Added, Updated and Removed Mods; Updated Readme

This commit is contained in:
2024-04-01 22:56:36 -04:00
parent 255081e1ee
commit 5caee9fba5
1056 changed files with 49175 additions and 1278 deletions
@@ -0,0 +1,42 @@
[logic@pol_smart_terrain_2_1_guard_work_1]
active = beh@pol_smart_terrain_2_1_guard_work_1
suitable = {=target_squad_name(pol_renegade_guard1)} true
prior = 200
[logic@pol_smart_terrain_2_1_guard_work_2]
active = beh@pol_smart_terrain_2_1_guard_work_2
suitable = {=target_squad_name(pol_renegade_guard1)} true
prior = 200
[logic@pol_smart_terrain_2_1_guard_work_3]
active = beh@pol_smart_terrain_2_1_guard_work_3
suitable = {=target_squad_name(pol_renegade_guard1)} true
prior = 200
[beh@general_guard]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = guard
walk_anim = patrol
jog_anim = assault
run_anim = assault
delay_anim = guard
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
[beh@pol_smart_terrain_2_1_guard_work_1]:beh@general_guard
pt1 = 100, guard | pos: -6.1126842498779, 0.45707225799561, 118.77732849121 look: -6.1126842498779, 0.45707225799561, 118.77732849121
pt2 = 10000, guard | pos: -4.3642206192017, 0.3946173787117, 120.65453338623 look: -4.0511808395386, 0.39449846744537, 120.47067260742
[beh@pol_smart_terrain_2_1_guard_work_2]:beh@general_guard
pt1 = 10000, guard | pos: 17.915309906006, -0.0032001584768295, 109.66539001465 look: 17.415990829468, -0.0023594349622726, 110.29475402832
[beh@pol_smart_terrain_2_1_guard_work_3]:beh@general_guard
pt1 = 10000, guard | pos: 64.445945739746, -0.0026708245277405, 146.36608886719 look: 63.21178817749, -0.0003075897693634, 145.92973327637
@@ -0,0 +1,35 @@
[smart_terrain]
squad_id = 1
max_population = 2
respawn_params = respawn@pol_sim_1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_sim_1] ;-- Type:
spawn_all_weak
spawn_zombie
[spawn_all_weak] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 3 fleshes/boars )
spawn_squads = simulation_tushkano, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = {!squad_name_exist(pol_renegade_guard1) +yan_kill_brain_done ~40} 1, 0
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
spawn_squads = simulation_tushkano, simulation_zombie_3_6, simulation_mix_zombie, pol_zombie_squad_1
spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~40} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
;guard_1 = pole\pol_sim_1_smart_logic.ltx
@@ -0,0 +1,23 @@
[smart_terrain] ;-- does not exist
squad_id = 2
;squad_count = 1
;max_population = 1
;respawn_params = respawn@pol_sim_2
;respawn_only_smart = false
;respawn_idle = 86400
;respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
;[respawn@pol_sim_2] ;-- Type:
;[on_changing_level]
;[smart_control]
;[exclusive]
@@ -0,0 +1,31 @@
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@pol_smart_terrain_1_1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_smart_terrain_1_1] ;-- Type:
spawn_mutant_mix
[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 1 tushkano + 1 dogs + 1 cat + 1 fleshes/boars + 1 zombie )
spawn_squads = simulation_tushkano, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, pol_zombie_squad_2
spawn_num = {!squad_name_exist(pol_smart_terrain_1_1_mlr_squad)} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
;guard_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
;patrol_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
@@ -0,0 +1,29 @@
[smart_terrain]
squad_id = 3
max_population = 2
respawn_params = respawn@pol_smart_terrain_1_2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_smart_terrain_1_2] ;-- Type:
spawn_mutant_mix
[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 2 dogs + 1 cats + 1 tushkano )
spawn_squads = simulation_dog, simulation_dog_5_7, simulation_cat, simulation_tushkano
spawn_num = {!squad_name_exist(pol_renegade_guard1)} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
;guard_1 = pole\pol_smart_terrain_1_1_smart_logic.ltx
@@ -0,0 +1,29 @@
[smart_terrain]
squad_id = 4
max_population = 2
respawn_params = respawn@pol_smart_terrain_1_3
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_smart_terrain_1_3] ;-- Type:
spawn_mutant_mix
[spawn_mutant_mix] ;-- Normal mutants - Rates of groups:( 1 zombie + 2 dogs + 1 tushkano )
spawn_squads = pol_zombie_squad_3, simulation_dog_5_7, simulation_mix_dogs, simulation_tushkano
spawn_num = {!squad_name_exist(pol_smart_terrain_1_3_squad) ~40} 1, 0
;[exclusive]
;guard_1 = pole\pol_smart_terrain_1_3_smart_logic.ltx
;patrol_1 = pole\pol_smart_terrain_1_3_smart_logic.ltx
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 5
max_population = 2
respawn_params = respawn@pol_smart_terrain_2_1
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_smart_terrain_2_1] ;-- Type: faction {renegade} = outpost\camp
spawn_zombie
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 zombie )
spawn_squads = pol_zombie_squad_4, simulation_mix_zombie, simulation_tushkano
spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~20} 1, 0
;[on_changing_level]
;[smart_control]
[exclusive]
pol_smart_terrain_2_1_guard_work_1 = pole\pol_smart_terrain_2_1_smart_logic.ltx
pol_smart_terrain_2_1_guard_work_2 = pole\pol_smart_terrain_2_1_smart_logic.ltx
pol_smart_terrain_2_1_guard_work_3 = pole\pol_smart_terrain_2_1_smart_logic.ltx
;patrol_1 = pole\pol_smart_terrain_2_1_smart_logic.ltx ;-- broken
@@ -0,0 +1,39 @@
[smart_terrain]
squad_id = 6
max_population = 2
respawn_params = respawn@pol_smart_terrain_2_2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil
[respawn@pol_smart_terrain_2_2] ;-- Type: faction {renegade} = outpost\camp
spawn_mutants_mix
spawn_zombie
spawn_isg_special
[spawn_mutants_mix] ;-- Normal mutants - Rates of groups:( 1 dogs + 1 cats + 2 polter + 2 karlik )
spawn_squads = simulation_mix_dogs, simulation_cat_3_5, simulation_poltergeist_tele, simulation_poltergeist_tele, simulation_karlik, simulation_karlik
spawn_num = {!squad_name_exist(pol_renegade_guard1) +yan_kill_brain_done} 1, 0
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 3 zombie )
spawn_squads = pol_zombie_squad_1, simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {!squad_name_exist(pol_renegade_guard1) -yan_kill_brain_done ~20} 1, 0
[spawn_isg_special]
spawn_squads = pol_smart_terrain_2_2_isg_squad
spawn_num = {!squad_name_exist(pol_renegade_guard1) +isg_entered_the_zone ~10} 1, 0
;[on_changing_level]
;[smart_control]
;[exclusive]
;patrol_1 = pole\pol_smart_terrain_2_2_smart_logic.ltx