_terrain_1_1_mlr_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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;guard_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
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;patrol_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
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+29
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[smart_terrain]
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squad_id = 3
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max_population = 2
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respawn_params = respawn@pol_smart_terrain_1_2
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_smart_terrain_1_2] ;-- Type:
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spawn_mutant_mix
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[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 2 dogs + 1 cats + 1 tushkano )
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spawn_squads = simulation_dog, simulation_dog_5_7, simulation_cat, simulation_tushkano
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spawn_num = {!squad_name_exist(pol_renegade_guard1)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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;guard_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
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+29
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[smart_terrain]
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squad_id = 4
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max_population = 2
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respawn_params = respawn@pol_smart_terrain_1_3
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_smart_terrain_1_3] ;-- Type:
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spawn_mutant_mix
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[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 1 zombie + 2 dogs + 1 tushkano )
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spawn_squads = pol_zombie_squad_3, simulation_dog_5_7, simulation_mix_dogs, simulation_tushkano
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spawn_num = {!squad_name_exist(pol_smart_terrain_1_3_squad) ~40} 1, 0
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;[exclusive]
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;guard_1 = pole\pol_smart_terrain_1_3_smart_logic.ltx
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;patrol_1 = pole\pol_smart_terrain_1_3_smart_logic.ltx
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+33
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[smart_terrain]
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squad_id = 5
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max_population = 2
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respawn_params = respawn@pol_smart_terrain_2_1
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_smart_terrain_2_1] ;-- Type: faction {renegade} = outpost\camp
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spawn_zombie
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
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spawn_squads = pol_zombie_squad_4, simulation_mix_zombie, simulation_tushkano
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spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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pol_smart_terrain_2_1_guard_work_1 = pole\pol_smart_terrain_2_1_smart_logic.ltx
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pol_smart_terrain_2_1_guard_work_2 = pole\pol_smart_terrain_2_1_smart_logic.ltx
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pol_smart_terrain_2_1_guard_work_3 = pole\pol_smart_terrain_2_1_smart_logic.ltx
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;patrol_1 = pole\pol_smart_terrain_2_1_smart_logic.ltx ;-- broken
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+39
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[smart_terrain]
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squad_id = 6
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max_population = 2
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respawn_params = respawn@pol_smart_terrain_2_2
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 200
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pol_smart_terrain_2_2] ;-- Type: faction {renegade} = outpost\camp
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spawn_mutants_mix
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spawn_zombie
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spawn_isg_special
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[spawn_mutants_mix] ;-- Normal mutants - Rates of groups:( 1 dogs + 1 cats + 2 polter + 2 karlik )
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spawn_squads = simulation_mix_dogs, simulation_cat_3_5, simulation_poltergeist_tele, simulation_poltergeist_tele, simulation_karlik, simulation_karlik
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spawn_num = {!squad_name_exist(pol_renegade_guard1) +yan_kill_brain_done} 1, 0
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[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
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spawn_squads = pol_zombie_squad_1, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~20} 1, 0
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[spawn_isg_special]
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spawn_squads = pol_smart_terrain_2_2_isg_squad
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spawn_num = {!squad_name_exist(pol_renegade_guard1) +isg_entered_the_zone ~10} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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;patrol_1 = pole\pol_smart_terrain_2_2_smart_logic.ltx
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